1[preset00]
2fRating=2.000000
3fGammaAdj=1.000000
4fDecay=0.959000
5fVideoEchoZoom=1.006596
6fVideoEchoAlpha=0.000000
7nVideoEchoOrientation=3
8nWaveMode=0
9bAdditiveWaves=1
10bWaveDots=0
11bWaveThick=0
12bModWaveAlphaByVolume=0
13bMaximizeWaveColor=1
14bTexWrap=0
15bDarkenCenter=0
16bRedBlueStereo=0
17bBrighten=0
18bDarken=0
19bSolarize=0
20bInvert=0
21fWaveAlpha=4.099998
22fWaveScale=1.886994
23fWaveSmoothing=0.630000
24fWaveParam=-0.500000
25fModWaveAlphaStart=0.710000
26fModWaveAlphaEnd=1.300000
27fWarpAnimSpeed=1.000000
28fWarpScale=1.331000
29fZoomExponent=1.000000
30fShader=0.000000
31zoom=0.999514
32rot=0.000000
33cx=0.500000
34cy=0.500000
35dx=0.000000
36dy=0.000000
37warp=0.010000
38sx=1.000000
39sy=1.000000
40wave_r=0.650000
41wave_g=0.650000
42wave_b=0.650000
43wave_x=0.500000
44wave_y=0.500000
45ob_size=0.005000
46ob_r=0.000000
47ob_g=0.000000
48ob_b=0.500000
49ob_a=0.000000
50ib_size=0.003500
51ib_r=0.000000
52ib_g=0.000000
53ib_b=0.000000
54ib_a=0.000000
55nMotionVectorsX=38.399994
56nMotionVectorsY=24.000004
57mv_dx=0.000000
58mv_dy=0.000002
59mv_l=5.000000
60mv_r=0.000000
61mv_g=0.000000
62mv_b=0.700000
63mv_a=0.000000
64per_frame_1=high_bass = above(bass_att,1.5);
65per_frame_2=high_treb = above(treb, 2);
66per_frame_3=
67per_frame_4=wave_b = if(high_treb,0,1);
68per_frame_5=
69per_frame_6=mv_rr = if(high_bass,.5 ,mv_rr*.9);
70per_frame_7=mv_r = mv_rr;
71per_frame_8=mv_b = if(high_treb*high_bass,0,1);
72per_frame_9=
73per_frame_10=mv_g = if(high_treb*high_bass,0,.1*sin(time*.302)+.1);
74per_frame_11=mv_a = if(above(bass_att,1.5),.6,mv_a);
75per_frame_12=mv_x = bits *3;
76per_frame_13=mv_y = mv_x *.8;
77per_frame_14=
78per_frame_15=
79per_frame_16=w_dx = (above((w_y*bits)%2,0)*.01-.005)*sin(time);
80per_frame_17=w_dy = (above((w_x*bits)%2,0)*.01-.005)*cos(time);
81per_frame_18=
82per_frame_19=w_x = w_x+w_dx;
83per_frame_20=w_y = w_y +w_dy;
84per_frame_21=monitor = bits;
85per_frame_22=q1 = bits;
86per_frame_23=w_x = if(above(abs(w_x-.5),.5),rand(10)/10,w_x);
87per_frame_24=w_y = if(above(abs(w_y-.5),.5),rand(10)/10,w_y);
88per_frame_25=
89per_frame_26=wave_x = w_x;
90per_frame_27=wave_y = w_y;
91per_frame_28=
92per_frame_29=
93per_pixel_1=dx = above(y,0.9)*0.01;
94per_pixel_2=dy = dx*.15*sin(x*10+time);
95per_pixel_3=// q1 is number of bits
96per_pixel_4=dx = (above((y*q1)%2,0)*.01-.005)*sin(time);
97per_pixel_5=dy = (above((x*q1)%2,0)*.01-.005)*cos(time);
98per_frame_init_1=bits = rand(7)+7;
99