1 // Emacs style mode select -*- C++ -*- 2 //----------------------------------------------------------------------------- 3 // 4 // $Id:$ 5 // 6 // Copyright (C) 1993-1996 by id Software, Inc. 7 // 8 // This source is available for distribution and/or modification 9 // only under the terms of the DOOM Source Code License as 10 // published by id Software. All rights reserved. 11 // 12 // The source is distributed in the hope that it will be useful, 13 // but WITHOUT ANY WARRANTY; without even the implied warranty of 14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License 15 // for more details. 16 // 17 // DESCRIPTION: 18 // Refresh/render internal state variables (global). 19 // 20 //----------------------------------------------------------------------------- 21 22 23 #ifndef __R_STATE_H__ 24 #define __R_STATE_H__ 25 26 // Need data structure definitions. 27 #include "doomtype.h" 28 #include "r_defs.h" 29 #include "r_data/sprites.h" 30 31 // 32 // Refresh internal data structures, 33 // for rendering. 34 // 35 36 extern "C" int viewwidth; 37 extern "C" int viewheight; 38 39 // 40 // Lookup tables for map data. 41 // 42 extern TArray<spritedef_t> sprites; 43 extern DWORD NumStdSprites; 44 45 extern int numvertexes; 46 extern vertex_t* vertexes; 47 extern int numvertexdatas; 48 extern vertexdata_t* vertexdatas; 49 50 extern int numsegs; 51 extern seg_t* segs; 52 53 extern int numsectors; 54 extern sector_t* sectors; 55 56 extern int numsubsectors; 57 extern subsector_t* subsectors; 58 59 extern int numnodes; 60 extern node_t* nodes; 61 62 extern int numlines; 63 extern line_t* lines; 64 65 extern int numsides; 66 extern side_t* sides; 67 68 extern int numzones; 69 extern zone_t* zones; 70 71 extern node_t * gamenodes; 72 extern int numgamenodes; 73 74 extern subsector_t * gamesubsectors; 75 extern int numgamesubsectors; 76 77 78 // 79 // POV data. 80 // 81 extern fixed_t viewz; 82 extern angle_t viewangle; 83 84 extern AActor* camera; // [RH] camera instead of viewplayer 85 extern sector_t* viewsector; // [RH] keep track of sector viewing from 86 87 extern angle_t xtoviewangle[MAXWIDTH+1]; 88 extern int FieldOfView; 89 90 int R_FindSkin (const char *name, int pclass); // [RH] Find a skin 91 92 #endif // __R_STATE_H__ 93