1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors:
29 * Brian Paul
30 */
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/format/u_format.h"
35
36 #include "draw/draw_context.h"
37
38 #include "sp_context.h"
39 #include "sp_state.h"
40 #include "sp_texture.h"
41 #include "sp_tex_sample.h"
42 #include "sp_tex_tile_cache.h"
43 #include "sp_screen.h"
44 #include "frontend/sw_winsys.h"
45
46
47 /**
48 * Bind a range [start, start+num-1] of samplers for a shader stage.
49 */
50 static void
softpipe_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,void ** samplers)51 softpipe_bind_sampler_states(struct pipe_context *pipe,
52 enum pipe_shader_type shader,
53 unsigned start,
54 unsigned num,
55 void **samplers)
56 {
57 struct softpipe_context *softpipe = softpipe_context(pipe);
58 unsigned i;
59
60 assert(shader < PIPE_SHADER_TYPES);
61 assert(start + num <= ARRAY_SIZE(softpipe->samplers[shader]));
62
63 draw_flush(softpipe->draw);
64
65 /* set the new samplers */
66 for (i = 0; i < num; i++) {
67 softpipe->samplers[shader][start + i] = samplers[i];
68 }
69
70 /* find highest non-null samplers[] entry */
71 {
72 unsigned j = MAX2(softpipe->num_samplers[shader], start + num);
73 while (j > 0 && softpipe->samplers[shader][j - 1] == NULL)
74 j--;
75 softpipe->num_samplers[shader] = j;
76 }
77
78 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
79 draw_set_samplers(softpipe->draw,
80 shader,
81 softpipe->samplers[shader],
82 softpipe->num_samplers[shader]);
83 }
84
85 softpipe->dirty |= SP_NEW_SAMPLER;
86 }
87
88
89 static void
softpipe_sampler_view_destroy(struct pipe_context * pipe,struct pipe_sampler_view * view)90 softpipe_sampler_view_destroy(struct pipe_context *pipe,
91 struct pipe_sampler_view *view)
92 {
93 pipe_resource_reference(&view->texture, NULL);
94 FREE(view);
95 }
96
97
98 void
softpipe_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)99 softpipe_set_sampler_views(struct pipe_context *pipe,
100 enum pipe_shader_type shader,
101 unsigned start,
102 unsigned num,
103 unsigned unbind_num_trailing_slots,
104 bool take_ownership,
105 struct pipe_sampler_view **views)
106 {
107 struct softpipe_context *softpipe = softpipe_context(pipe);
108 uint i;
109
110 assert(shader < PIPE_SHADER_TYPES);
111 assert(start + num <= ARRAY_SIZE(softpipe->sampler_views[shader]));
112
113 draw_flush(softpipe->draw);
114
115 /* set the new sampler views */
116 for (i = 0; i < num; i++) {
117 struct sp_sampler_view *sp_sviewsrc;
118 struct sp_sampler_view *sp_sviewdst =
119 &softpipe->tgsi.sampler[shader]->sp_sview[start + i];
120 struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i];
121
122 if (take_ownership) {
123 pipe_sampler_view_reference(pview, NULL);
124 *pview = views[i];
125 } else {
126 pipe_sampler_view_reference(pview, views[i]);
127 }
128 sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
129 views[i]);
130 /*
131 * We don't really have variants, however some bits are different per shader,
132 * so just copy?
