1 // Copyright 2009-2021 Intel Corporation
2 // SPDX-License-Identifier: Apache-2.0
3 
4 #pragma once
5 
6 #include "primitive.h"
7 
8 namespace embree
9 {
10   /* Stores the vertices of M triangles in struct of array layout */
11   template<int M>
12   struct TriangleMvMB
13   {
14   public:
15     struct Type : public PrimitiveType
16     {
17       const char* name() const;
18       size_t sizeActive(const char* This) const;
19       size_t sizeTotal(const char* This) const;
20       size_t getBytes(const char* This) const;
21     };
22 
23     static Type type;
24 
25   public:
26 
27     /* primitive supports single time segments */
28     static const bool singleTimeSegment = true;
29 
30     /* Returns maximum number of stored triangles */
max_sizeTriangleMvMB31     static __forceinline size_t max_size() { return M; }
32 
33     /* Returns required number of primitive blocks for N primitives */
blocksTriangleMvMB34     static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); }
35 
36   public:
37 
38     /* Default constructor */
TriangleMvMBTriangleMvMB39     __forceinline TriangleMvMB() {}
40 
41     /* Construction from vertices and IDs */
TriangleMvMBTriangleMvMB42     __forceinline TriangleMvMB(const Vec3vf<M>& a0, const Vec3vf<M>& a1,
43                                const Vec3vf<M>& b0, const Vec3vf<M>& b1,
44                                const Vec3vf<M>& c0, const Vec3vf<M>& c1,
45                                const vuint<M>& geomIDs, const vuint<M>& primIDs)
46       : v0(a0), v1(b0), v2(c0), dv0(a1-a0), dv1(b1-b0), dv2(c1-c0), geomIDs(geomIDs), primIDs(primIDs) {}
47 
48     /* Returns a mask that tells which triangles are valid */
validTriangleMvMB49     __forceinline vbool<M> valid() const { return geomIDs != vuint<M>(-1); }
50 
51     /* Returns if the specified triangle is valid */
validTriangleMvMB52     __forceinline bool valid(const size_t i) const { assert(i<M); return geomIDs[i] != -1; }
53 
54     /* Returns the number of stored triangles */
sizeTriangleMvMB55     __forceinline size_t size() const { return bsf(~movemask(valid())); }
56 
57     /* Returns the geometry IDs */
geomIDTriangleMvMB58     __forceinline       vuint<M>& geomID()       { return geomIDs; }
geomIDTriangleMvMB59     __forceinline const vuint<M>& geomID() const { return geomIDs; }
geomIDTriangleMvMB60     __forceinline unsigned int geomID(const size_t i) const { assert(i<M); return geomIDs[i]; }
61 
62     /* Returns the primitive IDs */
primIDTriangleMvMB63     __forceinline       vuint<M>& primID()       { return primIDs; }
primIDTriangleMvMB64     __forceinline const vuint<M>& primID() const { return primIDs; }
primIDTriangleMvMB65     __forceinline unsigned int primID(const size_t i) const { assert(i<M); return primIDs[i]; }
66 
67     /* Calculate the bounds of the triangles at t0 */
bounds0TriangleMvMB68     __forceinline BBox3fa bounds0() const
69     {
70       Vec3vf<M> lower = min(v0,v1,v2);
71       Vec3vf<M> upper = max(v0,v1,v2);
72       const vbool<M> mask = valid();
73       lower.x = select(mask,lower.x,vfloat<M>(pos_inf));
74       lower.y = select(mask,lower.y,vfloat<M>(pos_inf));
75       lower.z = select(mask,lower.z,vfloat<M>(pos_inf));
