1 /*
2 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3 %                                                                             %
4 %                                                                             %
5 %                                                                             %
6 %                      SSSSS  PPPP   L       AAA   Y   Y                      %
7 %                      SS     P   P  L      A   A   Y Y                       %
8 %                       SSS   PPPP   L      AAAAA    Y                        %
9 %                         SS  P      L      A   A    Y                        %
10 %                      SSSSS  P      LLLLL  A   A    Y                        %
11 %                                                                             %
12 %                         TTTTT  RRRR   EEEEE  EEEEE                          %
13 %                           T    R   R  E      E                              %
14 %                           T    RRRR   EEE    EEE                            %
15 %                           T    R R    E      E                              %
16 %                           T    R  R   EEEEE  EEEEE                          %
17 %                                                                             %
18 %                                                                             %
19 %             MagickCore Self-adjusting Binary Search Tree Methods            %
20 %                                                                             %
21 %                              Software Design                                %
22 %                                   Cristy                                    %
23 %                               December 2002                                 %
24 %                                                                             %
25 %                                                                             %
26 %  Copyright 1999-2021 ImageMagick Studio LLC, a non-profit organization      %
27 %  dedicated to making software imaging solutions freely available.           %
28 %                                                                             %
29 %  You may not use this file except in compliance with the License.  You may  %
30 %  obtain a copy of the License at                                            %
31 %                                                                             %
32 %    https://imagemagick.org/script/license.php                               %
33 %                                                                             %
34 %  Unless required by applicable law or agreed to in writing, software        %
35 %  distributed under the License is distributed on an "AS IS" BASIS,          %
36 %  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   %
37 %  See the License for the specific language governing permissions and        %
38 %  limitations under the License.                                             %
39 %                                                                             %
40 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
41 %
42 %  This module implements the standard handy splay-tree methods for storing and
43 %  retrieving large numbers of data elements.  It is loosely based on the Java
44 %  implementation of these algorithms.
45 %
46 */
47 
48 /*
49   Include declarations.
50 */
51 #include "MagickCore/studio.h"
52 #include "MagickCore/exception.h"
53 #include "MagickCore/exception-private.h"
54 #include "MagickCore/locale_.h"
55 #include "MagickCore/log.h"
56 #include "MagickCore/memory_.h"
57 #include "MagickCore/memory-private.h"
58 #include "MagickCore/splay-tree.h"
59 #include "MagickCore/semaphore.h"
60 #include "MagickCore/string_.h"
61 
62 /*
63   Define declarations.
64 */
65 #define MaxSplayTreeDepth  1024
66 
67 /*
68   Typedef declarations.
69 */
70 typedef struct _NodeInfo
71 {
72   void
73     *key;
74 
75   void
76     *value;
77 
78   struct _NodeInfo
79     *left,
80     *right;
81 } NodeInfo;
82 
83 struct _SplayTreeInfo
84 {
85   NodeInfo
86     *root;
87 
88   int
89     (*compare)(const void *,const void *);
90 
91   void
92     *(*relinquish_key)(void *),
93     *(*relinquish_value)(void *);
94 
95   MagickBooleanType
96     balance;
97 
98   void
99     *key,
100     *next;
101 
102   size_t
103     nodes;
104 
105   MagickBooleanType
106     debug;
107 
108   SemaphoreInfo
109     *semaphore;
110 
111   size_t
112     signature;
113 };
114 
115 /*
116   Forward declarations.
117 */
118 static int
119   IterateOverSplayTree(SplayTreeInfo *,int (*)(NodeInfo *,const void *),
120     const void *);
121 
122 static void
123   SplaySplayTree(SplayTreeInfo *,const void *);
124 
125 /*
126 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
127 %                                                                             %
128 %                                                                             %
129 %                                                                             %
130 %   A d d V a l u e T o S p l a y T r e e                                     %
131 %                                                                             %
132 %                                                                             %
133 %                                                                             %
134 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
135 %
136 %  AddValueToSplayTree() adds the given key and value to the splay-tree.  Both
137 %  key and value are used as is, without coping or cloning.  It returns
138 %  MagickTrue on success, otherwise MagickFalse.
139 %
140 %  The format of the AddValueToSplayTree method is:
141 %
142 %      MagickBooleanType AddValueToSplayTree(SplayTreeInfo *splay_tree,
143 %        const void *key,const void *value)
144 %
145 %  A description of each parameter follows:
146 %
147 %    o splay_tree: the splay-tree info.
148 %
149 %    o key: the key.
150 %
151 %    o value: the value.
152 %
153 */
AddValueToSplayTree(SplayTreeInfo * splay_tree,const void * key,const void * value)154 MagickExport MagickBooleanType AddValueToSplayTree(SplayTreeInfo *splay_tree,
155   const void *key,const void *value)
156 {
157   int
158     compare;
159 
160   NodeInfo
161     *node;
162 
163   LockSemaphoreInfo(splay_tree->semaphore);
164   SplaySplayTree(splay_tree,key);
165   compare=0;
166   if (splay_tree->root != (NodeInfo *) NULL)
167     {
168       if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
169         compare=splay_tree->compare(splay_tree->root->key,key);
170       else
171         compare=(splay_tree->root->key > key) ? 1 :
172           ((splay_tree->root->key < key) ? -1 : 0);
173       if (compare == 0)
174         {
175           if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
176               (splay_tree->root->value != (void *) NULL))
177             splay_tree->root->value=splay_tree->relinquish_value(
178               splay_tree->root->value);
179           if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
180               (splay_tree->root->key != (void *) NULL))
181             splay_tree->root->key=splay_tree->relinquish_key(
182               splay_tree->root->key);
183           splay_tree->root->key=(void *) key;
184           splay_tree->root->value=(void *) value;
185           UnlockSemaphoreInfo(splay_tree->semaphore);
186           return(MagickTrue);
187         }
188     }
189   node=(NodeInfo *) AcquireMagickMemory(sizeof(*node));
190   if (node == (NodeInfo *) NULL)
191     {
192       UnlockSemaphoreInfo(splay_tree->semaphore);
193       return(MagickFalse);
194     }
195   node->key=(void *) key;
196   node->value=(void *) value;
197   if (splay_tree->root == (NodeInfo *) NULL)
198     {
199       node->left=(NodeInfo *) NULL;
200       node->right=(NodeInfo *) NULL;
201     }
202   else
203     if (compare < 0)
204       {
205         node->left=splay_tree->root;
206         node->right=node->left->right;
207         node->left->right=(NodeInfo *) NULL;
208       }
209     else
210       {
211         node->right=splay_tree->root;
212         node->left=node->right->left;
213         node->right->left=(NodeInfo *) NULL;
214       }
215   splay_tree->root=node;
216   splay_tree->key=(void *) NULL;
217   splay_tree->nodes++;
218   UnlockSemaphoreInfo(splay_tree->semaphore);
219   return(MagickTrue);
220 }
221 
222 /*
223 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
224 %                                                                             %
225 %                                                                             %
226 %                                                                             %
227 %   B a l a n c e S p l a y T r e e                                           %
228 %                                                                             %
229 %                                                                             %
230 %                                                                             %
231 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
232 %
233 %  BalanceSplayTree() balances the splay-tree.
