1#include "g_world.qh"
2
3#include "anticheat.qh"
4#include "antilag.qh"
5#include "bot/api.qh"
6#include "campaign.qh"
7#include "cheats.qh"
8#include "client.qh"
9#include "command/common.qh"
10#include "command/getreplies.qh"
11#include "command/sv_cmd.qh"
12#include "command/vote.qh"
13#include "g_hook.qh"
14#include "ipban.qh"
15#include "mapvoting.qh"
16#include "mutators/_mod.qh"
17#include "race.qh"
18#include "scores.qh"
19#include "teamplay.qh"
20#include "weapons/weaponstats.qh"
21#include "../common/constants.qh"
22#include <common/net_linked.qh>
23#include "../common/deathtypes/all.qh"
24#include "../common/mapinfo.qh"
25#include "../common/monsters/_mod.qh"
26#include "../common/monsters/sv_monsters.qh"
27#include "../common/vehicles/all.qh"
28#include "../common/notifications/all.qh"
29#include "../common/physics/player.qh"
30#include "../common/playerstats.qh"
31#include "../common/stats.qh"
32#include "../common/teams.qh"
33#include "../common/triggers/trigger/secret.qh"
34#include "../common/triggers/target/music.qh"
35#include "../common/util.qh"
36#include "../common/items/_mod.qh"
37#include <common/weapons/_all.qh>
38#include "../common/state.qh"
39
40const float LATENCY_THINKRATE = 10;
41.float latency_sum;
42.float latency_cnt;
43.float latency_time;
44entity pingplreport;
45void PingPLReport_Think(entity this)
46{
47	float delta;
48	entity e;
49
50	delta = 3 / maxclients;
51	if(delta < sys_frametime)
52		delta = 0;
53	this.nextthink = time + delta;
54
55	e = edict_num(this.cnt + 1);
56	if(IS_REAL_CLIENT(e))
57	{
58		WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59		WriteByte(MSG_BROADCAST, this.cnt);
60		WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
61		WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
62		WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
63
64		// record latency times for clients throughout the match so we can report it to playerstats
65		if(time > (e.latency_time + LATENCY_THINKRATE))
66		{
67			e.latency_sum += e.ping;
68			e.latency_cnt += 1;
69			e.latency_time = time;
70			//print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
71		}
72	}
73	else
74	{
75		WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76		WriteByte(MSG_BROADCAST, this.cnt);
77		WriteShort(MSG_BROADCAST, 0);
78		WriteByte(MSG_BROADCAST, 0);
79		WriteByte(MSG_BROADCAST, 0);
80	}
81	this.cnt = (this.cnt + 1) % maxclients;
82}
83void PingPLReport_Spawn()
84{
85	pingplreport = new_pure(pingplreport);
86	setthink(pingplreport, PingPLReport_Think);
87	pingplreport.nextthink = time;
88}
89
90const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91string redirection_target;
92float world_initialized;
93
94string GetGametype();
95void ShuffleMaplist();
96
97void SetDefaultAlpha()
98{
99	if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100	{
101		default_player_alpha = autocvar_g_player_alpha;
102		if(default_player_alpha == 0)
103			default_player_alpha = 1;
104		default_weapon_alpha = default_player_alpha;
105	}
106}
107
108void GotoFirstMap(entity this)
109{
110	float n;
111	if(autocvar__sv_init)
112	{
113		// cvar_set("_sv_init", "0");
114		// we do NOT set this to 0 any more, so someone "accidentally" changing
115		// to this "init" map on a dedicated server will cause no permanent
116		// harm
117		if(autocvar_g_maplist_shuffle)
118			ShuffleMaplist();
119		n = tokenizebyseparator(autocvar_g_maplist, " ");
120		cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122		MapInfo_Enumerate();
123		MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125		if(!DoNextMapOverride(1))
126			GotoNextMap(1);
127
128		return;
129	}
130
131	if(time < 5)
132	{
133		this.nextthink = time;
134	}
135	else
136	{
137		this.nextthink = time + 1;
138		LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
139	}
140}
141
142void cvar_changes_init()
143{
144	float h;
145	string k, v, d;
146	float n, i, adding, pureadding;
147
148	if(cvar_changes)
149		strunzone(cvar_changes);
150	cvar_changes = string_null;
151	if(cvar_purechanges)
152		strunzone(cvar_purechanges);
153	cvar_purechanges = string_null;
154	cvar_purechanges_count = 0;
155
156	h = buf_create();
157	buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158	n = buf_getsize(h);
159
160	adding = true;
161	pureadding = true;
162
163	for(i = 0; i < n; ++i)
164	{
165		k = bufstr_get(h, i);
166
167#define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168#define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169#define BADCVAR(p) if(k == p) continue
170
171		// general excludes and namespaces for server admin used cvars
172		BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174		// internal
175		BADPREFIX("csqc_");
176		BADPREFIX("cvar_check_");
177		BADCVAR("gamecfg");
178		BADCVAR("g_configversion");
179		BADCVAR("g_maplist_index");
180		BADCVAR("halflifebsp");
181		BADCVAR("sv_mapformat_is_quake2");
182		BADCVAR("sv_mapformat_is_quake3");
183		BADPREFIX("sv_world");
184
185		// client
186		BADPREFIX("chase_");
187		BADPREFIX("cl_");
188		BADPREFIX("con_");
189		BADPREFIX("scoreboard_");
190		BADPREFIX("g_campaign");
191		BADPREFIX("g_waypointsprite_");
192		BADPREFIX("gl_");
193		BADPREFIX("joy");
194		BADPREFIX("hud_");
195		BADPREFIX("m_");
196		BADPREFIX("menu_");
197		BADPREFIX("net_slist_");
198		BADPREFIX("r_");
199		BADPREFIX("sbar_");
200		BADPREFIX("scr_");
201		BADPREFIX("snd_");
202		BADPREFIX("show");
203		BADPREFIX("sensitivity");
204		BADPREFIX("userbind");
205		BADPREFIX("v_");
206		BADPREFIX("vid_");
207		BADPREFIX("crosshair");
208		BADCVAR("mod_q3bsp_lightmapmergepower");
209		BADCVAR("mod_q3bsp_nolightmaps");
210		BADCVAR("fov");
211		BADCVAR("mastervolume");
212		BADCVAR("volume");
213		BADCVAR("bgmvolume");
214
215		// private
216		BADCVAR("developer");
217		BADCVAR("log_dest_udp");
218		BADCVAR("net_address");
219		BADCVAR("net_address_ipv6");
220		BADCVAR("port");
221		BADCVAR("savedgamecfg");
222		BADCVAR("serverconfig");
223		BADCVAR("sv_autoscreenshot");
224		BADCVAR("sv_heartbeatperiod");
225		BADCVAR("sv_vote_master_password");
226		BADCVAR("sys_colortranslation");
227		BADCVAR("sys_specialcharactertranslation");
228		BADCVAR("timeformat");
229		BADCVAR("timestamps");
230		BADCVAR("g_require_stats");
231		BADPREFIX("developer_");
232		BADPREFIX("g_ban_");
233		BADPREFIX("g_banned_list");
234		BADPREFIX("g_require_stats_");
235		BADPREFIX("g_chat_flood_");
236		BADPREFIX("g_ghost_items");
237		BADPREFIX("g_playerstats_");
238		BADPREFIX("g_voice_flood_");
239		BADPREFIX("log_file");
240		BADPREFIX("rcon_");
241		BADPREFIX("sv_allowdownloads");
242		BADPREFIX("sv_autodemo");
243		BADPREFIX("sv_curl_");
244		BADPREFIX("sv_eventlog");
245		BADPREFIX("sv_logscores_");
246		BADPREFIX("sv_master");
247		BADPREFIX("sv_weaponstats_");
248		BADPREFIX("sv_waypointsprite_");
249		BADCVAR("rescan_pending");
250
251		// these can contain player IDs, so better hide
252		BADPREFIX("g_forced_team_");
253
254		// mapinfo
255		BADCVAR("fraglimit");
256		BADCVAR("g_arena");
257		BADCVAR("g_assault");
258		BADCVAR("g_ca");
259		BADCVAR("g_ca_teams");
260		BADCVAR("g_conquest");
261		BADCVAR("g_ctf");
262		BADCVAR("g_cts");
263		BADCVAR("g_dotc");
264		BADCVAR("g_dm");
265		BADCVAR("g_domination");
