1MILKDROP_PRESET_VERSION=201 2PSVERSION=3 3PSVERSION_WARP=3 4PSVERSION_COMP=3 5[preset00] 6fRating=5.000 7fGammaAdj=1.000 8fDecay=1.000 9fVideoEchoZoom=1.000 10fVideoEchoAlpha=0.000 11nVideoEchoOrientation=2 12nWaveMode=1 13bAdditiveWaves=0 14bWaveDots=0 15bWaveThick=1 16bModWaveAlphaByVolume=0 17bMaximizeWaveColor=0 18bTexWrap=1 19bDarkenCenter=0 20bRedBlueStereo=0 21bBrighten=0 22bDarken=0 23bSolarize=0 24bInvert=0 25fWaveAlpha=0.004 26fWaveScale=0.010 27fWaveSmoothing=0.000 28fWaveParam=-0.440 29fModWaveAlphaStart=1.000 30fModWaveAlphaEnd=1.000 31fWarpAnimSpeed=1.000 32fWarpScale=1.331 33fZoomExponent=1.00000 34fShader=0.000 35zoom=0.99951 36rot=0.00000 37cx=0.500 38cy=0.500 39dx=0.00000 40dy=0.00000 41warp=0.01000 42sx=1.00000 43sy=1.00000 44wave_r=1.000 45wave_g=1.000 46wave_b=1.000 47wave_x=0.500 48wave_y=0.040 49ob_size=0.000 50ob_r=0.010 51ob_g=0.000 52ob_b=0.000 53ob_a=1.000 54ib_size=0.005 55ib_r=0.250 56ib_g=0.000 57ib_b=0.000 58ib_a=1.000 59nMotionVectorsX=0.000 60nMotionVectorsY=0.000 61mv_dx=0.000 62mv_dy=0.000 63mv_l=1.000 64mv_r=1.000 65mv_g=0.910 66mv_b=0.710 67mv_a=0.000 68b1n=0.000 69b2n=0.000 70b3n=0.000 71b1x=1.000 72b2x=1.000 73b3x=1.000 74b1ed=0.000 75wavecode_0_enabled=0 76wavecode_0_samples=512 77wavecode_0_sep=0 78wavecode_0_bSpectrum=0 79wavecode_0_bUseDots=1 80wavecode_0_bDrawThick=0 81wavecode_0_bAdditive=0 82wavecode_0_scaling=2.44415 83wavecode_0_smoothing=0.00000 84wavecode_0_r=1.000 85wavecode_0_g=1.000 86wavecode_0_b=1.000 87wavecode_0_a=0.000 88wave_0_init1=t2 = 0; 89wave_0_init2=t3 = 0; 90wave_0_init3=t4 = 0; 91wave_0_init4=cl = 0; 92wave_0_per_frame1=t1 = 0; 93wave_0_per_frame2=v = 0.01; 94wave_0_per_frame3=j = j + (bass)*0.01; 95wave_0_per_frame4=j2 = j2 + (mid_att)*0.01; 96wave_0_per_frame5=j3 = j3 + (treb_att)*0.01; 97wave_0_per_frame6=t2 = j; 98wave_0_per_frame7=t3 = j2; 99wave_0_per_frame8=t4 = j3; 100wave_0_per_frame9=//t5 = 0; 101wave_0_per_frame10=k = k*0.99 + 10*mid/fps; 102wave_0_per_frame11=t5 = -k; 103wave_0_per_frame12= 104wave_0_per_frame13=cl1 = cl1 + 0.002; 105wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1); 106wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1); 107wave_0_per_frame16=t8 = cl1; 108wave_0_per_frame17= 109wave_0_per_frame18=cl2 = cl2 -1*q1; 110wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2); 111wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2); 112wave_0_per_frame21=t7 = cl2; 113wave_0_per_frame22= 114wave_0_per_frame23=cl3 = cl3 +0.001; 115wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3); 116wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3); 117wave_0_per_frame26=t6 = cl3; 118wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000; 119wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000; 120wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000; 121wave_0_per_point4= 122wave_0_per_point5= 123wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz)); 124wave_0_per_point7= 125wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5; 126wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5; 127wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5; 128wave_0_per_point11= 129wave_0_per_point12=v = 0.001; 130wave_0_per_point13= 131wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1); 