1[preset00] 2fRating=2.000000 3fGammaAdj=1.000000 4fDecay=1.000000 5fVideoEchoZoom=1.000000 6fVideoEchoAlpha=0.000000 7nVideoEchoOrientation=0 8nWaveMode=0 9bAdditiveWaves=1 10bWaveDots=0 11bWaveThick=1 12bModWaveAlphaByVolume=0 13bMaximizeWaveColor=0 14bTexWrap=0 15bDarkenCenter=1 16bRedBlueStereo=0 17bBrighten=0 18bDarken=0 19bSolarize=0 20bInvert=0 21fWaveAlpha=7.523887 22fWaveScale=0.175730 23fWaveSmoothing=0.630000 24fWaveParam=1.000000 25fModWaveAlphaStart=2.000000 26fModWaveAlphaEnd=2.000000 27fWarpAnimSpeed=1.000000 28fWarpScale=1.000000 29fZoomExponent=1.000000 30fShader=0.000000 31zoom=1.000000 32rot=0.000000 33cx=0.500000 34cy=0.500000 35dx=0.000000 36dy=0.000000 37warp=0.001000 38sx=1.000000 39sy=1.000000 40wave_r=0.650000 41wave_g=0.650000 42wave_b=0.650000 43wave_x=0.500000 44wave_y=0.500000 45ob_size=0.005000 46ob_r=0.000000 47ob_g=0.000000 48ob_b=0.000000 49ob_a=0.000000 50ib_size=0.260000 51ib_r=0.250000 52ib_g=0.250000 53ib_b=0.250000 54ib_a=0.000000 55nMotionVectorsX=64.000000 56nMotionVectorsY=48.000000 57mv_dx=-0.898000 58mv_dy=-0.927998 59mv_l=5.000000 60mv_r=0.000000 61mv_g=0.000000 62mv_b=0.700000 63mv_a=0.000000 64per_frame_1=flipped = if(equal(state,0),rand(2),flipped); 65per_frame_2= 66per_frame_3=//1st turn 67per_frame_4=turn1 = if(equal(state,0),if(below(rand(3),1),1,rand(2)+4),turn1); 68per_frame_5=//2nd turn 69per_frame_6=turn2 = if(equal(state,0),if(equal(turn1,1),5,1),turn2); 70per_frame_7=//3rd turn 71per_frame_8=temp = if(equal(turn1+turn2,6),rand(4),rand(7)); 72per_frame_9=turn3 = if(equal(state,0), if(equal(turn1+turn2,6), if(above(temp,0),temp+6,temp+4), if(above(temp,1),temp+3,temp+2)),turn3); 73per_frame_10=//4th turn 74per_frame_11=temp = turn1+turn3; 75per_frame_12=temp = if(equal(temp, 5),7,if(equal(temp,8),4,if(equal(temp,9),6,if(equal(temp,10),if(equal(turn3,6),5,8),if(equal(temp,12),3, if(equal(temp,7),5,0)))))); 76per_frame_13=turn4 = if(equal(state,0),if(temp,temp, if(equal(turn3,2),if(equal(turn1,4),5,8),2)),turn4); 77per_frame_14=//other turns 78per_frame_15=temp = turn1 + turn3; 79per_frame_16=temp2 = temp + turn2 + turn4; 80per_frame_17=turn5 = if(equal(state,0), if(equal(temp2,20),4, if(equal(temp2,23),2, if(equal(temp2,16), if(equal(temp,9),8, if(equal(temp,10),9, if(equal(temp,13), if(equal(turn1,5),3,3), if(equal(turn1,5),2,2)))), if(equal(temp2,14),3, if(equal(temp2,12),9, if(equal(temp2,17), if(equal(temp,8),6, if(equal(temp,14),4,3)),9)))))),turn5); 81per_frame_18=turn6 = if(equal(state,0), if(equal(temp2,20),7, if(equal(temp2,23),3, if(equal(temp2,16), if(equal(temp,9),2, if(equal(temp,10),3, if(equal(temp,13), if(equal(turn1,5),7,6), if(equal(turn1,5),8,5)))), if(equal(temp2,14),5, if(equal(temp2,12),7, if(equal(temp2,17), if(equal(temp,8),8, if(equal(temp,14),6,2)),6)))))),turn6); 82per_frame_19=turn7 = if(equal(state,0), if(equal(temp2,20),3, if(equal(temp2,23),7, if(equal(temp2,16), if(equal(temp,9),3, if(equal(temp,10),2, if(equal(temp,13), if(equal(turn1,5),4,8), if(equal(turn1,5),4,9)))), if(equal(temp2,14),8, if(equal(temp2,12),3, if(equal(temp2,17), if(equal(temp,8),2, if(equal(temp,14),3,8)),7)))))),turn7); 