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31 \**************************************************************************/
32
33 /*!
34 \class SoTextureCoordinateCylinder include/Inventor/nodes/SoTextureCoordinateCylinder.h
35 \brief The SoTextureCoordinateCylinder class autogenerates cylinder mapped texture coordinated for shapes.
36
37 \ingroup nodes
38
39 <b>FILE FORMAT/DEFAULTS:</b>
40 \code
41 TextureCoordinateCylinder {
42 }
43 \endcode
44
45 \since Coin 2.3
46 */
47 // FIXME: Add a better class description (20040123 handegar)
48
49 // *************************************************************************
50
51 #include <Inventor/nodes/SoTextureCoordinateCylinder.h>
52 #include "coindefs.h"
53
54 #ifdef HAVE_CONFIG_H
55 #include <config.h>
56 #endif // HAVE_CONFIG
57
58 #include <Inventor/C/glue/gl.h>
59 #include <Inventor/SbBox3f.h>
60 #include <Inventor/SoFullPath.h>
61 #include <Inventor/actions/SoCallbackAction.h>
62 #include <Inventor/actions/SoGLRenderAction.h>
63 #include <Inventor/actions/SoPickAction.h>
64 #include <Inventor/caches/SoBoundingBoxCache.h>
65 #include <Inventor/elements/SoGLCacheContextElement.h>
66 #include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
67 #include <Inventor/elements/SoTextureUnitElement.h>
68 #include <Inventor/misc/SoState.h>
69 #include <Inventor/nodes/SoNode.h>
70 #include <Inventor/nodes/SoShape.h>
71 #include <Inventor/threads/SbStorage.h>
72
73 #include "nodes/SoSubNodeP.h"
74
75 // *************************************************************************
76
77 typedef struct {
78 SbVec3f origo;
79 SbBox3f boundingbox;
80 SoNode * currentshape;
81 SoState * currentstate;
82 SbVec4f texcoordreturn;
83 } so_texcoordcylinder_data;
84
85 static void
so_texcoordcylinder_construct_data(void * closure)86 so_texcoordcylinder_construct_data(void * closure)
87 {
88 so_texcoordcylinder_data * data = (so_texcoordcylinder_data *) closure;
89 data->currentshape = NULL;
90 data->currentstate = NULL;
91 data->origo = SbVec3f(0,0,0);
92 }
93
94 static void
so_texcoordcylinder_destruct_data(void * COIN_UNUSED_ARG (closure))95 so_texcoordcylinder_destruct_data(void * COIN_UNUSED_ARG(closure))
96 {
97 }
98
99 // *************************************************************************
100
101 class SoTextureCoordinateCylinderP {
102
103 public:
SoTextureCoordinateCylinderP(SoTextureCoordinateCylinder * texturenode)104 SoTextureCoordinateCylinderP(SoTextureCoordinateCylinder * texturenode)
105 : master(texturenode) { }
106
107 SbVec4f calculateTextureCoordinate(SbVec3f point, SbVec3f n);
108
so_texcoord_get_data()109 so_texcoordcylinder_data * so_texcoord_get_data() {
110 so_texcoordcylinder_data * data = NULL;
111 data = (so_texcoordcylinder_data *) this->so_texcoord_storage->get();
112 assert(data && "Error retrieving thread data.");
113 return data;
114 }
115
116 SbStorage * so_texcoord_storage;
117
118 private:
119 SoTextureCoordinateCylinder * master;
120 };
121
122
123 static const SbVec4f & textureCoordinateCylinderCallback(void * userdata, const SbVec3f & point, const SbVec3f & normal);
124
125 #define PRIVATE(p) (p->pimpl)
126 #define PUBLIC(p) (p->master)
127
128 // *************************************************************************
129
130 SO_NODE_SOURCE(SoTextureCoordinateCylinder);
131
132 // *************************************************************************
133
134 /*!
135 Constructor.
136 */
SoTextureCoordinateCylinder(void)137 SoTextureCoordinateCylinder::SoTextureCoordinateCylinder(void)
138 {
139
140 PRIVATE(this) = new SoTextureCoordinateCylinderP(this);
141 SO_NODE_INTERNAL_CONSTRUCTOR(SoTextureCoordinateCylinder);
142
143 PRIVATE(this)->so_texcoord_storage = new SbStorage(sizeof(so_texcoordcylinder_data),
144 so_texcoordcylinder_construct_data,
145 so_texcoordcylinder_destruct_data);
146 }
147
148 /*!
149 Destructor.
150 */
~SoTextureCoordinateCylinder()151 SoTextureCoordinateCylinder::~SoTextureCoordinateCylinder()
152 {
153 delete pimpl->so_texcoord_storage;
154 delete PRIVATE(this);
155 }
156
157 // Documented in superclass.