266		BADCVAR("g_domination_default_teams");
267		BADCVAR("g_freezetag");
268		BADCVAR("g_freezetag_teams");
269		BADCVAR("g_invasion_teams");
270		BADCVAR("g_jailbreak");
271		BADCVAR("g_jailbreak_teams");
272		BADCVAR("g_keepaway");
273		BADCVAR("g_keyhunt");
274		BADCVAR("g_keyhunt_teams");
275		BADCVAR("g_lms");
276		BADCVAR("g_nexball");
277		BADCVAR("g_onslaught");
278		BADCVAR("g_race");
279		BADCVAR("g_race_laps_limit");
280		BADCVAR("g_race_qualifying_timelimit");
281		BADCVAR("g_race_qualifying_timelimit_override");
282		BADCVAR("g_snafu");
283		BADCVAR("g_tdm");
284		BADCVAR("g_tdm_teams");
285		BADCVAR("g_vip");
286		BADCVAR("leadlimit");
287		BADCVAR("nextmap");
288		BADCVAR("teamplay");
289		BADCVAR("timelimit");
290		BADCVAR("g_mapinfo_ignore_warnings");
291
292		// long
293		BADCVAR("hostname");
294		BADCVAR("g_maplist");
295		BADCVAR("g_maplist_mostrecent");
296		BADCVAR("sv_motd");
297
298		v = cvar_string(k);
299		d = cvar_defstring(k);
300		if(v == d)
301			continue;
302
303		if(adding)
304		{
305			cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306			if(strlen(cvar_changes) > 16384)
307			{
308				cvar_changes = "// too many settings have been changed to show them here\n";
309				adding = 0;
310			}
311		}
312
313		// now check if the changes are actually gameplay relevant
314
315		// does nothing gameplay relevant
316		BADCVAR("captureleadlimit_override");
317		BADCVAR("gameversion");
318		BADCVAR("g_allow_oldvortexbeam");
319		BADCVAR("g_balance_kill_delay");
320		BADCVAR("g_buffs_pickup_anyway");
321		BADCVAR("g_buffs_randomize");
322		BADCVAR("g_campcheck_distance");
323		BADCVAR("g_ca_point_leadlimit");
324		BADCVAR("g_ca_point_limit");
325		BADCVAR("g_ctf_captimerecord_always");
326		BADCVAR("g_ctf_flag_glowtrails");
327		BADCVAR("g_ctf_flag_pickup_verbosename");
328		BADCVAR("g_domination_point_leadlimit");
329		BADCVAR("g_forced_respawn");
330		BADCVAR("g_freezetag_point_leadlimit");
331		BADCVAR("g_freezetag_point_limit");
332		BADCVAR("g_hats");
333		BADCVAR("g_invasion_point_limit");
334		BADCVAR("g_jump_grunt");
335		BADCVAR("g_keyhunt_point_leadlimit");
336		BADCVAR("g_maplist_selectrandom");
337		BADCVAR("g_nexball_goalleadlimit");
338		BADCVAR("g_new_toys_use_pickupsound");
339		BADCVAR("g_physics_predictall");
340		BADCVAR("g_piggyback");
341		BADCVAR("g_playerclip_collisions");
342		BADCVAR("g_tdm_point_leadlimit");
343		BADCVAR("g_tdm_point_limit");
344		BADCVAR("leadlimit_and_fraglimit");
345		BADCVAR("leadlimit_override");
346		BADCVAR("pausable");
347		BADCVAR("sv_checkforpacketsduringsleep");
348		BADCVAR("sv_intermission_cdtrack");
349		BADCVAR("sv_minigames");
350		BADCVAR("sv_namechangetimer");
351		BADCVAR("sv_precacheplayermodels");
352		BADCVAR("sv_stepheight");
353		BADCVAR("sv_timeout");
354		BADCVAR("sv_weapons_modeloverride");
355		BADPREFIX("crypto_");
356		BADPREFIX("gameversion_");
357		BADPREFIX("g_chat_");
358		BADPREFIX("g_ctf_captimerecord_");
359		BADPREFIX("g_maplist_votable_");
360		BADPREFIX("g_mod_");
361		BADPREFIX("g_respawn_");
362		BADPREFIX("net_");
363		BADPREFIX("prvm_");
364		BADPREFIX("skill_");
365		BADPREFIX("sv_allow_");
366		BADPREFIX("sv_cullentities_");
367		BADPREFIX("sv_maxidle_");
368		BADPREFIX("sv_minigames_");
369		BADPREFIX("sv_radio_");
370		BADPREFIX("sv_timeout_");
371		BADPREFIX("sv_vote_");
372		BADPREFIX("timelimit_");
373
374		// allowed changes to server admins (please sync this to server.cfg)
375		// vi commands:
376		//   :/"impure"/,$d
377		//   :g!,^\/\/[^ /],d
378		//   :%s,//\([^ ]*\).*,BADCVAR("\1");,
379		//   :%!sort
380		// yes, this does contain some redundant stuff, don't really care
381		BADCVAR("bot_config_file");
382		BADCVAR("bot_number");
383		BADCVAR("bot_prefix");
384		BADCVAR("bot_suffix");
385		BADCVAR("capturelimit_override");
386		BADCVAR("fraglimit_override");
387		BADCVAR("gametype");
388		BADCVAR("g_antilag");
389		BADCVAR("g_balance_teams");
390		BADCVAR("g_balance_teams_prevent_imbalance");
391		BADCVAR("g_balance_teams_scorefactor");
392		BADCVAR("g_ban_sync_trusted_servers");
393		BADCVAR("g_ban_sync_uri");
394		BADCVAR("g_buffs");
395		BADCVAR("g_ca_teams_override");
396		BADCVAR("g_ctf_ignore_frags");
397		BADCVAR("g_domination_point_limit");
398		BADCVAR("g_domination_teams_override");
399		BADCVAR("g_freezetag_teams_override");
400		BADCVAR("g_friendlyfire");
401		BADCVAR("g_fullbrightitems");
402		BADCVAR("g_fullbrightplayers");
403		BADCVAR("g_keyhunt_point_limit");
404		BADCVAR("g_keyhunt_teams_override");
405		BADCVAR("g_lms_lives_override");
406		BADCVAR("g_maplist");
407		BADCVAR("g_maplist_check_waypoints");
408		BADCVAR("g_maplist_mostrecent_count");
409		BADCVAR("g_maplist_shuffle");
410		BADCVAR("g_maplist_votable");
411		BADCVAR("g_maplist_votable_abstain");
412		BADCVAR("g_maplist_votable_nodetail");
413		BADCVAR("g_maplist_votable_suggestions");
414		BADCVAR("g_maxplayers");
415		BADCVAR("g_mirrordamage");
416		BADCVAR("g_nexball_goallimit");
417		BADCVAR("g_norecoil");
418		BADCVAR("g_physics_clientselect");
419		BADCVAR("g_pinata");
420		BADCVAR("g_powerups");
421		BADCVAR("g_spawnshieldtime");
422		BADCVAR("g_start_delay");
423		BADCVAR("g_superspectate");
424		BADCVAR("g_tdm_teams_override");
425		BADCVAR("g_warmup");
426		BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
427		BADCVAR("hostname");
428		BADCVAR("log_file");
429		BADCVAR("maxplayers");
430		BADCVAR("minplayers");
431		BADCVAR("net_address");
432		BADCVAR("port");
433		BADCVAR("rcon_password");
434		BADCVAR("rcon_restricted_commands");
435		BADCVAR("rcon_restricted_password");
436		BADCVAR("skill");
437		BADCVAR("sv_adminnick");
438		BADCVAR("sv_autoscreenshot");
439		BADCVAR("sv_autotaunt");
440		BADCVAR("sv_curl_defaulturl");
441		BADCVAR("sv_defaultcharacter");
442		BADCVAR("sv_defaultcharacterskin");
443		BADCVAR("sv_defaultplayercolors");
444		BADCVAR("sv_defaultplayermodel");
445		BADCVAR("sv_defaultplayerskin");
446		BADCVAR("sv_maxidle");
447		BADCVAR("sv_maxrate");
448		BADCVAR("sv_motd");
449		BADCVAR("sv_public");
450		BADCVAR("sv_ready_restart");
451		BADCVAR("sv_status_privacy");
452		BADCVAR("sv_taunt");
453		BADCVAR("sv_vote_call");
454		BADCVAR("sv_vote_commands");
455		BADCVAR("sv_vote_majority_factor");
456		BADCVAR("sv_vote_master");
457		BADCVAR("sv_vote_master_commands");
458		BADCVAR("sv_vote_master_password");
459		BADCVAR("sv_vote_simple_majority_factor");
460		BADCVAR("teamplay_mode");
461		BADCVAR("timelimit_override");
462		BADPREFIX("g_warmup_");
463		BADPREFIX("sv_ready_restart_");
464
465		// mutators that announce themselves properly to the server browser
466		BADCVAR("g_instagib");
467		BADCVAR("g_new_toys");
468		BADCVAR("g_nix");
469		BADCVAR("g_grappling_hook");
470		BADCVAR("g_jetpack");
471
472#undef BADPRESUFFIX
473#undef BADPREFIX
474#undef BADCVAR
475
476		if(pureadding)
477		{
478			cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
479			if(strlen(cvar_purechanges) > 16384)
480			{
481				cvar_purechanges = "// too many settings have been changed to show them here\n";
482				pureadding = 0;
483			}
484		}
485		++cvar_purechanges_count;
486		// WARNING: this variable is used for the server list
487		// NEVER dare to skip this code!
