1[preset00] 2fRating=2.000000 3fGammaAdj=1.994 4fDecay=0.97 5fVideoEchoZoom=2 6fVideoEchoAlpha=0 7nVideoEchoOrientation=0 8nWaveMode=1 9bAdditiveWaves=1 10bWaveDots=0 11bModWaveAlphaByVolume=0 12bMaximizeWaveColor=1 13bTexWrap=1 14bDarkenCenter=0 15bMotionVectorsOn=0 16bRedBlueStereo=0 17nMotionVectorsX=12 18nMotionVectorsY=9 19bBrighten=0 20bDarken=0 21bSolarize=0 22bInvert=0 23fWaveAlpha=4.499998 24fWaveScale=1.524161 25fWaveSmoothing=0.9 26fWaveParam=0 27fModWaveAlphaStart=0.75 28fModWaveAlphaEnd=0.95 29fWarpAnimSpeed=0.334695 30fWarpScale=3.928016 31fZoomExponent=2.1 32fShader=0 33zoom=0.961 34rot=0 35cx=0.5 36cy=0.5 37dx=0 38dy=0 39warp=1.771011 40sx=1 41sy=1 42wave_r=0.65 43wave_g=0.65 44wave_b=0.65 45wave_x=0.5 46wave_y=0.5 47ob_size=0 48ob_r=0 49ob_g=0 50ob_b=0 51ob_a=0.5 52ib_size=0.0285 53ib_r=0.34 54ib_g=0.34 55ib_b=0.34 56ib_a=0.1 57per_frame_1=wave_x = wave_x + 0.2900*( 0.60*sin(2.121*time) + 0.40*sin(1.621*time) ); 58per_frame_2=wave_y = wave_y + 0.2900*( 0.60*sin(1.742*time) + 0.40*sin(2.322*time) ); 59per_frame_3=wave_r = wave_r + 0.350*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) ); 60per_frame_4=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) ); 61per_frame_5=wave_b = wave_b + 0.350*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) ); 62per_frame_6=blah = 0.5/(wave_r+wave_g+wave_b); 63per_frame_7=wave_r = wave_r*blah; wave_g = wave_g*blah; wave_b = wave_b*blah; 64per_frame_8=rot = rot + 0.35*( 0.60*sin(0.21*time) + 0.30*sin(0.339*time) ); 65per_frame_9=cx = cx + 0.30*( 0.60*sin(0.374*time) + 0.14*sin(0.194*time) ); 66per_frame_10=cy = cy + 0.37*( 0.60*sin(0.274*time) + 0.10*sin(0.394*time) ); 67per_frame_11=dx = dx + 0.01*( 0.60*sin(0.324*time) + 0.40*sin(0.234*time) ); 68per_frame_12=dy = dy + 0.01*( 0.60*sin(0.244*time) + 0.40*sin(0.264*time) ); 69per_frame_13=ib_r = ib_r + 0.2*sin(time*0.5413); 70per_frame_14=ib_g = ib_g + 0.2*sin(time*0.6459); 71per_frame_15=ib_b = ib_b + 0.2*sin(time*0.7354); 72per_frame_16=blah = 12.4/(ib_r+ib_g+ib_b)*3; 73per_frame_17=ib_r = ib_r*blah; ib_g = ib_g*blah; ib_b = ib_b*blah; 74per_frame_18= 75