1 /*
2  * Copyright 2003 VMware, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #include <sys/errno.h>
27 
28 #include "main/arrayobj.h"
29 #include "main/blend.h"
30 #include "main/context.h"
31 #include "main/condrender.h"
32 #include "main/samplerobj.h"
33 #include "main/state.h"
34 #include "main/enums.h"
35 #include "main/macros.h"
36 #include "main/transformfeedback.h"
37 #include "main/framebuffer.h"
38 #include "main/varray.h"
39 #include "tnl/tnl.h"
40 #include "vbo/vbo.h"
41 #include "swrast/swrast.h"
42 #include "swrast_setup/swrast_setup.h"
43 #include "drivers/common/meta.h"
44 #include "util/bitscan.h"
45 #include "util/bitset.h"
46 
47 #include "brw_blorp.h"
48 #include "brw_draw.h"
49 #include "brw_defines.h"
50 #include "compiler/brw_eu_defines.h"
51 #include "brw_context.h"
52 #include "brw_state.h"
53 
54 #include "brw_batch.h"
55 #include "brw_buffers.h"
56 #include "brw_fbo.h"
57 #include "brw_mipmap_tree.h"
58 #include "brw_buffer_objects.h"
59 
60 #define FILE_DEBUG_FLAG DEBUG_PRIMS
61 
62 
63 static const GLenum reduced_prim[GL_POLYGON+1] = {
64    [GL_POINTS] = GL_POINTS,
65    [GL_LINES] = GL_LINES,
66    [GL_LINE_LOOP] = GL_LINES,
67    [GL_LINE_STRIP] = GL_LINES,
68    [GL_TRIANGLES] = GL_TRIANGLES,
69    [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
70    [GL_TRIANGLE_FAN] = GL_TRIANGLES,
71    [GL_QUADS] = GL_TRIANGLES,
72    [GL_QUAD_STRIP] = GL_TRIANGLES,
73    [GL_POLYGON] = GL_TRIANGLES
74 };
75 
76 /* When the primitive changes, set a state bit and re-validate.  Not
77  * the nicest and would rather deal with this by having all the
78  * programs be immune to the active primitive (ie. cope with all
79  * possibilities).  That may not be realistic however.
80  */
81 static void
brw_set_prim(struct brw_context * brw,const struct _mesa_prim * prim)82 brw_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
83 {
84    struct gl_context *ctx = &brw->ctx;
85    uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
86 
87    DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
88 
89    /* Slight optimization to avoid the GS program when not needed:
90     */
91    if (prim->mode == GL_QUAD_STRIP &&
92        ctx->Light.ShadeModel != GL_FLAT &&
93        ctx->Polygon.FrontMode == GL_FILL &&
94        ctx->Polygon.BackMode == GL_FILL)
95       hw_prim = _3DPRIM_TRISTRIP;
96 
97    if (prim->mode == GL_QUADS && prim->count == 4 &&
98        ctx->Light.ShadeModel != GL_FLAT &&
99        ctx->Polygon.FrontMode == GL_FILL &&
100        ctx->Polygon.BackMode == GL_FILL) {
101       hw_prim = _3DPRIM_TRIFAN;
102    }
103 
104    if (hw_prim != brw->primitive) {
105       brw->primitive = hw_prim;
106       brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
107 
108       if (reduced_prim[prim->mode] != brw->reduced_primitive) {
109          brw->reduced_primitive = reduced_prim[prim->mode];
110          brw->ctx.NewDriverState |= BRW_NEW_REDUCED_PRIMITIVE;
111       }
112    }
113 }
114 
115 static void
gfx6_set_prim(struct brw_context * brw,const struct _mesa_prim * prim)116 gfx6_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
117 {
118    const struct gl_context *ctx = &brw->ctx;
119    uint32_t hw_prim;
120 
121    DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
122 
123    if (prim->mode == GL_PATCHES) {
124       hw_prim = _3DPRIM_PATCHLIST(ctx->TessCtrlProgram.patch_vertices);
125    } else {
126       hw_prim = get_hw_prim_for_gl_prim(prim->mode);
127    }
128 
129    if (hw_prim != brw->primitive) {
130       brw->primitive = hw_prim;
131       brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
132       if (prim->mode == GL_PATCHES)
133          brw->ctx.NewDriverState |= BRW_NEW_PATCH_PRIMITIVE;
134    }
135 }
136 
137 
138 /**
139  * The hardware is capable of removing dangling vertices on its own; however,
140  * prior to Gfx6, we sometimes convert quads into trifans (and quad strips
141  * into tristrips), since pre-Gfx6 hardware requires a GS to render quads.
142  * This function manually trims dangling vertices from a draw call involving
143  * quads so that those dangling vertices won't get drawn when we convert to
144  * trifans/tristrips.
145  */
146 static GLuint
trim(GLenum prim,GLuint length)147 trim(GLenum prim, GLuint length)
148 {
149    if (prim == GL_QUAD_STRIP)
150       return length > 3 ? (length - length % 2) : 0;
151    else if (prim == GL_QUADS)
152       return length - length % 4;
153    else
154       return length;
155 }
156 
157 
158 static void
brw_emit_prim(struct brw_context * brw,const struct _mesa_prim * prim,uint32_t hw_prim,bool is_indexed,GLuint num_instances,GLuint base_instance,struct brw_transform_feedback_object * xfb_obj,unsigned stream,bool is_indirect,GLsizeiptr indirect_offset)159 brw_emit_prim(struct brw_context *brw,
160               const struct _mesa_prim *prim,
161               uint32_t hw_prim,
162               bool is_indexed,
163               GLuint num_instances, GLuint base_instance,
164               struct brw_transform_feedback_object *xfb_obj,
165               unsigned stream,
166               bool is_indirect,
167               GLsizeiptr indirect_offset)
168 {
169    const struct intel_device_info *devinfo = &brw->screen->devinfo;
170    int verts_per_instance;
171    int vertex_access_type;
172    int indirect_flag;
173 
174    DBG("PRIM: %s %d %d\n", _mesa_enum_to_string(prim->mode),
175        prim->start, prim->count);
176 
177    int start_vertex_location = prim->start;
178    int base_vertex_location = prim->basevertex;
179 
180    if (is_indexed) {
181       vertex_access_type = devinfo->ver >= 7 ?
182          GFX7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
183          GFX4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
184       start_vertex_location += brw->ib.start_vertex_offset;
185       base_vertex_location += brw->vb.start_vertex_bias;
186    } else {
187       vertex_access_type = devinfo->ver >= 7 ?
188          GFX7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
189          GFX4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
190       start_vertex_location += brw->vb.start_vertex_bias;
191    }
192 
193    /* We only need to trim the primitive count on pre-Gfx6. */
194    if (devinfo->ver < 6)
195       verts_per_instance = trim(prim->mode, prim->count);
196    else
197       verts_per_instance = prim->count;
198 
199    /* If nothing to emit, just return. */
200    if (verts_per_instance == 0 && !is_indirect && !xfb_obj)
201       return;
202 
203    /* If we're set to always flush, do it before and after the primitive emit.
204     * We want to catch both missed flushes that hurt instruction/state cache
205     * and missed flushes of the render cache as it heads to other parts of
206     * the besides the draw code.