132wave_0_per_point15=bb = d*d*0.5; 133wave_0_per_point16=n= 0.3; 134wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n); 135wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n); 136wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n); 137wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n); 138wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n); 139wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n); 140wave_0_per_point23= 141wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz; 142wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz); 143wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz); 144wave_0_per_point27= 145wave_0_per_point28=zoom = .5*(1/(z+0.5)); 146wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;; 147wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.; 148wave_0_per_point31= 149wave_0_per_point32=pi3 = 3.1415*2*0.3333; 150wave_0_per_point33=t = z*2+t2*1; 151wave_0_per_point34=c=3; 152wave_0_per_point35=//r = sin(t)*c; 153wave_0_per_point36= 154wave_0_per_point37=//g = sin(t+pi3)*c; 155wave_0_per_point38= 156wave_0_per_point39=//b = sin(t-pi3)*c; 157wave_0_per_point40= 158wave_0_per_point41= 159wave_0_per_point42=r = if(above(r,1),1,r); 160wave_0_per_point43=r = if(below(r,0),0,r); 161wave_0_per_point44=g = if(above(g,1),1,g); 162wave_0_per_point45=g = if(below(g,0),0,g); 163wave_0_per_point46=b = if(above(b,1),1,b); 164wave_0_per_point47=b = if(below(b,0),0,b); 165wave_0_per_point48= 166wave_0_per_point49=a = 0.4; 167wavecode_1_enabled=0 168wavecode_1_samples=512 169wavecode_1_sep=0 170wavecode_1_bSpectrum=0 171wavecode_1_bUseDots=1 172wavecode_1_bDrawThick=1 173wavecode_1_bAdditive=0 174wavecode_1_scaling=9.94114 175wavecode_1_smoothing=0.00000 176wavecode_1_r=0.000 177wavecode_1_g=0.100 178wavecode_1_b=1.000 179wavecode_1_a=1.000 180wave_1_init1=t2 = 0; 181wave_1_init2=t3 = 0; 182wave_1_init3=t4 = 0; 183wave_1_init4=cl = 0; 184wave_1_per_frame1=t8 = 1; 185wave_1_per_frame2= 186wave_1_per_frame3=t1 = 0.5; 187wave_1_per_frame4=t2 = 0.9; 188wave_1_per_point1=d = d*0.85 + (value1)*1; 189wave_1_per_point2= 190wave_1_per_point3=y = 0.5 + d*sample*(1-sample); 191wave_1_per_point4=x = 0.9 - sample*0.8; 192wavecode_2_enabled=0 193wavecode_2_samples=512 194wavecode_2_sep=0 195wavecode_2_bSpectrum=0 196wavecode_2_bUseDots=1 197wavecode_2_bDrawThick=1 198wavecode_2_bAdditive=0 199wavecode_2_scaling=5.92556 200wavecode_2_smoothing=0.00000 201wavecode_2_r=1.000 202wavecode_2_g=0.000 203wavecode_2_b=0.000 204wavecode_2_a=0.660 205wave_2_per_frame1=t1 = q1; 206wave_2_per_frame2=t2 = q2; 207wave_2_per_frame3=t3 = q3; 208wave_2_per_frame4=t4 = q4; 209wave_2_per_frame5=t5 = q5; 210wave_2_per_frame6=t6 = q6; 211wave_2_per_frame7=t7 = q7; 212wave_2_per_frame8=t8 = q8; 213wave_2_per_point1=sample = 1-sample; 214wave_2_per_point2=xxx = xx; 215wave_2_per_point3=yyy = yy; 216wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2 217wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4; 218wave_2_per_point6= 219wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6 220wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8; 221wave_2_per_point9= 222wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy)); 