488		// Hacks to intentionally appearing as "pure server" even though you DO have
489		// modified settings may be punished by removal from the server list.
490		// You can do to the variables cvar_changes and cvar_purechanges all you want,
491		// though.
492	}
493	buf_del(h);
494	if(cvar_changes == "")
495		cvar_changes = "// this server runs at default server settings\n";
496	else
497		cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
498	cvar_changes = strzone(cvar_changes);
499	if(cvar_purechanges == "")
500		cvar_purechanges = "// this server runs at default gameplay settings\n";
501	else
502		cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
503	cvar_purechanges = strzone(cvar_purechanges);
504}
505
506void detect_maptype()
507{
508#if 0
509	vector o, v;
510	float i;
511
512	for (;;)
513	{
514		o = world.mins;
515		o.x += random() * (world.maxs.x - world.mins.x);
516		o.y += random() * (world.maxs.y - world.mins.y);
517		o.z += random() * (world.maxs.z - world.mins.z);
518
519		tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
520		if(trace_fraction == 1)
521			continue;
522
523		v = trace_endpos;
524
525		for(i = 0; i < 64; i += 4)
526		{
527			tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
528	if(trace_fraction == 1)
529		continue;
530			LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
531		}
532
533		break;
534	}
535#endif
536}
537
538entity randomseed;
539bool RandomSeed_Send(entity this, entity to, int sf)
540{
541	WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
542	WriteShort(MSG_ENTITY, this.cnt);
543	return true;
544}
545void RandomSeed_Think(entity this)
546{
547	this.cnt = bound(0, floor(random() * 65536), 65535);
548	this.nextthink = time + 5;
549
550	this.SendFlags |= 1;
551}
552void RandomSeed_Spawn()
553{
554	randomseed = new_pure(randomseed);
555	setthink(randomseed, RandomSeed_Think);
556	Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
557
558	getthink(randomseed)(randomseed); // sets random seed and nextthink
559}
560
561spawnfunc(__init_dedicated_server)
562{
563	// handler for _init/_init map (only for dedicated server initialization)
564
565	world_initialized = -1; // don't complain
566	cvar = cvar_normal;
567	cvar_string = cvar_string_normal;
568	cvar_set = cvar_set_normal;
569
570	delete_fn = remove_unsafely;
571
572	entity e = spawn();
573	setthink(e, GotoFirstMap);
574	e.nextthink = time; // this is usually 1 at this point
575
576	e = new(info_player_deathmatch);  // safeguard against player joining
577
578	this.classname = "worldspawn"; // safeguard against various stuff ;)
579
580	// needs to be done so early because of the constants they create
581	static_init();
582	static_init_late();
583	static_init_precache();
584
585	IL_PUSH(g_spawnpoints, e); // just incase
586
587	MapInfo_Enumerate();
588	MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
589}
590
591void __init_dedicated_server_shutdown() {
592	MapInfo_Shutdown();
593}
594
595void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
596{
597	if(!autocvar_g_campaign)
598	{
599		if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
600		if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
601		if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
602		if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
603	}
604	limits_are_set = true;
605}
606
607void Map_MarkAsRecent(string m);
608float world_already_spawned;
609void Nagger_Init();
610void ClientInit_Spawn();
611void WeaponStats_Init();
612void WeaponStats_Shutdown();
613spawnfunc(worldspawn)
614{
615	server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
616
617    bool wantrestart = false;
618	{
619		if (!server_is_dedicated)
620		{
621			// force unloading of server pk3 files when starting a listen server
622			// localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
623			// restore csqc_progname too
624			string expect = "csprogs.dat";
625			wantrestart = cvar_string_normal("csqc_progname") != expect;
626			cvar_set_normal("csqc_progname", expect);
627		}
628		else
629		{
630			// Try to use versioned csprogs from pk3
631			// Only ever use versioned csprogs.dat files on dedicated servers;
632			// we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
633			string pk3csprogs = "csprogs-" WATERMARK ".dat";
634			// This always works; fall back to it if a versioned csprogs.dat is suddenly missing
635			string select = "csprogs.dat";
636			if (fexists(pk3csprogs)) select = pk3csprogs;
637			if (cvar_string_normal("csqc_progname") != select)
638			{
639				cvar_set_normal("csqc_progname", select);
640				wantrestart = true;
641			}
642			// Check for updates on startup
643			// We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
644			int sentinel = fopen("progs.txt", FILE_READ);
645			if (sentinel >= 0)
646			{
647				string switchversion = fgets(sentinel);
648				fclose(sentinel);
649				if (switchversion != "" && switchversion != WATERMARK)
650				{
651					LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
652					// if it doesn't exist, assume either:
653					//   a) the current program was overwritten
654					//   b) this is a client only update
655					string newprogs = sprintf("progs-%s.dat", switchversion);
656					if (fexists(newprogs))
657					{
658						cvar_set_normal("sv_progs", newprogs);
659						wantrestart = true;
660					}
661					string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
662					if (fexists(newcsprogs))
663					{
664						cvar_set_normal("csqc_progname", newcsprogs);
665						wantrestart = true;
666					}
667				}
668			}
669		}
670		if (wantrestart)
671		{
672			LOG_INFOF("Restart requested\n");
673			changelevel(mapname);
674			// let initialization continue, shutdown depends on it
675		}
676	}
677
678	cvar = cvar_normal;
679	cvar_string = cvar_string_normal;
680	cvar_set = cvar_set_normal;
681
682	if(world_already_spawned)
683		error("world already spawned - you may have EXACTLY ONE worldspawn!");
684	world_already_spawned = true;
685
686	delete_fn = remove_safely; // during spawning, watch what you remove!