234 %
235 %  The format of the BalanceSplayTree method is:
236 %
237 %      void *BalanceSplayTree(SplayTreeInfo *splay_tree,const void *key)
238 %
239 %  A description of each parameter follows:
240 %
241 %    o splay_tree: the splay-tree info.
242 %
243 %    o key: the key.
244 %
245 */
246 
LinkSplayTreeNodes(NodeInfo ** nodes,const size_t low,const size_t high)247 static NodeInfo *LinkSplayTreeNodes(NodeInfo **nodes,const size_t low,
248   const size_t high)
249 {
250   NodeInfo
251     *node;
252 
253   size_t
254     bisect;
255 
256   bisect=low+(high-low)/2;
257   node=nodes[bisect];
258   if ((low+1) > bisect)
259     node->left=(NodeInfo *) NULL;
260   else
261     node->left=LinkSplayTreeNodes(nodes,low,bisect-1);
262   if ((bisect+1) > high)
263     node->right=(NodeInfo *) NULL;
264   else
265     node->right=LinkSplayTreeNodes(nodes,bisect+1,high);
266   return(node);
267 }
268 
SplayTreeToNodeArray(NodeInfo * node,const void * nodes)269 static inline int SplayTreeToNodeArray(NodeInfo *node,const void *nodes)
270 {
271   const NodeInfo
272     ***p;
273 
274   p=(const NodeInfo ***) nodes;
275   *(*p)=node;
276   (*p)++;
277   return(0);
278 }
279 
BalanceSplayTree(SplayTreeInfo * splay_tree)280 static void BalanceSplayTree(SplayTreeInfo *splay_tree)
281 {
282   NodeInfo
283     **node,
284     **nodes;
285 
286   if (splay_tree->nodes <= 2)
287     {
288       splay_tree->balance=MagickFalse;
289       return;
290     }
291   nodes=(NodeInfo **) AcquireQuantumMemory((size_t) splay_tree->nodes,
292     sizeof(*nodes));
293   if (nodes == (NodeInfo **) NULL)
294     ThrowFatalException(ResourceLimitFatalError,"MemoryAllocationFailed");
295   node=nodes;
296   (void) IterateOverSplayTree(splay_tree,SplayTreeToNodeArray,(const void *)
297     &node);
298   splay_tree->root=LinkSplayTreeNodes(nodes,0,splay_tree->nodes-1);
299   splay_tree->balance=MagickFalse;
300   nodes=(NodeInfo **) RelinquishMagickMemory(nodes);
301 }
302 
303 /*
304 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
305 %                                                                             %
306 %                                                                             %
307 %                                                                             %
308 %   C l o n e S p l a y T r e e                                               %
309 %                                                                             %
310 %                                                                             %
311 %                                                                             %
312 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
313 %
314 %  CloneSplayTree() clones the splay tree.
315 %
316 %  The format of the CloneSplayTree method is:
317 %
318 %      SplayTreeInfo *CloneSplayTree(SplayTreeInfo *splay_tree,
319 %        void *(*clone_key)(void *),void *(*cline_value)(void *))
320 %
321 %  A description of each parameter follows:
322 %
323 %    o splay_tree: the splay tree.
324 %
325 %    o clone_key: the key clone method, typically ConstantString(), called
326 %      whenever a key is added to the splay-tree.
327 %
328 %    o clone_value: the value clone method;  typically ConstantString(), called
329 %      whenever a value object is added to the splay-tree.
330 %
331 */
332 
GetFirstSplayTreeNode(SplayTreeInfo * splay_tree)333 static inline void *GetFirstSplayTreeNode(SplayTreeInfo *splay_tree)
334 {
335   NodeInfo
336     *node;
337 
338   node=splay_tree->root;
339   if (splay_tree->root == (NodeInfo *) NULL)
340     return((NodeInfo *) NULL);
341   while (node->left != (NodeInfo *) NULL)
342     node=node->left;
343   return(node->key);
344 }
345 
CloneSplayTree(SplayTreeInfo * splay_tree,void * (* clone_key)(void *),void * (* clone_value)(void *))346 MagickExport SplayTreeInfo *CloneSplayTree(SplayTreeInfo *splay_tree,
347   void *(*clone_key)(void *),void *(*clone_value)(void *))
348 {
349   NodeInfo
350     *next,
351     *node;
352 
353   SplayTreeInfo
354     *clone_tree;
355 
356   assert(splay_tree != (SplayTreeInfo *) NULL);
357   assert(splay_tree->signature == MagickCoreSignature);
358   if (splay_tree->debug != MagickFalse)
359     (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
360   clone_tree=NewSplayTree(splay_tree->compare,splay_tree->relinquish_key,
361     splay_tree->relinquish_value);
362   LockSemaphoreInfo(splay_tree->semaphore);
363   if (splay_tree->root == (NodeInfo *) NULL)
364     {
365       UnlockSemaphoreInfo(splay_tree->semaphore);
366       return(clone_tree);
367     }
368   next=(NodeInfo *) GetFirstSplayTreeNode(splay_tree);
369   while (next != (NodeInfo *) NULL)
370   {
371     SplaySplayTree(splay_tree,next);
372     (void) AddValueToSplayTree(clone_tree,clone_key(splay_tree->root->key),
373       clone_value(splay_tree->root->value));
374     next=(NodeInfo *) NULL;
375     node=splay_tree->root->right;
376     if (node != (NodeInfo *) NULL)
377       {
378         while (node->left != (NodeInfo *) NULL)
379           node=node->left;
380         next=(NodeInfo *) node->key;
381       }
382   }
383   UnlockSemaphoreInfo(splay_tree->semaphore);
384   return(clone_tree);
385 }
386 
387 /*
388 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
389 %                                                                             %
390 %                                                                             %
391 %                                                                             %
392 %   C o m p a r e S p l a y T r e e S t r i n g                               %
393 %                                                                             %
394 %                                                                             %
395 %                                                                             %
396 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
397 %
398 %  CompareSplayTreeString() method finds a node in a splay-tree based on the
399 %  contents of a string.
400 %
401 %  The format of the CompareSplayTreeString method is:
402 %
403 %      int CompareSplayTreeString(const void *target,const void *source)
404 %
405 %  A description of each parameter follows:
406 %
407 %    o target: the target string.
408 %
409 %    o source: the source string.
410 %
411 */
CompareSplayTreeString(const void * target,const void * source)412 MagickExport int CompareSplayTreeString(const void *target,const void *source)
413 {
414   const char
415     *p,
416     *q;
417 
418   p=(const char *) target;
419   q=(const char *) source;
420   return(LocaleCompare(p,q));
421 }
422 
423 /*
424 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
425 %                                                                             %
426 %                                                                             %
427 %                                                                             %
428 %   C o m p a r e S p l a y T r e e S t r i n g I n f o                       %
429 %                                                                             %
430 %                                                                             %
431 %                                                                             %
432 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
433 %
434 %  CompareSplayTreeStringInfo() finds a node in a splay-tree based on the
435 %  contents of a string.