223wave_2_per_point11=dd = dd*0.95 + (value1); 224wave_2_per_point12=ddd = dd*sample*(1-sample)*d; 225wave_2_per_point13= 226wave_2_per_point14=x = xx + (yy-yyy)*ddd; 227wave_2_per_point15=y = yy - (xx-xxx)*ddd; 228wavecode_3_enabled=0 229wavecode_3_samples=512 230wavecode_3_sep=0 231wavecode_3_bSpectrum=0 232wavecode_3_bUseDots=0 233wavecode_3_bDrawThick=1 234wavecode_3_bAdditive=0 235wavecode_3_scaling=5.92556 236wavecode_3_smoothing=0.00000 237wavecode_3_r=0.650 238wavecode_3_g=0.450 239wavecode_3_b=1.000 240wavecode_3_a=1.000 241wave_3_init1=t2 = 0 242wave_3_per_frame1=t1 = q1; 243wave_3_per_frame2=t2 = q2; 244wave_3_per_frame3=t3 = q3; 245wave_3_per_frame4=t4 = q4; 246wave_3_per_frame5=t5 = q5; 247wave_3_per_frame6=t6 = q6; 248wave_3_per_frame7=t7 = q7; 249wave_3_per_frame8=t8 = q8; 250wave_3_per_point1=sample = 1-sample; 251wave_3_per_point2=xxx = xx; 252wave_3_per_point3=yyy = yy; 253wave_3_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2 254wave_3_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4; 255wave_3_per_point6= 256wave_3_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6 257wave_3_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8; 258wave_3_per_point9= 259wave_3_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy)); 260wave_3_per_point11=dd = dd*0.95 + (value1); 261wave_3_per_point12=ddd = dd*sample*(1-sample)*d; 262wave_3_per_point13=ddd = sample*(1-sample)*sin(sample*200)*d*0.05; 263wave_3_per_point14=x = xx + (yy-yyy)*ddd; 264wave_3_per_point15=y = yy - (xx-xxx)*ddd; 265shapecode_0_enabled=1 266shapecode_0_sides=12 267shapecode_0_additive=1 268shapecode_0_thickOutline=0 269shapecode_0_textured=0 270shapecode_0_num_inst=2 271shapecode_0_x=0.490 272shapecode_0_y=0.500 273shapecode_0_rad=0.09902 274shapecode_0_ang=0.00000 275shapecode_0_tex_ang=0.00000 276shapecode_0_tex_zoom=4.36077 277shapecode_0_r=0.000 278shapecode_0_g=0.000 279shapecode_0_b=1.000 280shapecode_0_a=1.000 281shapecode_0_r2=0.000 282shapecode_0_g2=0.000 283shapecode_0_b2=0.000 284shapecode_0_a2=0.000 285shapecode_0_border_r=1.000 286shapecode_0_border_g=1.000 287shapecode_0_border_b=1.000 288shapecode_0_border_a=0.000 289shape_0_per_frame1=x = int(rand(1000))/1000; 290shape_0_per_frame2=y = int(rand(1000))/1000; 291shape_0_per_frame3=ang = int(rand(150))/100; 292shapecode_1_enabled=0 293shapecode_1_sides=100 294shapecode_1_additive=1 295shapecode_1_thickOutline=1 296shapecode_1_textured=0 297shapecode_1_num_inst=1 298shapecode_1_x=0.700 299shapecode_1_y=0.300 300shapecode_1_rad=0.18348 301shapecode_1_ang=2.45044 302shapecode_1_tex_ang=0.00000 303shapecode_1_tex_zoom=0.74934 304shapecode_1_r=1.000 305shapecode_1_g=0.100 306shapecode_1_b=0.100 307shapecode_1_a=1.000 308shapecode_1_r2=1.000 309shapecode_1_g2=0.100 310shapecode_1_b2=0.100 311shapecode_1_a2=1.000 312shapecode_1_border_r=1.000 313shapecode_1_border_g=1.000 314shapecode_1_border_b=1.000 315shapecode_1_border_a=0.000 316shape_1_init1=xx = 0.5; 317shape_1_init2=yy = 0.4; 318shape_1_per_frame1=x = q4 + 0.5; 319shape_1_per_frame2=y = q5 + 0.5; 320shapecode_2_enabled=0 321shapecode_2_sides=100 322shapecode_2_additive=1 323shapecode_2_thickOutline=1 324shapecode_2_textured=1 325shapecode_2_num_inst=1 326shapecode_2_x=0.430 