1<?xml version="1.0" encoding="UTF-8"?>
2<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). -->
3<project format_revision="31">
4    <search_paths>
5        <search_path>
6            _geometry
7        </search_path>
8    </search_paths>
9    <scene>
10        <camera name="camera" model="pinhole_camera">
11            <parameter name="autofocus_enabled" value="false" />
12            <parameter name="controller_target" value="0 0 0" />
13            <parameter name="film_dimensions" value="0.01024 0.00576" />
14            <parameter name="focal_length" value="0.035" />
15            <transform time="0">
16                <matrix>
17                    1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000
18                    0.00000000000000000 1.00000000000000000 0.00000000000000000 0.00000000000000000
19                    0.00000000000000000 0.00000000000000000 -1.00000000000000000 -24.00000000000000000
20                    0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
21                </matrix>
22            </transform>
23        </camera>
24        <environment name="environment" model="generic_environment" />
25        <assembly name="assembly">
26            <color name="color1">
27                <parameter name="color_space" value="srgb" />
28                <parameter name="multiplier" value="1.0" />
29                <parameter name="wavelength_range" value="400.0 700.0" />
30                <values>
31                    1.000000000 0.615685999 0.227450997
32                </values>
33                <alpha>
34                    1.000000000
35                </alpha>
36            </color>
37            <edf name="edf" model="diffuse_edf">
38                <parameter name="cast_indirect_light" value="true" />
39                <parameter name="exposure" value="0.0" />
40                <parameter name="importance_multiplier" value="1.0" />
41                <parameter name="light_near_start" value="0.0" />
42                <parameter name="radiance" value="color1" />
43                <parameter name="radiance_multiplier" value="20.0" />
44            </edf>
45            <material name="emissive_material" model="generic_material">
46                <parameter name="bump_amplitude" value="1.0" />
47                <parameter name="bump_offset" value="2.0" />
48                <parameter name="displacement_method" value="bump" />
49                <parameter name="edf" value="edf" />
50                <parameter name="normal_map_up" value="z" />
51            </material>
52            <material name="volume_material" model="generic_material">
53                <parameter name="bump_amplitude" value="1.0" />
54                <parameter name="bump_offset" value="2.0" />
55                <parameter name="displacement_method" value="bump" />
56                <parameter name="normal_map_up" value="z" />
57                <parameter name="volume" value="volume" />
58            </material>
59            <light name="light" model="point_light">
60                <parameter name="cast_indirect_light" value="true" />
61                <parameter name="exposure" value="0.0" />
62                <parameter name="importance_multiplier" value="1.0" />
63                <parameter name="intensity" value="60.0" />
64                <parameter name="intensity_multiplier" value="1.0" />
65                <transform>
66                    <matrix>
67                        1.00000000000000000 0.00000000000000000 0.00000000000000000 -2.00000000000000000
68                        0.00000000000000000 1.00000000000000000 0.00000000000000000 0.00000000000000000
69                        0.00000000000000000 0.00000000000000000 1.00000000000000000 0.00000000000000000
70                        0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
71                    </matrix>
72                </transform>
73            </light>
74            <object name="equiangular_test_scene" model="mesh_object">
75                <parameter name="filename" value="importance_sampling_test_scene.obj" />
76            </object>
77            <object_instance name="sphere" object="equiangular_test_scene.pSphere1">
78                <parameter name="medium_priority" value="0" />
79                <parameter name="ray_bias_distance" value="0.0" />
80                <parameter name="ray_bias_method" value="none" />
81                <assign_material slot="initialShadingGroup" side="front" material="emissive_material" />
82                <assign_material slot="initialShadingGroup" side="back" material="emissive_material" />
83            </object_instance>
84            <object_instance name="volume_object" object="equiangular_test_scene.pCube1">
85                <assign_material slot="initialShadingGroup" side="front" material="volume_material" />
86                <assign_material slot="initialShadingGroup" side="back" material="volume_material" />
87            </object_instance>
88            <volume name="volume" model="generic_volume">
89                <parameter name="absorption" value="0.1" />
90                <parameter name="absorption_multiplier" value="1.0" />
91                <parameter name="average_cosine" value="0.88" />
92                <parameter name="phase_function_model" value="isotropic" />
93                <parameter name="scattering" value="1.0" />