207     */
208    if (brw->always_flush_cache)
209       brw_emit_mi_flush(brw);
210 
211    /* If indirect, emit a bunch of loads from the indirect BO. */
212    if (xfb_obj) {
213       indirect_flag = GFX7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
214 
215       brw_load_register_mem(brw, GFX7_3DPRIM_VERTEX_COUNT,
216                             xfb_obj->prim_count_bo,
217                             stream * sizeof(uint32_t));
218       BEGIN_BATCH(9);
219       OUT_BATCH(MI_LOAD_REGISTER_IMM | (9 - 2));
220       OUT_BATCH(GFX7_3DPRIM_INSTANCE_COUNT);
221       OUT_BATCH(num_instances);
222       OUT_BATCH(GFX7_3DPRIM_START_VERTEX);
223       OUT_BATCH(0);
224       OUT_BATCH(GFX7_3DPRIM_BASE_VERTEX);
225       OUT_BATCH(0);
226       OUT_BATCH(GFX7_3DPRIM_START_INSTANCE);
227       OUT_BATCH(0);
228       ADVANCE_BATCH();
229    } else if (is_indirect) {
230       struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer;
231       struct brw_bo *bo = brw_bufferobj_buffer(brw,
232             brw_buffer_object(indirect_buffer),
233             indirect_offset, 5 * sizeof(GLuint), false);
234 
235       indirect_flag = GFX7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
236 
237       brw_load_register_mem(brw, GFX7_3DPRIM_VERTEX_COUNT, bo,
238                             indirect_offset + 0);
239       brw_load_register_mem(brw, GFX7_3DPRIM_INSTANCE_COUNT, bo,
240                             indirect_offset + 4);
241 
242       brw_load_register_mem(brw, GFX7_3DPRIM_START_VERTEX, bo,
243                             indirect_offset + 8);
244       if (is_indexed) {
245          brw_load_register_mem(brw, GFX7_3DPRIM_BASE_VERTEX, bo,
246                                indirect_offset + 12);
247          brw_load_register_mem(brw, GFX7_3DPRIM_START_INSTANCE, bo,
248                                indirect_offset + 16);
249       } else {
250          brw_load_register_mem(brw, GFX7_3DPRIM_START_INSTANCE, bo,
251                                indirect_offset + 12);
252          brw_load_register_imm32(brw, GFX7_3DPRIM_BASE_VERTEX, 0);
253       }
254    } else {
255       indirect_flag = 0;
256    }
257 
258    BEGIN_BATCH(devinfo->ver >= 7 ? 7 : 6);
259 
260    if (devinfo->ver >= 7) {
261       const int predicate_enable =
262          (brw->predicate.state == BRW_PREDICATE_STATE_USE_BIT)
263          ? GFX7_3DPRIM_PREDICATE_ENABLE : 0;
264 
265       OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag | predicate_enable);
266       OUT_BATCH(hw_prim | vertex_access_type);
267    } else {
268       OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
269                 hw_prim << GFX4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
270                 vertex_access_type);
271    }
272    OUT_BATCH(verts_per_instance);
273    OUT_BATCH(start_vertex_location);
274    OUT_BATCH(num_instances);
275    OUT_BATCH(base_instance);
276    OUT_BATCH(base_vertex_location);
277    ADVANCE_BATCH();
278 
279    if (brw->always_flush_cache)
280       brw_emit_mi_flush(brw);
281 }
282 
283 
284 static void
brw_clear_buffers(struct brw_context * brw)285 brw_clear_buffers(struct brw_context *brw)
286 {
287    for (unsigned i = 0; i < brw->vb.nr_buffers; ++i) {
288       brw_bo_unreference(brw->vb.buffers[i].bo);
289       brw->vb.buffers[i].bo = NULL;
290    }
291    brw->vb.nr_buffers = 0;
292 
293    for (unsigned i = 0; i < brw->vb.nr_enabled; ++i) {
294       brw->vb.enabled[i]->buffer = -1;
295    }
296 #ifndef NDEBUG
297    for (unsigned i = 0; i < VERT_ATTRIB_MAX; i++) {
298       assert(brw->vb.inputs[i].buffer == -1);
299    }
300 #endif
301 }
302 
303 
get_wa_flags(const struct gl_vertex_format * glformat)304 static uint8_t get_wa_flags(const struct gl_vertex_format *glformat)
305 {
306    uint8_t wa_flags = 0;
307 
308    switch (glformat->Type) {
309    case GL_FIXED:
310       wa_flags = glformat->Size;
311       break;
312 
313    case GL_INT_2_10_10_10_REV:
314       wa_flags |= BRW_ATTRIB_WA_SIGN;
315       FALLTHROUGH;
316 
317    case GL_UNSIGNED_INT_2_10_10_10_REV:
318       if (glformat->Format == GL_BGRA)
319          wa_flags |= BRW_ATTRIB_WA_BGRA;
320 
321       if (glformat->Normalized)
322          wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
323       else if (!glformat->Integer)
324          wa_flags |= BRW_ATTRIB_WA_SCALE;
325 
326       break;
327    }
328 
329    return wa_flags;
330 }
331 
332 
333 static void
brw_merge_inputs(struct brw_context * brw)334 brw_merge_inputs(struct brw_context *brw)
335 {
336    const struct intel_device_info *devinfo = &brw->screen->devinfo;
337    const struct gl_context *ctx = &brw->ctx;
338 
339    if (devinfo->verx10 <= 70) {
340       /* Prior to Haswell, the hardware can't natively support GL_FIXED or
341        * 2_10_10_10_REV vertex formats.  Set appropriate workaround flags.
342        */
343       const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;
344       const uint64_t vs_inputs = ctx->VertexProgram._Current->info.inputs_read;
345       assert((vs_inputs & ~((uint64_t)VERT_BIT_ALL)) == 0);
346 
347       unsigned vaomask = vs_inputs & _mesa_draw_array_bits(ctx);
348       while (vaomask) {
349          const gl_vert_attrib i = u_bit_scan(&vaomask);
350          const uint8_t wa_flags =
351             get_wa_flags(_mesa_draw_array_format(vao, i));
352 
353          if (brw->vb.attrib_wa_flags[i] != wa_flags) {
354             brw->vb.attrib_wa_flags[i] = wa_flags;
355             brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS;
356          }
357       }
358 
359       unsigned currmask = vs_inputs & _mesa_draw_current_bits(ctx);
360       while (currmask) {
361          const gl_vert_attrib i = u_bit_scan(&currmask);
362          const uint8_t wa_flags =
363             get_wa_flags(_mesa_draw_current_format(ctx, i));
364 
365          if (brw->vb.attrib_wa_flags[i] != wa_flags) {
366             brw->vb.attrib_wa_flags[i] = wa_flags;
367             brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS;
368          }
369       }
370    }
371 }
372 
373 /* Disable auxiliary buffers if a renderbuffer is also bound as a texture
374  * or shader image.  This causes a self-dependency, where both rendering
375  * and sampling may concurrently read or write the CCS buffer, causing
376  * incorrect pixels.
