1MILKDROP_PRESET_VERSION=201
2PSVERSION=2
3PSVERSION_WARP=2
4PSVERSION_COMP=2
5[preset00]
6fRating=3.000000
7fGammaAdj=2.000
8fDecay=0.880
9fVideoEchoZoom=1.007
10fVideoEchoAlpha=0.500
11nVideoEchoOrientation=3
12nWaveMode=0
13bAdditiveWaves=0
14bWaveDots=1
15bWaveThick=1
16bModWaveAlphaByVolume=0
17bMaximizeWaveColor=1
18bTexWrap=0
19bDarkenCenter=0
20bRedBlueStereo=0
21bBrighten=0
22bDarken=1
23bSolarize=0
24bInvert=0
25fWaveAlpha=100.000
26fWaveScale=0.590
27fWaveSmoothing=0.000
28fWaveParam=0.700
29fModWaveAlphaStart=0.750
30fModWaveAlphaEnd=0.950
31fWarpAnimSpeed=1.000
32fWarpScale=1.000
33fZoomExponent=0.42000
34fShader=1.000
35zoom=1.00000
36rot=0.00000
37cx=0.500
38cy=0.500
39dx=0.00000
40dy=0.00000
41warp=0.01000
42sx=1.00000
43sy=1.00000
44wave_r=1.000
45wave_g=1.000
46wave_b=1.000
47wave_x=0.500
48wave_y=0.500
49ob_size=0.010
50ob_r=0.000
51ob_g=0.000
52ob_b=0.000
53ob_a=1.000
54ib_size=0.010
55ib_r=0.250
56ib_g=0.250
57ib_b=0.250
58ib_a=0.000
59nMotionVectorsX=64.000
60nMotionVectorsY=48.000
61mv_dx=0.000
62mv_dy=0.000
63mv_l=5.000
64mv_r=0.000
65mv_g=0.000
66mv_b=0.000
67mv_a=0.000
68b1n=0.000
69b2n=0.000
70b3n=0.000
71b1x=1.000
72b2x=1.000
73b3x=1.000
74b1ed=0.250
75wavecode_0_enabled=0
76wavecode_0_samples=512
77wavecode_0_sep=0
78wavecode_0_bSpectrum=1
79wavecode_0_bUseDots=0
80wavecode_0_bDrawThick=0
81wavecode_0_bAdditive=0
82wavecode_0_scaling=1.00000
83wavecode_0_smoothing=0.50000
84wavecode_0_r=1.000
85wavecode_0_g=1.000
86wavecode_0_b=1.000
87wavecode_0_a=1.000
88wave_0_per_point1=//Spiral custom wave code by stahlregen ;)
89wave_0_per_point2=amplitude = .1+.05*bass_att;
90wave_0_per_point3=turns = 7.5;
91wave_0_per_point4=centerx = .25;
92wave_0_per_point5=centery = .35;
93wave_0_per_point6=size = .5;
94wave_0_per_point7=speed = -1;
95wave_0_per_point8=x = centerx+(size-size*sample)*sin(speed*3.14*time+sample*6.28*turns)*(1+amplitude*(value1+value2));
96wave_0_per_point9=y = centery+(size-size*sample)*cos(speed*3.14*time+sample*6.28*turns)*(1+amplitude*(value1+value2));
97wavecode_1_enabled=1
98wavecode_1_samples=462
99wavecode_1_sep=0
100wavecode_1_bSpectrum=0
101wavecode_1_bUseDots=1
102wavecode_1_bDrawThick=1
103wavecode_1_bAdditive=1
104wavecode_1_scaling=1.00000
105wavecode_1_smoothing=0.00000
106wavecode_1_r=1.000
107wavecode_1_g=1.000
108wavecode_1_b=1.000
109wavecode_1_a=0.800
110wave_1_per_frame1=r = .5 + .4*sin(0.5*(time*1.13+bass));
111wave_1_per_frame2=g = .5 + .4*cos(0.5*(time*1.23+treb));
112wave_1_per_frame3=b = .5 + .4*sin(0.5*(time*1.33+mid));
113wave_1_per_point1=//Spiral custom wave code by stahlregen ;)
114wave_1_per_point2=amplitude = .075+.025*bass_att;
115wave_1_per_point3=turns = 7;
116wave_1_per_point4=centerx = .5+.015*sin(time)+.015*cos(3.28+time*0.01);
117wave_1_per_point5=centery = .5+.015*cos(time)+.015*sin(3.14+time*0.01);
118wave_1_per_point6=size = .28;
119wave_1_per_point7=speed = 1.25;
120wave_1_per_point8=x = centerx+(size-size*sample)*sin(speed*3.14*time+sample*6.28*turns)*(1+amplitude*(value1+value2));
121wave_1_per_point9=y = centery+(size-size*sample)*cos(speed*3.14*time+sample*6.28*turns)*(1+amplitude*(value1+value2));
122wavecode_2_enabled=0
123wavecode_2_samples=512
124wavecode_2_sep=0
125wavecode_2_bSpectrum=0
126wavecode_2_bUseDots=0