687
688	cvar_changes_init(); // do this very early now so it REALLY matches the server config
689
690	maxclients = 0;
691	for (entity head = nextent(NULL); head; head = nextent(head))
692	{
693		++maxclients;
694	}
695
696	// needs to be done so early because of the constants they create
697	static_init();
698
699	ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
700
701	TemporaryDB = db_create();
702
703	// 0 normal
704	lightstyle(0, "m");
705
706	// 1 FLICKER (first variety)
707	lightstyle(1, "mmnmmommommnonmmonqnmmo");
708
709	// 2 SLOW STRONG PULSE
710	lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
711
712	// 3 CANDLE (first variety)
713	lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
714
715	// 4 FAST STROBE
716	lightstyle(4, "mamamamamama");
717
718	// 5 GENTLE PULSE 1
719	lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
720
721	// 6 FLICKER (second variety)
722	lightstyle(6, "nmonqnmomnmomomno");
723
724	// 7 CANDLE (second variety)
725	lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
726
727	// 8 CANDLE (third variety)
728	lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
729
730	// 9 SLOW STROBE (fourth variety)
731	lightstyle(9, "aaaaaaaazzzzzzzz");
732
733	// 10 FLUORESCENT FLICKER
734	lightstyle(10, "mmamammmmammamamaaamammma");
735
736	// 11 SLOW PULSE NOT FADE TO BLACK
737	lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
738
739	// styles 32-62 are assigned by the spawnfunc_light program for switchable lights
740
741	// 63 testing
742	lightstyle(63, "a");
743
744	if(autocvar_g_campaign)
745		CampaignPreInit();
746
747	Map_MarkAsRecent(mapname);
748
749	PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
750
751	InitGameplayMode();
752	static_init_late();
753	static_init_precache();
754	readlevelcvars();
755	GrappleHookInit();
756
757	if(!limits_are_set)
758		SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
759
760	if(warmup_limit == 0)
761		warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
762
763	player_count = 0;
764	bot_waypoints_for_items = autocvar_g_waypoints_for_items;
765	if(bot_waypoints_for_items == 1)
766		if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
767			bot_waypoints_for_items = 0;
768
769	precache();
770
771	WaypointSprite_Init();
772
773	GameLogInit(); // prepare everything
774	// NOTE for matchid:
775	// changing the logic generating it is okay. But:
776	// it HAS to stay <= 64 chars
777	// character set: ASCII 33-126 without the following characters: : ; ' " \ $
778	if(autocvar_sv_eventlog)
779	{
780		string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
781		matchid = strzone(s);
782
783		GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
784		s = ":gameinfo:mutators:LIST";
785
786		MUTATOR_CALLHOOK(BuildMutatorsString, s);
787		s = M_ARGV(0, string);
788
789		// initialiation stuff, not good in the mutator system
790		if(!autocvar_g_use_ammunition)
791			s = strcat(s, ":no_use_ammunition");
792
793		// initialiation stuff, not good in the mutator system
794		if(autocvar_g_pickup_items == 0)
795			s = strcat(s, ":no_pickup_items");
796		if(autocvar_g_pickup_items > 0)
797			s = strcat(s, ":pickup_items");
798
799		// initialiation stuff, not good in the mutator system
800		if(autocvar_g_weaponarena != "0")
801			s = strcat(s, ":", autocvar_g_weaponarena, " arena");
802
803		// TODO to mutator system
804		if(autocvar_g_norecoil)
805			s = strcat(s, ":norecoil");
806
807		// TODO to mutator system
808		if(autocvar_g_powerups == 0)
809			s = strcat(s, ":no_powerups");
810		if(autocvar_g_powerups > 0)
811			s = strcat(s, ":powerups");
812
813		GameLogEcho(s);
814		GameLogEcho(":gameinfo:end");
815	}
816	else
817		matchid = strzone(ftos(random()));
818
819	cvar_set("nextmap", "");
820
821	SetDefaultAlpha();
822
823	if(autocvar_g_campaign)
824		CampaignPostInit();
825
826	Ban_LoadBans();
827
828	MapInfo_Enumerate();
829	MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
830
831	if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
832	{
833		int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
834		if(fd != -1)
835		{
836			string s;
837			while((s = fgets(fd)))
838			{
839				int l = tokenize_console(s);
840				if(l < 2)
841					continue;
842				if(argv(0) == "cd")
843				{
844					LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
845					LOG_INFO("  cdtrack ", argv(2), "\n");
846				}
847				else if(argv(0) == "fog")
848				{
849					LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
850					LOG_INFO("  \"fog\" \"", s, "\"\n");
851				}
852				else if(argv(0) == "set")
853				{
854					LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
855					LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
856				}
857				else if(argv(0) != "//")
858				{
859					LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
860					LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
861				}
862			}
863			fclose(fd);
864		}
865	}
866
867	WeaponStats_Init();
868
869	Nagger_Init();
870
871	next_pingtime = time + 5;
872
873	detect_maptype();
874
875	// set up information replies for clients and server to use
876	maplist_reply = strzone(getmaplist());
877	lsmaps_reply = strzone(getlsmaps());
878	monsterlist_reply = strzone(getmonsterlist());
879	for(int i = 0; i < 10; ++i)
880	{
881		string s = getrecords(i);
882		if (s)
883			records_reply[i] = strzone(s);
884	}
885	ladder_reply = strzone(getladder());
886	rankings_reply = strzone(getrankings());
887
888	// begin other init
889	ClientInit_Spawn();
890	RandomSeed_Spawn();
891	PingPLReport_Spawn();
892
893	CheatInit();
894
895	if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
896
897	// fill sv_curl_serverpackages from .serverpackage files
898	if (autocvar_sv_curl_serverpackages_auto)
899	{
900		string s = "csprogs-" WATERMARK ".txt";
901		// remove automatically managed files from the list to prevent duplicates
902		for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
903		{
904			string pkg = argv(i);
905			if (startsWith(pkg, "csprogs-")) continue;
906			if (endsWith(pkg, "-serverpackage.txt")) continue;
907			if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
908			s = cons(s, pkg);
909		}
910		// add automatically managed files to the list
911		#define X(match) MACRO_BEGIN { \
912			int fd = search_begin(match, true, false); \
913			if (fd >= 0) \
914			{ \
915				for (int i = 0, j = search_getsize(fd); i < j; ++i) \
916				{ \
917					s = cons(s, search_getfilename(fd, i)); \
918				} \
919				search_end(fd); \
920			} \
921		} MACRO_END
922		X("*-serverpackage.txt");
923		X("*.serverpackage");
924		#undef X
925		cvar_set("sv_curl_serverpackages", s);
926	}
927
928	// MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
929	modname = "Xonotic";
930	// physics/balance/config changes that count as mod
931	if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
932		modname = cvar_string("g_mod_physics");
933	if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
934		modname = cvar_string("g_mod_balance");
935	if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
936		modname = cvar_string("g_mod_config");
937	// extra mutators that deserve to count as mod
938	MUTATOR_CALLHOOK(SetModname, modname);
939	modname = M_ARGV(0, string);
940
941	// save it for later
942	modname = strzone(modname);
943
944	WinningConditionHelper(this); // set worldstatus
945
946	world_initialized = 1;
947}
948
949spawnfunc(light)
950{
951	//makestatic (this); // Who the f___ did that?
