1 // Combination of Fir_Resampler and Blip_Buffer mixing. Used by Sega FM emulators.
2 
3 // Game_Music_Emu 0.6.0
4 #ifndef DUAL_RESAMPLER_H
5 #define DUAL_RESAMPLER_H
6 
7 #include "Fir_Resampler.h"
8 #include "Blip_Buffer.h"
9 
10 class Dual_Resampler {
11 public:
12 	Dual_Resampler();
13 	virtual ~Dual_Resampler();
14 
15 	typedef short dsample_t;
16 
17 	double setup( double oversample, double rolloff, double gain );
18 	blargg_err_t reset( int max_pairs );
19 	void resize( int pairs_per_frame );
20 	void clear();
21 
22 	void dual_play( long count, dsample_t* out, Blip_Buffer& );
23 
24 protected:
25 	virtual int play_frame( blip_time_t, int pcm_count, dsample_t* pcm_out ) = 0;
26 private:
27 
28 	blargg_vector<dsample_t> sample_buf;
29 	int sample_buf_size;
30 	int oversamples_per_frame;
31 	int buf_pos;
32 	int resampler_size;
33 
34 	Fir_Resampler<12> resampler;
35 	void mix_samples( Blip_Buffer&, dsample_t* );
36 	void play_frame_( Blip_Buffer&, dsample_t* );
37 };
38 
setup(double oversample,double rolloff,double gain)39 inline double Dual_Resampler::setup( double oversample, double rolloff, double gain )
40 {
41 	return resampler.time_ratio( oversample, rolloff, gain * 0.5 );
42 }
43 
clear()44 inline void Dual_Resampler::clear()
45 {
46 	buf_pos = sample_buf_size;
47 	resampler.clear();
48 }
49 
50 #endif
51