76       upper.x = select(mask,upper.x,vfloat<M>(neg_inf));
77       upper.y = select(mask,upper.y,vfloat<M>(neg_inf));
78       upper.z = select(mask,upper.z,vfloat<M>(neg_inf));
79       return BBox3fa(Vec3fa(reduce_min(lower.x),reduce_min(lower.y),reduce_min(lower.z)),
80 		     Vec3fa(reduce_max(upper.x),reduce_max(upper.y),reduce_max(upper.z)));
81     }
82 
83     /* Calculate the bounds of the triangles at t1 */
bounds1TriangleMvMB84     __forceinline BBox3fa bounds1() const
85     {
86       const Vec3vf<M> p0 = v0+dv0;
87       const Vec3vf<M> p1 = v1+dv1;
88       const Vec3vf<M> p2 = v2+dv2;
89       Vec3vf<M> lower = min(p0,p1,p2);
90       Vec3vf<M> upper = max(p0,p1,p2);
91       const vbool<M> mask = valid();
92       lower.x = select(mask,lower.x,vfloat<M>(pos_inf));
93       lower.y = select(mask,lower.y,vfloat<M>(pos_inf));
94       lower.z = select(mask,lower.z,vfloat<M>(pos_inf));
95       upper.x = select(mask,upper.x,vfloat<M>(neg_inf));
96       upper.y = select(mask,upper.y,vfloat<M>(neg_inf));
97       upper.z = select(mask,upper.z,vfloat<M>(neg_inf));
98       return BBox3fa(Vec3fa(reduce_min(lower.x),reduce_min(lower.y),reduce_min(lower.z)),
99 		     Vec3fa(reduce_max(upper.x),reduce_max(upper.y),reduce_max(upper.z)));
100     }
101 
102     /* Calculate the linear bounds of the primitive */
linearBoundsTriangleMvMB103     __forceinline LBBox3fa linearBounds() const {
104       return LBBox3fa(bounds0(),bounds1());
105     }
106 
107     /* Fill triangle from triangle list */
fillMBTriangleMvMB108     __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& begin, size_t end, Scene* scene, size_t itime)
109     {
110       vuint<M> vgeomID = -1, vprimID = -1;
111       Vec3vf<M> va0 = zero, vb0 = zero, vc0 = zero;
112       Vec3vf<M> va1 = zero, vb1 = zero, vc1 = zero;
113 
114       BBox3fa bounds0 = empty;
115       BBox3fa bounds1 = empty;
116 
117       for (size_t i=0; i<M && begin<end; i++, begin++)
118       {
119 	const PrimRef& prim = prims[begin];
120         const unsigned geomID = prim.geomID();
121         const unsigned primID = prim.primID();
122         const TriangleMesh* __restrict__ const mesh = scene->get<TriangleMesh>(geomID);
123         const TriangleMesh::Triangle& tri = mesh->triangle(primID);
124         const Vec3fa& a0 = mesh->vertex(tri.v[0],itime+0); bounds0.extend(a0);
125         const Vec3fa& a1 = mesh->vertex(tri.v[0],itime+1); bounds1.extend(a1);
126         const Vec3fa& b0 = mesh->vertex(tri.v[1],itime+0); bounds0.extend(b0);
127         const Vec3fa& b1 = mesh->vertex(tri.v[1],itime+1); bounds1.extend(b1);
128         const Vec3fa& c0 = mesh->vertex(tri.v[2],itime+0); bounds0.extend(c0);
129         const Vec3fa& c1 = mesh->vertex(tri.v[2],itime+1); bounds1.extend(c1);
130         vgeomID [i] = geomID;
131         vprimID [i] = primID;
132         va0.x[i] = a0.x; va0.y[i] = a0.y; va0.z[i] = a0.z;
133 	va1.x[i] = a1.x; va1.y[i] = a1.y; va1.z[i] = a1.z;
134 	vb0.x[i] = b0.x; vb0.y[i] = b0.y; vb0.z[i] = b0.z;
135 	vb1.x[i] = b1.x; vb1.y[i] = b1.y; vb1.z[i] = b1.z;
136 	vc0.x[i] = c0.x; vc0.y[i] = c0.y; vc0.z[i] = c0.z;
137 	vc1.x[i] = c1.x; vc1.y[i] = c1.y; vc1.z[i] = c1.z;
138       }
