1<?xml version="1.0" encoding="UTF-8"?> 2<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). --> 3<project format_revision="31"> 4 <search_paths> 5 <search_path> 6 _geometry 7 </search_path> 8 </search_paths> 9 <scene> 10 <camera name="camera" model="pinhole_camera"> 11 <parameter name="autofocus_enabled" value="false" /> 12 <parameter name="controller_target" value="0.00775125 1.2919 -0.269139" /> 13 <parameter name="film_dimensions" value="0.00768 0.00576" /> 14 <parameter name="focal_length" value="0.035" /> 15 <parameter name="shutter_close_begin_time" value="1.0" /> 16 <parameter name="shutter_close_end_time" value="1.0" /> 17 <parameter name="shutter_open_begin_time" value="0.0" /> 18 <parameter name="shutter_open_end_time" value="0.0" /> 19 <transform time="0"> 20 <matrix> 21 0.97511452341935101 -0.03338836172704100 0.21917318156616700 6.22265139716141391 22 0.00000000000000000 0.98859472682772698 0.15060035221875101 5.56234279172101509 23 -0.22170175059446801 -0.14685259068057399 0.96399307590550198 27.06596053262170187 24 0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000 25 </matrix> 26 </transform> 27 </camera> 28 <environment name="environment" model="generic_environment" /> 29 <assembly name="assembly"> 30 <color name="blue_light_color"> 31 <parameter name="color_space" value="srgb" /> 32 <parameter name="multiplier" value="1.0" /> 33 <parameter name="wavelength_range" value="400.0 700.0" /> 34 <values> 35 0.525489986 0.611765027 0.772548974 36 </values> 37 <alpha> 38 1.000000000 39 </alpha> 40 </color> 41 <color name="orange_light_color"> 42 <parameter name="color_space" value="srgb" /> 43 <parameter name="multiplier" value="1.0" /> 44 <parameter name="wavelength_range" value="400.0 700.0" /> 45 <values> 46 0.843137026 0.788235009 0.698038995 47 </values> 48 <alpha> 49 1.000000000 50 </alpha> 51 </color> 52 <bsdf name="diffuse_brdf" model="lambertian_brdf"> 53 <parameter name="reflectance" value="0.5" /> 54 <parameter name="reflectance_multiplier" value="1.0" /> 55 </bsdf> 56 <edf name="left_light_edf" model="diffuse_edf"> 57 <parameter name="cast_indirect_light" value="true" /> 58 <parameter name="importance_multiplier" value="1.0" /> 59 <parameter name="light_near_start" value="0.0" /> 60 <parameter name="radiance" value="orange_light_color" /> 61 <parameter name="radiance_multiplier" value="3" /> 62 </edf> 63 <edf name="right_light_edf" model="diffuse_edf"> 64 <parameter name="cast_indirect_light" value="true" /> 65 <parameter name="importance_multiplier" value="1.0" /> 66 <parameter name="light_near_start" value="0.0" /> 67 <parameter name="radiance" value="blue_light_color" /> 68 <parameter name="radiance_multiplier" value="3" /> 69 </edf> 70 <edf name="top_light_edf" model="diffuse_edf"> 71 <parameter name="cast_indirect_light" value="true" /> 72 <parameter name="importance_multiplier" value="1.0" /> 73 <parameter name="light_near_start" value="0.0" /> 74 <parameter name="radiance" value="1" /> 75 <parameter name="radiance_multiplier" value="2" /> 76 </edf> 77 <surface_shader name="surface_shader" model="physical_surface_shader"> 78 <parameter name="lighting_samples" value="1" /> 79 </surface_shader> 80 <material name="diffuse_material" model="generic_material"> 81 <parameter name="bsdf" value="diffuse_brdf" /> 82 <parameter name="bump_amplitude" value="1.0" /> 83 <parameter name="displacement_method" value="bump" /> 84 <parameter name="normal_map_up" value="z" /> 85 <parameter name="surface_shader" value="surface_shader" /> 86 </material> 87 <material name="left_light_material" model="generic_material"> 88 <parameter name="bsdf" value="diffuse_brdf" /> 89 <parameter name="bump_amplitude" value="1.0" /> 90 <parameter