436 %
437 %  The format of the CompareSplayTreeStringInfo method is:
438 %
439 %      int CompareSplayTreeStringInfo(const void *target,const void *source)
440 %
441 %  A description of each parameter follows:
442 %
443 %    o target: the target string.
444 %
445 %    o source: the source string.
446 %
447 */
CompareSplayTreeStringInfo(const void * target,const void * source)448 MagickExport int CompareSplayTreeStringInfo(const void *target,
449   const void *source)
450 {
451   const StringInfo
452     *p,
453     *q;
454 
455   p=(const StringInfo *) target;
456   q=(const StringInfo *) source;
457   return(CompareStringInfo(p,q));
458 }
459 
460 /*
461 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
462 %                                                                             %
463 %                                                                             %
464 %                                                                             %
465 %   D e l e t e N o d e B y V a l u e F r o m S p l a y T r e e               %
466 %                                                                             %
467 %                                                                             %
468 %                                                                             %
469 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
470 %
471 %  DeleteNodeByValueFromSplayTree() deletes a node by value from the
472 %  splay-tree.
473 %
474 %  The format of the DeleteNodeByValueFromSplayTree method is:
475 %
476 %      MagickBooleanType DeleteNodeByValueFromSplayTree(
477 %        SplayTreeInfo *splay_tree,const void *value)
478 %
479 %  A description of each parameter follows:
480 %
481 %    o splay_tree: the splay-tree info.
482 %
483 %    o value: the value.
484 %
485 */
DeleteNodeByValueFromSplayTree(SplayTreeInfo * splay_tree,const void * value)486 MagickExport MagickBooleanType DeleteNodeByValueFromSplayTree(
487   SplayTreeInfo *splay_tree,const void *value)
488 {
489   NodeInfo
490     *next,
491     *node;
492 
493   assert(splay_tree != (SplayTreeInfo *) NULL);
494   assert(splay_tree->signature == MagickCoreSignature);
495   if (splay_tree->debug != MagickFalse)
496     (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
497   LockSemaphoreInfo(splay_tree->semaphore);
498   if (splay_tree->root == (NodeInfo *) NULL)
499     {
500       UnlockSemaphoreInfo(splay_tree->semaphore);
501       return(MagickFalse);
502     }
503   next=(NodeInfo *) GetFirstSplayTreeNode(splay_tree);
504   while (next != (NodeInfo *) NULL)
505   {
506     SplaySplayTree(splay_tree,next);
507     next=(NodeInfo *) NULL;
508     node=splay_tree->root->right;
509     if (node != (NodeInfo *) NULL)
510       {
511         while (node->left != (NodeInfo *) NULL)
512           node=node->left;
513         next=(NodeInfo *) node->key;
514       }
515     if (splay_tree->root->value == value)
516       {
517         int
518           compare;
519 
520         NodeInfo
521           *left,
522           *right;
523 
524         void
525           *key;
526 
527         /*
528           We found the node that matches the value; now delete it.
529         */
530         key=splay_tree->root->key;
531         SplaySplayTree(splay_tree,key);
532         splay_tree->key=(void *) NULL;
533         if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
534           compare=splay_tree->compare(splay_tree->root->key,key);
535         else
536           compare=(splay_tree->root->key > key) ? 1 :
537             ((splay_tree->root->key < key) ? -1 : 0);
538         if (compare != 0)
539           {
540             UnlockSemaphoreInfo(splay_tree->semaphore);
541             return(MagickFalse);
542           }
543         left=splay_tree->root->left;
544         right=splay_tree->root->right;
545         if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
546             (splay_tree->root->value != (void *) NULL))
547           splay_tree->root->value=splay_tree->relinquish_value(
548             splay_tree->root->value);
549         if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
550             (splay_tree->root->key != (void *) NULL))
551           splay_tree->root->key=splay_tree->relinquish_key(
552             splay_tree->root->key);
553         splay_tree->root=(NodeInfo *) RelinquishMagickMemory(splay_tree->root);
554         splay_tree->nodes--;
555         if (left == (NodeInfo *) NULL)
556           {
557             splay_tree->root=right;
558             UnlockSemaphoreInfo(splay_tree->semaphore);
559             return(MagickTrue);
560           }
561         splay_tree->root=left;
562         if (right != (NodeInfo *) NULL)
563           {
564             while (left->right != (NodeInfo *) NULL)
565               left=left->right;
566             left->right=right;
567           }
568         UnlockSemaphoreInfo(splay_tree->semaphore);
569         return(MagickTrue);
570       }
571   }
572   UnlockSemaphoreInfo(splay_tree->semaphore);
573   return(MagickFalse);
574 }
575 
576 /*
577 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
578 %                                                                             %
579 %                                                                             %
580 %                                                                             %
581 %   D e l e t e N o d e F r o m S p l a y T r e e                             %
582 %                                                                             %
583 %                                                                             %
584 %                                                                             %
585 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
586 %
587 %  DeleteNodeFromSplayTree() deletes a node from the splay-tree.  It returns
588 %  MagickTrue if the option is found and successfully deleted from the
589 %  splay-tree.
590 %
591 %  The format of the DeleteNodeFromSplayTree method is:
592 %
593 %      MagickBooleanType DeleteNodeFromSplayTree(SplayTreeInfo *splay_tree,
594 %        const void *key)
595 %
596 %  A description of each parameter follows:
597 %
598 %    o splay_tree: the splay-tree info.
599 %
600 %    o key: the key.
601 %
602 */
DeleteNodeFromSplayTree(SplayTreeInfo * splay_tree,const void * key)603 MagickExport MagickBooleanType DeleteNodeFromSplayTree(
604   SplayTreeInfo *splay_tree,const void *key)
605 {
606   int
607     compare;
608 
609   NodeInfo
610     *left,
611     *right;
612 
613   assert(splay_tree != (SplayTreeInfo *) NULL);
614   assert(splay_tree->signature == MagickCoreSignature);
615   if (splay_tree->debug != MagickFalse)
616     (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
617   if (splay_tree->root == (NodeInfo *) NULL)
618     return(MagickFalse);
619   LockSemaphoreInfo(splay_tree->semaphore);
620   SplaySplayTree(splay_tree,key);
621   splay_tree->key=(void *) NULL;
622   if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
623     compare=splay_tree->compare(splay_tree->root->key,key);
624   else
625     compare=(splay_tree->root->key > key) ? 1 :
626       ((splay_tree->root->key < key) ? -1 : 0);
627   if (compare != 0)
628     {
629       UnlockSemaphoreInfo(splay_tree->semaphore);
630       return(MagickFalse);
631     }
632   left=splay_tree->root->left;
633   right=splay_tree->root->right;
634   if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
635       (splay_tree->root->value != (void *) NULL))
636     splay_tree->root->value=splay_tree->relinquish_value(
637       splay_tree->root->value);
638   if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
639       (splay_tree->root->key != (void *) NULL))
640     splay_tree->root->key=splay_tree->relinquish_key(splay_tree->root->key);
641   splay_tree->root=(NodeInfo *) RelinquishMagickMemory(splay_tree->root);
642   splay_tree->nodes--;
643   if (left == (NodeInfo *) NULL)
644     {
645       splay_tree->root=right;
646       UnlockSemaphoreInfo(splay_tree->semaphore);
647       return(MagickTrue);
648     }
649   splay_tree->root=left;
650   if (right != (NodeInfo *) NULL)
651     {
652       while (left->right != (NodeInfo *) NULL)
653         left=left->right;
654       left->right=right;
655     }
656   UnlockSemaphoreInfo(splay_tree->semaphore);
657   return(MagickTrue);
658 }
659 
660 /*
661 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
662 %                                                                             %
663 %                                                                             %
664 %                                                                             %
665 %   D e s t r o y S p l a y T r e e                                           %
666 %                                                                             %
667 %                                                                             %
668 %                                                                             %
669 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
670 %
671 %  DestroySplayTree() destroys the splay-tree.