139       new (this) TriangleMvMB(va0,va1,vb0,vb1,vc0,vc1,vgeomID,vprimID);
140       return LBBox3fa(bounds0,bounds1);
141     }
142 
143     /* Fill triangle from triangle list */
fillMBTriangleMvMB144     __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& begin, size_t end, Scene* scene, const BBox1f time_range)
145     {
146       vuint<M> vgeomID = -1, vprimID = -1;
147       Vec3vf<M> va0 = zero, vb0 = zero, vc0 = zero;
148       Vec3vf<M> va1 = zero, vb1 = zero, vc1 = zero;
149 
150       LBBox3fa allBounds = empty;
151       for (size_t i=0; i<M && begin<end; i++, begin++)
152       {
153         const PrimRefMB& prim = prims[begin];
154         const unsigned geomID = prim.geomID();
155         const unsigned primID = prim.primID();
156         const TriangleMesh* const mesh = scene->get<TriangleMesh>(geomID);
157         const range<int> itime_range = mesh->timeSegmentRange(time_range);
158         assert(itime_range.size() == 1);
159         const int ilower = itime_range.begin();
160         const TriangleMesh::Triangle& tri = mesh->triangle(primID);
161         allBounds.extend(mesh->linearBounds(primID, time_range));
162         const Vec3fa& a0 = mesh->vertex(tri.v[0],ilower+0);
163         const Vec3fa& a1 = mesh->vertex(tri.v[0],ilower+1);
164         const Vec3fa& b0 = mesh->vertex(tri.v[1],ilower+0);
165         const Vec3fa& b1 = mesh->vertex(tri.v[1],ilower+1);
166         const Vec3fa& c0 = mesh->vertex(tri.v[2],ilower+0);
167         const Vec3fa& c1 = mesh->vertex(tri.v[2],ilower+1);
168         const BBox1f time_range_v(mesh->timeStep(ilower+0),mesh->timeStep(ilower+1));
169         auto a01 = globalLinear(std::make_pair(a0,a1),time_range_v);
170         auto b01 = globalLinear(std::make_pair(b0,b1),time_range_v);
171         auto c01 = globalLinear(std::make_pair(c0,c1),time_range_v);
172         vgeomID [i] = geomID;
173         vprimID [i] = primID;
174         va0.x[i] = a01.first .x; va0.y[i] = a01.first .y; va0.z[i] = a01.first .z;
175 	va1.x[i] = a01.second.x; va1.y[i] = a01.second.y; va1.z[i] = a01.second.z;
176 	vb0.x[i] = b01.first .x; vb0.y[i] = b01.first .y; vb0.z[i] = b01.first .z;
177 	vb1.x[i] = b01.second.x; vb1.y[i] = b01.second.y; vb1.z[i] = b01.second.z;
178 	vc0.x[i] = c01.first .x; vc0.y[i] = c01.first .y; vc0.z[i] = c01.first .z;
179 	vc1.x[i] = c01.second.x; vc1.y[i] = c01.second.y; vc1.z[i] = c01.second.z;
180       }
181       new (this) TriangleMvMB(va0,va1,vb0,vb1,vc0,vc1,vgeomID,vprimID);
182       return allBounds;
183     }
184 
185   public:
186     Vec3vf<M> v0;      // 1st vertex of the triangles
187     Vec3vf<M> v1;      // 2nd vertex of the triangles
188     Vec3vf<M> v2;      // 3rd vertex of the triangles
189     Vec3vf<M> dv0;     // difference vector between time steps t0 and t1 for first vertex
190     Vec3vf<M> dv1;     // difference vector between time steps t0 and t1 for second vertex
191     Vec3vf<M> dv2;     // difference vector between time steps t0 and t1 for third vertex
192   private:
193     vuint<M> geomIDs; // geometry ID
194     vuint<M> primIDs; // primitive ID
195   };
196 
197   template<int M>
198   typename TriangleMvMB<M>::Type TriangleMvMB<M>::type;
199 
200   typedef TriangleMvMB<4> Triangle4vMB;
201 }
202