377  */
378 static bool
brw_disable_rb_aux_buffer(struct brw_context * brw,bool * draw_aux_buffer_disabled,struct brw_mipmap_tree * tex_mt,unsigned min_level,unsigned num_levels,const char * usage)379 brw_disable_rb_aux_buffer(struct brw_context *brw,
380                           bool *draw_aux_buffer_disabled,
381                           struct brw_mipmap_tree *tex_mt,
382                           unsigned min_level, unsigned num_levels,
383                           const char *usage)
384 {
385    const struct gl_framebuffer *fb = brw->ctx.DrawBuffer;
386    bool found = false;
387 
388    /* We only need to worry about color compression and fast clears. */
389    if (tex_mt->aux_usage != ISL_AUX_USAGE_CCS_D &&
390        tex_mt->aux_usage != ISL_AUX_USAGE_CCS_E)
391       return false;
392 
393    for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
394       const struct brw_renderbuffer *irb =
395          brw_renderbuffer(fb->_ColorDrawBuffers[i]);
396 
397       if (irb && irb->mt->bo == tex_mt->bo &&
398           irb->mt_level >= min_level &&
399           irb->mt_level < min_level + num_levels) {
400          found = draw_aux_buffer_disabled[i] = true;
401       }
402    }
403 
404    if (found) {
405       perf_debug("Disabling CCS because a renderbuffer is also bound %s.\n",
406                  usage);
407    }
408 
409    return found;
410 }
411 
412 /** Implement the ASTC 5x5 sampler workaround
413  *
414  * Gfx9 sampling hardware has a bug where an ASTC 5x5 compressed surface
415  * cannot live in the sampler cache at the same time as an aux compressed
416  * surface.  In order to work around the bug we have to stall rendering with a
417  * CS and pixel scoreboard stall (implicit in the CS stall) and invalidate the
418  * texture cache whenever one of ASTC 5x5 or aux compressed may be in the
419  * sampler cache and we're about to render with something which samples from
420  * the other.
421  *
422  * In the case of a single shader which textures from both ASTC 5x5 and
423  * a texture which is CCS or HiZ compressed, we have to resolve the aux
424  * compressed texture prior to rendering.  This second part is handled in
425  * brw_predraw_resolve_inputs() below.
426  *
427  * We have observed this issue to affect CCS and HiZ sampling but whether or
428  * not it also affects MCS is unknown.  Because MCS has no concept of a
429  * resolve (and doing one would be stupid expensive), we choose to simply
430  * ignore the possibility and hope for the best.
431  */
432 static void
gfx9_apply_astc5x5_wa_flush(struct brw_context * brw,enum gfx9_astc5x5_wa_tex_type curr_mask)433 gfx9_apply_astc5x5_wa_flush(struct brw_context *brw,
434                             enum gfx9_astc5x5_wa_tex_type curr_mask)
435 {
436    assert(brw->screen->devinfo.ver == 9);
437 
438    if (((brw->gfx9_astc5x5_wa_tex_mask & GFX9_ASTC5X5_WA_TEX_TYPE_ASTC5x5) &&
439         (curr_mask & GFX9_ASTC5X5_WA_TEX_TYPE_AUX)) ||
440        ((brw->gfx9_astc5x5_wa_tex_mask & GFX9_ASTC5X5_WA_TEX_TYPE_AUX) &&
441         (curr_mask & GFX9_ASTC5X5_WA_TEX_TYPE_ASTC5x5))) {
442       brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL);
443       brw_emit_pipe_control_flush(brw, PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
444    }
445 
446    brw->gfx9_astc5x5_wa_tex_mask = curr_mask;
447 }
448 
449 static enum gfx9_astc5x5_wa_tex_type
gfx9_astc5x5_wa_bits(mesa_format format,enum isl_aux_usage aux_usage)450 gfx9_astc5x5_wa_bits(mesa_format format, enum isl_aux_usage aux_usage)
451 {
452    if (aux_usage != ISL_AUX_USAGE_NONE &&
453        aux_usage != ISL_AUX_USAGE_MCS)
454       return GFX9_ASTC5X5_WA_TEX_TYPE_AUX;
455 
456    if (format == MESA_FORMAT_RGBA_ASTC_5x5 ||
457        format == MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5)
458       return GFX9_ASTC5X5_WA_TEX_TYPE_ASTC5x5;
459 
460    return 0;
461 }
462 
463 /* Helper for the gfx9 ASTC 5x5 workaround.  This version exists for BLORP's
464  * use-cases where only a single texture is bound.
465  */
466 void
gfx9_apply_single_tex_astc5x5_wa(struct brw_context * brw,mesa_format format,enum isl_aux_usage aux_usage)467 gfx9_apply_single_tex_astc5x5_wa(struct brw_context *brw,
468                                  mesa_format format,
469                                  enum isl_aux_usage aux_usage)
470 {
471    gfx9_apply_astc5x5_wa_flush(brw, gfx9_astc5x5_wa_bits(format, aux_usage));
472 }
473 
474 static void
mark_textures_used_for_txf(BITSET_WORD * used_for_txf,const struct gl_program * prog)475 mark_textures_used_for_txf(BITSET_WORD *used_for_txf,
476                            const struct gl_program *prog)
477 {
478    if (!prog)
479       return;
480 
481    unsigned s;
482    BITSET_FOREACH_SET(s, prog->info.textures_used_by_txf, 32)
483       BITSET_SET(used_for_txf, prog->SamplerUnits[s]);
484 }
485 
486 /**
487  * \brief Resolve buffers before drawing.
488  *
489  * Resolve the depth buffer's HiZ buffer, resolve the depth buffer of each
490  * enabled depth texture, and flush the render cache for any dirty textures.
491  */
492 void
brw_predraw_resolve_inputs(struct brw_context * brw,bool rendering,bool * draw_aux_buffer_disabled)493 brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
494                            bool *draw_aux_buffer_disabled)
495 {
496    struct gl_context *ctx = &brw->ctx;
497    struct brw_texture_object *tex_obj;
498 
499    BITSET_DECLARE(used_for_txf, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
500    memset(used_for_txf, 0, sizeof(used_for_txf));
501    if (rendering) {
502       mark_textures_used_for_txf(used_for_txf, ctx->VertexProgram._Current);
503       mark_textures_used_for_txf(used_for_txf, ctx->TessCtrlProgram._Current);
504       mark_textures_used_for_txf(used_for_txf, ctx->TessEvalProgram._Current);
505       mark_textures_used_for_txf(used_for_txf, ctx->GeometryProgram._Current);
506       mark_textures_used_for_txf(used_for_txf, ctx->FragmentProgram._Current);
507    } else {
508       mark_textures_used_for_txf(used_for_txf, ctx->ComputeProgram._Current);
509    }
510 
511    int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
512 
513    enum gfx9_astc5x5_wa_tex_type astc5x5_wa_bits = 0;
514    if (brw->screen->devinfo.ver == 9) {
515       /* In order to properly implement the ASTC 5x5 workaround for an
516        * arbitrary draw or dispatch call, we have to walk the entire list of
517        * textures looking for ASTC 5x5.  If there is any ASTC 5x5 in this draw
518        * call, all aux compressed textures must be resolved and have aux
519        * compression disabled while sampling.