127wavecode_2_bDrawThick=0
128wavecode_2_bAdditive=0
129wavecode_2_scaling=1.00000
130wavecode_2_smoothing=0.50000
131wavecode_2_r=1.000
132wavecode_2_g=1.000
133wavecode_2_b=1.000
134wavecode_2_a=1.000
135wavecode_3_enabled=0
136wavecode_3_samples=512
137wavecode_3_sep=0
138wavecode_3_bSpectrum=0
139wavecode_3_bUseDots=0
140wavecode_3_bDrawThick=0
141wavecode_3_bAdditive=0
142wavecode_3_scaling=1.00000
143wavecode_3_smoothing=0.50000
144wavecode_3_r=1.000
145wavecode_3_g=1.000
146wavecode_3_b=1.000
147wavecode_3_a=1.000
148shapecode_0_enabled=1
149shapecode_0_sides=100
150shapecode_0_additive=0
151shapecode_0_thickOutline=0
152shapecode_0_textured=0
153shapecode_0_num_inst=1
154shapecode_0_x=0.500
155shapecode_0_y=0.500
156shapecode_0_rad=71.13834
157shapecode_0_ang=0.00000
158shapecode_0_tex_ang=0.00000
159shapecode_0_tex_zoom=1.00000
160shapecode_0_r=0.500
161shapecode_0_g=0.500
162shapecode_0_b=0.500
163shapecode_0_a=0.020
164shapecode_0_r2=0.500
165shapecode_0_g2=0.500
166shapecode_0_b2=0.500
167shapecode_0_a2=0.020
168shapecode_0_border_r=1.000
169shapecode_0_border_g=1.000
170shapecode_0_border_b=1.000
171shapecode_0_border_a=0.000
172shapecode_1_enabled=0
173shapecode_1_sides=4
174shapecode_1_additive=0
175shapecode_1_thickOutline=0
176shapecode_1_textured=0
177shapecode_1_num_inst=1
178shapecode_1_x=0.500
179shapecode_1_y=0.500
180shapecode_1_rad=0.10000
181shapecode_1_ang=0.00000
182shapecode_1_tex_ang=0.00000
183shapecode_1_tex_zoom=1.00000
184shapecode_1_r=1.000
185shapecode_1_g=0.000
186shapecode_1_b=0.000
187shapecode_1_a=1.000
188shapecode_1_r2=0.000
189shapecode_1_g2=1.000
190shapecode_1_b2=0.000
191shapecode_1_a2=0.000
192shapecode_1_border_r=1.000
193shapecode_1_border_g=1.000
194shapecode_1_border_b=1.000
195shapecode_1_border_a=0.100
196shapecode_2_enabled=1
197shapecode_2_sides=100
198shapecode_2_additive=0
199shapecode_2_thickOutline=0
200shapecode_2_textured=0
201shapecode_2_num_inst=1
202shapecode_2_x=0.500
203shapecode_2_y=0.500
204shapecode_2_rad=0.03030
205shapecode_2_ang=0.00000
206shapecode_2_tex_ang=0.00000
207shapecode_2_tex_zoom=1.00000
208shapecode_2_r=0.800
209shapecode_2_g=0.800
210shapecode_2_b=0.800
211shapecode_2_a=0.600
212shapecode_2_r2=0.700
213shapecode_2_g2=0.700
214shapecode_2_b2=0.700
215shapecode_2_a2=0.000
216shapecode_2_border_r=1.000
217shapecode_2_border_g=1.000
218shapecode_2_border_b=1.000
219shapecode_2_border_a=0.000
220shapecode_3_enabled=0
221shapecode_3_sides=4
222shapecode_3_additive=0
223shapecode_3_thickOutline=0
224shapecode_3_textured=0
225shapecode_3_num_inst=1
226shapecode_3_x=0.500
227shapecode_3_y=0.500
228shapecode_3_rad=0.10000
229shapecode_3_ang=0.00000
230shapecode_3_tex_ang=0.00000
231shapecode_3_tex_zoom=1.00000
232shapecode_3_r=1.000
233shapecode_3_g=0.000
234shapecode_3_b=0.000
235shapecode_3_a=1.000
236shapecode_3_r2=0.000
237shapecode_3_g2=1.000
238shapecode_3_b2=0.000
239shapecode_3_a2=0.000
240shapecode_3_border_r=1.000
241shapecode_3_border_g=1.000
242shapecode_3_border_b=1.000
243shapecode_3_border_a=0.100
244per_frame_1=zoom = 1.0+0.025*max(bass_att,treb_att);
245warp_1=`#define MyGet GetPixel //GetBlur1
246warp_2=`shader_body
247warp_3=`{
248warp_4=`    // GROW EFFECT - bright pixels spread radially outward.
