1#include "campaign.qh" 2#include "cheats.qh" 3#include "miscfunctions.qh" 4#include "g_world.qh" 5 6#include "../common/campaign_common.qh" 7 8// campaign cvars: 9// _campaign_index: index of CURRENT map 10// _campaign_name: name of the current campaign 11// g_campaign(name)_index: index of current LAST map (saved) 12// g_campaign_skill: bot skill offset 13 14float campaign_level; 15float campaign_won; 16string campaign_index_var; 17//float checkrules_equality; 18 19float CampaignBailout(string s) 20{ 21 cvar = cvar_normal; 22 cvar_string = cvar_string_normal; 23 cvar_set = cvar_set_normal; 24 cvar_set("g_campaign", "0"); 25 LOG_INFO("^4campaign initialization failed: ", s, "\n"); 26 if(autocvar__campaign_testrun) 27 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))"); 28 return 1; 29} 30 31string cvar_campaignwrapper_list; // string of format ; var value; var value; var value; 32string cvar_string_campaignwrapper(string theCvar) 33{ 34 float p, q; 35 p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0); 36 if(p < 0) 37 return cvar_defstring(theCvar); 38 p += strlen(theCvar) + 3; 39 q = strstrofs(cvar_campaignwrapper_list, ";", p); 40 if(q < 0) 41 return cvar_defstring(theCvar); 42 return substring(cvar_campaignwrapper_list, p, q - p); 43} 44float cvar_campaignwrapper(string theCvar) 45{ 46 return stof(cvar_string_campaignwrapper(theCvar)); 47} 48void cvar_set_campaignwrapper(string theCvar, string theValue) 49{ 50 if(cvar_string_campaignwrapper(theCvar) == theValue) 51 return; 52 string s; 53 s = cvar_campaignwrapper_list; 54 cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s)); 55 strunzone(s); 56 //print(cvar_campaignwrapper_list, "\n"); 57} 58 59float Campaign_Invalid() 60{ 61 string thismapname, wantedmapname; 62 thismapname = GetMapname(); 63 wantedmapname = campaign_gametype[0]; 64 if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname)) 65 return CampaignBailout("wrong game type!"); 66 wantedmapname = campaign_mapname[0]; 67 if(wantedmapname != thismapname) 68 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname)); 69 return 0; 70} 71 72void CampaignPreInit() 73{ 74 float baseskill; 75 string title; 76 campaign_level = autocvar__campaign_index; 77 campaign_name = strzone(autocvar__campaign_name); 78 campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index")); 79 CampaignFile_Load(campaign_level, 2); 80 81 if(campaign_entries < 1) 82 { 83 CampaignBailout("unknown map"); 84 return; 85 } 86 87 if(autocvar_sv_cheats) 88 { 89 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0])); 90 CampaignFile_Unload(); 91 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))"); 92 return; 93 } 94 95 baseskill = autocvar_g_campaign_skill; 96 baseskill = baseskill + campaign_botskill[0]; 97 if(baseskill < 0) 98 baseskill = 0; 99 100 cvar_set("sv_public", "0"); 101 cvar_set("pausable", "1"); 102 103 cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; ")); 104 105 cvar = cvar_campaignwrapper; 106 cvar_string = cvar_string_campaignwrapper; 107 cvar_set = cvar_set_campaignwrapper; 108 109 cvar_set("g_campaign", "1"); 110 cvar_set("g_dm", "0"); 111 cvar_set("skill", ftos(baseskill)); 112 cvar_set("bot_number", ftos(campaign_bots[0])); 113 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0])); 114 115 // copy sv_gravity cvar, as the engine needs it too (sorry, this will mess 116 // with the menu a little still...) 