1 /* $Id: netserver.h,v 5.11 2002/08/21 14:22:32 bertg Exp $
2  *
3  * XPilot, a multiplayer gravity war game.  Copyright (C) 1991-2001 by
4  *
5  *      Bj�rn Stabell        <bjoern@xpilot.org>
6  *      Ken Ronny Schouten   <ken@xpilot.org>
7  *      Bert Gijsbers        <bert@xpilot.org>
8  *      Dick Balaska         <dick@xpilot.org>
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23  */
24 
25 #ifndef	NETSERVER_H
26 #define	NETSERVER_H
27 
28 #ifdef NETSERVER_C
29 
30 
31 static int Compress_map(unsigned char *map, int size);
32 static int Init_setup(void);
33 static int Handle_listening(int ind);
34 static int Handle_setup(int ind);
35 static int Handle_login(int ind, char *errmsg, int errsize);
36 static void Handle_input(int fd, void *arg);
37 
38 
39 static int Receive_keyboard(int ind);
40 static int Receive_quit(int ind);
41 static int Receive_play(int ind);
42 static int Receive_power(int ind);
43 static int Receive_ack(int ind);
44 static int Receive_ack_cannon(int ind);
45 static int Receive_ack_fuel(int ind);
46 static int Receive_ack_target(int ind);
47 static int Receive_discard(int ind);
48 static int Receive_undefined(int ind);
49 static int Receive_talk(int ind);
50 static int Receive_display(int ind);
51 static int Receive_modifier_bank(int ind);
52 static int Receive_motd(int ind);
53 static int Receive_shape(int ind);
54 static int Receive_pointer_move(int ind);
55 static int Receive_audio_request(int ind);
56 static int Receive_fps_request(int ind);
57 
58 static int Send_motd(int ind);
59 
60 #endif	/* NETSERVER_C */
61 
62 int Get_motd(char *buf, int offset, int maxlen, int *size_ptr);
63 int Setup_net_server(void);
64 void Destroy_connection(int ind, const char *reason);
65 int Check_connection(char *real, char *nick, char *dpy, char *addr);
66 int Setup_connection(char *real, char *nick, char *dpy, int team,
67 		     char *addr, char *host, unsigned version);
68 int Input(void);
69 int Send_reply(int ind, int replyto, int result);
70 int Send_self(int ind, player *pl,
71 	      int lock_id,
72 	      int lock_dist,
73 	      int lock_dir,
74 	      int autopilotlight,
75 	      long status,
76 	      char *mods);
77 int Send_leave(int ind, int id);
78 int Send_war(int ind, int robot_id, int killer_id);
79 int Send_seek(int ind, int programmer_id, int robot_id, int sought_id);
80 int Send_player(int ind, int id);
81 int Send_score(int ind, int id, DFLOAT score,
82 	       int life, int mychar, int alliance);
83 int Send_score_object(int ind, DFLOAT score, int x, int y, const char *string);
84 int Send_team_score(int ind, int team, DFLOAT score);
85 int Send_timing(int ind, int id, int check, int round);
86 int Send_base(int ind, int id, int num);
87 int Send_fuel(int ind, int num, int fuel);
88 int Send_cannon(int ind, int num, int dead_time);
89 int Send_destruct(int ind, int count);
90 int Send_shutdown(int ind, int count, int delay);
91 int Send_thrusttime(int ind, int count, int max);
92 int Send_shieldtime(int ind, int count, int max);
93 int Send_phasingtime(int ind, int count, int max);
94 int Send_rounddelay(int ind, int count, int max);
95 int Send_debris(int ind, int type, unsigned char *p, int n);
96 int Send_wreckage(int ind, int x, int y, u_byte wrtype, u_byte size, u_byte rot);
97 int Send_asteroid(int ind, int x, int y, u_byte type, u_byte size, u_byte rot);
98 int Send_fastshot(int ind, int type, unsigned char *p, int n);
99 int Send_missile(int ind, int x, int y, int len, int dir);
100 int Send_ball(int ind, int x, int y, int id);
101 int Send_mine(int ind, int x, int y, int teammine, int id);
102 int Send_target(int ind, int num, int dead_time, int damage);
103 int Send_wormhole(int ind, int x, int y);
104 int Send_audio(int ind, int type, int vol);
105 int Send_item(int ind, int x, int y, int type);
106 int Send_paused(int ind, int x, int y, int count);
107 int Send_ecm(int ind, int x, int y, int size);
108 int Send_ship(int ind, int x, int y, int id, int dir, int shield, int cloak, int eshield,
109 			  int phased, int deflector);
110 int Send_refuel(int ind, int x0, int y0, int x1, int y1);
111 int Send_connector(int ind, int x0, int y0, int x1, int y1, int tractor);
112 int Send_laser(int ind, int color, int x, int y, int len, int dir);
113 int Send_radar(int ind, int x, int y, int size);
114 int Send_fastradar(int ind, unsigned char *buf, int n);
115 int Send_damaged(int ind, int damaged);
116 int Send_message(int ind, const char *msg);
117 int Send_loseitem(int lose_item_index, int ind);
118 int Send_start_of_frame(int ind);
119 int Send_end_of_frame(int ind);
120 int Send_reliable(int ind);
121 int Send_time_left(int ind, long sec);
122 int Send_eyes(int ind, int id);
123 int Send_trans(int ind, int x1, int y1, int x2, int y2);
124 void Get_display_parameters(int ind, int *width, int *height,
125 			    int *debris_colors, int *spark_rand);
126 int Get_player_id(int);
127 int Get_conn_version(int ind);
128 const char *Get_player_addr(int ind);
129 const char *Get_player_dpy(int ind);
130 int Send_shape(int ind, int shape);
131 int Check_max_clients_per_IP(char *host_addr);
132 
133 #endif
134 
135