520        */
521       for (int i = 0; i <= maxEnabledUnit; i++) {
522          if (!ctx->Texture.Unit[i]._Current)
523             continue;
524          tex_obj = brw_texture_object(ctx->Texture.Unit[i]._Current);
525          if (!tex_obj || !tex_obj->mt)
526             continue;
527 
528          astc5x5_wa_bits |= gfx9_astc5x5_wa_bits(tex_obj->_Format,
529                                                  tex_obj->mt->aux_usage);
530       }
531       gfx9_apply_astc5x5_wa_flush(brw, astc5x5_wa_bits);
532    }
533 
534    /* Resolve depth buffer and render cache of each enabled texture. */
535    for (int i = 0; i <= maxEnabledUnit; i++) {
536       if (!ctx->Texture.Unit[i]._Current)
537          continue;
538       tex_obj = brw_texture_object(ctx->Texture.Unit[i]._Current);
539       if (!tex_obj || !tex_obj->mt)
540          continue;
541 
542       struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, i);
543       enum isl_format view_format =
544          translate_tex_format(brw, tex_obj->_Format, sampler->Attrib.sRGBDecode);
545 
546       unsigned min_level, min_layer, num_levels, num_layers;
547       if (tex_obj->base.Immutable) {
548          min_level  = tex_obj->base.Attrib.MinLevel;
549          num_levels = MIN2(tex_obj->base.Attrib.NumLevels, tex_obj->_MaxLevel + 1);
550          min_layer  = tex_obj->base.Attrib.MinLayer;
551          num_layers = tex_obj->base.Target != GL_TEXTURE_3D ?
552                       tex_obj->base.Attrib.NumLayers : INTEL_REMAINING_LAYERS;
553       } else {
554          min_level  = tex_obj->base.Attrib.BaseLevel;
555          num_levels = tex_obj->_MaxLevel - tex_obj->base.Attrib.BaseLevel + 1;
556          min_layer  = 0;
557          num_layers = INTEL_REMAINING_LAYERS;
558       }
559 
560       if (rendering) {
561          brw_disable_rb_aux_buffer(brw, draw_aux_buffer_disabled,
562                                    tex_obj->mt, min_level, num_levels,
563                                    "for sampling");
564       }
565 
566       brw_miptree_prepare_texture(brw, tex_obj->mt, view_format,
567                                   min_level, num_levels,
568                                   min_layer, num_layers,
569                                   astc5x5_wa_bits);
570 
571       /* If any programs are using it with texelFetch, we may need to also do
572        * a prepare with an sRGB format to ensure texelFetch works "properly".
573        */
574       if (BITSET_TEST(used_for_txf, i)) {
575          enum isl_format txf_format =
576             translate_tex_format(brw, tex_obj->_Format, GL_DECODE_EXT);
577          if (txf_format != view_format) {
578             brw_miptree_prepare_texture(brw, tex_obj->mt, txf_format,
579                                         min_level, num_levels,
580                                         min_layer, num_layers,
581                                         astc5x5_wa_bits);
582          }
583       }
584 
585       brw_cache_flush_for_read(brw, tex_obj->mt->bo);
586 
587       if (tex_obj->base.StencilSampling ||
588           tex_obj->mt->format == MESA_FORMAT_S_UINT8) {
589          brw_update_r8stencil(brw, tex_obj->mt);
590       }
591 
592       if (brw_miptree_has_etc_shadow(brw, tex_obj->mt) &&
593           tex_obj->mt->shadow_needs_update) {
594          brw_miptree_update_etc_shadow_levels(brw, tex_obj->mt);
595       }
596    }
597 
598    /* Resolve color for each active shader image. */
599    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
600       const struct gl_program *prog = ctx->_Shader->CurrentProgram[i];
601 
602       if (unlikely(prog && prog->info.num_images)) {
603          for (unsigned j = 0; j < prog->info.num_images; j++) {
604             struct gl_image_unit *u =
605                &ctx->ImageUnits[prog->sh.ImageUnits[j]];
606             tex_obj = brw_texture_object(u->TexObj);
607 
608             if (tex_obj && tex_obj->mt) {
609                if (rendering) {
610                   brw_disable_rb_aux_buffer(brw, draw_aux_buffer_disabled,
611                                             tex_obj->mt, 0, ~0,
612                                             "as a shader image");
613                }
614 
615                brw_miptree_prepare_image(brw, tex_obj->mt);
616 
617                brw_cache_flush_for_read(brw, tex_obj->mt->bo);
618             }
619          }
620       }
621    }
622 }
623 
624 static void
brw_predraw_resolve_framebuffer(struct brw_context * brw,bool * draw_aux_buffer_disabled)625 brw_predraw_resolve_framebuffer(struct brw_context *brw,
626                                 bool *draw_aux_buffer_disabled)
627 {
628    struct gl_context *ctx = &brw->ctx;
629    struct brw_renderbuffer *depth_irb;
630 
631    /* Resolve the depth buffer's HiZ buffer. */
632    depth_irb = brw_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
633    if (depth_irb && depth_irb->mt) {
634       brw_miptree_prepare_depth(brw, depth_irb->mt,
635                                 depth_irb->mt_level,
636                                 depth_irb->mt_layer,
637                                 depth_irb->layer_count);
638    }
639 
640    /* Resolve color buffers for non-coherent framebuffer fetch. */
641    if (!ctx->Extensions.EXT_shader_framebuffer_fetch &&
642        ctx->FragmentProgram._Current &&
643        ctx->FragmentProgram._Current->info.outputs_read) {
644       const struct gl_framebuffer *fb = ctx->DrawBuffer;
645 
646       /* This is only used for non-coherent framebuffer fetch, so we don't
647        * need to worry about CCS_E and can simply pass 'false' below.
648        */
649       assert(brw->screen->devinfo.ver < 9);
650 
651       for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
652          const struct brw_renderbuffer *irb =
653             brw_renderbuffer(fb->_ColorDrawBuffers[i]);
654 
655          if (irb) {
656             brw_miptree_prepare_texture(brw, irb->mt, irb->mt->surf.format,
657                                         irb->mt_level, 1,
658                                         irb->mt_layer, irb->layer_count,
659                                         brw->gfx9_astc5x5_wa_tex_mask);
660          }
661       }
662    }
663 
664    struct gl_framebuffer *fb = ctx->DrawBuffer;
665    for (int i = 0; i < fb->_NumColorDrawBuffers; i++) {
666       struct brw_renderbuffer *irb =
667          brw_renderbuffer(fb->_ColorDrawBuffers[i]);
668 
669       if (irb == NULL || irb->mt == NULL)
670          continue;
671 
672       mesa_format mesa_format =
673          _mesa_get_render_format(ctx, brw_rb_format(irb));
674       enum isl_format isl_format = brw_isl_format_for_mesa_format(mesa_format);
675       bool blend_enabled = ctx->Color.BlendEnabled & (1 << i);
676       enum isl_aux_usage aux_usage =
677          brw_miptree_render_aux_usage(brw, irb->mt, isl_format,
678                                       blend_enabled,
679                                       draw_aux_buffer_disabled[i]);
680       if (brw->draw_aux_usage[i] != aux_usage) {
681          brw->ctx.NewDriverState |= BRW_NEW_AUX_STATE;
682          brw->draw_aux_usage[i] = aux_usage;
683       }
684 
685       brw_miptree_prepare_render(brw, irb->mt, irb->mt_level,
686                                  irb->mt_layer, irb->layer_count,
687                                  aux_usage);
688 
689       brw_cache_flush_for_render(brw, irb->mt->bo,
690                                  isl_format, aux_usage);
691    }
692 }
693 
694 /**
695  * \brief Call this after drawing to mark which buffers need resolving
696  *
697  * If the depth buffer was written to and if it has an accompanying HiZ
698  * buffer, then mark that it needs a depth resolve.
