1 #define CLIENT 2 /* versions are in date format, ie "ver0/ver1/ver2" d/m/y */ 3 #define VER0 1 4 #define VER1 6 5 #define VER2 1 6 #define VERSION "XTux Arena client 20010601" 7 8 #define DEFAULT_MAP "penguinland.map" 9 #define DEBUG 0 10 11 #define TEXT_BUF_LINES 4 12 #define MESSAGE_DISPLAY_TIME M_SEC * 3.5 13 14 /* This makes load times longer, but stops pauses in game while loading 15 the entities */ 16 #define LOAD_ENTITIES_AT_STARTUP 0 17 18 #define X_TILES 8 19 #define Y_TILES 6 20 21 typedef struct { 22 char map[NETMSG_STRLEN]; /* The maps filename */ 23 char objective[TEXTMESSAGE_STRLEN]; /* Game objective */ 24 /****** User data ******/ 25 char *player_name; 26 int frags; 27 int health; 28 int weapon; 29 int ammo; 30 byte entity_type; 31 /******* Network connection *********/ 32 char *server_address; 33 int port; 34 int connected; 35 /******* Game state *********/ 36 enum { 37 QUIT, 38 MENU, 39 GAME_LOAD, 40 GAME_RESUME, 41 GAME_JOIN, 42 GAME_PLAY 43 } state; 44 sv_status_t sv_status; 45 /******* Client Window details *******/ 46 shortpoint_t screenpos; /* screens top left hand corner in game world */ 47 shortpoint_t map_target; /* Where the player is going to */ 48 int map_target_active; 49 int x_tiles; 50 int y_tiles; 51 int view_w; 52 int view_h; 53 int desired_w; 54 int desired_h; 55 /* Client options */ 56 int ep_expire; /* Extra particles expire time (seconds) */ 57 int loadscreen; 58 int gamemode; 59 int fps; 60 int debug; 61 int crosshair_radius; 62 int textentry; /* Toggle to turn status bar into text entry box */ 63 int show_objective; /* Toggle to show objective */ 64 int turn_rate; /* Degree's player turns per keyhit */ 65 int mousemode; 66 int sniper_mode; 67 char *demoname; 68 enum { 69 DEMO_NONE, 70 DEMO_PLAY, 71 DEMO_RECORD 72 } demo; 73 msec_t text_message_display_time; 74 movemode_t movement_mode; 75 enum { 76 HEALTHBAR, 77 NUMBER 78 } status_type; 79 netstats_t netstats; 80 byte color1; 81 byte color2; 82 byte dir; /* 0.255 degrees */ 83 84 int with_ggz; 85 } client_t; 86 87 void game_close(void); 88 int cl_change_map(char *map_name, int gamemode); 89