1 /*
2  * Copyright 2011-2017 Blender Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef __UTIL_MATH_FLOAT3_H__
18 #define __UTIL_MATH_FLOAT3_H__
19 
20 #ifndef __UTIL_MATH_H__
21 #  error "Do not include this file directly, include util_types.h instead."
22 #endif
23 
24 CCL_NAMESPACE_BEGIN
25 
26 /*******************************************************************************
27  * Declaration.
28  */
29 
30 #ifndef __KERNEL_OPENCL__
31 ccl_device_inline float3 operator-(const float3 &a);
32 ccl_device_inline float3 operator*(const float3 &a, const float3 &b);
33 ccl_device_inline float3 operator*(const float3 &a, const float f);
34 ccl_device_inline float3 operator*(const float f, const float3 &a);
35 ccl_device_inline float3 operator/(const float f, const float3 &a);
36 ccl_device_inline float3 operator/(const float3 &a, const float f);
37 ccl_device_inline float3 operator/(const float3 &a, const float3 &b);
38 ccl_device_inline float3 operator+(const float3 &a, const float f);
39 ccl_device_inline float3 operator+(const float3 &a, const float3 &b);
40 ccl_device_inline float3 operator-(const float3 &a, const float f);
41 ccl_device_inline float3 operator-(const float3 &a, const float3 &b);
42 ccl_device_inline float3 operator+=(float3 &a, const float3 &b);
43 ccl_device_inline float3 operator-=(float3 &a, const float3 &b);
44 ccl_device_inline float3 operator*=(float3 &a, const float3 &b);
45 ccl_device_inline float3 operator*=(float3 &a, float f);
46 ccl_device_inline float3 operator/=(float3 &a, const float3 &b);
47 ccl_device_inline float3 operator/=(float3 &a, float f);
48 
49 ccl_device_inline bool operator==(const float3 &a, const float3 &b);
50 ccl_device_inline bool operator!=(const float3 &a, const float3 &b);
51 
52 ccl_device_inline float distance(const float3 &a, const float3 &b);
53 ccl_device_inline float dot(const float3 &a, const float3 &b);
54 ccl_device_inline float dot_xy(const float3 &a, const float3 &b);
55 ccl_device_inline float3 cross(const float3 &a, const float3 &b);
56 ccl_device_inline float3 normalize(const float3 &a);
57 ccl_device_inline float3 min(const float3 &a, const float3 &b);
58 ccl_device_inline float3 max(const float3 &a, const float3 &b);
59 ccl_device_inline float3 clamp(const float3 &a, const float3 &mn, const float3 &mx);
60 ccl_device_inline float3 fabs(const float3 &a);
61 ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t);
62 ccl_device_inline float3 rcp(const float3 &a);
63 ccl_device_inline float3 sqrt(const float3 &a);
64 ccl_device_inline float3 floor(const float3 &a);
65 ccl_device_inline float3 ceil(const float3 &a);
66 #endif /* !__KERNEL_OPENCL__ */
67 
68 ccl_device_inline float min3(float3 a);
69 ccl_device_inline float max3(float3 a);
70 ccl_device_inline float len(const float3 a);
71 ccl_device_inline float len_squared(const float3 a);
72 
73 ccl_device_inline float3 reflect(const float3 incident, const float3 normal);
74 ccl_device_inline float3 project(const float3 v, const float3 v_proj);
75 
76 ccl_device_inline float3 saturate3(float3 a);
77 ccl_device_inline float3 safe_normalize(const float3 a);
78 ccl_device_inline float3 normalize_len(const float3 a, float *t);
79 ccl_device_inline float3 safe_normalize_len(const float3 a, float *t);
80 ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 b);
81 ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b);
82 ccl_device_inline float3 interp(float3 a, float3 b, float t);
83 ccl_device_inline float3 sqr3(float3 a);
84 
85 ccl_device_inline bool is_zero(const float3 a);
86 ccl_device_inline float reduce_add(const float3 a);
87 ccl_device_inline float average(const float3 a);
88 ccl_device_inline bool isequal_float3(const float3 a, const float3 b);
89 
90 /*******************************************************************************
91  * Definition.