327shapecode_2_y=0.600 328shapecode_2_rad=1.16781 329shapecode_2_ang=5.96903 330shapecode_2_tex_ang=0.00000 331shapecode_2_tex_zoom=0.67165 332shapecode_2_r=1.000 333shapecode_2_g=0.000 334shapecode_2_b=0.000 335shapecode_2_a=1.000 336shapecode_2_r2=1.000 337shapecode_2_g2=0.000 338shapecode_2_b2=0.000 339shapecode_2_a2=1.000 340shapecode_2_border_r=1.000 341shapecode_2_border_g=1.000 342shapecode_2_border_b=1.000 343shapecode_2_border_a=0.000 344shape_2_init1=xx = 0.5; 345shape_2_init2=yy = 0.4; 346shape_2_per_frame1=d = sqrt( sqr(xx-q4)+sqr(yy-q8)); 347shape_2_per_frame2= 348shape_2_per_frame3=xx = if(below(d,0.15),0.4+int(rand(200))/1000,xx); 349shape_2_per_frame4=yy = if(below(d,0.15),0.3+int(rand(400))/1000,yy); 350shape_2_per_frame5=aang = if(below(d,0.12),int(rand(1000))/1000,aang); 351shape_2_per_frame6=ang =aang*4*asin(1); 352shape_2_per_frame7=x = xx; 353shape_2_per_frame8=y = yy; 354shapecode_3_enabled=0 355shapecode_3_sides=100 356shapecode_3_additive=1 357shapecode_3_thickOutline=1 358shapecode_3_textured=0 359shapecode_3_num_inst=1 360shapecode_3_x=0.500 361shapecode_3_y=0.750 362shapecode_3_rad=0.07059 363shapecode_3_ang=0.00000 364shapecode_3_tex_ang=0.00000 365shapecode_3_tex_zoom=0.73458 366shapecode_3_r=1.000 367shapecode_3_g=0.500 368shapecode_3_b=0.500 369shapecode_3_a=1.000 370shapecode_3_r2=0.000 371shapecode_3_g2=0.000 372shapecode_3_b2=0.000 373shapecode_3_a2=0.000 374shapecode_3_border_r=1.000 375shapecode_3_border_g=1.000 376shapecode_3_border_b=1.000 377shapecode_3_border_a=0.000 378shape_3_init1=vx = 0 379shape_3_per_frame1=x = q1; 380shape_3_per_frame2=y = q5; 381per_frame_1=wave_a = 0; 382per_frame_2= 383per_frame_3= 384per_frame_4= 385per_frame_5=//Thanks to Zylot for rainbow generator 386per_frame_6=counter1 = if(equal(counter2,1),if(equal(counter1,1),0,counter1+.2),1); 387per_frame_7=counter2 = if(equal(counter1,1),if(equal(counter2,1),0,counter2+.2),1); 388per_frame_8=cdelay1 = if(equal(cdelay2,1),1,if(equal(colorcounter%2,1),if(equal(counter1,1),2 ,0), if(equal(counter2,1),2,0))); 389per_frame_9=cdelay2 = if(equal(cdelay1,2),1,0); 390per_frame_10=colorcounter = if(above(colorcounter,7),0,if(equal(cdelay1,1),colorcounter+1,colorcounter)); 391per_frame_11=ib_r = .5*if(equal(colorcounter,1),1, if(equal(colorcounter,2),1, if(equal(colorcounter,3),1, if(equal(colorcounter,4),sin(counter2+2.1), if(equal(colorcounter,5),0, if(equal(colorcounter,6),0,sin(counter1))))))); 392per_frame_12=q1=ib_r; 393per_frame_13=q2=ib_g; 394per_frame_14=q3=ib_b; 395per_frame_15= 396per_frame_16= 397per_frame_17= 398per_frame_18=decay =1; 399per_frame_19= 400per_frame_20= 401per_frame_21=//echo_orient=((bass_att+mid_att+treb_att)/3)*3; 402per_frame_22=//solarize=above(0.5,bass); 403per_frame_23=//darken=above(0.4,treb); 404per_frame_24= 405per_frame_25=musictime=musictime+(mid*mid*mid)*0.02*(75/fps); 406per_frame_26= 407per_frame_27=xpos=cos(musictime*0.6)*0.6; 408per_frame_28=ypos=sin(musictime*0.4)*0.6; 409per_frame_29=q4=xpos; 410per_frame_30=q5=ypos; 411per_frame_31= 412per_frame_32=// these lines belong to the composite shader 413per_frame_33=a = a*0.98 - (bass-treb)*0.01; 414per_frame_34=q15 = a; 415per_frame_35=v = v*0.96 + a*0.12; 416per_frame_36=q16 = v; 