1# Microsoft Developer Studio Project File - Name="Cal3D" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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7CFG=Cal3D - Win32 Release
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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61!ELSEIF  "$(CFG)" == "Cal3D - Win32 Debug"
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91# Begin Target
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93# Name "Cal3D - Win32 Release"
94# Name "Cal3D - Win32 Debug"
95# Begin Group "Quellcodedateien"
96
97# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
98# Begin Source File
99
100SOURCE=.\animation.cpp
101DEP_CPP_ANIMA=\
102	".\animation.h"\
103	".\animcallback.h"\
104	".\coreanimation.h"\
105	".\error.h"\
106	".\global.h"\
107	".\matrix.h"\
108	".\model.h"\
109	".\platform.h"\
110	".\quaternion.h"\
111	".\refcounted.h"\
112	".\refptr.h"\
113	".\transform.h"\
114	".\vector.h"\
115
116NODEP_CPP_ANIMA=\
117	".\config.h"\
118
119# End Source File
120# Begin Source File
121
122SOURCE=.\animation_action.cpp
123DEP_CPP_ANIMAT=\
124	".\animation.h"\
125	".\animation_action.h"\
126	".\coreanimation.h"\
127	".\error.h"\
128	".\global.h"\
129	".\matrix.h"\
130	".\platform.h"\
131	".\quaternion.h"\
132	".\refcounted.h"\
133	".\refptr.h"\
134	".\transform.h"\
135	".\vector.h"\
136
137NODEP_CPP_ANIMAT=\
138	".\config.h"\
139
140# End Source File
141# Begin Source File
142
143SOURCE=.\animation_cycle.cpp
144DEP_CPP_ANIMATI=\
145	".\animation.h"\
146	".\animation_cycle.h"\
147	".\coreanimation.h"\
148	".\error.h"\
149	".\global.h"\
150	".\matrix.h"\
151	".\platform.h"\
152	".\quaternion.h"\
153	".\refcounted.h"\
154	".\refptr.h"\
155	".\transform.h"\
156	".\vector.h"\
157
158NODEP_CPP_ANIMATI=\
159	".\config.h"\
160
161# End Source File
162# Begin Source File
163
164SOURCE=.\bone.cpp
165DEP_CPP_BONE_=\
166	".\bone.h"\
167	".\coreanimation.h"\
168	".\corebone.h"\
169	".\corematerial.h"\
170	".\coremesh.h"\
171	".\coremodel.h"\
172	".\coreskeleton.h"\
173	".\coresubmesh.h"\
174	".\error.h"\
175	".\global.h"\
176	".\matrix.h"\
177	".\platform.h"\
178	".\quaternion.h"\
179	".\refcounted.h"\
180	".\refptr.h"\
181	".\skeleton.h"\
182	".\transform.h"\
183	".\vector.h"\
184
185NODEP_CPP_BONE_=\
186	".\config.h"\
187
188# End Source File
189# Begin Source File
190
191SOURCE=.\buffersource.cpp
192DEP_CPP_BUFFE=\
193	".\buffersource.h"\
194	".\datasource.h"\
195	".\error.h"\
196	".\global.h"\
197	".\platform.h"\
198
199NODEP_CPP_BUFFE=\
200	".\config.h"\
201
202# End Source File
203# Begin Source File
204
205SOURCE=.\cal3d.rc
206# End Source File
207# Begin Source File
208
209SOURCE=.\cal3d_wrapper.cpp
210DEP_CPP_CAL3D=\
211	".\animation.h"\
212	".\animation_action.h"\
213	".\animation_cycle.h"\
214	".\bone.h"\
215	".\cal3d.h"\
216	".\cal3d_wrapper.h"\
217	".\coreanimation.h"\
218	".\corebone.h"\
219	".\corematerial.h"\
220	".\coremesh.h"\
221	".\coremodel.h"\
222	".\coremorphanimation.h"\
223	".\coreskeleton.h"\
224	".\coresubmesh.h"\
225	".\coresubmorphtarget.h"\
226	".\datasource.h"\
227	".\error.h"\
228	".\global.h"\
229	".\hardwaremodel.h"\
230	".\loader.h"\
231	".\matrix.h"\
232	".\mesh.h"\
233	".\mixer.h"\
234	".\model.h"\
235	".\morphtargetmixer.h"\
