1 /*
2  * Copyright © 2020 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "main/glthread_marshal.h"
25 #include "main/dispatch.h"
26 
27 uint32_t
_mesa_unmarshal_GetIntegerv(struct gl_context * ctx,const struct marshal_cmd_GetIntegerv * cmd,const uint64_t * last)28 _mesa_unmarshal_GetIntegerv(struct gl_context *ctx,
29                             const struct marshal_cmd_GetIntegerv *cmd,
30                             const uint64_t *last)
31 {
32    unreachable("never executed");
33    return 0;
34 }
35 
36 void GLAPIENTRY
_mesa_marshal_GetIntegerv(GLenum pname,GLint * p)37 _mesa_marshal_GetIntegerv(GLenum pname, GLint *p)
38 {
39    GET_CURRENT_CONTEXT(ctx);
40 
41    /* TODO: Use get_hash_params.py to return values for items containing:
42     * - CONST(
43     * - CONTEXT_[A-Z]*(Const
44     */
45 
46    if (ctx->API != API_OPENGL_COMPAT) {
47       /* glthread only tracks these states for the compatibility profile. */
48       _mesa_glthread_finish_before(ctx, "GetIntegerv");
49       CALL_GetIntegerv(ctx->CurrentServerDispatch, (pname, p));
50       return;
51    }
52 
53    switch (pname) {
54    case GL_ACTIVE_TEXTURE:
55       *p = GL_TEXTURE0 + ctx->GLThread.ActiveTexture;
56       return;
57    case GL_ARRAY_BUFFER_BINDING:
58       *p = ctx->GLThread.CurrentArrayBufferName;
59       return;
60    case GL_ATTRIB_STACK_DEPTH:
61       *p = ctx->GLThread.AttribStackDepth;
62       return;
63    case GL_CLIENT_ACTIVE_TEXTURE:
64       *p = ctx->GLThread.ClientActiveTexture;
65       return;
66    case GL_CLIENT_ATTRIB_STACK_DEPTH:
67       *p = ctx->GLThread.ClientAttribStackTop;
68       return;
69    case GL_DRAW_INDIRECT_BUFFER_BINDING:
70       *p = ctx->GLThread.CurrentDrawIndirectBufferName;
71       return;
72 
73    case GL_MATRIX_MODE:
74       *p = ctx->GLThread.MatrixMode;
75       return;
76    case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
77       *p = ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex] + 1;
78       return;
79    case GL_MODELVIEW_STACK_DEPTH:
80       *p = ctx->GLThread.MatrixStackDepth[M_MODELVIEW] + 1;
81       return;
82    case GL_PROJECTION_STACK_DEPTH:
83       *p = ctx->GLThread.MatrixStackDepth[M_PROJECTION] + 1;
84       return;
85    case GL_TEXTURE_STACK_DEPTH:
86       *p = ctx->GLThread.MatrixStackDepth[M_TEXTURE0 + ctx->GLThread.ActiveTexture] + 1;
87       return;
88 
89    case GL_VERTEX_ARRAY:
90       *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POS)) != 0;
91       return;
92    case GL_NORMAL_ARRAY:
93       *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_NORMAL)) != 0;
94       return;
95    case GL_COLOR_ARRAY:
96       *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR0)) != 0;
97       return;
98    case GL_SECONDARY_COLOR_ARRAY:
99       *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR1)) != 0;
100       return;
101    case GL_FOG_COORD_ARRAY:
102       *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_FOG)) != 0;
103       return;
104    case GL_INDEX_ARRAY:
105       *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR_INDEX)) != 0;
106       return;
107    case GL_EDGE_FLAG_ARRAY:
108       *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_EDGEFLAG)) != 0;
109       return;
110    case GL_TEXTURE_COORD_ARRAY:
111       *p = (ctx->GLThread.CurrentVAO->UserEnabled &
112             (1 << (VERT_ATTRIB_TEX0 + ctx->GLThread.ClientActiveTexture))) != 0;
113       return;
114    case GL_POINT_SIZE_ARRAY_OES:
115       *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POINT_SIZE)) != 0;
116       return;
117    }
118 
119    _mesa_glthread_finish_before(ctx, "GetIntegerv");
120    CALL_GetIntegerv(ctx->CurrentServerDispatch, (pname, p));
121 }
122 
123 /* TODO: Implement glGetBooleanv, glGetFloatv, etc. if needed */
124