1<?xml version="1.0" encoding="UTF-8"?> 2<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). --> 3<project format_revision="31"> 4 <search_paths> 5 <search_path> 6 _geometry 7 </search_path> 8 </search_paths> 9 <scene> 10 <camera name="camera" model="pinhole_camera"> 11 <parameter name="autofocus_enabled" value="false" /> 12 <parameter name="controller_target" value="0 0 0" /> 13 <parameter name="film_dimensions" value="0.01024 0.00576" /> 14 <parameter name="focal_length" value="0.035" /> 15 <transform time="0"> 16 <matrix> 17 1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000 18 0.00000000000000000 1.00000000000000000 0.00000000000000000 0.00000000000000000 19 0.00000000000000000 0.00000000000000000 -1.00000000000000000 -24.00000000000000000 20 0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000 21 </matrix> 22 </transform> 23 </camera> 24 <environment name="environment" model="generic_environment" /> 25 <assembly name="assembly"> 26 <color name="color1"> 27 <parameter name="color_space" value="srgb" /> 28 <parameter name="multiplier" value="1.0" /> 29 <parameter name="wavelength_range" value="400.0 700.0" /> 30 <values> 31 1.000000000 0.615685999 0.227450997 32 </values> 33 <alpha> 34 1.000000000 35 </alpha> 36 </color> 37 <edf name="edf" model="diffuse_edf"> 38 <parameter name="cast_indirect_light" value="true" /> 39 <parameter name="exposure" value="0.0" /> 40 <parameter name="importance_multiplier" value="1.0" /> 41 <parameter name="light_near_start" value="0.0" /> 42 <parameter name="radiance" value="color1" /> 43 <parameter name="radiance_multiplier" value="20.0" /> 44 </edf> 45 <material name="emissive_material" model="generic_material"> 46 <parameter name="bump_amplitude" value="1.0" /> 47 <parameter name="bump_offset" value="2.0" /> 48 <parameter name="displacement_method" value="bump" /> 49 <parameter name="edf" value="edf" /> 50 <parameter name="normal_map_up" value="z" /> 51 </material> 52 <material name="volume_material" model="generic_material"> 53 <parameter name="bump_amplitude" value="1.0" /> 54 <parameter name="bump_offset" value="2.0" /> 55 <parameter name="displacement_method" value="bump" /> 56 <parameter name="normal_map_up" value="z" /> 57 <parameter name="volume" value="volume" /> 58 </material> 59 <light name="light" model="point_light"> 60 <parameter name="cast_indirect_light" value="true" /> 61 <parameter name="exposure" value="0.0" /> 62 <parameter name="importance_multiplier" value="1.0" /> 63 <parameter name="intensity" value="60.0" /> 64 <parameter name="intensity_multiplier" value="1.0" /> 65 <transform> 66 <matrix> 67 1.00000000000000000 0.00000000000000000 0.00000000000000000 -2.00000000000000000 68 0.00000000000000000 1.00000000000000000 0.00000000000000000 0.00000000000000000 69 0.00000000000000000 0.00000000000000000 1.00000000000000000 0.00000000000000000 70 0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000 71 </matrix> 72 </transform> 73 </light> 74 <object name="equiangular_test_scene" model="mesh_object"> 75 <parameter name="filename" value="importance_sampling_test_scene.obj" /> 76 </object> 77 <object_instance name="sphere" object="equiangular_test_scene.pSphere1"> 78 <parameter name="medium_priority" value="0" /> 79 <parameter name="ray_bias_distance" value="0.0" /> 80 <parameter name="ray_bias_method" value="none" /> 81 <assign_material slot="initialShadingGroup" side="front" material="emissive_material" /> 82 <assign_material slot="initialShadingGroup" side="back" material="emissive_material" /> 83 </object_instance> 84 <object_instance name="volume_object" object="equiangular_test_scene.pCube1"> 85 <assign_material slot="initialShadingGroup" side="front" material="volume_material" /> 86 <assign_material slot="initialShadingGroup" side="back" material="volume_material" /> 87 </object_instance> 88 <volume name="volume" model="generic_volume"> 89 <parameter name="absorption" value="0.1" /> 90 <parameter name="absorption_multiplier" value="1.0" /> 91 <parameter name="average_cosine" value="0.88" /> 92 <parameter name="phase_function_model" value="isotropic" /> 93 <parameter name="scattering" value="1.0" /> 94 <parameter name="scattering_multiplier" value="1.0" /> 