699  *
700  * If the stencil buffer was written to then mark that it may need to be
701  * copied to an R8 texture.
702  *
703  * If the color buffer is a multisample window system buffer, then
704  * mark that it needs a downsample.
705  *
706  * Also mark any render targets which will be textured as needing a render
707  * cache flush.
708  */
709 static void
brw_postdraw_set_buffers_need_resolve(struct brw_context * brw)710 brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
711 {
712    struct gl_context *ctx = &brw->ctx;
713    struct gl_framebuffer *fb = ctx->DrawBuffer;
714 
715    struct brw_renderbuffer *front_irb = NULL;
716    struct brw_renderbuffer *back_irb = brw_get_renderbuffer(fb, BUFFER_BACK_LEFT);
717    struct brw_renderbuffer *depth_irb = brw_get_renderbuffer(fb, BUFFER_DEPTH);
718    struct brw_renderbuffer *stencil_irb = brw_get_renderbuffer(fb, BUFFER_STENCIL);
719    struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
720 
721    if (_mesa_is_front_buffer_drawing(fb))
722       front_irb = brw_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
723 
724    if (front_irb)
725       front_irb->need_downsample = true;
726    if (back_irb)
727       back_irb->need_downsample = true;
728    if (depth_irb) {
729       bool depth_written = brw_depth_writes_enabled(brw);
730       if (depth_att->Layered) {
731          brw_miptree_finish_depth(brw, depth_irb->mt,
732                                   depth_irb->mt_level,
733                                   depth_irb->mt_layer,
734                                   depth_irb->layer_count,
735                                   depth_written);
736       } else {
737          brw_miptree_finish_depth(brw, depth_irb->mt,
738                                   depth_irb->mt_level,
739                                   depth_irb->mt_layer, 1,
740                                   depth_written);
741       }
742       if (depth_written)
743          brw_depth_cache_add_bo(brw, depth_irb->mt->bo);
744    }
745 
746    if (stencil_irb && brw->stencil_write_enabled) {
747       struct brw_mipmap_tree *stencil_mt =
748          stencil_irb->mt->stencil_mt != NULL ?
749          stencil_irb->mt->stencil_mt : stencil_irb->mt;
750       brw_depth_cache_add_bo(brw, stencil_mt->bo);
751       brw_miptree_finish_write(brw, stencil_mt, stencil_irb->mt_level,
752                                stencil_irb->mt_layer,
753                                stencil_irb->layer_count, ISL_AUX_USAGE_NONE);
754    }
755 
756    for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
757       struct brw_renderbuffer *irb =
758          brw_renderbuffer(fb->_ColorDrawBuffers[i]);
759 
760       if (!irb)
761          continue;
762 
763       mesa_format mesa_format =
764          _mesa_get_render_format(ctx, brw_rb_format(irb));
765       enum isl_format isl_format = brw_isl_format_for_mesa_format(mesa_format);
766       enum isl_aux_usage aux_usage = brw->draw_aux_usage[i];
767 
768       brw_render_cache_add_bo(brw, irb->mt->bo, isl_format, aux_usage);
769 
770       brw_miptree_finish_render(brw, irb->mt, irb->mt_level,
771                                 irb->mt_layer, irb->layer_count,
772                                 aux_usage);
773    }
774 }
775 
776 static void
brw_renderbuffer_move_temp_back(struct brw_context * brw,struct brw_renderbuffer * irb)777 brw_renderbuffer_move_temp_back(struct brw_context *brw,
778                                 struct brw_renderbuffer *irb)
779 {
780    if (irb->align_wa_mt == NULL)
781       return;
782 
783    brw_cache_flush_for_read(brw, irb->align_wa_mt->bo);
784 
785    brw_miptree_copy_slice(brw, irb->align_wa_mt, 0, 0,
786                             irb->mt,
787                             irb->Base.Base.TexImage->Level, irb->mt_layer);
788 
789    brw_miptree_reference(&irb->align_wa_mt, NULL);
790 
791    /* Finally restore the x,y to correspond to full miptree. */
792    brw_renderbuffer_set_draw_offset(irb);
793 
794    /* Make sure render surface state gets re-emitted with updated miptree. */
795    brw->NewGLState |= _NEW_BUFFERS;
796 }
797 
798 static void
brw_postdraw_reconcile_align_wa_slices(struct brw_context * brw)799 brw_postdraw_reconcile_align_wa_slices(struct brw_context *brw)
800 {
801    struct gl_context *ctx = &brw->ctx;
802    struct gl_framebuffer *fb = ctx->DrawBuffer;
803 
804    struct brw_renderbuffer *depth_irb =
805       brw_get_renderbuffer(fb, BUFFER_DEPTH);
806    struct brw_renderbuffer *stencil_irb =
807       brw_get_renderbuffer(fb, BUFFER_STENCIL);
808 
809    if (depth_irb && depth_irb->align_wa_mt)
810       brw_renderbuffer_move_temp_back(brw, depth_irb);
811 
812    if (stencil_irb && stencil_irb->align_wa_mt)
813       brw_renderbuffer_move_temp_back(brw, stencil_irb);
814 
815    for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
816       struct brw_renderbuffer *irb =
817          brw_renderbuffer(fb->_ColorDrawBuffers[i]);
818 
819       if (!irb || irb->align_wa_mt == NULL)
820          continue;
821 
822       brw_renderbuffer_move_temp_back(brw, irb);
823    }
824 }
825 
826 static void
brw_prepare_drawing(struct gl_context * ctx,const struct _mesa_index_buffer * ib,bool index_bounds_valid,GLuint min_index,GLuint max_index)827 brw_prepare_drawing(struct gl_context *ctx,
828                     const struct _mesa_index_buffer *ib,
829                     bool index_bounds_valid,
830                     GLuint min_index,
831                     GLuint max_index)
832 {
833    struct brw_context *brw = brw_context(ctx);
834 
835    if (ctx->NewState)
836       _mesa_update_state(ctx);
837 
838    /* We have to validate the textures *before* checking for fallbacks;
839     * otherwise, the software fallback won't be able to rely on the
840     * texture state, the firstLevel and lastLevel fields won't be
841     * set in the intel texture object (they'll both be 0), and the
842     * software fallback will segfault if it attempts to access any
843     * texture level other than level 0.
844     */
845    brw_validate_textures(brw);
846 
847    /* Find the highest sampler unit used by each shader program.  A bit-count
848     * won't work since ARB programs use the texture unit number as the sampler
849     * index.
850     */
851    brw->wm.base.sampler_count =
852       BITSET_LAST_BIT(ctx->FragmentProgram._Current->info.textures_used);
853    brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
854       BITSET_LAST_BIT(ctx->GeometryProgram._Current->info.textures_used) : 0;
855    brw->tes.base.sampler_count = ctx->TessEvalProgram._Current ?
856       BITSET_LAST_BIT(ctx->TessEvalProgram._Current->info.textures_used) : 0;
857    brw->tcs.base.sampler_count = ctx->TessCtrlProgram._Current ?