92  */
93 
94 #ifndef __KERNEL_OPENCL__
95 ccl_device_inline float3 operator-(const float3 &a)
96 {
97 #  ifdef __KERNEL_SSE__
98   return float3(_mm_xor_ps(a.m128, _mm_castsi128_ps(_mm_set1_epi32(0x80000000))));
99 #  else
100   return make_float3(-a.x, -a.y, -a.z);
101 #  endif
102 }
103 
104 ccl_device_inline float3 operator*(const float3 &a, const float3 &b)
105 {
106 #  ifdef __KERNEL_SSE__
107   return float3(_mm_mul_ps(a.m128, b.m128));
108 #  else
109   return make_float3(a.x * b.x, a.y * b.y, a.z * b.z);
110 #  endif
111 }
112 
113 ccl_device_inline float3 operator*(const float3 &a, const float f)
114 {
115 #  ifdef __KERNEL_SSE__
116   return float3(_mm_mul_ps(a.m128, _mm_set1_ps(f)));
117 #  else
118   return make_float3(a.x * f, a.y * f, a.z * f);
119 #  endif
120 }
121 
122 ccl_device_inline float3 operator*(const float f, const float3 &a)
123 {
124 #  if defined(__KERNEL_SSE__)
125   return float3(_mm_mul_ps(_mm_set1_ps(f), a.m128));
126 #  else
127   return make_float3(a.x * f, a.y * f, a.z * f);
128 #  endif
129 }
130 
131 ccl_device_inline float3 operator/(const float f, const float3 &a)
132 {
133 #  if defined(__KERNEL_SSE__)
134   return float3(_mm_div_ps(_mm_set1_ps(f), a.m128));
135 #  else
136   return make_float3(f / a.x, f / a.y, f / a.z);
137 #  endif
138 }
139 
140 ccl_device_inline float3 operator/(const float3 &a, const float f)
141 {
142   float invf = 1.0f / f;
143   return a * invf;
144 }
145 
146 ccl_device_inline float3 operator/(const float3 &a, const float3 &b)
147 {
148 #  if defined(__KERNEL_SSE__)
149   return float3(_mm_div_ps(a.m128, b.m128));
150 #  else
151   return make_float3(a.x / b.x, a.y / b.y, a.z / b.z);
152 #  endif
153 }
154 
155 ccl_device_inline float3 operator+(const float3 &a, const float f)
156 {
157   return a + make_float3(f, f, f);
158 }
159 
160 ccl_device_inline float3 operator+(const float3 &a, const float3 &b)
161 {
162 #  ifdef __KERNEL_SSE__
163   return float3(_mm_add_ps(a.m128, b.m128));
164 #  else
165   return make_float3(a.x + b.x, a.y + b.y, a.z + b.z);
166 #  endif
167 }
168 
169 ccl_device_inline float3 operator-(const float3 &a, const float f)
170 {
171   return a - make_float3(f, f, f);
172 }
173 
174 ccl_device_inline float3 operator-(const float3 &a, const float3 &b)
175 {
176 #  ifdef __KERNEL_SSE__
177   return float3(_mm_sub_ps(a.m128, b.m128));
178 #  else
179   return make_float3(a.x - b.x, a.y - b.y, a.z - b.z);
180 #  endif
181 }
182 
183 ccl_device_inline float3 operator+=(float3 &a, const float3 &b)
184 {
185   return a = a + b;
186 }
187 
188 ccl_device_inline float3 operator-=(float3 &a, const float3 &b)
189 {
190   return a = a - b;
191 }
192 
193 ccl_device_inline float3 operator*=(float3 &a, const float3 &b)
194 {
195   return a = a * b;
196 }
197 
198 ccl_device_inline float3 operator*=(float3 &a, float f)
199 {
200   return a = a * f;
201 }
202 
203 ccl_device_inline float3 operator/=(float3 &a, const float3 &b)
204 {
205   return a = a / b;
206 }
207 
208 ccl_device_inline float3 operator/=(float3 &a, float f)
209 {
210   float invf = 1.0f / f;
211   return a = a * invf;
212 }
213 
214 ccl_device_inline bool operator==(const float3 &a, const float3 &b)
215 {
216 #  ifdef __KERNEL_SSE__
217   return (_mm_movemask_ps(_mm_cmpeq_ps(a.m128, b.m128)) & 7) == 7;
218 #  else
219   return (a.x == b.x && a.y == b.y && a.z == b.z);
220 #  endif
221 }
222 
223 ccl_device_inline bool operator!=(const float3 &a, const float3 &b)
224 {
225   return !(a == b);
226 }
227 
distance(const float3 & a,const float3 & b)228 ccl_device_inline float distance(const float3 &a, const float3 &b)
229 {
230   return len(a - b);
231 }
232 
dot(const float3 & a,const float3 & b)233 ccl_device_inline float dot(const float3 &a, const float3 &b)
234 {
235 #  if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
236   return _mm_cvtss_f32(_mm_dp_ps(a, b, 0x7F));
237 #  else
238   return a.x * b.x + a.y * b.y + a.z * b.z;
239 #  endif
240 }
241 
