1 /* obstack.c - subroutines used implicitly by object stack macros
2    Copyright (C) 1988, 89, 90, 91, 92, 93, 94, 95, 96 Free Software Foundation, Inc.
3 
4 This program is free software; you can redistribute it and/or modify it
5 under the terms of the GNU Library General Public License as published by the
6 Free Software Foundation; either version 2, or (at your option) any
7 later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 GNU Library General Public License for more details.
13 
14 You should have received a copy of the GNU Library General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.  */
17 
18 #include "obstack.h"
19 
20 #ifndef __cplusplus
21 #ifdef __STDC__
22 void abort(void);
23 #endif
24 #endif
25 
26 /* This is just to get __GNU_LIBRARY__ defined.  */
27 #include <stdio.h>
28 
29 /* Comment out all this code if we are using the GNU C Library, and are not
30    actually compiling the library itself.  This code is part of the GNU C
31    Library, but also included in many other GNU distributions.  Compiling
32    and linking in this code is a waste when using the GNU C library
33    (especially if it is a shared library).  Rather than having every GNU
34    program understand `configure --with-gnu-libc' and omit the object files,
35    it is simpler to just do this in the source for each such file.  */
36 
37 /* CYGNUS LOCAL.  No, don't comment the code out.  We will be using
38    ../include/obstack.h, which was changed relatively recently in a
39    way that is not binary compatible.  Until we feel confident that
40    nobody is using the old obstack.c code, force the use of this code.
41    This issue will arise anytime a change is made which is not binary
42    compatible.
43 #if defined (_LIBC) || !defined (__GNU_LIBRARY__)
44 */
45 #if 1
46 
47 
48 #ifdef __STDC__
49 #define POINTER void *
50 #else
51 #define POINTER char *
52 #endif
53 
54 /* Determine default alignment.  */
55 struct fooalign {char x; double d;};
56 #define DEFAULT_ALIGNMENT  \
57   ((PTR_INT_TYPE) ((char *)&((struct fooalign *) 0)->d - (char *)0))
58 /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
59    But in fact it might be less smart and round addresses to as much as
60    DEFAULT_ROUNDING.  So we prepare for it to do that.  */
61 union fooround {long x; double d;};
62 #define DEFAULT_ROUNDING (sizeof (union fooround))
63 
64 /* When we copy a long block of data, this is the unit to do it with.
65    On some machines, copying successive ints does not work;
66    in such a case, redefine COPYING_UNIT to `long' (if that works)
67    or `char' as a last resort.  */
68 #ifndef COPYING_UNIT
69 #define COPYING_UNIT int
70 #endif
71 
72 /* The non-GNU-C macros copy the obstack into this global variable
73    to avoid multiple evaluation.  */
74 
75 struct obstack *_obstack;
76 
77 /* Define a macro that either calls functions with the traditional malloc/free
78    calling interface, or calls functions with the mmalloc/mfree interface
79    (that adds an extra first argument), based on the state of use_extra_arg.
80    For free, do not use ?:, since some compilers, like the MIPS compilers,
81    do not allow (expr) ? void : void.  */
82 
83 #define CALL_CHUNKFUN(h, size) \
84   (((h) -> use_extra_arg) \
85    ? (*(h)->chunkfun) (/*(h)->extra_arg,*/ (size)) \
86    : (*(h)->chunkfun) ((size)))
87 
88 #define CALL_FREEFUN(h, old_chunk) \
89   do { \
90     if ((h) -> use_extra_arg) \
91       (*(h)->freefun) (/*(h)->extra_arg,*/ (old_chunk)); \
92     else \
93       (*(h)->freefun) ((old_chunk)); \
94   } while (0)
95 
96 
97 /* Initialize an obstack H for use.  Specify chunk size SIZE (0 means default).
98    Objects start on multiples of ALIGNMENT (0 means use default).
99    CHUNKFUN is the function to use to allocate chunks,
100    and FREEFUN the function to free them.
101 
102    Return nonzero if successful, zero if out of memory.
103    To recover from an out of memory error,
104    free up some memory, then call this again.  */
105 
106 int
_obstack_begin(struct obstack * h,int size,int alignment,POINTER (* chunkfun)(int),void (* freefun)(void *))107 _obstack_begin (struct obstack *h, int size, int alignment, POINTER (*chunkfun) (int), void (*freefun) (void *)/*chunkfun, freefun*/)
108 {
109   register struct _obstack_chunk* chunk; /* points to new chunk */
110 
111   if (alignment == 0)
112     alignment = DEFAULT_ALIGNMENT;
113   if (size == 0)
114     /* Default size is what GNU malloc can fit in a 4096-byte block.  */
115     {
116       /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
117 	 Use the values for range checking, because if range checking is off,
118 	 the extra bytes won't be missed terribly, but if range checking is on
119 	 and we used a larger request, a whole extra 4096 bytes would be
120 	 allocated.