83per_frame_20=turn8 = if(equal(state,0), if(equal(temp2,20),2, if(equal(temp2,23),4, if(equal(temp2,16), if(equal(temp,9),7, if(equal(temp,10),7, if(equal(temp,13), if(equal(turn1,5),6,7), if(equal(turn1,5),6,7)))), if(equal(temp2,14),9, if(equal(temp2,12),6, if(equal(temp2,17), if(equal(temp,8),3, if(equal(temp,14),7,9)),8)))))),turn8); 84per_frame_21=turn9 = if(equal(state,0), if(equal(temp2,20),9, if(equal(temp2,23),6, if(equal(temp2,16), if(equal(temp,9),9, if(equal(temp,10),11, if(equal(temp,13), if(equal(turn1,5),9,5), if(equal(turn1,5),9,10)))), if(equal(temp2,14),10, if(equal(temp2,12),8, if(equal(temp2,17), if(equal(temp,8),9, if(equal(temp,14),8,6)),2)))))),turn9); 85per_frame_22= 86per_frame_23=turn1 = if(equal(state,0),if(flipped,10-turn1,turn1),turn1); 87per_frame_24=turn2 = if(equal(state,0),if(flipped,10-turn2,turn2),turn2); 88per_frame_25=turn3 = if(equal(state,0),if(flipped,10-turn3,turn3),turn3); 89per_frame_26=turn4 = if(equal(state,0),if(flipped,10-turn4,turn4),turn4); 90per_frame_27=turn5 = if(equal(state,0),if(flipped,10-turn5,turn5),turn5); 91per_frame_28=turn6 = if(equal(state,0),if(flipped,10-turn6,turn6),turn6); 92per_frame_29=turn7 = if(equal(state,0),if(flipped,10-turn7,turn7),turn7); 93per_frame_30=turn8 = if(equal(state,0),if(flipped,10-turn8,turn8),turn8); 94per_frame_31=turn9 = if(equal(state,0),if(flipped,if(below(turn9,10),10-turn9,turn9),turn9),turn9); 95per_frame_32= 96per_frame_33=oldcount = count; 97per_frame_34=count = if(equal(state,0),0,count); 98per_frame_35= 99per_frame_36=count = count + above(time-last,delay); 100per_frame_37=last = if(equal(count,oldcount),last,time); 101per_frame_38=tick = (time-last)/delay; 102per_frame_39= 103per_frame_40=oldstate=state; 104per_frame_41=decay =1 - equal(state,0); 105per_frame_42=delay = if(equal(state,0),dd,delay); 106per_frame_43=state = if(equal(state,0),1,state); 107per_frame_44=count = if(init,count,0); 108per_frame_45=init = init+1; 109per_frame_46= 110per_frame_47=state = if(equal(state,2)*equal(count,9),2.5,state); 111per_frame_48=count = if(equal(state,2.5),0,count); 112per_frame_49=delay = if(equal(state,2.5),dd*.5,delay); 113per_frame_50=state = if(equal(state,2.5),(rand(3)*2)+3,state); 114per_frame_51=//******* random ending line above ^^ ********** 115per_frame_52= 116per_frame_53=state = if(equal(state,3)*equal(count,9),3.5,state); 117per_frame_54=count = if(equal(state,3.5),0,count); 118per_frame_55=state = if(equal(state,3.5),4,state); 119per_frame_56= 120per_frame_57=state = if(equal(state,4)*equal(count,3),4.5,state); 121per_frame_58=//Any tidy up stuff? No? ok, then we dont really need state 4.5, just in case tho..1 122per_frame_59=state = if(equal(state,4.5),0,state); 123per_frame_60= 124per_frame_61=state = if(equal(state,5)*above(count,fps*3),5.5,state); 125per_frame_62=delay = if(equal(state,5), 0,delay); 126per_frame_63=delay = if(equal(state,5.5), dd,delay); 