dot_xy(const float3 & a,const float3 & b)242 ccl_device_inline float dot_xy(const float3 &a, const float3 &b)
243 {
244 #  if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
245   return _mm_cvtss_f32(_mm_hadd_ps(_mm_mul_ps(a, b), b));
246 #  else
247   return a.x * b.x + a.y * b.y;
248 #  endif
249 }
250 
cross(const float3 & a,const float3 & b)251 ccl_device_inline float3 cross(const float3 &a, const float3 &b)
252 {
253   float3 r = make_float3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
254   return r;
255 }
256 
normalize(const float3 & a)257 ccl_device_inline float3 normalize(const float3 &a)
258 {
259 #  if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
260   __m128 norm = _mm_sqrt_ps(_mm_dp_ps(a.m128, a.m128, 0x7F));
261   return float3(_mm_div_ps(a.m128, norm));
262 #  else
263   return a / len(a);
264 #  endif
265 }
266 
min(const float3 & a,const float3 & b)267 ccl_device_inline float3 min(const float3 &a, const float3 &b)
268 {
269 #  ifdef __KERNEL_SSE__
270   return float3(_mm_min_ps(a.m128, b.m128));
271 #  else
272   return make_float3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
273 #  endif
274 }
275 
max(const float3 & a,const float3 & b)276 ccl_device_inline float3 max(const float3 &a, const float3 &b)
277 {
278 #  ifdef __KERNEL_SSE__
279   return float3(_mm_max_ps(a.m128, b.m128));
280 #  else
281   return make_float3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
282 #  endif
283 }
284 
clamp(const float3 & a,const float3 & mn,const float3 & mx)285 ccl_device_inline float3 clamp(const float3 &a, const float3 &mn, const float3 &mx)
286 {
287   return min(max(a, mn), mx);
288 }
289 
fabs(const float3 & a)290 ccl_device_inline float3 fabs(const float3 &a)
291 {
292 #  ifdef __KERNEL_SSE__
293   __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff));
294   return float3(_mm_and_ps(a.m128, mask));
295 #  else
296   return make_float3(fabsf(a.x), fabsf(a.y), fabsf(a.z));
297 #  endif
298 }
299 
sqrt(const float3 & a)300 ccl_device_inline float3 sqrt(const float3 &a)
301 {
302 #  ifdef __KERNEL_SSE__
303   return float3(_mm_sqrt_ps(a));
304 #  else
305   return make_float3(sqrtf(a.x), sqrtf(a.y), sqrtf(a.z));
306 #  endif
307 }
308 
floor(const float3 & a)309 ccl_device_inline float3 floor(const float3 &a)
310 {
311 #  ifdef __KERNEL_SSE__
312   return float3(_mm_floor_ps(a));
313 #  else
314   return make_float3(floorf(a.x), floorf(a.y), floorf(a.z));
315 #  endif
316 }
317 
ceil(const float3 & a)318 ccl_device_inline float3 ceil(const float3 &a)
319 {
320 #  ifdef __KERNEL_SSE__
321   return float3(_mm_ceil_ps(a));
322 #  else
323   return make_float3(ceilf(a.x), ceilf(a.y), ceilf(a.z));
324 #  endif
325 }
326 
mix(const float3 & a,const float3 & b,float t)327 ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t)
328 {
329   return a + t * (b - a);
330 }
331 
rcp(const float3 & a)332 ccl_device_inline float3 rcp(const float3 &a)
333 {
334 #  ifdef __KERNEL_SSE__
335   /* Don't use _mm_rcp_ps due to poor precision. */
336   return float3(_mm_div_ps(_mm_set_ps1(1.0f), a.m128));
337 #  else
338   return make_float3(1.0f / a.x, 1.0f / a.y, 1.0f / a.z);
339 #  endif
340 }
341 #endif /* !__KERNEL_OPENCL__ */
342 
min3(float3 a)343 ccl_device_inline float min3(float3 a)
344 {
345   return min(min(a.x, a.y), a.z);
346 }
347 
max3(float3 a)348 ccl_device_inline float max3(float3 a)
349 {
350   return max(max(a.x, a.y), a.z);
351 }
352 
len(const float3 a)353 ccl_device_inline float len(const float3 a)
354 {
355 #if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
356   return _mm_cvtss_f32(_mm_sqrt_ss(_mm_dp_ps(a.m128, a.m128, 0x7F)));
357 #else
358   return sqrtf(dot(a, a));
359 #endif
360 }
361 
len_squared(const float3 a)362 ccl_device_inline float len_squared(const float3 a)
363 {
364   return dot(a, a);
365 }
366 
reflect(const float3 incident,const float3 normal)367 ccl_device_inline float3 reflect(const float3 incident, const float3 normal)
368 {
369   float3 unit_normal = normalize(normal);