417per_frame_37=w = w - v*0.01; 418per_frame_38=q18 = w; 419per_frame_39=q19 = 0.5-(bass_att-treb_att)*0.15; 420per_frame_40=d = d + (bass_att-0.5)*0.01*60/fps; 421per_frame_41=d2 = d2 + (treb_att-0.5)*0.006*60/fps; 422per_frame_42=q20 = d; 423per_frame_43=q21 = d2; 424per_frame_44=monitor = d2; 425per_pixel_1=//flip= (-2 * above(sin(time),-0.9) )+1; 426per_pixel_2=//var=(bass+mid+treb)/3; 427per_pixel_3=//rot=((ang&rad/rad)/(var*20))/10; 428per_pixel_4=//sx=.99-(var*0.01); 429per_pixel_5=//cx=var*0.1*(ang/12); 430per_pixel_6=//sy=sx; 431per_pixel_7= 432per_pixel_8=//zoom=-1; 433per_pixel_9=sx=-1+(bass*0.2); 434per_pixel_10=sy=-1-(treb*0.2); 435per_pixel_11= 436per_pixel_12=cx=0.5+q4; 437per_pixel_13=cy=0.5-q5; 438per_pixel_14=rd=sqrt( sqr( (x-0.5-q4)*2) + sqr( (y-0.5+q5)*1.5 ) ); 439per_pixel_15=//zm=(1.1-(rd/4)); 440per_pixel_16=zm=1; 441per_pixel_17= 442per_pixel_18=ag=atan( (y-0.5+q5)/(x-0.5-q4) ); 443per_pixel_19=star=sin(ag*6+time)*((2-rd)-ag)/5; 444per_pixel_20=zm=zm+star/20; 445per_pixel_21=sx=zm*rd; 446per_pixel_22=sy=zm*rd; 447per_pixel_23=//rot=above(rd,0.7)*(rd-0.7)*sin(time*0.3) 448warp_1=`shader_body 449warp_2=`{ 450warp_3=`ret.x = GetPixel(uv).x; 451warp_4=`ret.x -= (GetBlur1(uv).x - GetPixel(uv).x + 0.004)*0.04; 452warp_5=` 453warp_6=`float2 zoom = 1.8; 454warp_7=`float2 c = float2(0.25,0.551); 455warp_8=` 456warp_9=` float2 my_uv2 = (uv_orig-0.5)*zoom; 457warp_10=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c 458warp_11=` 459warp_12=`ret.y = tex2D(sampler_fc_main,my_uv2).y + 0.0038; 460warp_13=` 461warp_14=` float2 d = texsize.zw*12; 462warp_15=` float2 uv_z = lerp(uv_orig,uv,0); 463warp_16=` float3 dx = ( GetBlur1(uv_z + float2(1,0)*d) - GetBlur1(uv_z-float2(1,0)*d) ); 464warp_17=` float3 dy = ( GetBlur1(uv_z + float2(0,1)*d) - GetBlur1(uv_z-float2(0,1)*d) ); 465warp_18=` 466warp_19=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*0.8 + rand_frame.xy; 467warp_20=` 468warp_21=` float2 uv_bg = lerp(uv_orig,uv,0.02) 469warp_22=` + float2(dx.z,dy.z)*texsize.zw*4 470warp_23=` + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4; 471warp_24=` 472warp_25=`ret.z = tex2D(sampler_fc_main,uv_bg).z 473warp_26=` - (tex2D(sampler_fc_main,uv_bg).z 474warp_27=` - GetBlur3(uv_bg).z)*0.02 475warp_28=` - 0.008 476warp_29=` + (tex2D(sampler_noise_lq, dither_uv).z-0.5)*0.1; 477warp_30=` 478warp_31=`} 479comp_1=`float2 rs; 480comp_2=`shader_body 481comp_3=`{ 482comp_4=`uv = 0.5 + (uv-0.5)*aspect.xy; 483comp_5=`rs.x = ang/3.14 + rad*(q15-q16) - q18; 484comp_6=`rs.y = .1/(.05+length (uv-0.5)*1.4)+q21; 485comp_7=` 486comp_8=`uv = frac(rs); 487comp_9=` 488comp_10=`float2 hor = float2 (texsize.z,0)*4; 489comp_11=`float2 ver = float2 (0,texsize.w)*4; 490comp_12=`float dx = lum(GetBlur1 (uv-hor) - GetBlur1 (uv+hor)); 491comp_13=`float dy = lum(GetBlur1 (uv-ver) - GetBlur1 (uv+ver)); 492comp_14=`float2 dz = float2 (dx,dy); 493comp_15=` 494comp_16=`float3 ret1 = tex2D(sampler_main, uv)*4; 495comp_17=` 496comp_18=`uv = .4*cos(uv*3.14*4 - float2(0,10)*(q21+q20)) - 4*dz;; 497comp_19=`float3 dots = saturate(.02/length(uv))*hue_shader; 498comp_20=` 499comp_21=`ret = pow(2*dots*(ret1+1)-0.04,0.8); 500comp_22=`ret = lerp(ret,ret.zxy,q19).zxy; 501comp_23=`//ret = dots; 502comp_24=`} 503