1Mesa 11.0.4 Release Notes / October 24, 2015
2============================================
3
4Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3
5release.
6
7Mesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.1. OpenGL 4.1 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19   ed412ca6a46d1bd055120e5c12806c15419ae8c4dd6d3f6ea20a83091d5c78bf  mesa-11.0.4.tar.gz
20   40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d  mesa-11.0.4.tar.xz
21
22New features
23------------
24
25None
26
27Bug fixes
28---------
29
30This list is likely incomplete.
31
32-  `Bug 86281 <https://bugs.freedesktop.org/show_bug.cgi?id=86281>`__ -
33   brw_meta_fast_clear (brw=brw@entry=0x7fffd4097a08,
34   fb=fb@entry=0x7fffd40fa900, buffers=buffers@entry=2,
35   partial_clear=partial_clear@entry=false)
36-  `Bug 86720 <https://bugs.freedesktop.org/show_bug.cgi?id=86720>`__ -
37   [radeon] Europa Universalis 4 freezing during game start (10.3.3+,
38   still broken on 11.0.2)
39-  `Bug 91788 <https://bugs.freedesktop.org/show_bug.cgi?id=91788>`__ -
40   [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced
41   by 36%
42-  `Bug 92304 <https://bugs.freedesktop.org/show_bug.cgi?id=92304>`__ -
43   [cts] cts.shaders.negative conformance tests fail
44
45Changes
46-------
47
48Alejandro Piñeiro (2):
49
50-  i965/vec4: check writemask when bailing out at register coalesce
51-  i965/vec4: fill src_reg type using the constructor type parameter
52
53Brian Paul (2):
54
55-  vbo: fix incorrect switch statement in init_mat_currval()
56-  mesa: fix incorrect opcode in save_BlendFunci()
57
58Chih-Wei Huang (3):
59
60-  mesa: android: Fix the incorrect path of sse_minmax.c
61-  nv50/ir: use C++11 standard std::unordered_map if possible
62-  nv30: include the header of ffs prototype
63
64Chris Wilson (1):
65
66-  i965: Remove early release of DRI2 miptree
67
68Dave Airlie (1):
69
70-  mesa/uniforms: fix get_uniform for doubles (v2)
71
72Emil Velikov (1):
73
74-  docs: add sha256 checksums for 11.0.3
75
76Francisco Jerez (5):
77
78-  i965: Don't tell the hardware about our UAV access.
79-  mesa: Expose function to calculate whether a shader image unit is
80   valid.
81-  mesa: Skip redundant texture completeness checking during image
82   validation.
83-  i965: Use \_mesa_is_image_unit_valid() instead of
84   gl_image_unit::_Valid.
85-  mesa: Get rid of texture-dependent image unit derived state.
86
87Ian Romanick (8):
88
89-  glsl: Allow built-in functions as constant expressions in OpenGL ES
90   1.00
91-  ff_fragment_shader: Use binding to set the sampler unit
92-  glsl/linker: Use constant_initializer instead of constant_value to
93   initialize uniforms
94-  glsl: Use constant_initializer instead of constant_value to determine
95   whether to keep an unused uniform
96-  glsl: Only set ir_variable::constant_value for const-decorated
97   variables
98-  glsl: Restrict initializers for global variables to constant
99   expression in ES
100-  glsl: Add method to determine whether an expression contains the
101   sequence operator
102-  glsl: In later GLSL versions, sequence operator is cannot be a
103   constant expression
104
105Ilia Mirkin (1):
106
107-  nouveau: make sure there's always room to emit a fence
108
109Indrajit Das (1):
110
111-  st/va: Used correct parameter to derive the value of the "h" variable
112   in vlVaCreateImage
113
114Jonathan Gray (1):
115
116-  configure.ac: ensure RM is set
117
118Krzysztof Sobiecki (1):
119
120-  st/fbo: use pipe_surface_release instead of pipe_surface_reference
121
122Leo Liu (1):
123
124-  st/omx/dec/h264: fix field picture type 0 poc disorder
125
126Marek Olšák (3):
127
128-  st/mesa: fix clip state dependencies
129-  radeonsi: fix a GS copy shader leak
130-  gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
131
132Nicolai Hähnle (1):
133
134-  u_vbuf: fix vb slot assignment for translated buffers
135
136Rob Clark (1):
137
138-  freedreno/a3xx: cache-flush is needed after MEM_WRITE
139
140Tapani Pälli (3):
141
142-  mesa: add GL_UNSIGNED_INT_24_8 to \_mesa_pack_depth_span
143-  mesa: Set api prefix to version string when overriding version
144-  mesa: fix ARRAY_SIZE query for GetProgramResourceiv
145