672 %
673 %  The format of the DestroySplayTree method is:
674 %
675 %      SplayTreeInfo *DestroySplayTree(SplayTreeInfo *splay_tree)
676 %
677 %  A description of each parameter follows:
678 %
679 %    o splay_tree: the splay tree.
680 %
681 */
DestroySplayTree(SplayTreeInfo * splay_tree)682 MagickExport SplayTreeInfo *DestroySplayTree(SplayTreeInfo *splay_tree)
683 {
684   NodeInfo
685     *node;
686 
687   NodeInfo
688     *active,
689     *pend;
690 
691   LockSemaphoreInfo(splay_tree->semaphore);
692   if (splay_tree->root != (NodeInfo *) NULL)
693     {
694       if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
695           (splay_tree->root->value != (void *) NULL))
696         splay_tree->root->value=splay_tree->relinquish_value(
697           splay_tree->root->value);
698       if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
699           (splay_tree->root->key != (void *) NULL))
700         splay_tree->root->key=splay_tree->relinquish_key(splay_tree->root->key);
701       splay_tree->root->key=(void *) NULL;
702       for (pend=splay_tree->root; pend != (NodeInfo *) NULL; )
703       {
704         active=pend;
705         for (pend=(NodeInfo *) NULL; active != (NodeInfo *) NULL; )
706         {
707           if (active->left != (NodeInfo *) NULL)
708             {
709               if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
710                   (active->left->value != (void *) NULL))
711                 active->left->value=splay_tree->relinquish_value(
712                   active->left->value);
713               if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
714                   (active->left->key != (void *) NULL))
715                 active->left->key=splay_tree->relinquish_key(active->left->key);
716               active->left->key=(void *) pend;
717               pend=active->left;
718             }
719           if (active->right != (NodeInfo *) NULL)
720             {
721               if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
722                   (active->right->value != (void *) NULL))
723                 active->right->value=splay_tree->relinquish_value(
724                   active->right->value);
725               if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
726                   (active->right->key != (void *) NULL))
727                 active->right->key=splay_tree->relinquish_key(
728                   active->right->key);
729               active->right->key=(void *) pend;
730               pend=active->right;
731             }
732           node=active;
733           active=(NodeInfo *) node->key;
734           node=(NodeInfo *) RelinquishMagickMemory(node);
735         }
736       }
737     }
738   splay_tree->signature=(~MagickCoreSignature);
739   UnlockSemaphoreInfo(splay_tree->semaphore);
740   RelinquishSemaphoreInfo(&splay_tree->semaphore);
741   splay_tree=(SplayTreeInfo *) RelinquishMagickMemory(splay_tree);
742   return(splay_tree);
743 }
744 
745 /*
746 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
747 %                                                                             %
748 %                                                                             %
749 %                                                                             %
750 %   G e t N e x t K e y I n S p l a y T r e e                                 %
751 %                                                                             %
752 %                                                                             %
753 %                                                                             %
754 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
755 %
756 %  GetNextKeyInSplayTree() gets the next key in the splay-tree.
757 %
758 %  The format of the GetNextKeyInSplayTree method is:
759 %
760 %      const void *GetNextKeyInSplayTree(SplayTreeInfo *splay_tree)
761 %
762 %  A description of each parameter follows:
763 %
764 %    o splay_tree: the splay tree.
765 %
766 %    o key: the key.
767 %
768 */
GetNextKeyInSplayTree(SplayTreeInfo * splay_tree)769 MagickExport const void *GetNextKeyInSplayTree(SplayTreeInfo *splay_tree)
770 {
771   NodeInfo
772     *node;
773 
774   void
775     *key;
776 
777   assert(splay_tree != (SplayTreeInfo *) NULL);
778   assert(splay_tree->signature == MagickCoreSignature);
779   if (splay_tree->debug != MagickFalse)
780     (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
781   if ((splay_tree->root == (NodeInfo *) NULL) ||
782       (splay_tree->next == (void *) NULL))
783     return((void *) NULL);
784   LockSemaphoreInfo(splay_tree->semaphore);
785   SplaySplayTree(splay_tree,splay_tree->next);
786   splay_tree->next=(void *) NULL;
787   node=splay_tree->root->right;
788   if (node != (NodeInfo *) NULL)
789     {
790       while (node->left != (NodeInfo *) NULL)
791         node=node->left;
792       splay_tree->next=node->key;
793     }
794   key=splay_tree->root->key;
795   UnlockSemaphoreInfo(splay_tree->semaphore);
796   return(key);
797 }
798 
799 /*
800 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
801 %                                                                             %
802 %                                                                             %
803 %                                                                             %
804 %   G e t N e x t V a l u e I n S p l a y T r e e                             %
805 %                                                                             %
806 %                                                                             %
807 %                                                                             %
808 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
809 %
810 %  GetNextValueInSplayTree() gets the next value in the splay-tree.
811 %
812 %  The format of the GetNextValueInSplayTree method is:
813 %
814 %      const void *GetNextValueInSplayTree(SplayTreeInfo *splay_tree)
815 %
816 %  A description of each parameter follows:
817 %
818 %    o splay_tree: the splay tree.
819 %
820 %    o key: the key.