name="displacement_method" value="bump" /> 91 <parameter name="edf" value="left_light_edf" /> 92 <parameter name="normal_map_up" value="z" /> 93 <parameter name="surface_shader" value="surface_shader" /> 94 </material> 95 <material name="right_light_material" model="generic_material"> 96 <parameter name="bsdf" value="diffuse_brdf" /> 97 <parameter name="bump_amplitude" value="1.0" /> 98 <parameter name="displacement_method" value="bump" /> 99 <parameter name="edf" value="right_light_edf" /> 100 <parameter name="normal_map_up" value="z" /> 101 <parameter name="surface_shader" value="surface_shader" /> 102 </material> 103 <material name="teapot_material" model="disney_material"> 104 <parameter name="alpha_mask" value="0" /> 105 <parameter name="bump_amplitude" value="1.0" /> 106 <parameter name="displacement_method" value="bump" /> 107 <parameter name="normal_map_up" value="z" /> 108 <parameter name="surface_shader" value="surface_shader" /> 109 <parameters name="layer3"> 110 <parameter name="anisotropic" value="0.5" /> 111 <parameter name="base_color">$freq = 25; # 0.0 100.0 112$saturation = 0.7; # 0.0 1.0 113$contrast = 0.45; # 0.0 1.0 114 115$p = [$u, $v, 0.0] * $freq; 116 117$x = fbm( $p + fbm( $p + fbm($p))); 118$cc = ccurve(sin($x),0,[0.0823529,0.203922,0.223529],4,1,[0.737255,0.545098,1],4,0.680052,[0.101961,0.141176,0.262745],4,0.317536,[0.768627,0.921569,0.933333],4); 119$cc = saturate($cc, $saturation); 120contrast($cc, $contrast) * 0.75 121</parameter> 122 <parameter name="clearcoat" value="0" /> 123 <parameter name="clearcoat_gloss" value="1.0" /> 124 <parameter name="folded" value="false" /> 125 <parameter name="layer_name" value="layer3" /> 126 <parameter name="layer_number" value="1" /> 127 <parameter name="mask" value="1" /> 128 <parameter name="metallic" value="0.0" /> 129 <parameter name="roughness" value="0.2" /> 130 <parameter name="sheen" value="0.0" /> 131 <parameter name="sheen_tint" value="0.0" /> 132 <parameter name="specular" value=".9" /> 133 <parameter name="specular_tint" value="1" /> 134 <parameter name="subsurface" value="0.0" /> 135 </parameters> 136 </material> 137 <material name="top_light_material" model="generic_material"> 138 <parameter name="bsdf" value="diffuse_brdf" /> 139 <parameter name="bump_amplitude" value="1.0" /> 140 <parameter name="displacement_method" value="bump" /> 141 <parameter name="edf" value="top_light_edf" /> 142 <parameter name="normal_map_up" value="z" /> 143 <parameter name="surface_shader" value="surface_shader" /> 144 </material> 145 <object name="studio_teapot" model="mesh_object"> 146 <parameter name="filename" value="studio_teapot.binarymesh" /> 147 </object> 148 <object_instance name="studio_teapot.background_inst" object="studio_teapot.background"> 149 <assign_material slot="default" side="front" material="diffuse_material" /> 150 </object_instance> 151 <object_instance name="studio_teapot.left_light_inst" object="studio_teapot.left_light"> 152 <assign_material slot="default" side="front" material="left_light_material" /> 153 <assign_material slot="default" side="back" material="left_light_material" /> 154 </object_instance> 155 <object_instance name="studio_teapot.left_wall_inst" object="studio_teapot.left_wall"> 156 <assign_material slot="default" side="front" material="diffuse_material" /> 157 <assign_material slot="default" side="back" material="diffuse_material" /> 158 </object_instance> 159 <object_instance name="studio_teapot.right_light_inst" object="studio_teapot.right_light"> 160 <assign_material slot="default" side="front" material="right_light_material" /> 161 <assign_material slot="default" side="back" material="right_light_material" /> 162 </object_instance> 163 <object_instance