952	delete(this);
953}
954
955string GetGametype()
956{
957	return MapInfo_Type_ToString(MapInfo_LoadedGametype);
958}
959
960string GetMapname()
961{
962	return mapname;
963}
964
965float Map_Count, Map_Current;
966string Map_Current_Name;
967
968// NOTE: this now expects the map list to be already tokenized and the count in Map_Count
969float GetMaplistPosition()
970{
971	float pos, idx;
972	string map;
973
974	map = GetMapname();
975	idx = autocvar_g_maplist_index;
976
977	if(idx >= 0)
978		if(idx < Map_Count)
979			if(map == argv(idx))
980				return idx;
981
982	for(pos = 0; pos < Map_Count; ++pos)
983		if(map == argv(pos))
984			return pos;
985
986	// resume normal maplist rotation if current map is not in g_maplist
987	return idx;
988}
989
990float MapHasRightSize(string map)
991{
992	float fh;
993	if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
994	if(autocvar_g_maplist_check_waypoints)
995	{
996		LOG_TRACE("checkwp "); LOG_TRACE(map);
997		if(!fexists(strcat("maps/", map, ".waypoints")))
998		{
999			LOG_TRACE(": no waypoints");
1000			return false;
1001		}
1002		LOG_TRACE(": has waypoints");
1003	}
1004
1005	// open map size restriction file
1006	LOG_TRACE("opensize "); LOG_TRACE(map);
1007	fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1008	if(fh >= 0)
1009	{
1010		float mapmin, mapmax;
1011		LOG_TRACE(": ok, ");
1012		mapmin = stof(fgets(fh));
1013		mapmax = stof(fgets(fh));
1014		fclose(fh);
1015		if(player_count < mapmin)
1016		{
1017			LOG_TRACE("not enough");
1018			return false;
1019		}
1020		if(player_count > mapmax)
1021		{
1022			LOG_TRACE("too many");
1023			return false;
1024		}
1025		LOG_TRACE("right size");
1026		return true;
1027	}
1028	LOG_TRACE(": not found");
1029	return true;
1030}
1031
1032string Map_Filename(float position)
1033{
1034	return strcat("maps/", argv(position), ".bsp");
1035}
1036
1037void Map_MarkAsRecent(string m)
1038{
1039	cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1040}
1041
1042float Map_IsRecent(string m)
1043{
1044	return strhasword(autocvar_g_maplist_mostrecent, m);
1045}
1046
1047float Map_Check(float position, float pass)
1048{
1049	string filename;
1050	string map_next;
1051	map_next = argv(position);
1052	if(pass <= 1)
1053	{
1054		if(Map_IsRecent(map_next))
1055			return 0;
1056	}
1057	filename = Map_Filename(position);
1058	if(MapInfo_CheckMap(map_next))
1059	{
1060		if(pass == 2)
1061			return 1;
1062		if(MapHasRightSize(map_next))
1063			return 1;
1064		return 0;
1065	}
1066	else
1067		LOG_DEBUG( "Couldn't select '", filename, "'..." );
1068
1069	return 0;
1070}
1071
1072void Map_Goto_SetStr(string nextmapname)
1073{
1074	if(getmapname_stored != "")
1075		strunzone(getmapname_stored);
1076	if(nextmapname == "")
1077		getmapname_stored = "";
1078	else
1079		getmapname_stored = strzone(nextmapname);
1080}
1081
1082void Map_Goto_SetFloat(float position)
1083{
1084	cvar_set("g_maplist_index", ftos(position));
1085	Map_Goto_SetStr(argv(position));
1086}
1087
1088void Map_Goto(float reinit)
1089{
1090	MapInfo_LoadMap(getmapname_stored, reinit);
1091}
1092
1093// return codes of map selectors:
1094//   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1095//   -2 = permanent failure
1096float() MaplistMethod_Iterate = // usual method
1097{
1098	float pass, i;
1099
1100	LOG_TRACE("Trying MaplistMethod_Iterate");
1101
1102	for(pass = 1; pass <= 2; ++pass)
1103	{
1104		for(i = 1; i < Map_Count; ++i)
1105		{
1106			float mapindex;
1107			mapindex = (i + Map_Current) % Map_Count;
1108			if(Map_Check(mapindex, pass))
1109				return mapindex;
1110		}
1111	}
1112	return -1;
1113}
1114
1115float() MaplistMethod_Repeat = // fallback method
1116{
1117	LOG_TRACE("Trying MaplistMethod_Repeat");
1118
1119	if(Map_Check(Map_Current, 2))
1120		return Map_Current;
1121	return -2;
1122}
1123
1124float() MaplistMethod_Random = // random map selection
1125{
1126	float i, imax;
1127
1128	LOG_TRACE("Trying MaplistMethod_Random");
1129
1130	imax = 42;
1131
1132	for(i = 0; i <= imax; ++i)
1133	{
1134		float mapindex;
1135		mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1136		if(Map_Check(mapindex, 1))
1137			return mapindex;
1138	}
1139	return -1;
1140}
1141
1142float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1143// the exponent sets a bias on the map selection:
1144// the higher the exponent, the less likely "shortly repeated" same maps are
1145{
1146	float i, j, imax, insertpos;
1147
1148	LOG_TRACE("Trying MaplistMethod_Shuffle");
1149
1150	imax = 42;
1151
1152	for(i = 0; i <= imax; ++i)
1153	{
1154		string newlist;
1155
1156		// now reinsert this at another position
1157		insertpos = (random() ** (1 / exponent));       // ]0, 1]
1158		insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1159		insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1160		LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1161
1162		// insert the current map there
1163		newlist = "";
1164		for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1165			newlist = strcat(newlist, " ", argv(j));
1166		newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1167		for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1168			newlist = strcat(newlist, " ", argv(j));
1169		newlist = substring(newlist, 1, strlen(newlist) - 1);
1170		cvar_set("g_maplist", newlist);
1171		Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1172
1173		// NOTE: the selected map has just been inserted at (insertpos-1)th position
1174		Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1175		if(Map_Check(Map_Current, 1))
1176			return Map_Current;
1177	}
1178	return -1;
1179}
1180
1181void Maplist_Init()
1182{
1183	Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1184	float i;
1185	for (i = 0; i < Map_Count; ++i)
1186		if (Map_Check(i, 2))
1187			break;
1188	if (i == Map_Count)
1189	{
1190		bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1191		cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1192		if(autocvar_g_maplist_shuffle)
1193			ShuffleMaplist();
1194		localcmd("\nmenu_cmd sync\n");
1195		Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1196	}
1197	if(Map_Count == 0)
1198		error("empty maplist, cannot select a new map");
1199	Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1200
1201	if(Map_Current_Name)
1202		strunzone(Map_Current_Name);
1203	Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1204	// this may or may not be correct, but who cares, in the worst case a map
1205	// isn't chosen in the first pass that should have been
1206}
1207
1208string GetNextMap()
1209{
1210	float nextMap;
1211
1212	Maplist_Init();
1213	nextMap = -1;
1214
1215	if(nextMap == -1)
1216		if(autocvar_g_maplist_shuffle > 0)
1217			nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1218
1219	if(nextMap == -1)
1220		if(autocvar_g_maplist_selectrandom)
1221			nextMap = MaplistMethod_Random();
1222
1223	if(nextMap == -1)
1224		nextMap = MaplistMethod_Iterate();
1225
1226	if(nextMap == -1)
1227		nextMap = MaplistMethod_Repeat();
1228
1229	if(nextMap >= 0)
1230	{
1231		Map_Goto_SetFloat(nextMap);
1232		return getmapname_stored;
1233	}
1234
1235	return "";
1236}
1237
1238float DoNextMapOverride(float reinit)
1239{
1240	if(autocvar_g_campaign)
1241	{
1242		CampaignPostIntermission();
1243		alreadychangedlevel = true;
1244		return true;
1245	}
1246	if(autocvar_quit_when_empty)
1247	{
1248		if(player_count <= currentbots)
1249		{
1250			localcmd("quit\n");
1251			alreadychangedlevel = true;
1252			return true;
1253		}
1254	}
1255	if(autocvar_quit_and_redirect != "")
1256	{
1257		redirection_target = strzone(autocvar_quit_and_redirect);
1258		alreadychangedlevel = true;
1259		return true;
1260	}
1261	if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1262	{
1263		localcmd("restart\n");
1264		alreadychangedlevel = true;
1265		return true;
1266	}
1267	if(autocvar_nextmap != "")
1268	{
1269		string m;
1270		m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1271		cvar_set("nextmap",m);
1272
1273		if(!m || gametypevote)
1274			return false;
1275		if(autocvar_sv_vote_gametype)
1276		{
1277			Map_Goto_SetStr(m);
1278			return false;
1279		}
1280
1281		if(MapInfo_CheckMap(m))
1282		{
1283			Map_Goto_SetStr(m);
1284			Map_Goto(reinit);
1285			alreadychangedlevel = true;
1286			return true;
1287		}
1288	}
1289	if(!reinit && autocvar_lastlevel)
1290	{
1291		cvar_settemp_restore();
1292		localcmd("set lastlevel 0\ntogglemenu 1\n");
1293		alreadychangedlevel = true;
1294		return true;
1295	}
1296	return false;
1297}
1298
1299void GotoNextMap(float reinit)
1300{
1301	//string nextmap;
1302	//float n, nummaps;
1303	//string s;
1304	if (alreadychangedlevel)
1305		return;
1306	alreadychangedlevel = true;
1307
1308	string nextMap;
1309
1310	nextMap = GetNextMap();