158 void
initClass(void)159 SoTextureCoordinateCylinder::initClass(void)
160 {
161 SO_NODE_INTERNAL_INIT_CLASS(SoTextureCoordinateCylinder, SO_FROM_COIN_2_3);
162
163 SO_ENABLE(SoGLRenderAction, SoGLMultiTextureCoordinateElement);
164 SO_ENABLE(SoCallbackAction, SoMultiTextureCoordinateElement);
165 SO_ENABLE(SoPickAction, SoMultiTextureCoordinateElement);
166
167 }
168
169 const SbVec4f &
textureCoordinateCylinderCallback(void * userdata,const SbVec3f & point,const SbVec3f & normal)170 textureCoordinateCylinderCallback(void * userdata,
171 const SbVec3f & point,
172 const SbVec3f & normal)
173 {
174
175 SoTextureCoordinateCylinderP * pimpl = (SoTextureCoordinateCylinderP *) userdata;
176 so_texcoordcylinder_data * data = pimpl->so_texcoord_get_data();
177
178 SoState * state = data->currentstate;
179 SoFullPath * path = (SoFullPath *) state->getAction()->getCurPath();
180 SoNode * node = path->getTail();
181
182 if (!node->isOfType(SoShape::getClassTypeId())) {
183 // FIXME: A better way to handle this? (20040122 handegar)
184 assert(FALSE && "TextureCoordinateCylinder callback called for a non-SoShape node.");
185 }
186
187 // Cast the node into a shape
188 SoShape * shape = (SoShape *) node;
189
190 if (shape != data->currentshape) {
191 data->boundingbox.makeEmpty();
192 const SoBoundingBoxCache * bboxcache = shape->getBoundingBoxCache();
193 if (bboxcache && bboxcache->isValid(state)) {
194 data->boundingbox = bboxcache->getProjectedBox();
195 data->origo = data->boundingbox.getCenter();
196 }
197 else {
198 shape->computeBBox(state->getAction(), data->boundingbox, data->origo);
199 data->origo = data->boundingbox.getCenter();
200 }
201 data->currentshape = shape;
202 }
203
204 const SbVec4f & ret = pimpl->calculateTextureCoordinate(point, normal);
205
206 data->texcoordreturn = ret;
207 return data->texcoordreturn;
208
209 }
210
211 SbVec4f
calculateTextureCoordinate(SbVec3f point,SbVec3f n)212 SoTextureCoordinateCylinderP::calculateTextureCoordinate(SbVec3f point, SbVec3f n)
213 {
214
215 // FIXME: This way of mapping will always lead to artifacts in the
216 // change between 360 and 0 degrees around the Y-axis. This is
217 // unavoidable as the callback cannot predict when the last vertex
218 // will be received, and therefore be able to patch up the
219 // transition. (20040127 handegar)
220
221 SbVec4f tc;
222 so_texcoordcylinder_data * data = this->so_texcoord_get_data();
223
224 const SbVec3f bmax = data->boundingbox.getMax();
225 const SbVec3f bmin = data->boundingbox.getMin();
226
227 double maxv = fabs(n[0]);
228 int maxi = 0;
229
230 if (fabs(n[1]) > maxv) { maxi = 1; maxv = fabs(n[1]); }
231 if (fabs(n[2]) > maxv) { maxi = 2; }
232
233 if (maxi == 1) { // Cylinder top or bottom?
234
235 // FIXME: A nicer solution might be to calculate the angle between
236 // the origo<->point and the origo<->bboxcorner before deciding whether this
237 // is the cylinder top/bottom or not. (20040127 handegar)
238 float d0 = bmax[2] - bmin[2];
239 float d1 = bmax[0] - bmin[0];
240 if (d0 == 0.0f) d0 = 1.0f;
241 if (d1 == 0.0f) d1 = 1.0f;
242 tc = SbVec4f((point[0] - bmin[0]) / d1,
243 (point[2] - bmin[2]) / d0,
244 0.0f, 1.0f);
245 if (n[maxi] > 0.0f) tc[1] = 1.0f - tc[1];
246 }
247 else {
248 float d = bmax[1] - bmin[1];
249 if (d == 0.0f) d = 1.0f;
250 tc = SbVec4f((float) (atan2(point[0], point[2]) * (1.0/(2.0*M_PI)) + 0.5),
251 (point[1] - bmin[1]) / d,
252 0.0f, 1.0f);
253 }
254
255 return tc;
256
257 }
258
259
260 // Documented in superclass.
261 void
doAction(SoAction * action)262 SoTextureCoordinateCylinder::doAction(SoAction * action)
263 {
264 so_texcoordcylinder_data * data = pimpl->so_texcoord_get_data();
265
266 data->currentstate = action->getState();
267 data->currentshape = NULL;
268
269 int unit = SoTextureUnitElement::get(data->currentstate);
270 SoMultiTextureCoordinateElement::setFunction(data->currentstate, this,
271 unit, textureCoordinateCylinderCallback,
272 PRIVATE(this));
273 }
274
275 // Documented in superclass.
276 void
GLRender(SoGLRenderAction * action)277 SoTextureCoordinateCylinder::GLRender(SoGLRenderAction * action)
278 {
279 so_texcoordcylinder_data * data = pimpl->so_texcoord_get_data();
280
281 data->currentstate = action->getState();
282 data->currentshape = NULL;
283
284 int unit = SoTextureUnitElement::get(data->currentstate);
285 const cc_glglue * glue = cc_glglue_instance(SoGLCacheContextElement::get(action->getState()));
286 int maxunits = cc_glglue_max_texture_units(glue);
287 if (unit < maxunits) {
288 SoMultiTextureCoordinateElement::setFunction(data->currentstate, this,
289 unit, textureCoordinateCylinderCallback,
290 PRIVATE(this));
291 }
292 }
293
294 // Documented in superclass.
295 void
callback(SoCallbackAction * action)296 SoTextureCoordinateCylinder::callback(SoCallbackAction * action)
297 {
298 SoTextureCoordinateCylinder::doAction((SoAction *)action);
299 }
300
301 // Documented in superclass.
302 void
pick(SoPickAction * action)303 SoTextureCoordinateCylinder::pick(SoPickAction * action)
304 {
305 SoTextureCoordinateCylinder::doAction((SoAction *)action);
306 }
307
308 #undef PRIVATE
309 #undef PUBLIC
310