1<?xml version="1.0" encoding="UTF-8"?>
2<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). -->
3<project format_revision="31">
4    <search_paths>
5        <search_path>
6            _geometry
7        </search_path>
8    </search_paths>
9    <scene>
10        <camera name="camera" model="pinhole_camera">
11            <parameter name="autofocus_enabled" value="false" />
12            <parameter name="controller_target" value="0.00775125 1.2919 -0.269139" />
13            <parameter name="film_dimensions" value="0.00768 0.00576" />
14            <parameter name="focal_length" value="0.035" />
15            <parameter name="shutter_close_begin_time" value="1.0" />
16            <parameter name="shutter_close_end_time" value="1.0" />
17            <parameter name="shutter_open_begin_time" value="0.0" />
18            <parameter name="shutter_open_end_time" value="0.0" />
19            <transform time="0">
20                <matrix>
21                    0.97511452341935101 -0.03338836172704100 0.21917318156616700 6.22265139716141391
22                    0.00000000000000000 0.98859472682772698 0.15060035221875101 5.56234279172101509
23                    -0.22170175059446801 -0.14685259068057399 0.96399307590550198 27.06596053262170187
24                    0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
25                </matrix>
26            </transform>
27        </camera>
28        <environment name="environment" model="generic_environment" />
29        <assembly name="assembly">
30            <color name="blue_light_color">
31                <parameter name="color_space" value="srgb" />
32                <parameter name="multiplier" value="1.0" />
33                <parameter name="wavelength_range" value="400.0 700.0" />
34                <values>
35                    0.525489986 0.611765027 0.772548974
36                </values>
37                <alpha>
38                    1.000000000
39                </alpha>
40            </color>
41            <color name="orange_light_color">
42                <parameter name="color_space" value="srgb" />
43                <parameter name="multiplier" value="1.0" />
44                <parameter name="wavelength_range" value="400.0 700.0" />
45                <values>
46                    0.843137026 0.788235009 0.698038995
47                </values>
48                <alpha>
49                    1.000000000
50                </alpha>
51            </color>
52            <bsdf name="diffuse_brdf" model="lambertian_brdf">
53                <parameter name="reflectance" value="0.5" />
54                <parameter name="reflectance_multiplier" value="1.0" />
55            </bsdf>
56            <edf name="left_light_edf" model="diffuse_edf">
57                <parameter name="cast_indirect_light" value="true" />
58                <parameter name="importance_multiplier" value="1.0" />
59                <parameter name="light_near_start" value="0.0" />
60                <parameter name="radiance" value="orange_light_color" />
61                <parameter name="radiance_multiplier" value="3" />
62            </edf>
63            <edf name="right_light_edf" model="diffuse_edf">
64                <parameter name="cast_indirect_light" value="true" />
65                <parameter name="importance_multiplier" value="1.0" />
66                <parameter name="light_near_start" value="0.0" />
67                <parameter name="radiance" value="blue_light_color" />
68                <parameter name="radiance_multiplier" value="3" />
69            </edf>
70            <edf name="top_light_edf" model="diffuse_edf">
71                <parameter name="cast_indirect_light" value="true" />
72                <parameter name="importance_multiplier" value="1.0" />
73                <parameter name="light_near_start" value="0.0" />
74                <parameter name="radiance" value="1" />
75                <parameter name="radiance_multiplier" value="2" />
76            </edf>
77            <surface_shader name="surface_shader" model="physical_surface_shader">
78                <parameter name="lighting_samples" value="1" />
79            </surface_shader>
80            <material name="diffuse_material" model="generic_material">
81                <parameter name="bsdf" value="diffuse_brdf" />
82                <parameter name="bump_amplitude" value="1.0" />
83                <parameter name="displacement_method" value="bump" />
84                <parameter name="normal_map_up" value="z" />
85                <parameter name="surface_shader" value="surface_shader" />
86            </material>
87            <material name="left_light_material" model="generic_material">
88                <parameter name="bsdf" value="diffuse_brdf" />