821 %
822 */
GetNextValueInSplayTree(SplayTreeInfo * splay_tree)823 MagickExport const void *GetNextValueInSplayTree(SplayTreeInfo *splay_tree)
824 {
825   NodeInfo
826     *node;
827 
828   void
829     *value;
830 
831   assert(splay_tree != (SplayTreeInfo *) NULL);
832   assert(splay_tree->signature == MagickCoreSignature);
833   if (splay_tree->debug != MagickFalse)
834     (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
835   if ((splay_tree->root == (NodeInfo *) NULL) ||
836       (splay_tree->next == (void *) NULL))
837     return((void *) NULL);
838   LockSemaphoreInfo(splay_tree->semaphore);
839   SplaySplayTree(splay_tree,splay_tree->next);
840   splay_tree->next=(void *) NULL;
841   node=splay_tree->root->right;
842   if (node != (NodeInfo *) NULL)
843     {
844       while (node->left != (NodeInfo *) NULL)
845         node=node->left;
846       splay_tree->next=node->key;
847     }
848   value=splay_tree->root->value;
849   UnlockSemaphoreInfo(splay_tree->semaphore);
850   return(value);
851 }
852 
853 /*
854 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
855 %                                                                             %
856 %                                                                             %
857 %                                                                             %
858 %   G e t R o o t V a l u e F r o m S p l a y T r e e                         %
859 %                                                                             %
860 %                                                                             %
861 %                                                                             %
862 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
863 %
864 %  GetRootValueFromSplayTree() gets the root value from the splay-tree.
865 %
866 %  The format of the GetRootValueFromSplayTree method is:
867 %
868 %      const void *GetRootValueFromSplayTree(SplayTreeInfo *splay_tree)
869 %
870 %  A description of each parameter follows:
871 %
872 %    o splay_tree: the splay tree.
873 %
874 %    o key: the key.
875 %
876 */
GetRootValueFromSplayTree(SplayTreeInfo * splay_tree)877 MagickExport const void *GetRootValueFromSplayTree(SplayTreeInfo *splay_tree)
878 {
879   const void
880     *value;
881 
882   assert(splay_tree != (SplayTreeInfo *) NULL);
883   assert(splay_tree->signature == MagickCoreSignature);
884   if (splay_tree->debug != MagickFalse)
885     (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
886   value=(const void *) NULL;
887   LockSemaphoreInfo(splay_tree->semaphore);
888   if (splay_tree->root != (NodeInfo *) NULL)
889     value=splay_tree->root->value;
890   UnlockSemaphoreInfo(splay_tree->semaphore);
891   return(value);
892 }
893 
894 /*
895 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
896 %                                                                             %
897 %                                                                             %
898 %                                                                             %
899 %   G e t V a l u e F r o m S p l a y T r e e                                 %
900 %                                                                             %
901 %                                                                             %
902 %                                                                             %
903 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
904 %
905 %  GetValueFromSplayTree() gets a value from the splay-tree by its key.
906 %
907 %  Note, the value is a constant.  Do not attempt to free it.
908 %
909 %  The format of the GetValueFromSplayTree method is:
910 %
911 %      const void *GetValueFromSplayTree(SplayTreeInfo *splay_tree,
912 %        const void *key)
913 %
914 %  A description of each parameter follows:
915 %
916 %    o splay_tree: the splay tree.
917 %
918 %    o key: the key.
919 %
920 */
GetValueFromSplayTree(SplayTreeInfo * splay_tree,const void * key)921 MagickExport const void *GetValueFromSplayTree(SplayTreeInfo *splay_tree,
922   const void *key)
923 {
924   int
925     compare;
926 
927   void
928     *value;
929 
930   assert(splay_tree != (SplayTreeInfo *) NULL);
931   assert(splay_tree->signature == MagickCoreSignature);
932   if (splay_tree->debug != MagickFalse)
933     (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
934   if (splay_tree->root == (NodeInfo *) NULL)
935     return((void *) NULL);
936   LockSemaphoreInfo(splay_tree->semaphore);
937   SplaySplayTree(splay_tree,key);
938   if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
939     compare=splay_tree->compare(splay_tree->root->key,key);
940   else
941     compare=(splay_tree->root->key > key) ? 1 :
942       ((splay_tree->root->key < key) ? -1 : 0);
943   if (compare != 0)
944     {
945       UnlockSemaphoreInfo(splay_tree->semaphore);
946       return((void *) NULL);
947     }
948   value=splay_tree->root->value;
949   UnlockSemaphoreInfo(splay_tree->semaphore);
950   return(value);
951 }
952 
953 /*
954 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
955 %                                                                             %
956 %                                                                             %
957 %                                                                             %
958 %   G e t N u m b e r O f N o d e s I n S p l a y T r e e                     %
959 %                                                                             %
960 %                                                                             %
961 %                                                                             %
962 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
963 %
964 %  GetNumberOfNodesInSplayTree() returns the number of nodes in the splay-tree.
965 %
966 %  The format of the GetNumberOfNodesInSplayTree method is:
967 %
968 %      size_t GetNumberOfNodesInSplayTree(
969 %        const SplayTreeInfo *splay_tree)
970 %
971 %  A description of each parameter follows:
972 %
973 %    o splay_tree: the splay tree.
974 %
975 */
GetNumberOfNodesInSplayTree(const SplayTreeInfo * splay_tree)976 MagickExport size_t GetNumberOfNodesInSplayTree(
977   const SplayTreeInfo *splay_tree)
978 {
979   assert(splay_tree != (SplayTreeInfo *) NULL);
980   assert(splay_tree->signature == MagickCoreSignature);
981   if (splay_tree->debug != MagickFalse)
982     (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
983   return(splay_tree->nodes);
984 }
985 
986 /*
987 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
988 %                                                                             %
989 %                                                                             %
990 %                                                                             %
991 %   I t e r a t e O v e r S p l a y T r e e                                   %
992 %                                                                             %
993 %                                                                             %
994 %                                                                             %
995 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
996 %
997 %  IterateOverSplayTree() iterates over the splay-tree.
998 %
999 %  The format of the IterateOverSplayTree method is:
1000 %
1001 %      int IterateOverSplayTree(SplayTreeInfo *splay_tree,
1002 %        int (*method)(NodeInfo *,void *),const void *value)
1003 %
1004 %  A description of each parameter follows:
1005 %
1006 %    o splay_tree: the splay-tree info.
1007 %
1008 %    o method: the method.
1009 %
1010 %    o value: the value.