236	".\physique.h"\
237	".\platform.h"\
238	".\quaternion.h"\
239	".\refcounted.h"\
240	".\refptr.h"\
241	".\renderer.h"\
242	".\saver.h"\
243	".\skeleton.h"\
244	".\springsystem.h"\
245	".\streamsource.h"\
246	".\submesh.h"\
247	".\transform.h"\
248	".\vector.h"\
249
250NODEP_CPP_CAL3D=\
251	".\config.h"\
252
253# End Source File
254# Begin Source File
255
256SOURCE=.\coreanimation.cpp
257DEP_CPP_COREA=\
258	".\coreanimation.h"\
259	".\global.h"\
260	".\matrix.h"\
261	".\platform.h"\
262	".\quaternion.h"\
263	".\refcounted.h"\
264	".\refptr.h"\
265	".\transform.h"\
266	".\vector.h"\
267
268NODEP_CPP_COREA=\
269	".\config.h"\
270
271# End Source File
272# Begin Source File
273
274SOURCE=.\corebone.cpp
275DEP_CPP_COREB=\
276	".\coreanimation.h"\
277	".\corebone.h"\
278	".\corematerial.h"\
279	".\coremesh.h"\
280	".\coremodel.h"\
281	".\coreskeleton.h"\
282	".\coresubmesh.h"\
283	".\error.h"\
284	".\global.h"\
285	".\matrix.h"\
286	".\platform.h"\
287	".\quaternion.h"\
288	".\refcounted.h"\
289	".\refptr.h"\
290	".\transform.h"\
291	".\vector.h"\
292
293NODEP_CPP_COREB=\
294	".\config.h"\
295
296# End Source File
297# Begin Source File
298
299SOURCE=.\corekeyframe.cpp
300# End Source File
301# Begin Source File
302
303SOURCE=.\corematerial.cpp
304DEP_CPP_COREM=\
305	".\corematerial.h"\
306	".\error.h"\
307	".\global.h"\
308	".\platform.h"\
309	".\refcounted.h"\
310	".\refptr.h"\
311
312NODEP_CPP_COREM=\
313	".\config.h"\
314
315# End Source File
316# Begin Source File
317
318SOURCE=.\coremesh.cpp
319DEP_CPP_COREME=\
320	".\coremesh.h"\
321	".\coresubmesh.h"\
322	".\coresubmorphtarget.h"\
323	".\error.h"\
324	".\global.h"\
325	".\matrix.h"\
326	".\platform.h"\
327	".\refcounted.h"\
328	".\refptr.h"\
329	".\vector.h"\
330
331NODEP_CPP_COREME=\
332	".\config.h"\
333
334# End Source File
335# Begin Source File
336
337SOURCE=.\coremodel.cpp
338DEP_CPP_COREMO=\
339	".\coreanimation.h"\
340	".\corematerial.h"\
341	".\coremesh.h"\
342	".\coremodel.h"\
343	".\coremorphanimation.h"\
344	".\coreskeleton.h"\
345	".\datasource.h"\
346	".\error.h"\
347	".\global.h"\
348	".\loader.h"\
349	".\matrix.h"\
350	".\platform.h"\
351	".\quaternion.h"\
352	".\refcounted.h"\
353	".\refptr.h"\
354	".\saver.h"\
355	".\transform.h"\
356	".\vector.h"\
357
358NODEP_CPP_COREMO=\
359	".\config.h"\
360
361# End Source File
362# Begin Source File
363
364SOURCE=.\coremorphanimation.cpp
365DEP_CPP_COREMOR=\
366	".\coremorphanimation.h"\
367	".\global.h"\
368	".\platform.h"\
369
370NODEP_CPP_COREMOR=\
371	".\config.h"\
372
373# End Source File
374# Begin Source File
375
376SOURCE=.\coreskeleton.cpp
377DEP_CPP_CORES=\
378	".\corebone.h"\
379	".\coreskeleton.h"\
380	".\error.h"\
381	".\global.h"\
382	".\matrix.h"\
383	".\platform.h"\
384	".\quaternion.h"\
385	".\refcounted.h"\
386	".\refptr.h"\
387	".\vector.h"\
388
389NODEP_CPP_CORES=\
390	".\config.h"\
391
392# End Source File
393# Begin Source File
394
395SOURCE=.\coresubmesh.cpp
396DEP_CPP_CORESU=\
397	".\coresubmesh.h"\
398	".\coresubmorphtarget.h"\
399	".\global.h"\
400	".\matrix.h"\
401	".\platform.h"\
402	".\vector.h"\
403
404NODEP_CPP_CORESU=\
405	".\config.h"\
406
407# End Source File
408# Begin Source File
409
410SOURCE=.\coresubmorphtarget.cpp
