1 //-***************************************************************************** 2 // 3 // Copyright (c) 2009-2012, 4 // Sony Pictures Imageworks Inc. and 5 // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. 6 // 7 // All rights reserved. 8 // 9 // Redistribution and use in source and binary forms, with or without 10 // modification, are permitted provided that the following conditions are 11 // met: 12 // * Redistributions of source code must retain the above copyright 13 // notice, this list of conditions and the following disclaimer. 14 // * Redistributions in binary form must reproduce the above 15 // copyright notice, this list of conditions and the following disclaimer 16 // in the documentation and/or other materials provided with the 17 // distribution. 18 // * Neither the name of Sony Pictures Imageworks, nor 19 // Industrial Light & Magic, nor the names of their contributors may be used 20 // to endorse or promote products derived from this software without specific 21 // prior written permission. 22 // 23 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 24 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 25 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 26 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 27 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 28 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 29 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 30 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 31 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 32 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 33 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 34 // 35 //-***************************************************************************** 36 37 #ifndef Alembic_AbcMaterial_InternalUtil_h 38 #define Alembic_AbcMaterial_InternalUtil_h 39 40 #include <Alembic/Abc/All.h> 41 42 namespace Alembic { 43 namespace AbcMaterial { 44 namespace ALEMBIC_VERSION_NS { 45 namespace Util { 46 47 std::string buildTargetName( const std::string & iTarget, 48 const std::string & iShaderType, 49 const std::string & iSuffix); 50 51 void validateName( const std::string & iName, 52 const std::string & iExceptionVariableName ); 53 54 void split_tokens( const std::string & iValue, 55 std::vector<std::string> & oResult, 56 size_t iMaxSplit = 0 ); 57 58 } 59 } 60 } 61 } 62 63 #endif 64