1011 %
1012 */
IterateOverSplayTree(SplayTreeInfo * splay_tree,int (* method)(NodeInfo *,const void *),const void * value)1013 static int IterateOverSplayTree(SplayTreeInfo *splay_tree,
1014   int (*method)(NodeInfo *,const void *),const void *value)
1015 {
1016   typedef enum
1017   {
1018     LeftTransition,
1019     RightTransition,
1020     DownTransition,
1021     UpTransition
1022   } TransitionType;
1023 
1024   int
1025     status;
1026 
1027   MagickBooleanType
1028     final_transition;
1029 
1030   NodeInfo
1031     **nodes;
1032 
1033   ssize_t
1034     i;
1035 
1036   NodeInfo
1037     *node;
1038 
1039   TransitionType
1040     transition;
1041 
1042   unsigned char
1043     *transitions;
1044 
1045   if (splay_tree->root == (NodeInfo *) NULL)
1046     return(0);
1047   nodes=(NodeInfo **) AcquireQuantumMemory((size_t) splay_tree->nodes,
1048     sizeof(*nodes));
1049   transitions=(unsigned char *) AcquireQuantumMemory((size_t) splay_tree->nodes,
1050     sizeof(*transitions));
1051   if ((nodes == (NodeInfo **) NULL) || (transitions == (unsigned char *) NULL))
1052     ThrowFatalException(ResourceLimitFatalError,"MemoryAllocationFailed");
1053   status=0;
1054   final_transition=MagickFalse;
1055   nodes[0]=splay_tree->root;
1056   transitions[0]=(unsigned char) LeftTransition;
1057   for (i=0; final_transition == MagickFalse; )
1058   {
1059     node=nodes[i];
1060     transition=(TransitionType) transitions[i];
1061     switch (transition)
1062     {
1063       case LeftTransition:
1064       {
1065         transitions[i]=(unsigned char) DownTransition;
1066         if (node->left == (NodeInfo *) NULL)
1067           break;
1068         i++;
1069         nodes[i]=node->left;
1070         transitions[i]=(unsigned char) LeftTransition;
1071         break;
1072       }
1073       case RightTransition:
1074       {
1075         transitions[i]=(unsigned char) UpTransition;
1076         if (node->right == (NodeInfo *) NULL)
1077           break;
1078         i++;
1079         nodes[i]=node->right;
1080         transitions[i]=(unsigned char) LeftTransition;
1081         break;
1082       }
1083       case DownTransition:
1084       default:
1085       {
1086         transitions[i]=(unsigned char) RightTransition;
1087         status=(*method)(node,value);
1088         if (status != 0)
1089           final_transition=MagickTrue;
1090         break;
1091       }
1092       case UpTransition:
1093       {
1094         if (i == 0)
1095           {
1096             final_transition=MagickTrue;
1097             break;
1098           }
1099         i--;
1100         break;
1101       }
1102     }
1103   }
1104   nodes=(NodeInfo **) RelinquishMagickMemory(nodes);
1105   transitions=(unsigned char *) RelinquishMagickMemory(transitions);
1106   return(status);
1107 }
1108 
1109 /*
1110 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1111 %                                                                             %
1112 %                                                                             %
1113 %                                                                             %
1114 %   N e w S p l a y T r e e                                                   %
1115 %                                                                             %
1116 %                                                                             %
1117 %                                                                             %
1118 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1119 %
1120 %  NewSplayTree() returns a pointer to a SplayTreeInfo structure initialized
1121 %  to default values.
1122 %
1123 %  The format of the NewSplayTree method is:
1124 %
1125 %      SplayTreeInfo *NewSplayTree(int (*compare)(const void *,const void *),
1126 %        void *(*relinquish_key)(void *),void *(*relinquish_value)(void *))
1127 %
1128 %  A description of each parameter follows:
1129 %
1130 %    o compare: the compare method.
1131 %
1132 %    o relinquish_key: the key deallocation method, typically
1133 %      RelinquishMagickMemory(), called whenever a key is removed from the
1134 %      splay-tree.
1135 %
1136 %    o relinquish_value: the value deallocation method;  typically
1137 %      RelinquishMagickMemory(), called whenever a value object is removed from
1138 %      the splay-tree.
1139 %
1140 */
NewSplayTree(int (* compare)(const void *,const void *),void * (* relinquish_key)(void *),void * (* relinquish_value)(void *))1141 MagickExport SplayTreeInfo *NewSplayTree(
1142   int (*compare)(const void *,const void *),void *(*relinquish_key)(void *),
1143   void *(*relinquish_value)(void *))
1144 {
1145   SplayTreeInfo
1146     *splay_tree;
1147 
1148   splay_tree=(SplayTreeInfo *) AcquireCriticalMemory(sizeof(*splay_tree));
1149   (void) memset(splay_tree,0,sizeof(*splay_tree));
1150   splay_tree->root=(NodeInfo *) NULL;
1151   splay_tree->compare=compare;
1152   splay_tree->relinquish_key=relinquish_key;
1153   splay_tree->relinquish_value=relinquish_value;
1154   splay_tree->balance=MagickFalse;
1155   splay_tree->key=(void *) NULL;
1156   splay_tree->next=(void *) NULL;
1157   splay_tree->nodes=0;
1158   splay_tree->debug=IsEventLogging();
1159   splay_tree->semaphore=AcquireSemaphoreInfo();
1160   splay_tree->signature=MagickCoreSignature;
1161   return(splay_tree);
1162 }
1163 
1164 /*
1165 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1166 %                                                                             %
1167 %                                                                             %
1168 %                                                                             %
1169 %   R e m o v e N o d e B y V a l u e F r o m S p l a y T r e e               %
1170 %                                                                             %
1171 %                                                                             %
1172 %                                                                             %
1173 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1174 %
1175 %  RemoveNodeByValueFromSplayTree() removes a node by value from the splay-tree
1176 %  and returns its key.
1177 %
1178 %  The format of the RemoveNodeByValueFromSplayTree method is:
1179 %
1180 %      void *RemoveNodeByValueFromSplayTree(SplayTreeInfo *splay_tree,
1181 %        const void *value)
1182 %
1183 %  A description of each parameter follows:
1184 %
1185 %    o splay_tree: the splay-tree info.
1186 %
1187 %    o value: the value.
1188 %
1189 */
RemoveNodeByValueFromSplayTree(SplayTreeInfo * splay_tree,const void * value)1190 MagickExport void *RemoveNodeByValueFromSplayTree(SplayTreeInfo *splay_tree,
1191   const void *value)
1192 {
1193   NodeInfo
1194     *next,
1195     *node;
1196 
1197   void
1198     *key;
1199 
1200   assert(splay_tree != (SplayTreeInfo *) NULL);
1201   assert(splay_tree->signature == MagickCoreSignature);
1202   if (splay_tree->debug != MagickFalse)
1203     (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
1204   key=(void *) NULL;
1205   if (splay_tree->root == (NodeInfo *) NULL)
1206     return(key);
1207   LockSemaphoreInfo(splay_tree->semaphore);
1208   next=(NodeInfo *) GetFirstSplayTreeNode(splay_tree);
1209   while (next != (NodeInfo *) NULL)
1210   {
1211     SplaySplayTree(splay_tree,next);
1212     next=(NodeInfo *) NULL;
1213     node=splay_tree->root->right;
1214     if (node != (NodeInfo *) NULL)
1215       {
1216         while (node->left != (NodeInfo *) NULL)
1217           node=node->left;
1218         next=(NodeInfo *) node->key;
1219       }
1220     if (splay_tree->root->value == value)
1221       {
1222         int
1223           compare;
1224 
1225         NodeInfo
1226           *left,
1227           *right;