411DEP_CPP_CORESUB=\
412	".\coresubmorphtarget.h"\
413	".\global.h"\
414	".\matrix.h"\
415	".\platform.h"\
416	".\vector.h"\
417
418NODEP_CPP_CORESUB=\
419	".\config.h"\
420
421# End Source File
422# Begin Source File
423
424SOURCE=.\coretrack.cpp
425# End Source File
426# Begin Source File
427
428SOURCE=.\error.cpp
429DEP_CPP_ERROR=\
430	".\error.h"\
431	".\global.h"\
432	".\platform.h"\
433
434NODEP_CPP_ERROR=\
435	".\config.h"\
436
437# End Source File
438# Begin Source File
439
440SOURCE=.\global.cpp
441DEP_CPP_GLOBA=\
442	".\global.h"\
443	".\platform.h"\
444
445NODEP_CPP_GLOBA=\
446	".\config.h"\
447
448# End Source File
449# Begin Source File
450
451SOURCE=.\hardwaremodel.cpp
452DEP_CPP_HARDW=\
453	".\bone.h"\
454	".\coreanimation.h"\
455	".\corebone.h"\
456	".\corematerial.h"\
457	".\coremesh.h"\
458	".\coremodel.h"\
459	".\coreskeleton.h"\
460	".\coresubmesh.h"\
461	".\error.h"\
462	".\global.h"\
463	".\hardwaremodel.h"\
464	".\matrix.h"\
465	".\model.h"\
466	".\platform.h"\
467	".\quaternion.h"\
468	".\refcounted.h"\
469	".\refptr.h"\
470	".\skeleton.h"\
471	".\transform.h"\
472	".\vector.h"\
473
474NODEP_CPP_HARDW=\
475	".\config.h"\
476
477# End Source File
478# Begin Source File
479
480SOURCE=.\loader.cpp
481DEP_CPP_LOADE=\
482	".\buffersource.h"\
483	".\coreanimation.h"\
484	".\corebone.h"\
485	".\corematerial.h"\
486	".\coremesh.h"\
487	".\coremodel.h"\
488	".\coreskeleton.h"\
489	".\coresubmesh.h"\
490	".\datasource.h"\
491	".\error.h"\
492	".\global.h"\
493	".\loader.h"\
494	".\matrix.h"\
495	".\platform.h"\
496	".\quaternion.h"\
497	".\refcounted.h"\
498	".\refptr.h"\
499	".\streamsource.h"\
500	".\tinyxml.h"\
501	".\transform.h"\
502	".\vector.h"\
503
504NODEP_CPP_LOADE=\
505	".\config.h"\
506	".\tinystr.h"\
507
508# End Source File
509# Begin Source File
510
511SOURCE=.\matrix.cpp
512DEP_CPP_MATRI=\
513	".\global.h"\
514	".\matrix.h"\
515	".\platform.h"\
516	".\quaternion.h"\
517	".\vector.h"\
518
519NODEP_CPP_MATRI=\
520	".\config.h"\
521
522# End Source File
523# Begin Source File
524
525SOURCE=.\mesh.cpp
526DEP_CPP_MESH_=\
527	".\coreanimation.h"\
528	".\corematerial.h"\
529	".\coremesh.h"\
530	".\coremodel.h"\
531	".\coreskeleton.h"\
532	".\coresubmesh.h"\
533	".\error.h"\
534	".\global.h"\
535	".\matrix.h"\
536	".\mesh.h"\
537	".\model.h"\
538	".\platform.h"\
539	".\quaternion.h"\
540	".\refcounted.h"\
541	".\refptr.h"\
542	".\submesh.h"\
543	".\transform.h"\
544	".\vector.h"\
545
546NODEP_CPP_MESH_=\
547	".\config.h"\
548
549# End Source File
550# Begin Source File
551
552SOURCE=.\mixer.cpp
553DEP_CPP_MIXER=\
554	".\animation.h"\
555	".\animation_action.h"\
556	".\animation_cycle.h"\
557	".\bone.h"\
558	".\coreanimation.h"\
559	".\corebone.h"\
560	".\corematerial.h"\
561	".\coremesh.h"\
562	".\coremodel.h"\
563	".\coreskeleton.h"\
564	".\error.h"\
565	".\global.h"\
566	".\matrix.h"\
567	".\mixer.h"\
568	".\model.h"\
569	".\platform.h"\
570	".\quaternion.h"\
571	".\refcounted.h"\
572	".\refptr.h"\
573	".\skeleton.h"\
574	".\transform.h"\
575	".\vector.h"\
576
577NODEP_CPP_MIXER=\
578	".\config.h"\
579
580# End Source File
581# Begin Source File
582
583SOURCE=.\model.cpp
584DEP_CPP_MODEL=\
585	".\bone.h"\
586	".\coreanimation.h"\
587	".\corebone.h"\
588	".\corematerial.h"\