name="studio_teapot.right_wall_inst" object="studio_teapot.right_wall"> 164 <assign_material slot="default" side="front" material="diffuse_material" /> 165 <assign_material slot="default" side="back" material="diffuse_material" /> 166 </object_instance> 167 <object_instance name="studio_teapot.teapot_inst" object="studio_teapot.teapot"> 168 <assign_material slot="default" side="front" material="teapot_material" /> 169 </object_instance> 170 <object_instance name="studio_teapot.top_light_inst" object="studio_teapot.top_light"> 171 <assign_material slot="default" side="front" material="top_light_material" /> 172 <assign_material slot="default" side="back" material="top_light_material" /> 173 </object_instance> 174 </assembly> 175 <assembly_instance name="assembly_inst" assembly="assembly"> 176 </assembly_instance> 177 </scene> 178 <output> 179 <frame name="beauty"> 180 <parameter name="camera" value="camera" /> 181 <parameter name="filter" value="gaussian" /> 182 <parameter name="filter_size" value="2.0" /> 183 <parameter name="resolution" value="768 576" /> 184 </frame> 185 </output> 186 <configurations> 187 <configuration name="final" base="base_final"> 188 <parameter name="lighting_engine" value="pt" /> 189 <parameter name="passes" value="1" /> 190 <parameter name="pixel_renderer" value="uniform" /> 191 <parameter name="shading_result_framebuffer" value="ephemeral" /> 192 <parameters name="pt"> 193 <parameter name="dl_light_samples" value="1" /> 194 <parameter name="enable_caustics" value="false" /> 195 <parameter name="enable_dl" value="true" /> 196 <parameter name="enable_ibl" value="true" /> 197 <parameter name="ibl_env_samples" value="1" /> 198 <parameter name="max_bounces" value="3" /> 199 <parameter name="max_diffuse_bounces" value="-1" /> 200 <parameter name="max_glossy_bounces" value="-1" /> 201 <parameter name="max_specular_bounces" value="-1" /> 202 <parameter name="next_event_estimation" value="true" /> 203 <parameter name="rr_min_path_length" value="3" /> 204 </parameters> 205 <parameters name="sppm"> 206 <parameter name="alpha" value="0.7" /> 207 <parameter name="dl_mode" value="sppm" /> 208 <parameter name="enable_caustics" value="true" /> 209 <parameter name="enable_ibl" value="true" /> 210 <parameter name="env_photons_per_pass" value="100000" /> 211 <parameter name="initial_radius" value="1" /> 212 <parameter name="light_photons_per_pass" value="100000" /> 213 <parameter name="max_photons_per_estimate" value="100" /> 214 <parameter name="path_tracing_max_bounces" value="-1" /> 215 <parameter name="path_tracing_rr_min_path_length" value="3" /> 216 <parameter name="photon_tracing_max_bounces" value="-1" /> 217 <parameter name="photon_tracing_rr_min_path_length" value="3" /> 218 </parameters> 219 <parameters name="uniform_pixel_renderer"> 220 <parameter name="force_antialiasing" value="false" /> 221 <parameter name="samples" value="32" /> 222 </parameters> 223 </configuration> 224 <configuration name="interactive" base="base_interactive"> 225 <parameter name="lighting_engine" value="pt" /> 226 <parameters name="pt"> 227 <parameter name="dl_light_samples" value="1" /> 228 <parameter name="enable_caustics" value="false" /> 229 <parameter name="enable_dl" value="true" /> 230 <parameter name="enable_ibl" value="true" /> 231 <parameter name="ibl_env_samples" value="1" /> 232 <parameter name="max_bounces" value="-1" /> 233 <parameter name="max_diffuse_bounces" value="-1" /> 234 <parameter name="max_glossy_bounces" value="-1" /> 235 <parameter name="max_specular_bounces" value="-1" /> 236 <parameter name="next_event_estimation" value="true" /> 237 <parameter name="rr_min_path_length" value="3" /> 238 </parameters> 239 </configuration> 240 </configurations> 241</project> 242