1228 
1229         /*
1230           We found the node that matches the value; now remove it.
1231         */
1232         key=splay_tree->root->key;
1233         SplaySplayTree(splay_tree,key);
1234         splay_tree->key=(void *) NULL;
1235         if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
1236           compare=splay_tree->compare(splay_tree->root->key,key);
1237         else
1238           compare=(splay_tree->root->key > key) ? 1 :
1239             ((splay_tree->root->key < key) ? -1 : 0);
1240         if (compare != 0)
1241           {
1242             UnlockSemaphoreInfo(splay_tree->semaphore);
1243             return(key);
1244           }
1245         left=splay_tree->root->left;
1246         right=splay_tree->root->right;
1247         if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
1248             (splay_tree->root->value != (void *) NULL))
1249           splay_tree->root->value=splay_tree->relinquish_value(
1250             splay_tree->root->value);
1251         splay_tree->root=(NodeInfo *) RelinquishMagickMemory(splay_tree->root);
1252         splay_tree->nodes--;
1253         if (left == (NodeInfo *) NULL)
1254           {
1255             splay_tree->root=right;
1256             UnlockSemaphoreInfo(splay_tree->semaphore);
1257             return(key);
1258           }
1259         splay_tree->root=left;
1260         if (right != (NodeInfo *) NULL)
1261           {
1262             while (left->right != (NodeInfo *) NULL)
1263               left=left->right;
1264             left->right=right;
1265           }
1266         UnlockSemaphoreInfo(splay_tree->semaphore);
1267         return(key);
1268       }
1269   }
1270   UnlockSemaphoreInfo(splay_tree->semaphore);
1271   return(key);
1272 }
1273 
1274 /*
1275 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1276 %                                                                             %
1277 %                                                                             %
1278 %                                                                             %
1279 %   R e m o v e N o d e F r o m S p l a y T r e e                             %
1280 %                                                                             %
1281 %                                                                             %
1282 %                                                                             %
1283 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1284 %
1285 %  RemoveNodeFromSplayTree() removes a node from the splay-tree and returns its
1286 %  value.
1287 %
1288 %  The format of the RemoveNodeFromSplayTree method is:
1289 %
1290 %      void *RemoveNodeFromSplayTree(SplayTreeInfo *splay_tree,const void *key)
1291 %
1292 %  A description of each parameter follows:
1293 %
1294 %    o splay_tree: the splay-tree info.
1295 %
1296 %    o key: the key.
1297 %
1298 */
RemoveNodeFromSplayTree(SplayTreeInfo * splay_tree,const void * key)1299 MagickExport void *RemoveNodeFromSplayTree(SplayTreeInfo *splay_tree,
1300   const void *key)
1301 {
1302   int
1303     compare;
1304 
1305   NodeInfo
1306     *left,
1307     *right;
1308 
1309   void
1310     *value;
1311 
1312   assert(splay_tree != (SplayTreeInfo *) NULL);
1313   assert(splay_tree->signature == MagickCoreSignature);
1314   if (splay_tree->debug != MagickFalse)
1315     (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
1316   value=(void *) NULL;
1317   if (splay_tree->root == (NodeInfo *) NULL)
1318     return(value);
1319   LockSemaphoreInfo(splay_tree->semaphore);
1320   SplaySplayTree(splay_tree,key);
1321   splay_tree->key=(void *) NULL;
1322   if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
1323     compare=splay_tree->compare(splay_tree->root->key,key);
1324   else
1325     compare=(splay_tree->root->key > key) ? 1 :
1326       ((splay_tree->root->key < key) ? -1 : 0);
1327   if (compare != 0)
1328     {
1329       UnlockSemaphoreInfo(splay_tree->semaphore);
1330       return(value);
1331     }
1332   left=splay_tree->root->left;
1333   right=splay_tree->root->right;
1334   value=splay_tree->root->value;
1335   if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
1336       (splay_tree->root->key != (void *) NULL))
1337     splay_tree->root->key=splay_tree->relinquish_key(splay_tree->root->key);
1338   splay_tree->root=(NodeInfo *) RelinquishMagickMemory(splay_tree->root);
1339   splay_tree->nodes--;
1340   if (left == (NodeInfo *) NULL)
1341     {
1342       splay_tree->root=right;
1343       UnlockSemaphoreInfo(splay_tree->semaphore);
1344       return(value);
1345     }
1346   splay_tree->root=left;
1347   if (right != (NodeInfo *) NULL)
1348     {
1349       while (left->right != (NodeInfo *) NULL)
1350         left=left->right;
1351       left->right=right;
1352     }
1353   UnlockSemaphoreInfo(splay_tree->semaphore);
1354   return(value);
1355 }
1356 
1357 /*
1358 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1359 %                                                                             %
1360 %                                                                             %
1361 %                                                                             %
1362 %   R e s e t S p l a y T r e e                                               %
1363 %                                                                             %
1364 %                                                                             %
1365 %                                                                             %
1366 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1367 %
1368 %  ResetSplayTree() resets the splay-tree.  That is, it deletes all the nodes
1369 %  from the tree.
1370 %
1371 %  The format of the ResetSplayTree method is:
1372 %
1373 %      ResetSplayTree(SplayTreeInfo *splay_tree)
1374 %
1375 %  A description of each parameter follows:
1376 %
1377 %    o splay_tree: the splay tree.
1378 %
1379 */
ResetSplayTree(SplayTreeInfo * splay_tree)1380 MagickExport void ResetSplayTree(SplayTreeInfo *splay_tree)
1381 {
1382   NodeInfo
1383     *node;
1384 
1385   NodeInfo
1386     *active,
1387     *pend;
1388 
1389   assert(splay_tree != (SplayTreeInfo *) NULL);
1390   assert(splay_tree->signature == MagickCoreSignature);
1391   if (splay_tree->debug != MagickFalse)
1392     (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
1393   LockSemaphoreInfo(splay_tree->semaphore);
1394   if (splay_tree->root != (NodeInfo *) NULL)
1395     {
1396       if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
1397           (splay_tree->root->value != (void *) NULL))
1398         splay_tree->root->value=splay_tree->relinquish_value(
1399           splay_tree->root->value);
1400       if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
1401           (splay_tree->root->key != (void *) NULL))
1402         splay_tree->root->key=splay_tree->relinquish_key(splay_tree->root->key);
1403       splay_tree->root->key=(void *) NULL;
1404       for (pend=splay_tree->root; pend != (NodeInfo *) NULL; )
1405       {
1406         active=pend;
1407         for (pend=(NodeInfo *) NULL; active != (NodeInfo *) NULL; )
1408         {
1409           if (active->left != (NodeInfo *) NULL)
1410             {
1411               if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
1412                   (active->left->value != (void *) NULL))
1413                 active->left->value=splay_tree->relinquish_value(
1414                   active->left->value);
1415               if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
1416                   (active->left->key != (void *) NULL))
1417                 active->left->key=splay_tree->relinquish_key(active->left->key);
1418               active->left->key=(void *) pend;
1419               pend=active->left;
1420             }
1421           if (active->right != (NodeInfo *) NULL)
1422             {
1423               if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
1424                   (active->right->value != (void *) NULL))
1425                 active->right->value=splay_tree->relinquish_value(
1426                   active->right->value);
1427               if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
1428                   (active->right->key != (void *) NULL))
1429                 active->right->key=splay_tree->relinquish_key(
1430                   active->right->key);
1431               active->right->key=(void *) pend;
1432               pend=active->right;
1433             }
1434           node=active;
1435           active=(NodeInfo *) node->key;
1436           node=(NodeInfo *) RelinquishMagickMemory(node);
1437         }
1438       }
1439     }
1440   splay_tree->root=(NodeInfo *) NULL;
1441   splay_tree->key=(void *) NULL;
1442   splay_tree->next=(void *) NULL;
1443   splay_tree->nodes=0;
1444   splay_tree->balance=MagickFalse;
1445   UnlockSemaphoreInfo(splay_tree->semaphore);
1446 }
1447 
1448 /*
1449 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1450 %                                                                             %
1451 %                                                                             %
1452 %                                                                             %
1453 %   R e s e t S p l a y T r e e I t e r a t o r                               %
1454 %                                                                             %
1455 %                                                                             %
1456 %                                                                             %
1457 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1458 %
1459 %  ResetSplayTreeIterator() resets the splay-tree iterator.  Use it in
1460 %  conjunction with GetNextValueInSplayTree() to iterate over all the nodes in
1461 %  the splay-tree.