589	".\coremesh.h"\
590	".\coremodel.h"\
591	".\coreskeleton.h"\
592	".\coresubmesh.h"\
593	".\error.h"\
594	".\global.h"\
595	".\matrix.h"\
596	".\mesh.h"\
597	".\mixer.h"\
598	".\model.h"\
599	".\morphtargetmixer.h"\
600	".\physique.h"\
601	".\platform.h"\
602	".\quaternion.h"\
603	".\refcounted.h"\
604	".\refptr.h"\
605	".\renderer.h"\
606	".\skeleton.h"\
607	".\springsystem.h"\
608	".\transform.h"\
609	".\vector.h"\
610
611NODEP_CPP_MODEL=\
612	".\config.h"\
613
614# End Source File
615# Begin Source File
616
617SOURCE=.\morphtargetmixer.cpp
618DEP_CPP_MORPH=\
619	".\coreanimation.h"\
620	".\corematerial.h"\
621	".\coremesh.h"\
622	".\coremodel.h"\
623	".\coremorphanimation.h"\
624	".\coreskeleton.h"\
625	".\coresubmesh.h"\
626	".\error.h"\
627	".\global.h"\
628	".\matrix.h"\
629	".\mesh.h"\
630	".\model.h"\
631	".\morphtargetmixer.h"\
632	".\platform.h"\
633	".\quaternion.h"\
634	".\refcounted.h"\
635	".\refptr.h"\
636	".\submesh.h"\
637	".\transform.h"\
638	".\vector.h"\
639
640NODEP_CPP_MORPH=\
641	".\config.h"\
642
643# End Source File
644# Begin Source File
645
646SOURCE=.\physique.cpp
647DEP_CPP_PHYSI=\
648	".\bone.h"\
649	".\coreanimation.h"\
650	".\corebone.h"\
651	".\corematerial.h"\
652	".\coremesh.h"\
653	".\coremodel.h"\
654	".\coreskeleton.h"\
655	".\coresubmesh.h"\
656	".\coresubmorphtarget.h"\
657	".\error.h"\
658	".\global.h"\
659	".\matrix.h"\
660	".\mesh.h"\
661	".\model.h"\
662	".\physique.h"\
663	".\platform.h"\
664	".\quaternion.h"\
665	".\refcounted.h"\
666	".\refptr.h"\
667	".\skeleton.h"\
668	".\submesh.h"\
669	".\transform.h"\
670	".\vector.h"\
671
672NODEP_CPP_PHYSI=\
673	".\config.h"\
674
675# End Source File
676# Begin Source File
677
678SOURCE=.\platform.cpp
679DEP_CPP_PLATF=\
680	".\platform.h"\
681
682NODEP_CPP_PLATF=\
683	".\config.h"\
684
685# End Source File
686# Begin Source File
687
688SOURCE=.\quaternion.cpp
689DEP_CPP_QUATE=\
690	".\global.h"\
691	".\matrix.h"\
692	".\platform.h"\
693	".\quaternion.h"\
694	".\vector.h"\
695
696NODEP_CPP_QUATE=\
697	".\config.h"\
698
699# End Source File
700# Begin Source File
701
702SOURCE=.\renderer.cpp
703DEP_CPP_RENDE=\
704	".\bone.h"\
705	".\coreanimation.h"\
706	".\corebone.h"\
707	".\corematerial.h"\
708	".\coremesh.h"\
709	".\coremodel.h"\
710	".\coreskeleton.h"\
711	".\coresubmesh.h"\
712	".\error.h"\
713	".\global.h"\
714	".\matrix.h"\
715	".\mesh.h"\
716	".\model.h"\
717	".\physique.h"\
718	".\platform.h"\
719	".\quaternion.h"\
720	".\refcounted.h"\
721	".\refptr.h"\
722	".\renderer.h"\
723	".\skeleton.h"\
724	".\submesh.h"\
725	".\transform.h"\
726	".\vector.h"\
727
728NODEP_CPP_RENDE=\
729	".\config.h"\
730
731# End Source File
732# Begin Source File
733
734SOURCE=.\saver.cpp
735DEP_CPP_SAVER=\
736	".\coreanimation.h"\
737	".\corebone.h"\
738	".\corematerial.h"\
739	".\coremesh.h"\
740	".\coremodel.h"\
741	".\coreskeleton.h"\
742	".\coresubmesh.h"\
743	".\error.h"\
744	".\global.h"\
745	".\matrix.h"\
746	".\platform.h"\
747	".\quaternion.h"\
748	".\refcounted.h"\
749	".\refptr.h"\
750	".\saver.h"\
751	".\tinyxml.h"\
752	".\transform.h"\
753	".\vector.h"\
754
755NODEP_CPP_SAVER=\
756	".\config.h"\
757	".\tinystr.h"\
758
759# End Source File
760# Begin Source File
761
762SOURCE=.\skeleton.cpp
