1[preset00] 2fRating=2.000000 3fGammaAdj=1.000000 4fDecay=0.959000 5fVideoEchoZoom=1.006596 6fVideoEchoAlpha=0.000000 7nVideoEchoOrientation=3 8nWaveMode=0 9bAdditiveWaves=1 10bWaveDots=0 11bWaveThick=0 12bModWaveAlphaByVolume=0 13bMaximizeWaveColor=1 14bTexWrap=0 15bDarkenCenter=0 16bRedBlueStereo=0 17bBrighten=0 18bDarken=0 19bSolarize=0 20bInvert=0 21fWaveAlpha=4.099998 22fWaveScale=1.886994 23fWaveSmoothing=0.630000 24fWaveParam=-0.500000 25fModWaveAlphaStart=0.710000 26fModWaveAlphaEnd=1.300000 27fWarpAnimSpeed=1.000000 28fWarpScale=1.331000 29fZoomExponent=1.000000 30fShader=0.000000 31zoom=0.999514 32rot=0.000000 33cx=0.500000 34cy=0.500000 35dx=0.000000 36dy=0.000000 37warp=0.010000 38sx=1.000000 39sy=1.000000 40wave_r=0.650000 41wave_g=0.650000 42wave_b=0.650000 43wave_x=0.500000 44wave_y=0.500000 45ob_size=0.005000 46ob_r=0.000000 47ob_g=0.000000 48ob_b=0.500000 49ob_a=0.000000 50ib_size=0.003500 51ib_r=0.000000 52ib_g=0.000000 53ib_b=0.000000 54ib_a=0.000000 55nMotionVectorsX=38.399994 56nMotionVectorsY=24.000004 57mv_dx=0.000000 58mv_dy=0.000002 59mv_l=5.000000 60mv_r=0.000000 61mv_g=0.000000 62mv_b=0.700000 63mv_a=0.000000 64per_frame_1=high_bass = above(bass_att,1.5); 65per_frame_2=high_treb = above(treb, 2); 66per_frame_3= 67per_frame_4=wave_b = if(high_treb,0,1); 68per_frame_5= 69per_frame_6=mv_rr = if(high_bass,.5 ,mv_rr*.9); 70per_frame_7=mv_r = mv_rr; 71per_frame_8=mv_b = if(high_treb*high_bass,0,1); 72per_frame_9= 73per_frame_10=mv_g = if(high_treb*high_bass,0,.1*sin(time*.302)+.1); 74per_frame_11=mv_a = if(above(bass_att,1.5),.6,mv_a); 75per_frame_12=mv_x = bits *3; 76per_frame_13=mv_y = mv_x *.8; 77per_frame_14= 78per_frame_15= 79per_frame_16=w_dx = (above((w_y*bits)%2,0)*.01-.005)*sin(time); 80per_frame_17=w_dy = (above((w_x*bits)%2,0)*.01-.005)*cos(time); 81per_frame_18= 82per_frame_19=w_x = w_x+w_dx; 83per_frame_20=w_y = w_y +w_dy; 84per_frame_21=monitor = bits; 85per_frame_22=q1 = bits; 86per_frame_23=w_x = if(above(abs(w_x-.5),.5),rand(10)/10,w_x); 87per_frame_24=w_y = if(above(abs(w_y-.5),.5),rand(10)/10,w_y); 88per_frame_25= 89per_frame_26=wave_x = w_x; 90per_frame_27=wave_y = w_y; 91per_frame_28= 92per_frame_29= 93per_pixel_1=dx = above(y,0.9)*0.01; 94per_pixel_2=dy = dx*.15*sin(x*10+time); 95per_pixel_3=// q1 is number of bits 96per_pixel_4=dx = (above((y*q1)%2,0)*.01-.005)*sin(time); 97per_pixel_5=dy = (above((x*q1)%2,0)*.01-.005)*cos(time); 98per_frame_init_1=bits = rand(7)+7; 99