121 
122 	 These number are irrelevant to the new GNU malloc.  I suspect it is
123 	 less sensitive to the size of the request.  */
124       int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
125 		    + 4 + DEFAULT_ROUNDING - 1)
126 		   & ~(DEFAULT_ROUNDING - 1));
127       size = 4096 - extra;
128     }
129 
130   h->chunkfun = (struct _obstack_chunk * (*)(int)) chunkfun;
131   h->freefun = freefun;
132   h->chunk_size = size;
133   h->alignment_mask = alignment - 1;
134   h->use_extra_arg = 0;
135 
136   chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
137   if (!chunk)
138     {
139       h->alloc_failed = 1;
140       return 0;
141     }
142   h->alloc_failed = 0;
143   h->next_free = h->object_base = chunk->contents;
144   h->chunk_limit = chunk->limit
145     = (char *) chunk + h->chunk_size;
146   chunk->prev = 0;
147   /* The initial chunk now contains no empty object.  */
148   h->maybe_empty_object = 0;
149   return 1;
150 }
151 
152 int
_obstack_begin_1(struct obstack * h,int size,int alignment,POINTER (* chunkfun)(int),void (* freefun)(void *),POINTER arg)153 _obstack_begin_1 (struct obstack *h, int size, int alignment, POINTER (*chunkfun) (int), void (*freefun) (void *), POINTER arg/*chunkfun, freefun, arg*/)
154 {
155   register struct _obstack_chunk* chunk; /* points to new chunk */
156 
157   if (alignment == 0)
158     alignment = DEFAULT_ALIGNMENT;
159   if (size == 0)
160     /* Default size is what GNU malloc can fit in a 4096-byte block.  */
161     {
162       /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
163 	 Use the values for range checking, because if range checking is off,
164 	 the extra bytes won't be missed terribly, but if range checking is on
165 	 and we used a larger request, a whole extra 4096 bytes would be
166 	 allocated.
167 
168 	 These number are irrelevant to the new GNU malloc.  I suspect it is
169 	 less sensitive to the size of the request.  */
170       int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
171 		    + 4 + DEFAULT_ROUNDING - 1)
172 		   & ~(DEFAULT_ROUNDING - 1));
173       size = 4096 - extra;
174     }
175 
176   h->chunkfun = (struct _obstack_chunk * (*)(int)) chunkfun;
177   h->freefun = freefun;
178   h->chunk_size = size;
179   h->alignment_mask = alignment - 1;
180   h->extra_arg = (char *)arg;
181   h->use_extra_arg = 1;
182 
183   chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
184   if (!chunk)
185     {
186       h->alloc_failed = 1;
187       return 0;
188     }
189   h->alloc_failed = 0;
190   h->next_free = h->object_base = chunk->contents;
191   h->chunk_limit = chunk->limit
192     = (char *) chunk + h->chunk_size;
193   chunk->prev = 0;
194   /* The initial chunk now contains no empty object.  */
195   h->maybe_empty_object = 0;
196   return 1;
197 }
198 
199 /* Allocate a new current chunk for the obstack *H
200    on the assumption that LENGTH bytes need to be added
201    to the current object, or a new object of length LENGTH allocated.
202    Copies any partial object from the end of the old chunk
203    to the beginning of the new one.  */
204 
205 void
_obstack_newchunk(struct obstack * h,int length)206 _obstack_newchunk (struct obstack *h, int length)
207 {
208   register struct _obstack_chunk*	old_chunk = h->chunk;
209   register struct _obstack_chunk*	new_chunk;
210   register long	new_size;
211   register int obj_size = h->next_free - h->object_base;
212   register int i;
213   int already;
214 
215   /* Compute size for new chunk.  */
216   new_size = (obj_size + length) + (obj_size >> 3) + 100;
217   if (new_size < h->chunk_size)
218     new_size = h->chunk_size;
219 
220   /* Allocate and initialize the new chunk.  */
221   new_chunk = CALL_CHUNKFUN (h, new_size);
222   if (!new_chunk)
223     {
224       h->alloc_failed = 1;
225       return;
226     }
227   h->alloc_failed = 0;
228   h->chunk = new_chunk;
229   new_chunk->prev = old_chunk;
230   new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
231 
232   /* Move the existing object to the new chunk.