94                <parameter name="scattering_multiplier" value="1.0" />
95            </volume>
96        </assembly>
97        <assembly_instance name="assembly_inst" assembly="assembly">
98        </assembly_instance>
99    </scene>
100    <output>
101        <frame name="beauty">
102            <parameter name="camera" value="camera" />
103            <parameter name="filter" value="blackman-harris" />
104            <parameter name="filter_size" value="1.5" />
105            <parameter name="resolution" value="512 288" />
106        </frame>
107    </output>
108    <configurations>
109        <configuration name="final" base="base_final">
110            <parameter name="lighting_engine" value="pt" />
111            <parameter name="passes" value="1" />
112            <parameter name="pixel_renderer" value="uniform" />
113            <parameter name="shading_result_framebuffer" value="ephemeral" />
114            <parameter name="spectrum_mode" value="rgb" />
115            <parameters name="light_sampler">
116                <parameter name="algorithm" value="cdf" />
117            </parameters>
118            <parameters name="pt">
119                <parameter name="dl_light_samples" value="1.000000" />
120                <parameter name="dl_low_light_threshold" value="0.000000" />
121                <parameter name="enable_caustics" value="false" />
122                <parameter name="enable_dl" value="true" />
123                <parameter name="enable_ibl" value="true" />
124                <parameter name="equiangular_distance_samples" value="0" />
125                <parameter name="exponential_distance_samples" value="4" />
126                <parameter name="ibl_env_samples" value="1.000000" />
127                <parameter name="max_bounces" value="-1" />
128                <parameter name="max_diffuse_bounces" value="-1" />
129                <parameter name="max_glossy_bounces" value="-1" />
130                <parameter name="max_specular_bounces" value="-1" />
131                <parameter name="max_volume_bounces" value="0" />
132                <parameter name="next_event_estimation" value="true" />
133                <parameter name="optimize_for_lights_outside_volumes" value="true" />
134                <parameter name="rr_min_path_length" value="6" />
135                <parameter name="volume_distance_samples" value="2" />
136            </parameters>
137            <parameters name="sppm">
138                <parameter name="alpha" value="0.700000" />
139                <parameter name="dl_mode" value="rt" />
140                <parameter name="enable_caustics" value="true" />
141                <parameter name="enable_ibl" value="true" />
142                <parameter name="env_photons_per_pass" value="1000000" />
143                <parameter name="initial_radius" value="0.100000" />
144                <parameter name="light_photons_per_pass" value="1000000" />
145                <parameter name="max_photons_per_estimate" value="100" />
146                <parameter name="path_tracing_max_bounces" value="-1" />
147                <parameter name="path_tracing_rr_min_path_length" value="6" />
148                <parameter name="photon_tracing_max_bounces" value="-1" />
149                <parameter name="photon_tracing_rr_min_path_length" value="6" />
150                <parameter name="photon_type" value="poly" />
151            </parameters>
152            <parameters name="uniform_pixel_renderer">
153                <parameter name="force_antialiasing" value="false" />
154                <parameter name="samples" value="64" />
155            </parameters>
156        </configuration>
157        <configuration name="interactive" base="base_interactive">
158            <parameter name="lighting_engine" value="pt" />
159            <parameter name="spectrum_mode" value="rgb" />
160            <parameters name="light_sampler">
161                <parameter name="algorithm" value="cdf" />
162            </parameters>
163            <parameters name="pt">
164                <parameter name="dl_light_samples" value="1.000000" />
165                <parameter name="dl_low_light_threshold" value="0.000000" />
166                <parameter name="enable_caustics" value="false" />
167                <parameter name="enable_dl" value="true" />
168                <parameter name="enable_ibl" value="true" />
169                <parameter name="equiangular_distance_samples" value="0" />
170                <parameter name="exponential_distance_samples" value="4" />
171                <parameter name="ibl_env_samples" value="1.000000" />
172                <parameter name="max_bounces" value="-1" />
173                <parameter name="max_diffuse_bounces" value="-1" />
174                <parameter name="max_glossy_bounces" value="-1" />
175                <parameter name="max_specular_bounces" value="-1" />
176                <parameter name="max_volume_bounces" value="0" />
177                <parameter name="next_event_estimation" value="true" />
178                <parameter name="optimize_for_lights_outside_volumes" value="true" />
179                <parameter name="rr_min_path_length" value="6" />
180                <parameter name="volume_distance_samples" value="2" />
181            </parameters>
182        </configuration>
183    </configurations>
184</project>
185