1 // Nintendo Game Boy PAPU sound chip emulator
2 
3 // Gb_Snd_Emu 0.1.5
4 #ifndef GB_APU_H
5 #define GB_APU_H
6 
7 #include "Gb_Oscs.h"
8 
9 class Gb_Apu {
10 public:
11 
12 	// Set overall volume of all oscillators, where 1.0 is full volume
13 	void volume( double );
14 
15 	// Set treble equalization
16 	void treble_eq( const blip_eq_t& );
17 
18 	// Outputs can be assigned to a single buffer for mono output, or to three
19 	// buffers for stereo output (using Stereo_Buffer to do the mixing).
20 
21 	// Assign all oscillator outputs to specified buffer(s). If buffer
22 	// is NULL, silences all oscillators.
23 	void output( Blip_Buffer* mono );
24 	void output( Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right );
25 
26 	// Assign single oscillator output to buffer(s). Valid indicies are 0 to 3,
27 	// which refer to Square 1, Square 2, Wave, and Noise. If buffer is NULL,
28 	// silences oscillator.
29 	enum { osc_count = 4 };
30 	void osc_output( int index, Blip_Buffer* mono );
31 	void osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right );
32 
33 	// Reset oscillators and internal state
34 	void reset();
35 
36 	// Reads and writes at addr must satisfy start_addr <= addr <= end_addr
37 	enum { start_addr = 0xFF10 };
38 	enum { end_addr   = 0xFF3F };
39 	enum { register_count = end_addr - start_addr + 1 };
40 
41 	// Write 'data' to address at specified time
42 	void write_register( blip_time_t, unsigned addr, int data );
43 
44 	// Read from address at specified time
45 	int read_register( blip_time_t, unsigned addr );
46 
47 	// Run all oscillators up to specified time, end current time frame, then
48 	// start a new frame at time 0.
49 	void end_frame( blip_time_t );
50 
51 	void set_tempo( double );
52 
53 public:
54 	Gb_Apu();
55 private:
56 	// noncopyable
57 	Gb_Apu( const Gb_Apu& );
58 	Gb_Apu& operator = ( const Gb_Apu& );
59 
60 	Gb_Osc*     oscs [osc_count];
61 	blip_time_t   next_frame_time;
62 	blip_time_t   last_time;
63 	blip_time_t frame_period;
64 	double      volume_unit;
65 	int         frame_count;
66 
67 	Gb_Square   square1;
68 	Gb_Square   square2;
69 	Gb_Wave     wave;
70 	Gb_Noise    noise;
71 	BOOST::uint8_t regs [register_count];
72 	Gb_Square::Synth square_synth; // used by squares
73 	Gb_Wave::Synth   other_synth;  // used by wave and noise
74 
75 	void update_volume();
76 	void run_until( blip_time_t );
77 	void write_osc( int index, int reg, int data );
78 };
79 
output(Blip_Buffer * b)80 inline void Gb_Apu::output( Blip_Buffer* b ) { output( b, b, b ); }
81 
osc_output(int i,Blip_Buffer * b)82 inline void Gb_Apu::osc_output( int i, Blip_Buffer* b ) { osc_output( i, b, b, b ); }
83 
volume(double vol)84 inline void Gb_Apu::volume( double vol )
85 {
86 	volume_unit = 0.60 / osc_count / 15 /*steps*/ / 2 /*?*/ / 8 /*master vol range*/ * vol;
87 	update_volume();
88 }
89 
90 #endif
91