1311	if(nextMap == "")
1312		error("Everything is broken - cannot find a next map. Please report this to the developers.");
1313	Map_Goto(reinit);
1314}
1315
1316
1317/*
1318============
1319IntermissionThink
1320
1321When the player presses attack or jump, change to the next level
1322============
1323*/
1324.float autoscreenshot;
1325void IntermissionThink(entity this)
1326{
1327	FixIntermissionClient(this);
1328
1329	float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1330	float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1331
1332	if( (server_screenshot || client_screenshot)
1333		&& ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1334	{
1335		this.autoscreenshot = -1;
1336		if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1337		return;
1338	}
1339
1340	if (time < intermission_exittime)
1341		return;
1342
1343	if(!mapvote_initialized)
1344		if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1345			return;
1346
1347	MapVote_Start();
1348}
1349
1350/*
1351============
1352FindIntermission
1353
1354Returns the entity to view from
1355============
1356*/
1357/*
1358entity FindIntermission()
1359{
1360	local	entity spot;
1361	local	float cyc;
1362
1363// look for info_intermission first
1364	spot = find(NULL, classname, "info_intermission");
1365	if (spot)
1366	{	// pick a random one
1367		cyc = random() * 4;
1368		while (cyc > 1)
1369		{
1370			spot = find(spot, classname, "info_intermission");
1371			if (!spot)
1372				spot = find(spot, classname, "info_intermission");
1373			cyc = cyc - 1;
1374		}
1375		return spot;
1376	}
1377
1378// then look for the start position
1379	spot = find(NULL, classname, "info_player_start");
1380	if (spot)
1381		return spot;
1382
1383// testinfo_player_start is only found in regioned levels
1384	spot = find(NULL, classname, "testplayerstart");
1385	if (spot)
1386		return spot;
1387
1388// then look for the start position
1389	spot = find(NULL, classname, "info_player_deathmatch");
1390	if (spot)
1391		return spot;
1392
1393	//objerror ("FindIntermission: no spot");
1394	return NULL;
1395}
1396*/
1397
1398/*
1399===============================================================================
1400
1401RULES
1402
1403===============================================================================
1404*/
1405
1406void DumpStats(float final)
1407{
1408	float file;
1409	string s;
1410	float to_console;
1411	float to_eventlog;
1412	float to_file;
1413	float i;
1414
1415	to_console = autocvar_sv_logscores_console;
1416	to_eventlog = autocvar_sv_eventlog;
1417	to_file = autocvar_sv_logscores_file;
1418
1419	if(!final)
1420	{
1421		to_console = true; // always print printstats replies
1422		to_eventlog = false; // but never print them to the event log
1423	}
1424
1425	if(to_eventlog)
1426		if(autocvar_sv_eventlog_console)
1427			to_console = false; // otherwise we get the output twice
1428
1429	if(final)
1430		s = ":scores:";
1431	else
1432		s = ":status:";
1433	s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1434
1435	if(to_console)
1436		LOG_INFO(s, "\n");
1437	if(to_eventlog)
1438		GameLogEcho(s);
1439
1440	file = -1;
1441	if(to_file)
1442	{
1443		file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1444		if(file == -1)
1445			to_file = false;
1446		else
1447			fputs(file, strcat(s, "\n"));
1448	}
1449
1450	s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1451	if(to_console)
1452		LOG_INFO(s, "\n");
1453	if(to_eventlog)
1454		GameLogEcho(s);
1455	if(to_file)
1456		fputs(file, strcat(s, "\n"));
1457
1458	FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1459		s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1460		s = strcat(s, ftos(rint(time - it.jointime)), ":");
1461		if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1462			s = strcat(s, ftos(it.team), ":");
1463		else
1464			s = strcat(s, "spectator:");
1465
1466		if(to_console)
1467			LOG_INFO(s, playername(it, false), "\n");
1468		if(to_eventlog)
1469			GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1470		if(to_file)
1471			fputs(file, strcat(s, playername(it, false), "\n"));
1472	));
1473
1474	if(teamplay)
1475	{
1476		s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1477		if(to_console)
1478			LOG_INFO(s, "\n");
1479		if(to_eventlog)
1480			GameLogEcho(s);
1481		if(to_file)
1482			fputs(file, strcat(s, "\n"));
1483
1484		for(i = 1; i < 16; ++i)
1485		{
1486			s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1487			s = strcat(s, ":", ftos(i));
1488			if(to_console)
1489				LOG_INFO(s, "\n");
1490			if(to_eventlog)
1491				GameLogEcho(s);
1492			if(to_file)
1493				fputs(file, strcat(s, "\n"));
1494		}
1495	}
1496
1497	if(to_console)
1498		LOG_INFO(":end\n");
1499	if(to_eventlog)
1500		GameLogEcho(":end");
1501	if(to_file)
1502	{
1503		fputs(file, ":end\n");
1504		fclose(file);
1505	}
1506}
1507
1508void FixIntermissionClient(entity e)
1509{
1510	if(!e.autoscreenshot) // initial call
1511	{
1512		e.autoscreenshot = time + 0.8;	// used for autoscreenshot
1513		e.health = -2342;
1514		// first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1515		for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1516		{
1517		    .entity weaponentity = weaponentities[slot];
1518			if(e.(weaponentity))
1519			{
1520				e.(weaponentity).effects = EF_NODRAW;
1521				if (e.(weaponentity).weaponchild)
1522					e.(weaponentity).weaponchild.effects = EF_NODRAW;
1523			}
1524		}
1525		if(IS_REAL_CLIENT(e))
1526		{
1527			stuffcmd(e, "\nscr_printspeed 1000000\n");
1528			RandomSelection_Init();
1529			FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1530				RandomSelection_AddString(it, 1, 1);
1531			));
1532			if (RandomSelection_chosen_string != "")
1533			{
1534				stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1535			}
1536			msg_entity = e;
1537			WriteByte(MSG_ONE, SVC_INTERMISSION);
1538		}
1539	}
1540}
1541
1542/*
1543go to the next level for deathmatch
1544only called if a time or frag limit has expired
1545*/
1546void NextLevel()
1547{
1548	game_stopped = true;
1549	intermission_running = 1; // game over
1550
1551	// enforce a wait time before allowing changelevel
1552	if(player_count > 0)
1553		intermission_exittime = time + autocvar_sv_mapchange_delay;
1554	else
1555		intermission_exittime = -1;
1556
1557	/*
1558	WriteByte (MSG_ALL, SVC_CDTRACK);
1559	WriteByte (MSG_ALL, 3);
1560	WriteByte (MSG_ALL, 3);
1561	// done in FixIntermission
1562	*/
1563
1564	//pos = FindIntermission ();
1565
1566	VoteReset();
1567
1568	DumpStats(true);
1569
1570	// send statistics
1571	PlayerStats_GameReport(true);
1572	WeaponStats_Shutdown();
1573
1574	Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1575
1576	if(autocvar_sv_eventlog)
1577		GameLogEcho(":gameover");
1578
1579	GameLogClose();
1580
1581	FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1582		FixIntermissionClient(it);
1583		if(it.winning)
1584			bprint(playername(it, false), " ^7wins.\n");
1585	));
1586
1587	target_music_kill();
1588
1589	if(autocvar_g_campaign)
1590		CampaignPreIntermission();
1591
1592	MUTATOR_CALLHOOK(MatchEnd);
1593
1594	localcmd("\nsv_hook_gameend\n");
1595}
1596
1597/*
1598============
1599CheckRules_Player
1600
1601Exit deathmatch games upon conditions
1602============
1603*/
1604void CheckRules_Player(entity this)
1605{
1606	if (game_stopped) // someone else quit the game already
1607		return;
1608
1609	if(!IS_DEAD(this))
1610		this.play_time += frametime;
1611
1612	// fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1613	//   (div0: and that in CheckRules_World please)
1614}
1615
1616
1617float InitiateSuddenDeath()
1618{
1619	// Check first whether normal overtimes could be added before initiating suddendeath mode
1620	// - for this timelimit_overtime needs to be >0 of course
1621	// - also check the winning condition calculated in the previous frame and only add normal overtime
1622	//   again, if at the point at which timelimit would be extended again, still no winner was found
1623	if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1624	{
1625		return 1; // need to call InitiateOvertime later
1626	}
1627	else
1628	{
1629		if(!checkrules_suddendeathend)
1630		{
1631			if(autocvar_g_campaign)
1632				checkrules_suddendeathend = time; // no suddendeath in campaign
1633			else
1634				checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1635			if(g_race && !g_race_qualifying)
1636				race_StartCompleting();
1637		}
1638		return 0;
1639	}
1640}
1641
1642void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1643{
1644	++checkrules_overtimesadded;
1645	//add one more overtime by simply extending the timelimit
1646	float tl;
1647	tl = autocvar_timelimit;
1648	tl += autocvar_timelimit_overtime;
1649	cvar_set("timelimit", ftos(tl));
1650