249warp_5=`    // BE CAREFUL - this can really thrash the texture cache! (SLOW)
250warp_6=`    float grad_rad = 8;  //TWEAK
251warp_7=`    float str = 4;      //TWEAK
252warp_8=`    float3 d = float3(texsize.zw, 0) * grad_rad;
253warp_9=`    float4 lums = 0;
254warp_10=`    lums.x = lum( MyGet(uv + texsize.zw*d.xz) );
255warp_11=`    lums.y = lum( MyGet(uv - texsize.zw*d.xz) );
256warp_12=`    lums.z = lum( MyGet(uv + texsize.zw*d.zy) );
257warp_13=`    lums.w = lum( MyGet(uv - texsize.zw*d.zy) );
258warp_14=`    float2 grad = float2(lums.x-lums.y, lums.z-lums.w)*str*1000/grad_rad;
259warp_15=`    grad = (saturate(grad*0.5+0.5)*2-1)*1.4;
260warp_16=`
261warp_17=`    // sample previous frame
262warp_18=`    ret = tex2D( sampler_fc_main, uv + grad*texsize.zw ).xyz;
263warp_19=`
264warp_20=`float2 uv_echo = (uv - 0.5)*float2(-1,-1) + 0.5;
265warp_21=`
266warp_22=`    float4 lums2 = 0;
267warp_23=`    lums2.x = lum( MyGet(uv_echo + texsize.zw*d.xz) );
268warp_24=`    lums2.y = lum( MyGet(uv_echo - texsize.zw*d.xz) );
269warp_25=`    lums2.z = lum( MyGet(uv_echo + texsize.zw*d.zy) );
270warp_26=`    lums2.w = lum( MyGet(uv_echo - texsize.zw*d.zy) );
271warp_27=`    float2 grad2 = float2(lums2.x-lums2.y, lums2.z-lums2.w)*str*1000/grad_rad;
272warp_28=`    grad2 = (saturate(grad2*0.5+0.5)*2-1)*1.4;
273warp_29=`
274warp_30=`float3 ret2 = tex2D(sampler_fc_main, uv_echo + grad2*texsize.zw).xyz;
275warp_31=`
276warp_32=`ret = lerp(ret,ret2,0.50);
277warp_33=`
278warp_34=`    // darken (decay) over time
279warp_35=`    ret *= 0.93; //or try: ret -= 0.004;
280warp_36=`}
281comp_1=`shader_body
282comp_2=`{
283comp_3=`
284comp_4=`float2 uv1 = uv-.5;
285comp_5=`
286comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0;
287comp_7=`
288comp_8=`
289comp_9=`float2 hor = float2 (texsize.z,0);
290comp_10=`float2 ver = float2 (0,texsize.w);
291comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
292comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
293comp_13=`float2 dz = float2 (dx,dy);
294comp_14=`
295comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;;
296comp_16=`float3 dots = saturate(.03/length(uv1));
297comp_17=`
298comp_18=`
299comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1);
300comp_20=`
301comp_21=`ret = ret1;
302comp_22=`}
303