95 </volume> 96 </assembly> 97 <assembly_instance name="assembly_inst" assembly="assembly"> 98 </assembly_instance> 99 </scene> 100 <output> 101 <frame name="beauty"> 102 <parameter name="camera" value="camera" /> 103 <parameter name="filter" value="blackman-harris" /> 104 <parameter name="filter_size" value="1.5" /> 105 <parameter name="resolution" value="512 288" /> 106 </frame> 107 </output> 108 <configurations> 109 <configuration name="final" base="base_final"> 110 <parameter name="lighting_engine" value="pt" /> 111 <parameter name="passes" value="1" /> 112 <parameter name="pixel_renderer" value="uniform" /> 113 <parameter name="shading_result_framebuffer" value="ephemeral" /> 114 <parameter name="spectrum_mode" value="rgb" /> 115 <parameters name="light_sampler"> 116 <parameter name="algorithm" value="cdf" /> 117 </parameters> 118 <parameters name="pt"> 119 <parameter name="dl_light_samples" value="1.000000" /> 120 <parameter name="dl_low_light_threshold" value="0.000000" /> 121 <parameter name="enable_caustics" value="false" /> 122 <parameter name="enable_dl" value="true" /> 123 <parameter name="enable_ibl" value="true" /> 124 <parameter name="equiangular_distance_samples" value="0" /> 125 <parameter name="exponential_distance_samples" value="4" /> 126 <parameter name="ibl_env_samples" value="1.000000" /> 127 <parameter name="max_bounces" value="-1" /> 128 <parameter name="max_diffuse_bounces" value="-1" /> 129 <parameter name="max_glossy_bounces" value="-1" /> 130 <parameter name="max_specular_bounces" value="-1" /> 131 <parameter name="max_volume_bounces" value="0" /> 132 <parameter name="next_event_estimation" value="true" /> 133 <parameter name="optimize_for_lights_outside_volumes" value="true" /> 134 <parameter name="rr_min_path_length" value="6" /> 135 <parameter name="volume_distance_samples" value="2" /> 136 </parameters> 137 <parameters name="sppm"> 138 <parameter name="alpha" value="0.700000" /> 139 <parameter name="dl_mode" value="rt" /> 140 <parameter name="enable_caustics" value="true" /> 141 <parameter name="enable_ibl" value="true" /> 142 <parameter name="env_photons_per_pass" value="1000000" /> 143 <parameter name="initial_radius" value="0.100000" /> 144 <parameter name="light_photons_per_pass" value="1000000" /> 145 <parameter name="max_photons_per_estimate" value="100" /> 146 <parameter name="path_tracing_max_bounces" value="-1" /> 147 <parameter name="path_tracing_rr_min_path_length" value="6" /> 148 <parameter name="photon_tracing_max_bounces" value="-1" /> 149 <parameter name="photon_tracing_rr_min_path_length" value="6" /> 150 <parameter name="photon_type" value="poly" /> 151 </parameters> 152 <parameters name="uniform_pixel_renderer"> 153 <parameter name="force_antialiasing" value="false" /> 154 <parameter name="samples" value="64" /> 155 </parameters> 156 </configuration> 157 <configuration name="interactive" base="base_interactive"> 158 <parameter name="lighting_engine" value="pt" /> 159 <parameter name="spectrum_mode" value="rgb" /> 160 <parameters name="light_sampler"> 161 <parameter name="algorithm" value="cdf" /> 162 </parameters> 163 <parameters name="pt"> 164 <parameter name="dl_light_samples" value="1.000000" /> 165 <parameter name="dl_low_light_threshold" value="0.000000" /> 166 <parameter name="enable_caustics" value="false" /> 167 <parameter name="enable_dl" value="true" /> 168 <parameter name="enable_ibl" value="true" /> 169 <parameter name="equiangular_distance_samples" value="0" /> 170 <parameter name="exponential_distance_samples" value="4" /> 171 <parameter name="ibl_env_samples" value="1.000000" /> 172 <parameter name="max_bounces" value="-1" /> 173 <parameter name="max_diffuse_bounces" value="-1" /> 174 <parameter name="max_glossy_bounces" value="-1" /> 175 <parameter name="max_specular_bounces" value="-1" /> 176 <parameter name="max_volume_bounces" value="0" /> 177 <parameter name="next_event_estimation" value="true" /> 178 <parameter name="optimize_for_lights_outside_volumes" value="true" /> 179 <parameter name="rr_min_path_length" value="6" /> 180 <parameter name="volume_distance_samples" value="2" /> 181 </parameters> 182 </configuration> 183 </configurations> 184</project> 185