370   return incident - 2.0f * unit_normal * dot(incident, unit_normal);
371 }
372 
project(const float3 v,const float3 v_proj)373 ccl_device_inline float3 project(const float3 v, const float3 v_proj)
374 {
375   float len_squared = dot(v_proj, v_proj);
376   return (len_squared != 0.0f) ? (dot(v, v_proj) / len_squared) * v_proj :
377                                  make_float3(0.0f, 0.0f, 0.0f);
378 }
379 
saturate3(float3 a)380 ccl_device_inline float3 saturate3(float3 a)
381 {
382   return make_float3(saturate(a.x), saturate(a.y), saturate(a.z));
383 }
384 
normalize_len(const float3 a,float * t)385 ccl_device_inline float3 normalize_len(const float3 a, float *t)
386 {
387   *t = len(a);
388   float x = 1.0f / *t;
389   return a * x;
390 }
391 
safe_normalize(const float3 a)392 ccl_device_inline float3 safe_normalize(const float3 a)
393 {
394   float t = len(a);
395   return (t != 0.0f) ? a * (1.0f / t) : a;
396 }
397 
safe_normalize_len(const float3 a,float * t)398 ccl_device_inline float3 safe_normalize_len(const float3 a, float *t)
399 {
400   *t = len(a);
401   return (*t != 0.0f) ? a / (*t) : a;
402 }
403 
safe_divide_float3_float3(const float3 a,const float3 b)404 ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 b)
405 {
406   return make_float3((b.x != 0.0f) ? a.x / b.x : 0.0f,
407                      (b.y != 0.0f) ? a.y / b.y : 0.0f,
408                      (b.z != 0.0f) ? a.z / b.z : 0.0f);
409 }
410 
safe_divide_float3_float(const float3 a,const float b)411 ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b)
412 {
413   return (b != 0.0f) ? a / b : make_float3(0.0f, 0.0f, 0.0f);
414 }
415 
interp(float3 a,float3 b,float t)416 ccl_device_inline float3 interp(float3 a, float3 b, float t)
417 {
418   return a + t * (b - a);
419 }
420 
sqr3(float3 a)421 ccl_device_inline float3 sqr3(float3 a)
422 {
423   return a * a;
424 }
425 
is_zero(const float3 a)426 ccl_device_inline bool is_zero(const float3 a)
427 {
428 #ifdef __KERNEL_SSE__
429   return a == make_float3(0.0f);
430 #else
431   return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f);
432 #endif
433 }
434 
reduce_add(const float3 a)435 ccl_device_inline float reduce_add(const float3 a)
436 {
437   return (a.x + a.y + a.z);
438 }
439 
average(const float3 a)440 ccl_device_inline float average(const float3 a)
441 {
442   return reduce_add(a) * (1.0f / 3.0f);
443 }
444 
isequal_float3(const float3 a,const float3 b)445 ccl_device_inline bool isequal_float3(const float3 a, const float3 b)
446 {
447 #ifdef __KERNEL_OPENCL__
448   return all(a == b);
449 #else
450   return a == b;
451 #endif
452 }
453 
pow3(float3 v,float e)454 ccl_device_inline float3 pow3(float3 v, float e)
455 {
456   return make_float3(powf(v.x, e), powf(v.y, e), powf(v.z, e));
457 }
458 
exp3(float3 v)459 ccl_device_inline float3 exp3(float3 v)
460 {
461   return make_float3(expf(v.x), expf(v.y), expf(v.z));
462 }
463 
log3(float3 v)464 ccl_device_inline float3 log3(float3 v)
465 {
466   return make_float3(logf(v.x), logf(v.y), logf(v.z));
467 }
468 
quick_floor_to_int3(const float3 a)469 ccl_device_inline int3 quick_floor_to_int3(const float3 a)
470 {
471 #ifdef __KERNEL_SSE__
472   int3 b = int3(_mm_cvttps_epi32(a.m128));
473   int3 isneg = int3(_mm_castps_si128(_mm_cmplt_ps(a.m128, _mm_set_ps1(0.0f))));
474   /* Unsaturated add 0xffffffff is the same as subtract -1. */
475   return b + isneg;
476 #else
477   return make_int3(quick_floor_to_int(a.x), quick_floor_to_int(a.y), quick_floor_to_int(a.z));
478 #endif
479 }
480 
isfinite3_safe(float3 v)481 ccl_device_inline bool isfinite3_safe(float3 v)
482 {
483   return isfinite_safe(v.x) && isfinite_safe(v.y) && isfinite_safe(v.z);
484 }
485 
ensure_finite3(float3 v)486 ccl_device_inline float3 ensure_finite3(float3 v)
487 {
488   if (!isfinite_safe(v.x))
489     v.x = 0.0f;
490   if (!isfinite_safe(v.y))
491     v.y = 0.0f;
492   if (!isfinite_safe(v.z))
493     v.z = 0.0f;
494   return v;
495 }
496 
497 CCL_NAMESPACE_END
498 
499 #endif /* __UTIL_MATH_FLOAT3_H__ */
500