133 */
134 sp_sviewsrc = (struct sp_sampler_view *)*pview;
135 if (sp_sviewsrc) {
136 memcpy(sp_sviewdst, sp_sviewsrc, sizeof(*sp_sviewsrc));
137 sp_sviewdst->compute_lambda = softpipe_get_lambda_func(&sp_sviewdst->base, shader);
138 sp_sviewdst->compute_lambda_from_grad = softpipe_get_lambda_from_grad_func(&sp_sviewdst->base, shader);
139 sp_sviewdst->cache = softpipe->tex_cache[shader][start + i];
140 }
141 else {
142 memset(sp_sviewdst, 0, sizeof(*sp_sviewsrc));
143 }
144 }
145 for (; i < num + unbind_num_trailing_slots; i++) {
146 struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i];
147 pipe_sampler_view_reference(pview, NULL);
148 sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
149 NULL);
150 }
151
152
153 /* find highest non-null sampler_views[] entry */
154 {
155 unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num);
156 while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL)
157 j--;
158 softpipe->num_sampler_views[shader] = j;
159 }
160
161 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
162 draw_set_sampler_views(softpipe->draw,
163 shader,
164 softpipe->sampler_views[shader],
165 softpipe->num_sampler_views[shader]);
166 }
167
168 softpipe->dirty |= SP_NEW_TEXTURE;
169 }
170
171
172 static void
softpipe_delete_sampler_state(struct pipe_context * pipe,void * sampler)173 softpipe_delete_sampler_state(struct pipe_context *pipe,
174 void *sampler)
175 {
176 FREE( sampler );
177 }
178
179
180 static void
prepare_shader_sampling(struct softpipe_context * sp,unsigned num,struct pipe_sampler_view ** views,enum pipe_shader_type shader_type,struct pipe_resource * mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS])181 prepare_shader_sampling(
182 struct softpipe_context *sp,
183 unsigned num,
184 struct pipe_sampler_view **views,
185 enum pipe_shader_type shader_type,
186 struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS])
187 {
188
189 unsigned i;
190 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
191 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
192 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
193 const void *addr;
194
195 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
196 if (!num)
197 return;
198
199 for (i = 0; i < num; i++) {
200 struct pipe_sampler_view *view = views[i];
201
202 if (view) {
203 struct pipe_resource *tex = view->texture;
204 struct softpipe_resource *sp_tex = softpipe_resource(tex);
205 unsigned width0 = tex->width0;
206 unsigned num_layers = tex->depth0;
207 unsigned first_level = 0;
208 unsigned last_level = 0;
209
210 /* We're referencing the texture's internal data, so save a
211 * reference to it.
212 */
213 pipe_resource_reference(&mapped_tex[i], tex);
214
215 if (!sp_tex->dt) {
216 /* regular texture - setup array of mipmap level offsets */
217 ASSERTED struct pipe_resource *res = view->texture;
218 int j;
219
220 if (view->target != PIPE_BUFFER) {
221 first_level = view->u.tex.first_level;
222 last_level = view->u.tex.last_level;
223 assert(first_level <= last_level);
224 assert(last_level <= res->last_level);
225 addr = sp_tex->data;
226
227 for (j = first_level; j <= last_level; j++) {
228 mip_offsets[j] = sp_tex->level_offset[j];
229 row_stride[j] = sp_tex->stride[j];
230 img_stride[j] = sp_tex->img_stride[j];
231 }
232 if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
233 tex->target == PIPE_TEXTURE_2D_ARRAY ||
234 tex->target == PIPE_TEXTURE_CUBE ||
235 tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
236 num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
237 for (j = first_level; j <= last_level; j++) {
238 mip_offsets[j] += view->u.tex.first_layer *
239 sp_tex->img_stride[j];
240 }
241 if (view->target == PIPE_TEXTURE_CUBE ||
242 view->target == PIPE_TEXTURE_CUBE_ARRAY) {
243 assert(num_layers % 6 == 0);
244 }
245 assert(view->u.tex.first_layer <= view->u.tex.last_layer);