89                <parameter name="bump_amplitude" value="1.0" />
90                <parameter name="displacement_method" value="bump" />
91                <parameter name="edf" value="left_light_edf" />
92                <parameter name="normal_map_up" value="z" />
93                <parameter name="surface_shader" value="surface_shader" />
94            </material>
95            <material name="right_light_material" model="generic_material">
96                <parameter name="bsdf" value="diffuse_brdf" />
97                <parameter name="bump_amplitude" value="1.0" />
98                <parameter name="displacement_method" value="bump" />
99                <parameter name="edf" value="right_light_edf" />
100                <parameter name="normal_map_up" value="z" />
101                <parameter name="surface_shader" value="surface_shader" />
102            </material>
103            <material name="teapot_material" model="disney_material">
104                <parameter name="alpha_mask" value="0" />
105                <parameter name="bump_amplitude" value="1.0" />
106                <parameter name="displacement_method" value="bump" />
107                <parameter name="normal_map_up" value="z" />
108                <parameter name="surface_shader" value="surface_shader" />
109                <parameters name="layer3">
110                    <parameter name="anisotropic" value="0.5" />
111                    <parameter name="base_color">$freq = 25; # 0.0 100.0
112$saturation = 0.7; # 0.0 1.0
113$contrast = 0.45; # 0.0 1.0
114
115$p = [$u, $v, 0.0] * $freq;
116
117$x = fbm( $p + fbm( $p + fbm($p)));
118$cc = ccurve(sin($x),0,[0.0823529,0.203922,0.223529],4,1,[0.737255,0.545098,1],4,0.680052,[0.101961,0.141176,0.262745],4,0.317536,[0.768627,0.921569,0.933333],4);
119$cc = saturate($cc, $saturation);
120contrast($cc, $contrast) * 0.75
121</parameter>
122                    <parameter name="clearcoat" value="0" />
123                    <parameter name="clearcoat_gloss" value="1.0" />
124                    <parameter name="folded" value="false" />
125                    <parameter name="layer_name" value="layer3" />
126                    <parameter name="layer_number" value="1" />
127                    <parameter name="mask" value="1" />
128                    <parameter name="metallic" value="0.0" />
129                    <parameter name="roughness" value="0.2" />
130                    <parameter name="sheen" value="0.0" />
131                    <parameter name="sheen_tint" value="0.0" />
132                    <parameter name="specular" value=".9" />
133                    <parameter name="specular_tint" value="1" />
134                    <parameter name="subsurface" value="0.0" />
135                </parameters>
136            </material>
137            <material name="top_light_material" model="generic_material">
138                <parameter name="bsdf" value="diffuse_brdf" />
139                <parameter name="bump_amplitude" value="1.0" />
140                <parameter name="displacement_method" value="bump" />
141                <parameter name="edf" value="top_light_edf" />
142                <parameter name="normal_map_up" value="z" />
143                <parameter name="surface_shader" value="surface_shader" />
144            </material>
145            <object name="studio_teapot" model="mesh_object">
146                <parameter name="filename" value="studio_teapot.binarymesh" />
147            </object>
148            <object_instance name="studio_teapot.background_inst" object="studio_teapot.background">
149                <assign_material slot="default" side="front" material="diffuse_material" />
150            </object_instance>
151            <object_instance name="studio_teapot.left_light_inst" object="studio_teapot.left_light">
152                <assign_material slot="default" side="front" material="left_light_material" />
153                <assign_material slot="default" side="back" material="left_light_material" />
154            </object_instance>
155            <object_instance name="studio_teapot.left_wall_inst" object="studio_teapot.left_wall">
156                <assign_material slot="default" side="front" material="diffuse_material" />
157                <assign_material slot="default" side="back" material="diffuse_material" />
158            </object_instance>
159            <object_instance name="studio_teapot.right_light_inst" object="studio_teapot.right_light">
160                <assign_material slot="default" side="front" material="right_light_material" />
161                <assign_material slot="default" side="back" material="right_light_material" />
162            </object_instance>