117 cvar_set_normal("sv_gravity", ftos(autocvar_sv_gravity)); 118 119 if(Campaign_Invalid()) 120 return; 121 122 title = campaign_shortdesc[0]; 123 title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title)); 124 campaign_message = strzone(strcat(title, "\n^3\n", campaign_longdesc[0], "\n\n^1press jump to enter the game")); 125 strunzone(title); 126} 127 128void CampaignPostInit() 129{ 130 // now some sanity checks 131 if(Campaign_Invalid()) 132 return; 133 if(autocvar__campaign_testrun) 134 { 135 cvar_set("fraglimit", "0"); 136 cvar_set("timelimit", "0.01"); 137 cvar_set_normal("fraglimit", "0"); 138 cvar_set_normal("timelimit", "0.01"); 139 } 140 else 141 { 142 cvar_set("fraglimit", ftos(campaign_fraglimit[0])); 143 cvar_set("timelimit", ftos(campaign_timelimit[0])); 144 cvar_set_normal("fraglimit", ftos(campaign_fraglimit[0])); 145 cvar_set_normal("timelimit", ftos(campaign_timelimit[0])); 146 } 147} 148 149void CampaignSaveCvar(string cvarname, float value) 150{ 151 float fh; 152 float len; 153 string contents; 154 string l; 155 156 registercvar(cvarname, ftos(value)); 157 cvar_set_normal(cvarname, ftos(value)); 158 // note: cvarname must be remembered 159 160 fh = fopen("campaign.cfg", FILE_READ); 161 contents = ""; 162 if(fh >= 0) 163 { 164 while((l = fgets(fh))) 165 { 166 len = tokenize_console(l); 167 if(len != 3) 168 continue; 169 if(argv(0) != "set") 170 continue; 171 if(argv(1) == cvarname) 172 continue; 173 contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n"); 174 } 175 fclose(fh); 176 } 177 contents = strcat(contents, "set ", cvarname, " ", ftos(value), "\n"); 178 fh = fopen("campaign.cfg", FILE_WRITE); 179 if(fh >= 0) 180 { 181 fputs(fh, contents); 182 } 183 else 184 { 185 error("Cannot write to campaign file"); 186 } 187} 188 189void CampaignPreIntermission() 190{ 191 int won = 0; 192 int lost = 0; 193 string savevar; 194 195 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA( 196 if(it.winning) 197 won += 1; 198 else 199 lost += 1; 200 )); 201 202 if(autocvar__campaign_testrun) 203 { 204 campaign_won = 1; 205 bprint("Campaign test run, advancing level.\n"); 206 } 207 else if(won == 1 && lost == 0 && checkrules_equality == 0) 208 { 209 if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired. 210 { 211 campaign_won = 0; 212 bprint("Time's up! The current level has been LOST.\n"); 213 // sound! 214 } 215 else 216 { 217 campaign_won = 1; 218 bprint("The current level has been WON.\n"); 219 // sound! 220 } 221 } 222 else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60) 223 { 224 campaign_won = 0; 225 bprint("Time's up! The current level has been LOST.\n"); 226 // sound! 227 } 228 else 229 { 230 campaign_won = 0; 231 bprint("The current level has been LOST.\n"); 232 // sound! 233 } 234 235 if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun) 236 { 237 if(campaign_level == cvar_normal(campaign_index_var)) 238 { 239 if(campaign_entries < 2) 240 { 241 // I have won 242 savevar = strcat("g_campaign", campaign_name, "_won"); 243 CampaignSaveCvar(savevar, 1); 244 // advance level (for menu to show it right) 245 CampaignSaveCvar(campaign_index_var, campaign_level + 1); 246 } 247 else 248 { 249 // advance level 250 CampaignSaveCvar(campaign_index_var, campaign_level + 1); 251 } 252 } 253 } 254} 255 256void CampaignPostIntermission() 257{ 258 // NOTE: campaign_won is 0 or 1, that is, points to the next level 259 260 if(campaign_won && campaign_entries < 2) 261 { 262 // last map won! 263 LOG_DEBUG("^2test run: campaign looks GOOD"); 264 localcmd("togglemenu 1\n"); 265 CampaignFile_Unload(); 266 return; 267 } 268 269 CampaignSetup(campaign_won); 270 CampaignFile_Unload(); 271 strunzone(campaign_message); 272 strunzone(campaign_index_var); 273 strunzone(campaign_name); 274 campaign_name = ""; 275} 276 277 278 279void CampaignLevelWarp(float n) 280{ 281 if(n < 0) 282 n = campaign_level + 1; 283 CampaignFile_Unload(); 284 CampaignFile_Load(n, 1); 285 if(campaign_entries) 286 CampaignSetup(0); 287 else 288 error("Sorry, cheater. You are NOT WELCOME."); 289 CampaignFile_Unload(); 290} 291 292