763DEP_CPP_SKELE=\
764	".\bone.h"\
765	".\coreanimation.h"\
766	".\corebone.h"\
767	".\corematerial.h"\
768	".\coremesh.h"\
769	".\coremodel.h"\
770	".\coreskeleton.h"\
771	".\error.h"\
772	".\global.h"\
773	".\matrix.h"\
774	".\platform.h"\
775	".\quaternion.h"\
776	".\refcounted.h"\
777	".\refptr.h"\
778	".\skeleton.h"\
779	".\transform.h"\
780	".\vector.h"\
781
782NODEP_CPP_SKELE=\
783	".\config.h"\
784
785# End Source File
786# Begin Source File
787
788SOURCE=.\springsystem.cpp
789DEP_CPP_SPRIN=\
790	".\bone.h"\
791	".\coreanimation.h"\
792	".\corebone.h"\
793	".\corematerial.h"\
794	".\coremesh.h"\
795	".\coremodel.h"\
796	".\coreskeleton.h"\
797	".\coresubmesh.h"\
798	".\error.h"\
799	".\global.h"\
800	".\matrix.h"\
801	".\mesh.h"\
802	".\model.h"\
803	".\platform.h"\
804	".\quaternion.h"\
805	".\refcounted.h"\
806	".\refptr.h"\
807	".\skeleton.h"\
808	".\springsystem.h"\
809	".\submesh.h"\
810	".\transform.h"\
811	".\vector.h"\
812
813NODEP_CPP_SPRIN=\
814	".\config.h"\
815
816# End Source File
817# Begin Source File
818
819SOURCE=.\streamsource.cpp
820DEP_CPP_STREA=\
821	".\datasource.h"\
822	".\error.h"\
823	".\global.h"\
824	".\platform.h"\
825	".\streamsource.h"\
826
827NODEP_CPP_STREA=\
828	".\config.h"\
829
830# End Source File
831# Begin Source File
832
833SOURCE=.\submesh.cpp
834DEP_CPP_SUBME=\
835	".\coresubmesh.h"\
836	".\error.h"\
837	".\global.h"\
838	".\matrix.h"\
839	".\platform.h"\
840	".\submesh.h"\
841	".\vector.h"\
842
843NODEP_CPP_SUBME=\
844	".\config.h"\
845
846# End Source File
847# Begin Source File
848
849SOURCE=.\tinyxml.cpp
850DEP_CPP_TINYX=\
851	".\platform.h"\
852	".\tinyxml.h"\
853
854NODEP_CPP_TINYX=\
855	".\tinystr.h"\
856
857# End Source File
858# Begin Source File
859
860SOURCE=.\tinyxmlerror.cpp
861DEP_CPP_TINYXM=\
862	".\platform.h"\
863	".\tinyxml.h"\
864
865NODEP_CPP_TINYXM=\
866	".\tinystr.h"\
867
868# End Source File
869# Begin Source File
870
871SOURCE=.\tinyxmlparser.cpp
872DEP_CPP_TINYXML=\
873	".\platform.h"\
874	".\tinyxml.h"\
875
876NODEP_CPP_TINYXML=\
877	".\tinystr.h"\
878
879# End Source File
880# Begin Source File
881
882SOURCE=.\vector.cpp
883DEP_CPP_VECTO=\
884	".\global.h"\
885	".\matrix.h"\
886	".\platform.h"\
887	".\quaternion.h"\
888	".\vector.h"\
889
890NODEP_CPP_VECTO=\
891	".\config.h"\
892
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908SOURCE=.\animation_cycle.h
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924SOURCE=.\cal3d.h
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928SOURCE=.\cal3d_wrapper.h
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957# End Source File
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960SOURCE=.\coreskeleton.h
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963
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967
968SOURCE=.\coresubmorphtarget.h
969# End Source File
970# Begin Source File
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972SOURCE=.\coretrack.h
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1081SOURCE=..\..\ChangeLog
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1085SOURCE=..\..\COPYING
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1089SOURCE=..\..\INSTALL
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