163            <object_instance name="studio_teapot.right_wall_inst" object="studio_teapot.right_wall">
164                <assign_material slot="default" side="front" material="diffuse_material" />
165                <assign_material slot="default" side="back" material="diffuse_material" />
166            </object_instance>
167            <object_instance name="studio_teapot.teapot_inst" object="studio_teapot.teapot">
168                <assign_material slot="default" side="front" material="teapot_material" />
169            </object_instance>
170            <object_instance name="studio_teapot.top_light_inst" object="studio_teapot.top_light">
171                <assign_material slot="default" side="front" material="top_light_material" />
172                <assign_material slot="default" side="back" material="top_light_material" />
173            </object_instance>
174        </assembly>
175        <assembly_instance name="assembly_inst" assembly="assembly">
176        </assembly_instance>
177    </scene>
178    <output>
179        <frame name="beauty">
180            <parameter name="camera" value="camera" />
181            <parameter name="filter" value="gaussian" />
182            <parameter name="filter_size" value="2.0" />
183            <parameter name="resolution" value="768 576" />
184        </frame>
185    </output>
186    <configurations>
187        <configuration name="final" base="base_final">
188            <parameter name="lighting_engine" value="pt" />
189            <parameter name="passes" value="1" />
190            <parameter name="pixel_renderer" value="uniform" />
191            <parameter name="shading_result_framebuffer" value="ephemeral" />
192            <parameters name="pt">
193                <parameter name="dl_light_samples" value="1" />
194                <parameter name="enable_caustics" value="false" />
195                <parameter name="enable_dl" value="true" />
196                <parameter name="enable_ibl" value="true" />
197                <parameter name="ibl_env_samples" value="1" />
198                <parameter name="max_bounces" value="3" />
199                <parameter name="max_diffuse_bounces" value="-1" />
200                <parameter name="max_glossy_bounces" value="-1" />
201                <parameter name="max_specular_bounces" value="-1" />
202                <parameter name="next_event_estimation" value="true" />
203                <parameter name="rr_min_path_length" value="3" />
204            </parameters>
205            <parameters name="sppm">
206                <parameter name="alpha" value="0.7" />
207                <parameter name="dl_mode" value="sppm" />
208                <parameter name="enable_caustics" value="true" />
209                <parameter name="enable_ibl" value="true" />
210                <parameter name="env_photons_per_pass" value="100000" />
211                <parameter name="initial_radius" value="1" />
212                <parameter name="light_photons_per_pass" value="100000" />
213                <parameter name="max_photons_per_estimate" value="100" />
214                <parameter name="path_tracing_max_bounces" value="-1" />
215                <parameter name="path_tracing_rr_min_path_length" value="3" />
216                <parameter name="photon_tracing_max_bounces" value="-1" />
217                <parameter name="photon_tracing_rr_min_path_length" value="3" />
218            </parameters>
219            <parameters name="uniform_pixel_renderer">
220                <parameter name="force_antialiasing" value="false" />
221                <parameter name="samples" value="32" />
222            </parameters>
223        </configuration>
224        <configuration name="interactive" base="base_interactive">
225            <parameter name="lighting_engine" value="pt" />
226            <parameters name="pt">
227                <parameter name="dl_light_samples" value="1" />
228                <parameter name="enable_caustics" value="false" />
229                <parameter name="enable_dl" value="true" />
230                <parameter name="enable_ibl" value="true" />
231                <parameter name="ibl_env_samples" value="1" />
232                <parameter name="max_bounces" value="-1" />
233                <parameter name="max_diffuse_bounces" value="-1" />
234                <parameter name="max_glossy_bounces" value="-1" />
235                <parameter name="max_specular_bounces" value="-1" />
236                <parameter name="next_event_estimation" value="true" />
237                <parameter name="rr_min_path_length" value="3" />
238            </parameters>
239        </configuration>
240    </configurations>
241</project>
242