233      Word at a time is fast and is safe if the object
234      is sufficiently aligned.  */
235   if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
236     {
237       for (i = obj_size / sizeof (COPYING_UNIT) - 1;
238 	   i >= 0; i--)
239 	((COPYING_UNIT *)new_chunk->contents)[i]
240 	  = ((COPYING_UNIT *)h->object_base)[i];
241       /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
242 	 but that can cross a page boundary on a machine
243 	 which does not do strict alignment for COPYING_UNITS.  */
244       already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
245     }
246   else
247     already = 0;
248   /* Copy remaining bytes one by one.  */
249   for (i = already; i < obj_size; i++)
250     new_chunk->contents[i] = h->object_base[i];
251 
252   /* If the object just copied was the only data in OLD_CHUNK,
253      free that chunk and remove it from the chain.
254      But not if that chunk might contain an empty object.  */
255   if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
256     {
257       new_chunk->prev = old_chunk->prev;
258       CALL_FREEFUN (h, old_chunk);
259     }
260 
261   h->object_base = new_chunk->contents;
262   h->next_free = h->object_base + obj_size;
263   /* The new chunk certainly contains no empty object yet.  */
264   h->maybe_empty_object = 0;
265 }
266 
267 /* Return nonzero if object OBJ has been allocated from obstack H.
268    This is here for debugging.
269    If you use it in a program, you are probably losing.  */
270 
271 #ifdef __STDC__
272 /* Suppress -Wmissing-prototypes warning.  We don't want to declare this in
273    obstack.h because it is just for debugging.  */
274 int _obstack_allocated_p (struct obstack *h, POINTER obj);
275 #endif
276 
277 int
_obstack_allocated_p(struct obstack * h,POINTER obj)278 _obstack_allocated_p (struct obstack *h, POINTER obj)
279 {
280   register struct _obstack_chunk*  lp;	/* below addr of any objects in this chunk */
281   register struct _obstack_chunk*  plp;	/* point to previous chunk if any */
282 
283   lp = (h)->chunk;
284   /* We use >= rather than > since the object cannot be exactly at
285      the beginning of the chunk but might be an empty object exactly
286      at the end of an adjacent chunk. */
287   while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
288     {
289       plp = lp->prev;
290       lp = plp;
291     }
292   return lp != 0;
293 }
294 
295 /* Free objects in obstack H, including OBJ and everything allocate
296    more recently than OBJ.  If OBJ is zero, free everything in H.  */
297 
298 #undef obstack_free
299 
300 /* This function has two names with identical definitions.
301    This is the first one, called from non-ANSI code.  */
302 
303 void
_obstack_free(struct obstack * h,POINTER obj)304 _obstack_free (struct obstack *h, POINTER obj)
305 {
306   register struct _obstack_chunk*  lp;	/* below addr of any objects in this chunk */
307   register struct _obstack_chunk*  plp;	/* point to previous chunk if any */
308 
309   lp = h->chunk;
310   /* We use >= because there cannot be an object at the beginning of a chunk.
311      But there can be an empty object at that address
312      at the end of another chunk.  */
313   while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
314     {
315       plp = lp->prev;
316       CALL_FREEFUN (h, lp);
317       lp = plp;
318       /* If we switch chunks, we can't tell whether the new current
319 	 chunk contains an empty object, so assume that it may.  */
320       h->maybe_empty_object = 1;
321     }
322   if (lp)
323     {
324       h->object_base = h->next_free = (char *)(obj);
325       h->chunk_limit = lp->limit;
326       h->chunk = lp;
327     }
328   else if (obj != 0)
329     /* obj is not in any of the chunks! */
330 #ifdef __cplusplus
331     throw "snafu";
332 #else
333     abort();
334 #endif
335 }
336 
337 /* This function is used from ANSI code.  */
338 
339 void
obstack_free(struct obstack * h,POINTER obj)340 obstack_free (struct obstack *h, POINTER obj)
341 {
342   register struct _obstack_chunk*  lp;	/* below addr of any objects in this chunk */
343   register struct _obstack_chunk*  plp;	/* point to previous chunk if any */
344 
345   lp = h->chunk;
346   /* We use >= because there cannot be an object at the beginning of a chunk.