1651	Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1652}
1653
1654float GetWinningCode(float fraglimitreached, float equality)
1655{
1656	if(autocvar_g_campaign == 1)
1657		if(fraglimitreached)
1658			return WINNING_YES;
1659		else
1660			return WINNING_NO;
1661
1662	else
1663		if(equality)
1664			if(fraglimitreached)
1665				return WINNING_STARTSUDDENDEATHOVERTIME;
1666			else
1667				return WINNING_NEVER;
1668		else
1669			if(fraglimitreached)
1670				return WINNING_YES;
1671			else
1672				return WINNING_NO;
1673}
1674
1675// set the .winning flag for exactly those players with a given field value
1676void SetWinners(.float field, float value)
1677{
1678	FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1679}
1680
1681// set the .winning flag for those players with a given field value
1682void AddWinners(.float field, float value)
1683{
1684	FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1685		if(it.(field) == value)
1686			it.winning = 1;
1687	));
1688}
1689
1690// clear the .winning flags
1691void ClearWinners()
1692{
1693	FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1694}
1695
1696void ShuffleMaplist()
1697{
1698	cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1699}
1700
1701float leaderfrags;
1702float WinningCondition_Scores(float limit, float leadlimit)
1703{
1704	float limitreached;
1705
1706	// TODO make everything use THIS winning condition (except LMS)
1707	WinningConditionHelper(NULL);
1708
1709	if(teamplay)
1710	{
1711		team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1712		team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1713		team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1714		team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1715	}
1716
1717	ClearWinners();
1718	if(WinningConditionHelper_winner)
1719		WinningConditionHelper_winner.winning = 1;
1720	if(WinningConditionHelper_winnerteam >= 0)
1721		SetWinners(team, WinningConditionHelper_winnerteam);
1722
1723	if(WinningConditionHelper_lowerisbetter)
1724	{
1725		WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1726		WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1727		limit = -limit;
1728	}
1729
1730	if(WinningConditionHelper_zeroisworst)
1731		leadlimit = 0; // not supported in this mode
1732
1733	if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1734	// these modes always score in increments of 1, thus this makes sense
1735	{
1736		if(leaderfrags != WinningConditionHelper_topscore)
1737		{
1738			leaderfrags = WinningConditionHelper_topscore;
1739
1740			if (limit)
1741			if (leaderfrags == limit - 1)
1742				Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1743			else if (leaderfrags == limit - 2)
1744				Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1745			else if (leaderfrags == limit - 3)
1746				Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1747		}
1748	}
1749
1750	limitreached = false;
1751	if(limit)
1752		if(WinningConditionHelper_topscore >= limit)
1753			limitreached = true;
1754	if(leadlimit)
1755	{
1756		float leadlimitreached;
1757		leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1758		if(autocvar_leadlimit_and_fraglimit)
1759			limitreached = (limitreached && leadlimitreached);
1760		else
1761			limitreached = (limitreached || leadlimitreached);
1762	}
1763
1764	if(limit)
1765		game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1766
1767	return GetWinningCode(
1768		WinningConditionHelper_topscore && limitreached,
1769		WinningConditionHelper_equality
1770	);
1771}
1772
1773float WinningCondition_RanOutOfSpawns()
1774{
1775	if(have_team_spawns <= 0)
1776		return WINNING_NO;
1777
1778	if(!autocvar_g_spawn_useallspawns)
1779		return WINNING_NO;
1780
1781	if(!some_spawn_has_been_used)
1782		return WINNING_NO;
1783
1784	team1_score = team2_score = team3_score = team4_score = 0;
1785
1786	FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1787		switch(it.team)
1788		{
1789			case NUM_TEAM_1: team1_score = 1; break;
1790			case NUM_TEAM_2: team2_score = 1; break;
1791			case NUM_TEAM_3: team3_score = 1; break;
1792			case NUM_TEAM_4: team4_score = 1; break;
1793		}
1794	));
1795
1796	IL_EACH(g_spawnpoints, true,
1797	{
1798		switch(it.team)
1799		{
1800			case NUM_TEAM_1: team1_score = 1; break;
1801			case NUM_TEAM_2: team2_score = 1; break;
1802			case NUM_TEAM_3: team3_score = 1; break;
1803			case NUM_TEAM_4: team4_score = 1; break;
1804		}
1805	});
1806
1807	ClearWinners();
1808	if(team1_score + team2_score + team3_score + team4_score == 0)
1809	{
1810		checkrules_equality = true;
1811		return WINNING_YES;
1812	}
1813	else if(team1_score + team2_score + team3_score + team4_score == 1)
1814	{
1815		float t, i;
1816		if(team1_score)
1817			t = NUM_TEAM_1;
1818		else if(team2_score)
1819			t = NUM_TEAM_2;
1820		else if(team3_score)
1821			t = NUM_TEAM_3;
1822		else // if(team4_score)
1823			t = NUM_TEAM_4;
1824		CheckAllowedTeams(NULL);
1825		for(i = 0; i < MAX_TEAMSCORE; ++i)
1826		{
1827			if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1828			if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1829			if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1830			if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1831		}
1832
1833		AddWinners(team, t);
1834		return WINNING_YES;
1835	}
1836	else
1837		return WINNING_NO;
1838}
1839
1840/*
1841============
1842CheckRules_World
1843
1844Exit deathmatch games upon conditions
1845============
1846*/
1847void CheckRules_World()
1848{
1849	float timelimit;
1850	float fraglimit;
1851	float leadlimit;
1852
1853	VoteThink();
1854	MapVote_Think();
1855
1856	SetDefaultAlpha();
1857
1858	if (intermission_running) // someone else quit the game already
1859	{
1860		if(player_count == 0) // Nobody there? Then let's go to the next map
1861			MapVote_Start();
1862			// this will actually check the player count in the next frame
1863			// again, but this shouldn't hurt
1864		return;
1865	}
1866
1867	timelimit = autocvar_timelimit * 60;
1868	fraglimit = autocvar_fraglimit;
1869	leadlimit = autocvar_leadlimit;
1870
1871	if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1872	{
1873		if(timelimit > 0)
1874			timelimit = 0; // timelimit is not made for warmup
1875		if(fraglimit > 0)
1876			fraglimit = 0; // no fraglimit for now
1877		leadlimit = 0; // no leadlimit for now
1878	}
1879
1880	if(timelimit > 0)
1881	{
1882		timelimit += game_starttime;
1883	}
1884	else if (timelimit < 0)
1885	{
1886		// endmatch
1887		NextLevel();
1888		return;
1889	}
1890
1891	float wantovertime;
1892	wantovertime = 0;
1893
1894	if(timelimit > game_starttime)
1895		game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1896	else
1897		game_completion_ratio = 0;
1898
1899	if(checkrules_suddendeathend)
1900	{
1901		if(!checkrules_suddendeathwarning)
1902		{
1903			checkrules_suddendeathwarning = true;
1904			if(g_race && !g_race_qualifying)
1905				Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1906			else
1907				Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1908		}
1909	}
1910	else
1911	{
1912		if (timelimit && time >= timelimit)
1913		{
1914			if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1915			{
1916				float totalplayers;
1917				float playerswithlaps;
1918				float readyplayers;
1919				totalplayers = playerswithlaps = readyplayers = 0;
1920				FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1921					++totalplayers;
1922					if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1923						++playerswithlaps;
1924					if(it.ready)
1925						++readyplayers;
1926				));
1927
1928				// at least 2 of the players have completed a lap: start the RACE
1929				// otherwise, the players should end the qualifying on their own
1930				if(readyplayers || playerswithlaps >= 2)
1931				{
1932					checkrules_suddendeathend = 0;
1933					ReadyRestart(); // go to race
1934					return;
1935				}
1936				else
1937					wantovertime |= InitiateSuddenDeath();
1938			}
1939			else
1940				wantovertime |= InitiateSuddenDeath();
1941		}
1942	}
1943
1944	if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1945	{
1946		NextLevel();
1947		return;
1948	}
1949
1950	int checkrules_status = WinningCondition_RanOutOfSpawns();
1951	if(checkrules_status == WINNING_YES)
1952		bprint("Hey! Someone ran out of spawns!\n");
1953	else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1954		checkrules_status = M_ARGV(0, float);
1955	else
1956		checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1957
1958	if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1959	{
1960		checkrules_status = WINNING_NEVER;
1961		checkrules_overtimesadded = -1;
1962		wantovertime |= InitiateSuddenDeath();
1963	}
1964
1965	if(checkrules_status == WINNING_NEVER)
1966		// equality cases! Nobody wins if the overtime ends in a draw.
