1 2 // 3 // This source file is part of appleseed. 4 // Visit https://appleseedhq.net/ for additional information and resources. 5 // 6 // This software is released under the MIT license. 7 // 8 // Copyright (c) 2010-2013 Francois Beaune, Jupiter Jazz Limited 9 // Copyright (c) 2014-2018 Francois Beaune, The appleseedhq Organization 10 // 11 // Permission is hereby granted, free of charge, to any person obtaining a copy 12 // of this software and associated documentation files (the "Software"), to deal 13 // in the Software without restriction, including without limitation the rights 14 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 15 // copies of the Software, and to permit persons to whom the Software is 16 // furnished to do so, subject to the following conditions: 17 // 18 // The above copyright notice and this permission notice shall be included in 19 // all copies or substantial portions of the Software. 20 // 21 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 22 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 23 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 24 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 25 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 26 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 27 // THE SOFTWARE. 28 // 29 30 #pragma once 31 32 // appleseed.renderer headers. 33 #include "renderer/modeling/entity/entitytraits.h" 34 #include "renderer/modeling/environmentshader/environmentshader.h" 35 #include "renderer/modeling/scene/containers.h" 36 37 // appleseed.foundation headers. 38 #include "foundation/utility/autoreleaseptr.h" 39 #include "foundation/utility/containers/dictionary.h" 40 41 // Forward declarations. 42 namespace renderer { class EnvironmentShaderFactoryRegistrar; } 43 44 namespace renderer 45 { 46 47 // 48 // Environment shader entity traits. 49 // 50 51 template <> 52 struct EntityTraits<EnvironmentShader> 53 { 54 typedef EnvironmentShaderContainer ContainerType; 55 typedef EnvironmentShaderFactoryRegistrar FactoryRegistrarType; 56 57 static const char* get_entity_type_name() { return "environment_shader"; } 58 static const char* get_human_readable_entity_type_name() { return "Environment Shader"; } 59 static const char* get_human_readable_collection_type_name() { return "Environment Shaders"; } 60 61 template <typename ParentEntity> 62 static ContainerType& get_entity_container(ParentEntity& parent) { return parent.environment_shaders(); } 63 64 static foundation::Dictionary get_entity_values(const EnvironmentShader* entity) 65 { 66 return entity->get_parameters(); 67 } 68 69 template <typename ParentEntity> 70 static void insert_entity( 71 foundation::auto_release_ptr<EnvironmentShader> entity, 72 ParentEntity& parent) 73 { 74 get_entity_container(parent).insert(entity); 75 } 76 77 template <typename ParentEntity> 78 static void remove_entity( 79 EnvironmentShader* entity, 80 ParentEntity& parent) 81 { 82 get_entity_container(parent).remove(entity); 83 } 84 }; 85 86 } // namespace renderer 87