246 assert(view->u.tex.last_layer < res->array_size);
247 }
248 }
249 else {
250 unsigned view_blocksize = util_format_get_blocksize(view->format);
251 addr = sp_tex->data;
252 /* probably don't really need to fill that out */
253 mip_offsets[0] = 0;
254 row_stride[0] = 0;
255 img_stride[0] = 0;
256
257 /* everything specified in number of elements here. */
258 width0 = view->u.buf.size / view_blocksize;
259 addr = (uint8_t *)addr + view->u.buf.offset;
260 assert(view->u.buf.offset + view->u.buf.size <= res->width0);
261 }
262 }
263 else {
264 /* display target texture/surface */
265 struct softpipe_screen *screen = softpipe_screen(tex->screen);
266 struct sw_winsys *winsys = screen->winsys;
267 addr = winsys->displaytarget_map(winsys, sp_tex->dt,
268 PIPE_MAP_READ);
269 row_stride[0] = sp_tex->stride[0];
270 img_stride[0] = sp_tex->img_stride[0];
271 mip_offsets[0] = 0;
272 assert(addr);
273 }
274 draw_set_mapped_texture(sp->draw,
275 shader_type,
276 i,
277 width0, tex->height0, num_layers,
278 first_level, last_level, 0, 0,
279 addr,
280 row_stride, img_stride, mip_offsets);
281 }
282 }
283 }
284
285 static void
sp_sampler_view_display_target_unmap(struct softpipe_context * sp,struct pipe_sampler_view * view)286 sp_sampler_view_display_target_unmap(struct softpipe_context *sp,
287 struct pipe_sampler_view *view)
288 {
289 if (view) {
290 struct pipe_resource *tex = view->texture;
291 struct softpipe_resource *sp_tex = softpipe_resource(tex);
292 if (sp_tex->dt) {
293 struct softpipe_screen *screen = softpipe_screen(tex->screen);
294 struct sw_winsys *winsys = screen->winsys;
295 winsys->displaytarget_unmap(winsys, sp_tex->dt);
296 }
297 }
298 }
299
300 /**
301 * Called during state validation when SP_NEW_TEXTURE is set.
302 */
303 void
softpipe_prepare_vertex_sampling(struct softpipe_context * sp,unsigned num,struct pipe_sampler_view ** views)304 softpipe_prepare_vertex_sampling(struct softpipe_context *sp,
305 unsigned num,
306 struct pipe_sampler_view **views)
307 {
308 prepare_shader_sampling(sp, num, views, PIPE_SHADER_VERTEX,
309 sp->mapped_vs_tex);
310 }
311
312 void
softpipe_cleanup_vertex_sampling(struct softpipe_context * ctx)313 softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx)
314 {
315 unsigned i;
316 for (i = 0; i < ARRAY_SIZE(ctx->mapped_vs_tex); i++) {
317 sp_sampler_view_display_target_unmap(
318 ctx, ctx->sampler_views[PIPE_SHADER_VERTEX][i]);
319 pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
320 }
321 }
322
323
324 /**
325 * Called during state validation when SP_NEW_TEXTURE is set.
326 */
327 void
softpipe_prepare_geometry_sampling(struct softpipe_context * sp,unsigned num,struct pipe_sampler_view ** views)328 softpipe_prepare_geometry_sampling(struct softpipe_context *sp,
329 unsigned num,
330 struct pipe_sampler_view **views)
331 {
332 prepare_shader_sampling(sp, num, views, PIPE_SHADER_GEOMETRY,
333 sp->mapped_gs_tex);
334 }
335
336 void
softpipe_cleanup_geometry_sampling(struct softpipe_context * ctx)337 softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx)
338 {
339 unsigned i;
340 for (i = 0; i < ARRAY_SIZE(ctx->mapped_gs_tex); i++) {
341 sp_sampler_view_display_target_unmap(
342 ctx, ctx->sampler_views[PIPE_SHADER_GEOMETRY][i]);
343 pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL);
344 }
345 }
346
347
348 void
softpipe_init_sampler_funcs(struct pipe_context * pipe)349 softpipe_init_sampler_funcs(struct pipe_context *pipe)
350 {
351 pipe->create_sampler_state = softpipe_create_sampler_state;
352 pipe->bind_sampler_states = softpipe_bind_sampler_states;
353 pipe->delete_sampler_state = softpipe_delete_sampler_state;
354
355 pipe->create_sampler_view = softpipe_create_sampler_view;
356 pipe->set_sampler_views = softpipe_set_sampler_views;
357 pipe->sampler_view_destroy = softpipe_sampler_view_destroy;
358 }
359
360