127per_frame_64=state = if(equal(state,5.5),0,state); 128per_frame_65= 129per_frame_66= 130per_frame_67= 131per_frame_68=state = if(equal(state,7),7.1,state); 132per_frame_69=state = if(equal(state,7.1)*equal(count,6),7.5,state); 133per_frame_70=state = if(equal(state,7.5),0,state); 134per_frame_71= 135per_frame_72= 136per_frame_73=state = if(equal(state,1)*equal(count,1),1.5,state); 137per_frame_74=count = if(equal(state,1.5),0,count); 138per_frame_75=last = if(equal(state,1.5),time,last); 139per_frame_76=oldcount = if(equal(state,1.5),-1, oldcount); 140per_frame_77=state = if(equal(state,1.5),2,state); 141per_frame_78= 142per_frame_79= 143per_frame_80=posx = if(equal(count,0),(turn1-1)%3,posx); 144per_frame_81=posy = if(equal(count,0),int((turn1-0.5)/3),posy); 145per_frame_82=posx = if(equal(count,1),(turn2-1)%3,posx); 146per_frame_83=posy = if(equal(count,1),int((turn2-0.5)/3),posy); 147per_frame_84=posx = if(equal(count,2),(turn3-1)%3,posx); 148per_frame_85=posy = if(equal(count,2),int((turn3-0.5)/3),posy); 149per_frame_86=posx = if(equal(count,3),(turn4-1)%3,posx); 150per_frame_87=posy = if(equal(count,3),int((turn4-0.5)/3),posy); 151per_frame_88=posx = if(equal(count,4),(turn5-1)%3,posx); 152per_frame_89=posy = if(equal(count,4),int((turn5-0.5)/3),posy); 153per_frame_90=posx = if(equal(count,5),(turn6-1)%3,posx); 154per_frame_91=posy = if(equal(count,5),int((turn6-0.5)/3),posy); 155per_frame_92=posx = if(equal(count,6),(turn7-1)%3,posx); 156per_frame_93=posy = if(equal(count,6),int((turn7-0.5)/3),posy); 157per_frame_94=posx = if(equal(count,7),(turn8-1)%3,posx); 158per_frame_95=posy = if(equal(count,7),int((turn8-0.5)/3),posy); 159per_frame_96=posx = if(equal(count,8),(turn9-1)%3,posx); 160per_frame_97=posy = if(equal(count,8),int((turn9-0.5)/3),posy); 161per_frame_98= 162per_frame_99=q5 = if(equal(state,3),posx,9); 163per_frame_100=q6 = if(equal(state,3),posy,9); 164per_frame_101=ob_a = equal(state,3)*.05; 165per_frame_102= 166per_frame_103=posx = if(equal(state,2),posx,4); 167per_frame_104=posy = if(equal(state,2),posy,4); 168per_frame_105= 169per_frame_106=decay = if(equal(state,5),1-.0005*count,decay) + if(equal(state,4),.95,decay); 170per_frame_107=zoom = if(equal(state,5),1-.0002*count,1) * if(equal(state,4),1.05,1); 171per_frame_108=rot = if(equal(state,5),.0001*count,0); 172per_frame_109=s5_cx=if(equal(count,0),rand(2),s5_cx); 173per_frame_110=s5_cy=if(equal(count,0),rand(2),s5_cy); 174per_frame_111= 175per_frame_112=ob_size = if(equal(state,7.1), sin((tick+count)/delay*.5236*.25), ob_size); 176per_frame_113=ob_a = if(equal(state,7.1), .1,ob_a); 177per_frame_114= 178per_frame_115=monitor = turn1+turn2*0.1+turn3*0.01+turn4*0.001+flipped*0.0001; 179per_frame_116= 180per_frame_117=cx = (posx*2+1)/6; 181per_frame_118=cy = (posy*2+1)/6; 182per_frame_119= 183per_frame_120=q1 = (tick*4)%4; 184per_frame_121= 185per_frame_122=mode = if(equal(state,0),-1,if(equal(state,1),line, if(equal(count,oldcount),mode, (mode+1)%2))); 186per_frame_123= 187per_frame_124=wave_x = if(equal(mode,nought),cx, 