1[preset00]
2fRating=2.000000
3fGammaAdj=1.994
4fDecay=0.97
5fVideoEchoZoom=2
6fVideoEchoAlpha=0
7nVideoEchoOrientation=0
8nWaveMode=1
9bAdditiveWaves=1
10bWaveDots=0
11bModWaveAlphaByVolume=0
12bMaximizeWaveColor=1
13bTexWrap=1
14bDarkenCenter=0
15bMotionVectorsOn=0
16bRedBlueStereo=0
17nMotionVectorsX=12
18nMotionVectorsY=9
19bBrighten=0
20bDarken=0
21bSolarize=0
22bInvert=0
23fWaveAlpha=4.499998
24fWaveScale=1.524161
25fWaveSmoothing=0.9
26fWaveParam=0
27fModWaveAlphaStart=0.75
28fModWaveAlphaEnd=0.95
29fWarpAnimSpeed=0.334695
30fWarpScale=3.928016
31fZoomExponent=2.1
32fShader=0
33zoom=0.961
34rot=0
35cx=0.5
36cy=0.5
37dx=0
38dy=0
39warp=1.771011
40sx=1
41sy=1
42wave_r=0.65
43wave_g=0.65
44wave_b=0.65
45wave_x=0.5
46wave_y=0.5
47ob_size=0
48ob_r=0
49ob_g=0
50ob_b=0
51ob_a=0.5
52ib_size=0.0285
53ib_r=0.34
54ib_g=0.34
55ib_b=0.34
56ib_a=0.1
57per_frame_1=wave_x = wave_x + 0.2900*( 0.60*sin(2.121*time) + 0.40*sin(1.621*time) );
58per_frame_2=wave_y = wave_y + 0.2900*( 0.60*sin(1.742*time) + 0.40*sin(2.322*time) );
59per_frame_3=wave_r = wave_r + 0.350*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
60per_frame_4=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
61per_frame_5=wave_b = wave_b + 0.350*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
62per_frame_6=blah = 0.5/(wave_r+wave_g+wave_b);
63per_frame_7=wave_r = wave_r*blah; wave_g = wave_g*blah; wave_b = wave_b*blah;
64per_frame_8=rot = rot + 0.35*( 0.60*sin(0.21*time) + 0.30*sin(0.339*time) );
65per_frame_9=cx = cx + 0.30*( 0.60*sin(0.374*time) + 0.14*sin(0.194*time) );
66per_frame_10=cy = cy + 0.37*( 0.60*sin(0.274*time) + 0.10*sin(0.394*time) );
67per_frame_11=dx = dx + 0.01*( 0.60*sin(0.324*time) + 0.40*sin(0.234*time) );
68per_frame_12=dy = dy + 0.01*( 0.60*sin(0.244*time) + 0.40*sin(0.264*time) );
69per_frame_13=ib_r = ib_r + 0.2*sin(time*0.5413);
70per_frame_14=ib_g = ib_g + 0.2*sin(time*0.6459);
71per_frame_15=ib_b = ib_b + 0.2*sin(time*0.7354);
72per_frame_16=blah = 12.4/(ib_r+ib_g+ib_b)*3;
73per_frame_17=ib_r = ib_r*blah; ib_g = ib_g*blah; ib_b = ib_b*blah;
74per_frame_18=
75