1 /*
2 * Copyright © 2020 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/glthread_marshal.h"
25 #include "main/dispatch.h"
26
27 uint32_t
_mesa_unmarshal_GetIntegerv(struct gl_context * ctx,const struct marshal_cmd_GetIntegerv * cmd,const uint64_t * last)28 _mesa_unmarshal_GetIntegerv(struct gl_context *ctx,
29 const struct marshal_cmd_GetIntegerv *cmd,
30 const uint64_t *last)
31 {
32 unreachable("never executed");
33 return 0;
34 }
35
36 void GLAPIENTRY
_mesa_marshal_GetIntegerv(GLenum pname,GLint * p)37 _mesa_marshal_GetIntegerv(GLenum pname, GLint *p)
38 {
39 GET_CURRENT_CONTEXT(ctx);
40
41 /* TODO: Use get_hash_params.py to return values for items containing:
42 * - CONST(
43 * - CONTEXT_[A-Z]*(Const
44 */
45
46 if (ctx->API != API_OPENGL_COMPAT) {
47 /* glthread only tracks these states for the compatibility profile. */
48 _mesa_glthread_finish_before(ctx, "GetIntegerv");
49 CALL_GetIntegerv(ctx->CurrentServerDispatch, (pname, p));
50 return;
51 }
52
53 switch (pname) {
54 case GL_ACTIVE_TEXTURE:
55 *p = GL_TEXTURE0 + ctx->GLThread.ActiveTexture;
56 return;
57 case GL_ARRAY_BUFFER_BINDING:
58 *p = ctx->GLThread.CurrentArrayBufferName;
59 return;
60 case GL_ATTRIB_STACK_DEPTH:
61 *p = ctx->GLThread.AttribStackDepth;
62 return;
63 case GL_CLIENT_ACTIVE_TEXTURE:
64 *p = ctx->GLThread.ClientActiveTexture;
65 return;
66 case GL_CLIENT_ATTRIB_STACK_DEPTH:
67 *p = ctx->GLThread.ClientAttribStackTop;
68 return;
69 case GL_DRAW_INDIRECT_BUFFER_BINDING:
70 *p = ctx->GLThread.CurrentDrawIndirectBufferName;
71 return;
72
73 case GL_MATRIX_MODE:
74 *p = ctx->GLThread.MatrixMode;
75 return;
76 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
77 *p = ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex] + 1;
78 return;
79 case GL_MODELVIEW_STACK_DEPTH:
80 *p = ctx->GLThread.MatrixStackDepth[M_MODELVIEW] + 1;
81 return;
82 case GL_PROJECTION_STACK_DEPTH:
83 *p = ctx->GLThread.MatrixStackDepth[M_PROJECTION] + 1;
84 return;
85 case GL_TEXTURE_STACK_DEPTH:
86 *p = ctx->GLThread.MatrixStackDepth[M_TEXTURE0 + ctx->GLThread.ActiveTexture] + 1;
87 return;
88
89 case GL_VERTEX_ARRAY:
90 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POS)) != 0;
91 return;
92 case GL_NORMAL_ARRAY:
93 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_NORMAL)) != 0;
94 return;
95 case GL_COLOR_ARRAY:
96 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR0)) != 0;
97 return;
98 case GL_SECONDARY_COLOR_ARRAY:
99 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR1)) != 0;
100 return;
101 case GL_FOG_COORD_ARRAY:
102 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_FOG)) != 0;
103 return;
104 case GL_INDEX_ARRAY:
105 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR_INDEX)) != 0;
106 return;
107 case GL_EDGE_FLAG_ARRAY:
108 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_EDGEFLAG)) != 0;
109 return;
110 case GL_TEXTURE_COORD_ARRAY:
111 *p = (ctx->GLThread.CurrentVAO->UserEnabled &
112 (1 << (VERT_ATTRIB_TEX0 + ctx->GLThread.ClientActiveTexture))) != 0;
113 return;
114 case GL_POINT_SIZE_ARRAY_OES:
115 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POINT_SIZE)) != 0;
116 return;
117 }
118
119 _mesa_glthread_finish_before(ctx, "GetIntegerv");
120 CALL_GetIntegerv(ctx->CurrentServerDispatch, (pname, p));
121 }
122
123 /* TODO: Implement glGetBooleanv, glGetFloatv, etc. if needed */
124