858       BITSET_LAST_BIT(ctx->TessCtrlProgram._Current->info.textures_used) : 0;
859    brw->vs.base.sampler_count =
860       BITSET_LAST_BIT(ctx->VertexProgram._Current->info.textures_used);
861 
862    brw_prepare_render(brw);
863 
864    /* This workaround has to happen outside of brw_upload_render_state()
865     * because it may flush the batchbuffer for a blit, affecting the state
866     * flags.
867     */
868    brw_workaround_depthstencil_alignment(brw, 0);
869 
870    /* Resolves must occur after updating renderbuffers, updating context state,
871     * and finalizing textures but before setting up any hardware state for
872     * this draw call.
873     */
874    bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS] = { };
875    brw_predraw_resolve_inputs(brw, true, draw_aux_buffer_disabled);
876    brw_predraw_resolve_framebuffer(brw, draw_aux_buffer_disabled);
877 
878    /* Bind all inputs, derive varying and size information:
879     */
880    brw_clear_buffers(brw);
881    brw_merge_inputs(brw);
882 
883    brw->ib.ib = ib;
884    brw->ctx.NewDriverState |= BRW_NEW_INDICES;
885 
886    brw->vb.index_bounds_valid = index_bounds_valid;
887    brw->vb.min_index = min_index;
888    brw->vb.max_index = max_index;
889    brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
890 }
891 
892 static void
brw_finish_drawing(struct gl_context * ctx)893 brw_finish_drawing(struct gl_context *ctx)
894 {
895    struct brw_context *brw = brw_context(ctx);
896 
897    if (brw->always_flush_batch)
898       brw_batch_flush(brw);
899 
900    brw_program_cache_check_size(brw);
901    brw_postdraw_reconcile_align_wa_slices(brw);
902    brw_postdraw_set_buffers_need_resolve(brw);
903 
904    if (brw->draw.draw_params_count_bo) {
905       brw_bo_unreference(brw->draw.draw_params_count_bo);
906       brw->draw.draw_params_count_bo = NULL;
907    }
908 
909    if (brw->draw.draw_params_bo) {
910       brw_bo_unreference(brw->draw.draw_params_bo);
911       brw->draw.draw_params_bo = NULL;
912    }
913 
914    if (brw->draw.derived_draw_params_bo) {
915       brw_bo_unreference(brw->draw.derived_draw_params_bo);
916       brw->draw.derived_draw_params_bo = NULL;
917    }
918 }
919 
920 /**
921  * Implement workarounds for preemption:
922  *    - WaDisableMidObjectPreemptionForGSLineStripAdj
923  *    - WaDisableMidObjectPreemptionForTrifanOrPolygon
924  *    - WaDisableMidObjectPreemptionForLineLoop
925  *    - WA#0798
926  */
927 static void
gfx9_emit_preempt_wa(struct brw_context * brw,const struct _mesa_prim * prim,GLuint num_instances)928 gfx9_emit_preempt_wa(struct brw_context *brw,
929                      const struct _mesa_prim *prim, GLuint num_instances)
930 {
931    bool object_preemption = true;
932    ASSERTED const struct intel_device_info *devinfo = &brw->screen->devinfo;
933 
934    /* Only apply these workarounds for gfx9 */
935    assert(devinfo->ver == 9);
936 
937    /* WaDisableMidObjectPreemptionForGSLineStripAdj
938     *
939     *    WA: Disable mid-draw preemption when draw-call is a linestrip_adj and
940     *    GS is enabled.
941     */
942    if (brw->primitive == _3DPRIM_LINESTRIP_ADJ && brw->gs.enabled)
943       object_preemption = false;
944 
945    /* WaDisableMidObjectPreemptionForTrifanOrPolygon
946     *
947     *    TriFan miscompare in Execlist Preemption test. Cut index that is on a
948     *    previous context. End the previous, the resume another context with a
949     *    tri-fan or polygon, and the vertex count is corrupted. If we prempt
950     *    again we will cause corruption.
951     *
952     *    WA: Disable mid-draw preemption when draw-call has a tri-fan.
953     */
954    if (brw->primitive == _3DPRIM_TRIFAN)
955       object_preemption = false;
956 
957    /* WaDisableMidObjectPreemptionForLineLoop
958     *
959     *    VF Stats Counters Missing a vertex when preemption enabled.
960     *
961     *    WA: Disable mid-draw preemption when the draw uses a lineloop
962     *    topology.
963     */
964    if (brw->primitive == _3DPRIM_LINELOOP)
965       object_preemption = false;
966 
967    /* WA#0798
968     *
969     *    VF is corrupting GAFS data when preempted on an instance boundary and
970     *    replayed with instancing enabled.
971     *
972     *    WA: Disable preemption when using instanceing.
973     */
974    if (num_instances > 1)
975       object_preemption = false;
976 
977    brw_enable_obj_preemption(brw, object_preemption);
978 }
979 
980 /* May fail if out of video memory for texture or vbo upload, or on
981  * fallback conditions.
982  */
983 static void
brw_draw_single_prim(struct gl_context * ctx,const struct _mesa_prim * prim,unsigned prim_id,bool is_indexed,GLuint num_instances,GLuint base_instance,struct brw_transform_feedback_object * xfb_obj,unsigned stream,GLsizeiptr indirect_offset)984 brw_draw_single_prim(struct gl_context *ctx,
985                      const struct _mesa_prim *prim,
986                      unsigned prim_id,
987                      bool is_indexed,
988                      GLuint num_instances, GLuint base_instance,
989                      struct brw_transform_feedback_object *xfb_obj,
990                      unsigned stream,
991                      GLsizeiptr indirect_offset)
992 {
993    struct brw_context *brw = brw_context(ctx);
994    const struct intel_device_info *devinfo = &brw->screen->devinfo;
995    bool fail_next;
996    bool is_indirect = brw->draw.draw_indirect_data != NULL;
997 
998    /* Flag BRW_NEW_DRAW_CALL on every draw.  This allows us to have
999     * atoms that happen on every draw call.
1000     */
1001    brw->ctx.NewDriverState |= BRW_NEW_DRAW_CALL;
1002 
1003    /* Flush the batch if the batch/state buffers are nearly full.  We can
1004     * grow them if needed, but this is not free, so we'd like to avoid it.
1005     */
1006    brw_batch_require_space(brw, 1500);
1007    brw_require_statebuffer_space(brw, 2400);
1008    brw_batch_save_state(brw);
1009    fail_next = brw_batch_saved_state_is_empty(brw);
1010 
1011    if (brw->num_instances != num_instances ||
1012        brw->basevertex != prim->basevertex ||
1013        brw->baseinstance != base_instance) {
1014       brw->num_instances = num_instances;
1015       brw->basevertex = prim->basevertex;
1016       brw->baseinstance = base_instance;
1017       if (prim_id > 0) { /* For i == 0 we just did this before the loop */
1018          brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
1019          brw_clear_buffers(brw);
1020       }
1021    }
1022 
1023    /* Determine if we need to flag BRW_NEW_VERTICES for updating the
1024     * gl_BaseVertexARB or gl_BaseInstanceARB values. For indirect draw, we
1025     * always flag if the shader uses one of the values. For direct draws,
1026     * we only flag if the values change.