347      But there can be an empty object at that address
348      at the end of another chunk.  */
349   while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
350     {
351       plp = lp->prev;
352       CALL_FREEFUN (h, lp);
353       lp = plp;
354       /* If we switch chunks, we can't tell whether the new current
355 	 chunk contains an empty object, so assume that it may.  */
356       h->maybe_empty_object = 1;
357     }
358   if (lp)
359     {
360       h->object_base = h->next_free = (char *)(obj);
361       h->chunk_limit = lp->limit;
362       h->chunk = lp;
363     }
364   else if (obj != 0)
365     /* obj is not in any of the chunks! */
366 #ifdef __cplusplus
367       throw "snafu";
368 #else
369       abort();
370 #endif
371 }
372 
373 int
_obstack_memory_used(struct obstack * h)374 _obstack_memory_used (struct obstack *h)
375 {
376   register struct _obstack_chunk* lp;
377   register int nbytes = 0;
378 
379   for (lp = h->chunk; lp != 0; lp = lp->prev)
380     {
381       nbytes += lp->limit - (char *) lp;
382     }
383   return nbytes;
384 }
385 
386 #if 0
387 /* These are now turned off because the applications do not use it
388    and it uses bcopy via obstack_grow, which causes trouble on sysV.  */
389 
390 /* Now define the functional versions of the obstack macros.
391    Define them to simply use the corresponding macros to do the job.  */
392 
393 #ifdef __STDC__
394 /* These function definitions do not work with non-ANSI preprocessors;
395    they won't pass through the macro names in parentheses.  */
396 
397 /* The function names appear in parentheses in order to prevent
398    the macro-definitions of the names from being expanded there.  */
399 
400 POINTER (obstack_base) (obstack)
401      struct obstack *obstack;
402 {
403   return obstack_base (obstack);
404 }
405 
406 POINTER (obstack_next_free) (obstack)
407      struct obstack *obstack;
408 {
409   return obstack_next_free (obstack);
410 }
411 
412 int (obstack_object_size) (obstack)
413      struct obstack *obstack;
414 {
415   return obstack_object_size (obstack);
416 }
417 
418 int (obstack_room) (obstack)
419      struct obstack *obstack;
420 {
421   return obstack_room (obstack);
422 }
423 
424 void (obstack_grow) (obstack, pointer, length)
425      struct obstack *obstack;
426      POINTER pointer;
427      int length;
428 {
429   obstack_grow (obstack, pointer, length);
430 }
431 
432 void (obstack_grow0) (obstack, pointer, length)
433      struct obstack *obstack;
434      POINTER pointer;
435      int length;
436 {
437   obstack_grow0 (obstack, pointer, length);
438 }
439 
440 void (obstack_1grow) (obstack, character)
441      struct obstack *obstack;
442      int character;
443 {
444   obstack_1grow (obstack, character);
445 }
446 
447 void (obstack_blank) (obstack, length)
448      struct obstack *obstack;
449      int length;
450 {
451   obstack_blank (obstack, length);
452 }
453 
454 void (obstack_1grow_fast) (obstack, character)
455      struct obstack *obstack;
456      int character;
457 {
458   obstack_1grow_fast (obstack, character);
459 }
460 
461 void (obstack_blank_fast) (obstack, length)
462      struct obstack *obstack;
463      int length;
464 {
465   obstack_blank_fast (obstack, length);
466 }
467 
468 POINTER (obstack_finish) (obstack)
469      struct obstack *obstack;
470 {
471   return obstack_finish (obstack);
472 }
473 
474 POINTER (obstack_alloc) (obstack, length)
475      struct obstack *obstack;
476      int length;
477 {
478   return obstack_alloc (obstack, length);
479 }
480 
481 POINTER (obstack_copy) (obstack, pointer, length)
482      struct obstack *obstack;
483      POINTER pointer;
484      int length;
485 {
486   return obstack_copy (obstack, pointer, length);
487 }
488 
489 POINTER (obstack_copy0) (obstack, pointer, length)
490      struct obstack *obstack;
491      POINTER pointer;
492      int length;
493 {
494   return obstack_copy0 (obstack, pointer, length);
495 }
496 
497 #endif /* __STDC__ */
498 
499 #endif /* 0 */
500 
501 #endif	/* _LIBC or not __GNU_LIBRARY__.  */
502