1462 %
1463 %  The format of the ResetSplayTreeIterator method is:
1464 %
1465 %      ResetSplayTreeIterator(SplayTreeInfo *splay_tree)
1466 %
1467 %  A description of each parameter follows:
1468 %
1469 %    o splay_tree: the splay tree.
1470 %
1471 */
ResetSplayTreeIterator(SplayTreeInfo * splay_tree)1472 MagickExport void ResetSplayTreeIterator(SplayTreeInfo *splay_tree)
1473 {
1474   assert(splay_tree != (SplayTreeInfo *) NULL);
1475   assert(splay_tree->signature == MagickCoreSignature);
1476   if (splay_tree->debug != MagickFalse)
1477     (void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
1478   LockSemaphoreInfo(splay_tree->semaphore);
1479   splay_tree->next=GetFirstSplayTreeNode(splay_tree);
1480   UnlockSemaphoreInfo(splay_tree->semaphore);
1481 }
1482 
1483 /*
1484 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1485 %                                                                             %
1486 %                                                                             %
1487 %                                                                             %
1488 %   S p l a y S p l a y T r e e                                               %
1489 %                                                                             %
1490 %                                                                             %
1491 %                                                                             %
1492 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1493 %
1494 %  SplaySplayTree() splays the splay-tree.
1495 %
1496 %  The format of the SplaySplayTree method is:
1497 %
1498 %      void SplaySplayTree(SplayTreeInfo *splay_tree,const void *key,
1499 %        NodeInfo **node,NodeInfo **parent,NodeInfo **grandparent)
1500 %
1501 %  A description of each parameter follows:
1502 %
1503 %    o splay_tree: the splay-tree info.
1504 %
1505 %    o key: the key.
1506 %
1507 %    o node: the node.
1508 %
1509 %    o parent: the parent node.
1510 %
1511 %    o grandparent: the grandparent node.
1512 %
1513 */
1514 
Splay(SplayTreeInfo * splay_tree,const size_t depth,const void * key,NodeInfo ** node,NodeInfo ** parent,NodeInfo ** grandparent)1515 static NodeInfo *Splay(SplayTreeInfo *splay_tree,const size_t depth,
1516   const void *key,NodeInfo **node,NodeInfo **parent,NodeInfo **grandparent)
1517 {
1518   int
1519     compare;
1520 
1521   NodeInfo
1522     **next;
1523 
1524   NodeInfo
1525     *n,
1526     *p;
1527 
1528   n=(*node);
1529   if (n == (NodeInfo *) NULL)
1530     return(*parent);
1531   if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
1532     compare=splay_tree->compare(n->key,key);
1533   else
1534     compare=(n->key > key) ? 1 : ((n->key < key) ? -1 : 0);
1535   next=(NodeInfo **) NULL;
1536   if (compare > 0)
1537     next=(&n->left);
1538   else
1539     if (compare < 0)
1540       next=(&n->right);
1541   if (next != (NodeInfo **) NULL)
1542     {
1543       if (depth >= MaxSplayTreeDepth)
1544         {
1545           splay_tree->balance=MagickTrue;
1546           return(n);
1547         }
1548       n=Splay(splay_tree,depth+1,key,next,node,parent);
1549       if ((n != *node) || (splay_tree->balance != MagickFalse))
1550         return(n);
1551     }
1552   if (parent == (NodeInfo **) NULL)
1553     return(n);
1554   if (grandparent == (NodeInfo **) NULL)
1555     {
1556       if (n == (*parent)->left)
1557         {
1558           *node=n->right;
1559           n->right=(*parent);
1560         }
1561       else
1562         {
1563           *node=n->left;
1564           n->left=(*parent);
1565         }
1566       *parent=n;
1567       return(n);
1568     }
1569   if ((n == (*parent)->left) && (*parent == (*grandparent)->left))
1570     {
1571       p=(*parent);
1572       (*grandparent)->left=p->right;
1573       p->right=(*grandparent);
1574       p->left=n->right;
1575       n->right=p;
1576       *grandparent=n;
1577       return(n);
1578     }
1579   if ((n == (*parent)->right) && (*parent == (*grandparent)->right))
1580     {
1581       p=(*parent);
1582       (*grandparent)->right=p->left;
1583       p->left=(*grandparent);
1584       p->right=n->left;
1585       n->left=p;
1586       *grandparent=n;
1587       return(n);
1588     }
1589   if (n == (*parent)->left)
1590     {
1591       (*parent)->left=n->right;
1592       n->right=(*parent);
1593       (*grandparent)->right=n->left;
1594       n->left=(*grandparent);
1595       *grandparent=n;
1596       return(n);
1597     }
1598   (*parent)->right=n->left;
1599   n->left=(*parent);
1600   (*grandparent)->left=n->right;
1601   n->right=(*grandparent);
1602   *grandparent=n;
1603   return(n);
1604 }
1605 
SplaySplayTree(SplayTreeInfo * splay_tree,const void * key)1606 static void SplaySplayTree(SplayTreeInfo *splay_tree,const void *key)
1607 {
1608   if (splay_tree->root == (NodeInfo *) NULL)
1609     return;
1610   if (splay_tree->key != (void *) NULL)
1611     {
1612       int
1613         compare;
1614 
1615       if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
1616         compare=splay_tree->compare(splay_tree->root->key,key);
1617       else
1618         compare=(splay_tree->key > key) ? 1 :
1619           ((splay_tree->key < key) ? -1 : 0);
1620       if (compare == 0)
1621         return;
1622     }
1623   (void) Splay(splay_tree,0UL,key,&splay_tree->root,(NodeInfo **) NULL,
1624     (NodeInfo **) NULL);
1625   if (splay_tree->balance != MagickFalse)
1626     {
1627       BalanceSplayTree(splay_tree);
1628       (void) Splay(splay_tree,0UL,key,&splay_tree->root,(NodeInfo **) NULL,
1629         (NodeInfo **) NULL);
1630       if (splay_tree->balance != MagickFalse)
1631         ThrowFatalException(ResourceLimitFatalError,"MemoryAllocationFailed");
1632     }
1633   splay_tree->key=(void *) key;
1634 }
1635