1967		ClearWinners();
1968
1969	if(wantovertime)
1970	{
1971		if(checkrules_status == WINNING_NEVER)
1972			InitiateOvertime();
1973		else
1974			checkrules_status = WINNING_YES;
1975	}
1976
1977	if(checkrules_suddendeathend)
1978		if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1979			checkrules_status = WINNING_YES;
1980
1981	if(checkrules_status == WINNING_YES)
1982	{
1983		//print("WINNING\n");
1984		NextLevel();
1985	}
1986}
1987
1988string GotoMap(string m)
1989{
1990	m = GameTypeVote_MapInfo_FixName(m);
1991	if (!m)
1992		return "The map you suggested is not available on this server.";
1993	if (!autocvar_sv_vote_gametype)
1994	if(!MapInfo_CheckMap(m))
1995		return "The map you suggested does not support the current game mode.";
1996	cvar_set("nextmap", m);
1997	cvar_set("timelimit", "-1");
1998	if(mapvote_initialized || alreadychangedlevel)
1999	{
2000		if(DoNextMapOverride(0))
2001			return "Map switch initiated.";
2002		else
2003			return "Hm... no. For some reason I like THIS map more.";
2004	}
2005	else
2006		return "Map switch will happen after scoreboard.";
2007}
2008
2009bool autocvar_sv_gameplayfix_multiplethinksperframe;
2010void RunThink(entity this)
2011{
2012	// don't let things stay in the past.
2013	// it is possible to start that way by a trigger with a local time.
2014	if(this.nextthink <= 0 || this.nextthink > time + frametime)
2015		return;
2016
2017	float oldtime = time; // do we need to save this?
2018
2019	for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2020	{
2021		time = max(oldtime, this.nextthink);
2022		this.nextthink = 0;
2023
2024		if(getthink(this))
2025			getthink(this)(this);
2026		// mods often set nextthink to time to cause a think every frame,
2027		// we don't want to loop in that case, so exit if the new nextthink is
2028		// <= the time the qc was told, also exit if it is past the end of the
2029		// frame
2030		if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2031			break;
2032	}
2033
2034	time = oldtime;
2035}
2036
2037bool autocvar_sv_freezenonclients;
2038bool autocvar_sv_gameplayfix_delayprojectiles;
2039void Physics_Frame()
2040{
2041	if(autocvar_sv_freezenonclients)
2042		return;
2043
2044	FOREACH_ENTITY_FLOAT(pure_data, false,
2045	{
2046		if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2047			continue;
2048
2049		//set_movetype(it, it.move_movetype);
2050		// inline the set_movetype function, since this is called a lot
2051		it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2052
2053		if(it.move_movetype == MOVETYPE_NONE)
2054			continue;
2055
2056		if(it.move_qcphysics)
2057			Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2058
2059		if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2060		{
2061			// handle thinking here
2062			if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2063				RunThink(it);
2064		}
2065	});
2066
2067	if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2068		return;
2069
2070	FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2071	{
2072		if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2073			continue;
2074		Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2075	});
2076}
2077
2078void systems_update();
2079void EndFrame()
2080{
2081	anticheat_endframe();
2082
2083	Physics_Frame();
2084
2085	FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2086		entity e = IS_SPEC(it) ? it.enemy : it;
2087		if (e.typehitsound) {
2088			it.typehit_time = time;
2089		} else if (e.killsound) {
2090			it.kill_time = time;
2091		} else if (e.damage_dealt) {
2092			it.hit_time = time;
2093			it.damage_dealt_total += ceil(e.damage_dealt);
2094		}
2095	});
2096	// add 1 frametime because after this, engine SV_Physics
2097	// increases time by a frametime and then networks the frame
2098	// add another frametime because client shows everything with
2099	// 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2100	// needed!
2101	float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2102	FOREACH_CLIENT(true, {
2103		it.typehitsound = false;
2104		it.damage_dealt = 0;
2105		it.killsound = false;
2106		antilag_record(it, CS(it), altime);
2107	});
2108	IL_EACH(g_monsters, true,
2109	{
2110		antilag_record(it, it, altime);
2111	});
2112	systems_update();
2113	IL_ENDFRAME();
2114}
2115
2116
2117/*
2118 * RedirectionThink:
2119 * returns true if redirecting
2120 */
2121float redirection_timeout;
2122float redirection_nextthink;
2123float RedirectionThink()
2124{
2125	float clients_found;
2126
2127	if(redirection_target == "")
2128		return false;
2129
2130	if(!redirection_timeout)
2131	{
2132		cvar_set("sv_public", "-2");
2133		redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2134		if(redirection_target == "self")
2135			bprint("^3SERVER NOTICE:^7 restarting the server\n");
2136		else
2137			bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2138	}
2139
2140	if(time < redirection_nextthink)
2141		return true;
2142
2143	redirection_nextthink = time + 1;
2144
2145	clients_found = 0;
2146	FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2147		// TODO add timer
2148		LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2149		if(redirection_target == "self")
2150			stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2151		else
2152			stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2153		++clients_found;
2154	));
2155
2156	LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2157
2158	if(time > redirection_timeout || clients_found == 0)
2159		localcmd("\nwait; wait; wait; quit\n");
2160
2161	return true;
2162}
2163
2164void TargetMusic_RestoreGame();
2165void RestoreGame()
2166{
2167	// Loaded from a save game
2168	// some things then break, so let's work around them...
2169
2170	// Progs DB (capture records)
2171	ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2172
2173	// Mapinfo
2174	MapInfo_Shutdown();
2175	MapInfo_Enumerate();
2176	MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2177	WeaponStats_Init();
2178
2179	TargetMusic_RestoreGame();
2180}
2181
2182void Shutdown()
2183{
2184	game_stopped = 2;
2185
2186	if(world_initialized > 0)
2187	{
2188		world_initialized = 0;
2189		LOG_TRACE("Saving persistent data...");
2190		Ban_SaveBans();
2191
2192		// playerstats with unfinished match
2193		PlayerStats_GameReport(false);
2194
2195		if(!cheatcount_total)
2196		{
2197			if(autocvar_sv_db_saveasdump)
2198				db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2199			else
2200				db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2201		}
2202		if(autocvar_developer)
2203		{
2204			if(autocvar_sv_db_saveasdump)
2205				db_dump(TemporaryDB, "server-temp.db");
2206			else
2207				db_save(TemporaryDB, "server-temp.db");
2208		}
2209		CheatShutdown(); // must be after cheatcount check
2210		db_close(ServerProgsDB);
2211		db_close(TemporaryDB);
2212		LOG_TRACE("Saving persistent data... done!");
2213		// tell the bot system the game is ending now
2214		bot_endgame();
2215
2216		WeaponStats_Shutdown();
2217		MapInfo_Shutdown();
2218	}
2219	else if(world_initialized == 0)
2220	{
2221		LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2222	}
2223	else
2224	{
2225		__init_dedicated_server_shutdown();
2226	}
2227}
2228