188per_frame_125=if(equal(mode, cross),cx+(tick*2-above(tick,.5))*.3-.15, 189per_frame_126=if(equal(mode, line),.5, 190per_frame_127=0))); 191per_frame_128=wave_y = if(equal(mode,nought),1-cy, 192per_frame_129=if(equal(mode,cross), 1-cy+(tick*2-above(tick,.5)*(tick-.5)*4)*.3-.15, 193per_frame_130=.57)); 194per_frame_131=wave_mystery = if(equal(mode,nought),-.2+sin(time*20)*.05, 195per_frame_132=if(equal(mode, cross),-.45, 196per_frame_133=if(equal(mode, line),(q1+1)%2, 197per_frame_134=.5))); 198per_frame_135=wave_mode = if(equal(mode,nought),0,if(equal(mode,cross),8,7)); 199per_frame_136=wave_size = if(equal(mode,nought),.43,if(equal(mode,cross),0,0)); 200per_frame_137=wave_r = if(equal(mode,nought),1,if(equal(mode,cross),0,0)); 201per_frame_138=wave_g = if(equal(mode,nought),0,if(equal(mode,cross),0,1)); 202per_frame_139=wave_b = if(equal(mode,nought),0,if(equal(mode,cross),1,0)); 203per_frame_140=q8 = mode; 204per_frame_141= 205per_frame_142= 206per_frame_143=cx=if(equal(state,5),s5_cx*1.3-.15,cx); 207per_frame_144=cy=if(equal(state,5),s5_cy*1.3-.15,cy); 208per_frame_145= 209per_frame_146= 210per_frame_147=monitor = state+.001*count; 211per_frame_148= 212per_frame_149=//monitor = tick+count; 213per_pixel_1=nought = 0; 214per_pixel_2=cross = 1; 215per_pixel_3=line = 2; 216per_pixel_4= 217per_pixel_5=//dx = if(equal(q1%2,1)*equal(int(y*10),q2),.005*(q1-2),0); 218per_pixel_6=//dy = if(equal(q1%2,0)*equal(int(x*10),q2),.005*(q1-1),0); 219per_pixel_7= 220per_pixel_8= 221per_pixel_9=dist = sqrt(sqr(cx-x)+sqr(cy-y)); 222per_pixel_10= 223per_pixel_11=inX = below(abs((x-cx)-(y-cy)),.041)+below(abs((x-cx)+(y-cy)),.041); 224per_pixel_12=rot = rot+if(equal(q8,nought),if(below(abs(dist-.12),.02),.1*bass,0),0); 225per_pixel_13=dx = if(equal(q8,nought),0, 226per_pixel_14=if(equal(q8, cross),below(dist,.15)*inX*sign(x-cx)*.02*bass, 227per_pixel_15=if(equal(q8, line),if(equal(q1%2,1)*below(abs(y-(q1*.5+.5)*.333),.01),0,0), 228per_pixel_16=0))); 229per_pixel_17=dy = if(equal(q8,nought),0, 230per_pixel_18=if(equal(q8, cross),below(dist,.15)*inX*sign(y-cy)*.02*bass, 231per_pixel_19=if(equal(q8, line),if(equal(q1%2,0)*below(abs(x-(q1*.5+1)*.333),.01),00,0), 232per_pixel_20=0))); 233per_pixel_21= 234per_pixel_22=dx = -(q5-1)*.1* 235per_pixel_23=below(abs(x-(q5*.3333+.166)),.16)*below(abs(y-(q6*.3333+.166)),.16); 236per_pixel_24=dy = -(q6-1)*.1* 237per_pixel_25=below(abs(x-(q5*.3333+.166)),.16)*below(abs(y-(q6*.3333+.166)),.16); 238per_pixel_26= 239per_pixel_27=dx = dx+.02*equal(q5,q6)*equal(q5,1)*sign(x-.5)* below(abs(x-(q5*.3333+.166)),.16)*below(abs(y-(q6*.3333+.166)),.1); 240per_pixel_28=dy = dy+.02*equal(q5,q6)*equal(q5,1)*sign(y-.5)* below(abs(x-(q5*.3333+.166)),.16)*below(abs(y-(q6*.3333+.166)),.12); 241per_frame_init_1=nought=0; 242per_frame_init_2=cross=1; 243per_frame_init_3=line=2; 244per_frame_init_4= 245per_frame_init_5= 246per_frame_init_6=state = 0; 247per_frame_init_7=last = time; 248per_frame_init_8=delay = 1; 249per_frame_init_9=dd=delay; 250per_frame_init_10= 251