1 //-*****************************************************************************
2 //
3 // Copyright (c) 2009-2012,
4 //  Sony Pictures Imageworks Inc. and
5 //  Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
6 //
7 // All rights reserved.
8 //
9 // Redistribution and use in source and binary forms, with or without
10 // modification, are permitted provided that the following conditions are
11 // met:
12 // *       Redistributions of source code must retain the above copyright
13 // notice, this list of conditions and the following disclaimer.
14 // *       Redistributions in binary form must reproduce the above
15 // copyright notice, this list of conditions and the following disclaimer
16 // in the documentation and/or other materials provided with the
17 // distribution.
18 // *       Neither the name of Sony Pictures Imageworks, nor
19 // Industrial Light & Magic, nor the names of their contributors may be used
20 // to endorse or promote products derived from this software without specific
21 // prior written permission.
22 //
23 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 //
35 //-*****************************************************************************
36 
37 #ifndef Alembic_AbcMaterial_InternalUtil_h
38 #define Alembic_AbcMaterial_InternalUtil_h
39 
40 #include <Alembic/Abc/All.h>
41 
42 namespace Alembic {
43 namespace AbcMaterial {
44 namespace ALEMBIC_VERSION_NS {
45 namespace Util {
46 
47 std::string buildTargetName( const std::string & iTarget,
48                              const std::string & iShaderType,
49                              const std::string & iSuffix);
50 
51 void validateName( const std::string & iName,
52                    const std::string & iExceptionVariableName );
53 
54 void split_tokens( const std::string & iValue,
55                    std::vector<std::string> & oResult,
56                    size_t iMaxSplit = 0 );
57 
58 }
59 }
60 }
61 }
62 
63 #endif
64