1027     */
1028    const int new_firstvertex =
1029       is_indexed ? prim->basevertex : prim->start;
1030    const int new_baseinstance = base_instance;
1031    const struct brw_vs_prog_data *vs_prog_data =
1032       brw_vs_prog_data(brw->vs.base.prog_data);
1033    if (prim_id > 0) {
1034       const bool uses_draw_parameters =
1035          vs_prog_data->uses_firstvertex ||
1036          vs_prog_data->uses_baseinstance;
1037 
1038       if ((uses_draw_parameters && is_indirect) ||
1039           (vs_prog_data->uses_firstvertex &&
1040            brw->draw.params.firstvertex != new_firstvertex) ||
1041           (vs_prog_data->uses_baseinstance &&
1042            brw->draw.params.gl_baseinstance != new_baseinstance))
1043          brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
1044    }
1045 
1046    brw->draw.params.firstvertex = new_firstvertex;
1047    brw->draw.params.gl_baseinstance = new_baseinstance;
1048    brw_bo_unreference(brw->draw.draw_params_bo);
1049 
1050    if (is_indirect) {
1051       /* Point draw_params_bo at the indirect buffer. */
1052       brw->draw.draw_params_bo =
1053          brw_buffer_object(ctx->DrawIndirectBuffer)->buffer;
1054       brw_bo_reference(brw->draw.draw_params_bo);
1055       brw->draw.draw_params_offset =
1056          indirect_offset + (is_indexed ? 12 : 8);
1057    } else {
1058       /* Set draw_params_bo to NULL so brw_prepare_vertices knows it
1059        * has to upload gl_BaseVertex and such if they're needed.
1060        */
1061       brw->draw.draw_params_bo = NULL;
1062       brw->draw.draw_params_offset = 0;
1063    }
1064 
1065    /* gl_DrawID always needs its own vertex buffer since it's not part of
1066     * the indirect parameter buffer. Same for is_indexed_draw, which shares
1067     * the buffer with gl_DrawID. If the program uses gl_DrawID, we need to
1068     * flag BRW_NEW_VERTICES. For the first iteration, we don't have valid
1069     * vs_prog_data, but we always flag BRW_NEW_VERTICES before the loop.
1070     */
1071    if (prim_id > 0 && vs_prog_data->uses_drawid)
1072       brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
1073 
1074    brw->draw.derived_params.gl_drawid = prim->draw_id;
1075    brw->draw.derived_params.is_indexed_draw = is_indexed ? ~0 : 0;
1076 
1077    brw_bo_unreference(brw->draw.derived_draw_params_bo);
1078    brw->draw.derived_draw_params_bo = NULL;
1079    brw->draw.derived_draw_params_offset = 0;
1080 
1081    if (devinfo->ver < 6)
1082       brw_set_prim(brw, prim);
1083    else
1084       gfx6_set_prim(brw, prim);
1085 
1086 retry:
1087 
1088    /* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and
1089     * that the state updated in the loop outside of this block is that in
1090     * *_set_prim or brw_batch_flush(), which only impacts
1091     * brw->ctx.NewDriverState.
1092     */
1093    if (brw->ctx.NewDriverState) {
1094       brw->batch.no_wrap = true;
1095       brw_upload_render_state(brw);
1096    }
1097 
1098    if (devinfo->ver == 9)
1099       gfx9_emit_preempt_wa(brw, prim, num_instances);
1100 
1101    brw_emit_prim(brw, prim, brw->primitive, is_indexed, num_instances,
1102                  base_instance, xfb_obj, stream, is_indirect,
1103                  indirect_offset);
1104 
1105    brw->batch.no_wrap = false;
1106 
1107    if (!brw_batch_has_aperture_space(brw, 0)) {
1108       if (!fail_next) {
1109          brw_batch_reset_to_saved(brw);
1110          brw_batch_flush(brw);
1111          fail_next = true;
1112          goto retry;
1113       } else {
1114          int ret = brw_batch_flush(brw);
1115          WARN_ONCE(ret == -ENOSPC,
1116                    "i965: Single primitive emit exceeded "
1117                    "available aperture space\n");
1118       }
1119    }
1120 
1121    /* Now that we know we haven't run out of aperture space, we can safely
1122     * reset the dirty bits.
1123     */
1124    if (brw->ctx.NewDriverState)
1125       brw_render_state_finished(brw);
1126 
1127    return;
1128 }
1129 
1130 
1131 
1132 void
brw_draw_prims(struct gl_context * ctx,const struct _mesa_prim * prims,unsigned nr_prims,const struct _mesa_index_buffer * ib,bool index_bounds_valid,bool primitive_restart,unsigned restart_index,unsigned min_index,unsigned max_index,unsigned num_instances,unsigned base_instance)1133 brw_draw_prims(struct gl_context *ctx,
1134                const struct _mesa_prim *prims,
1135                unsigned nr_prims,
1136                const struct _mesa_index_buffer *ib,
1137                bool index_bounds_valid,
1138                bool primitive_restart,
1139                unsigned restart_index,
1140                unsigned min_index,
1141                unsigned max_index,
1142                unsigned num_instances,
1143                unsigned base_instance)
1144 {
1145    unsigned i;
1146    struct brw_context *brw = brw_context(ctx);
1147    int predicate_state = brw->predicate.state;
1148 
1149    if (!brw_check_conditional_render(brw))
1150       return;
1151 
1152    /* Handle primitive restart if needed */
1153    if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, num_instances,
1154                                     base_instance, primitive_restart,
1155                                     restart_index)) {
1156       /* The draw was handled, so we can exit now */
1157       return;
1158    }
1159 
1160    /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
1161     * won't support all the extensions we support.
1162     */
1163    if (ctx->RenderMode != GL_RENDER) {
1164       perf_debug("%s render mode not supported in hardware\n",
1165                  _mesa_enum_to_string(ctx->RenderMode));
1166       _swsetup_Wakeup(ctx);
1167       _tnl_wakeup(ctx);
1168       _tnl_draw(ctx, prims, nr_prims, ib, index_bounds_valid,
1169                 primitive_restart, restart_index, min_index,
1170                 max_index, num_instances, base_instance);
1171       return;
1172    }
1173 
1174    /* If we're going to have to upload any of the user's vertex arrays, then
1175     * get the minimum and maximum of their index buffer so we know what range
1176     * to upload.
1177     */
1178    if (!index_bounds_valid && _mesa_draw_user_array_bits(ctx) != 0) {
1179       perf_debug("Scanning index buffer to compute index buffer bounds.  "
1180                  "Use glDrawRangeElements() to avoid this.\n");
1181       vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims,
1182                              primitive_restart, restart_index);
1183       index_bounds_valid = true;
1184    }
1185 
1186    brw_prepare_drawing(ctx, ib, index_bounds_valid, min_index, max_index);
1187    /* Try drawing with the hardware, but don't do anything else if we can't
1188     * manage it.  swrast doesn't support our featureset, so we can't fall back
1189     * to it.
1190     */
1191 
1192    for (i = 0; i < nr_prims; i++) {
1193       /* Implementation of ARB_indirect_parameters via predicates */
1194       if (brw->draw.draw_params_count_bo) {
1195          brw_emit_pipe_control_flush(brw, PIPE_CONTROL_FLUSH_ENABLE);
1196 
1197          /* Upload the current draw count from the draw parameters buffer to
1198           * MI_PREDICATE_SRC0.
1199           */
1200          brw_load_register_mem(brw, MI_PREDICATE_SRC0,
1201                                brw->draw.draw_params_count_bo,
1202                                brw->draw.draw_params_count_offset);
1203          /* Zero the top 32-bits of MI_PREDICATE_SRC0 */
1204          brw_load_register_imm32(brw, MI_PREDICATE_SRC0 + 4, 0);
1205          /* Upload the id of the current primitive to MI_PREDICATE_SRC1. */
1206          brw_load_register_imm64(brw, MI_PREDICATE_SRC1, prims[i].draw_id);
1207 
1208          BEGIN_BATCH(1);
1209          if (i == 0 && brw->predicate.state != BRW_PREDICATE_STATE_USE_BIT) {
1210             OUT_BATCH(GFX7_MI_PREDICATE | MI_PREDICATE_LOADOP_LOADINV |
1211                       MI_PREDICATE_COMBINEOP_SET |
1212                       MI_PREDICATE_COMPAREOP_SRCS_EQUAL);
1213          } else {
1214             OUT_BATCH(GFX7_MI_PREDICATE |
1215                       MI_PREDICATE_LOADOP_LOAD | MI_PREDICATE_COMBINEOP_XOR |
1216                       MI_PREDICATE_COMPAREOP_SRCS_EQUAL);
1217          }
1218          ADVANCE_BATCH();
1219 
1220          brw->predicate.state = BRW_PREDICATE_STATE_USE_BIT;
1221       }
1222 
1223       brw_draw_single_prim(ctx, &prims[i], i, ib != NULL, num_instances,
1224                            base_instance, NULL, 0,
1225                            brw->draw.draw_indirect_offset +
1226                            brw->draw.draw_indirect_stride * i);
1227    }
1228 
1229    brw_finish_drawing(ctx);
1230    brw->predicate.state = predicate_state;
1231 }
1232 
1233 static void
brw_draw_transform_feedback(struct gl_context * ctx,GLenum mode,unsigned num_instances,unsigned stream,struct gl_transform_feedback_object * gl_xfb_obj)1234 brw_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
1235                             unsigned num_instances, unsigned stream,
1236                             struct gl_transform_feedback_object *gl_xfb_obj)
1237 {
1238    struct brw_context *brw = brw_context(ctx);
1239    struct brw_transform_feedback_object *xfb_obj =
1240       (struct brw_transform_feedback_object *) gl_xfb_obj;
1241 
1242    if (!brw_check_conditional_render(brw))
1243       return;
1244 
1245    /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
1246     * won't support all the extensions we support.
1247     */
1248    if (ctx->RenderMode != GL_RENDER) {
1249       perf_debug("%s render mode not supported in hardware\n",
1250                  _mesa_enum_to_string(ctx->RenderMode));
1251       /* swrast doesn't support DrawTransformFeedback. Nothing to do. */
1252       return;
1253    }
1254 
1255    brw_prepare_drawing(ctx, NULL, false, 0, ~0);
1256 
1257    struct _mesa_prim prim;
1258    memset(&prim, 0, sizeof(prim));
1259    prim.begin = 1;
1260    prim.end = 1;
1261    prim.mode = mode;
1262 
1263    /* Try drawing with the hardware, but don't do anything else if we can't
1264     * manage it.  swrast doesn't support our featureset, so we can't fall back
1265     * to it.
1266     */
1267    brw_draw_single_prim(ctx, &prim, 0, false, num_instances, 0, xfb_obj,
1268                         stream, 0);
1269    brw_finish_drawing(ctx);
1270 }
1271 
1272 void
brw_draw_indirect_prims(struct gl_context * ctx,GLuint mode,struct gl_buffer_object * indirect_data,GLsizeiptr indirect_offset,unsigned draw_count,unsigned stride,struct gl_buffer_object * indirect_params,GLsizeiptr indirect_params_offset,const struct _mesa_index_buffer * ib,bool primitive_restart,unsigned restart_index)1273 brw_draw_indirect_prims(struct gl_context *ctx,
1274                         GLuint mode,
1275                         struct gl_buffer_object *indirect_data,
1276                         GLsizeiptr indirect_offset,
1277                         unsigned draw_count,
1278                         unsigned stride,
1279                         struct gl_buffer_object *indirect_params,
1280                         GLsizeiptr indirect_params_offset,
1281                         const struct _mesa_index_buffer *ib,
1282                         bool primitive_restart,
1283                         unsigned restart_index)
1284 {
1285    struct brw_context *brw = brw_context(ctx);
1286    struct _mesa_prim *prim;
1287    GLsizei i;
1288 
1289    prim = calloc(draw_count, sizeof(*prim));
1290    if (prim == NULL) {
1291       _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
1292                   (draw_count > 1) ? "Multi" : "",
1293                   ib ? "Elements" : "Arrays",
1294                   indirect_params ? "CountARB" : "");
1295       return;
1296    }
1297 
1298    brw->draw.draw_indirect_stride = stride;
1299    brw->draw.draw_indirect_offset = indirect_offset;
1300 
1301    prim[0].begin = 1;
1302    prim[draw_count - 1].end = 1;
1303    for (i = 0; i < draw_count; ++i) {
1304       prim[i].mode = mode;
1305       prim[i].draw_id = i;
1306    }
1307 
1308    if (indirect_params) {
1309       brw->draw.draw_params_count_bo =
1310          brw_buffer_object(indirect_params)->buffer;
1311       brw_bo_reference(brw->draw.draw_params_count_bo);
1312       brw->draw.draw_params_count_offset = indirect_params_offset;
1313    }
1314 
1315    brw->draw.draw_indirect_data = indirect_data;
1316 
1317    brw_draw_prims(ctx, prim, draw_count, ib, false, primitive_restart,
1318                   restart_index, 0, ~0, 0, 0);
1319 
1320    brw->draw.draw_indirect_data = NULL;
1321    free(prim);
1322 }
1323 
1324 void
brw_init_draw_functions(struct dd_function_table * functions)1325 brw_init_draw_functions(struct dd_function_table *functions)
1326 {
1327    /* Register our drawing function:
1328     */
1329    functions->Draw = brw_draw_prims;
1330    functions->DrawTransformFeedback = brw_draw_transform_feedback;
1331    functions->DrawIndirect = brw_draw_indirect_prims;
1332 }
1333 
1334 void
brw_draw_init(struct brw_context * brw)1335 brw_draw_init(struct brw_context *brw)
1336 {
1337    for (int i = 0; i < VERT_ATTRIB_MAX; i++)
1338       brw->vb.inputs[i].buffer = -1;
1339    brw->vb.nr_buffers = 0;
1340    brw->vb.nr_enabled = 0;
1341 }
1342 
1343 void
brw_draw_destroy(struct brw_context * brw)1344 brw_draw_destroy(struct brw_context *brw)
1345 {
1346    unsigned i;
1347 
1348    for (i = 0; i < brw->vb.nr_buffers; i++) {
1349       brw_bo_unreference(brw->vb.buffers[i].bo);
1350       brw->vb.buffers[i].bo = NULL;
1351    }
1352    brw->vb.nr_buffers = 0;
1353 
1354    for (i = 0; i < brw->vb.nr_enabled; i++) {
1355       brw->vb.enabled[i]->buffer = -1;
1356    }
1357    brw->vb.nr_enabled = 0;
1358 
1359    brw_bo_unreference(brw->ib.bo);
1360    brw->ib.bo = NULL;
1361 }
1362