1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #include "c99_alloca.h"
24 
25 #include "device9.h"
26 #include "surface9.h"
27 #include "texture9.h"
28 #include "nine_helpers.h"
29 #include "nine_memory_helper.h"
30 #include "nine_pipe.h"
31 #include "nine_dump.h"
32 
33 #include "pipe/p_state.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_screen.h"
36 #include "util/u_inlines.h"
37 #include "util/u_resource.h"
38 
39 #define DBG_CHANNEL DBG_TEXTURE
40 
41 static HRESULT
NineTexture9_ctor(struct NineTexture9 * This,struct NineUnknownParams * pParams,UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,HANDLE * pSharedHandle)42 NineTexture9_ctor( struct NineTexture9 *This,
43                    struct NineUnknownParams *pParams,
44                    UINT Width, UINT Height, UINT Levels,
45                    DWORD Usage,
46                    D3DFORMAT Format,
47                    D3DPOOL Pool,
48                    HANDLE *pSharedHandle )
49 {
50     struct pipe_screen *screen = pParams->device->screen;
51     struct pipe_resource *info = &This->base.base.info;
52     enum pipe_format pf;
53     unsigned *level_offsets = NULL;
54     unsigned l;
55     D3DSURFACE_DESC sfdesc;
56     HRESULT hr;
57     struct nine_allocation *user_buffer = NULL, *user_buffer_for_level;
58 
59     This->base.base.base.device = pParams->device; /* Early fill this field in case of failure */
60 
61     DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
62         "pSharedHandle=%p\n", This, Width, Height, Levels,
63         nine_D3DUSAGE_to_str(Usage),
64         d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);
65 
66     user_assert(Width && Height, D3DERR_INVALIDCALL);
67 
68     /* pSharedHandle: can be non-null for ex only.
69      * D3DPOOL_SYSTEMMEM: Levels must be 1
70      * D3DPOOL_DEFAULT: no restriction for Levels
71      * Other Pools are forbidden. */
72     user_assert(!pSharedHandle || pParams->device->ex, D3DERR_INVALIDCALL);
73     user_assert(!pSharedHandle ||
74                 (Pool == D3DPOOL_SYSTEMMEM && Levels == 1) ||
75                 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
76 
77     user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
78                 (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1),
79                 D3DERR_INVALIDCALL);
80 
81     /* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process
82      * buffer sharing).
83      *
84      * Gem names may have fit but they're depreciated and won't work on render-nodes.
85      * One solution is to use shm buffers. We would use a /dev/shm file, fill the first
86      * values to tell it is a nine buffer, the size, which function created it, etc,
87      * and then it would contain the data. The handle would be a number, corresponding to
88      * the file to read (/dev/shm/nine-share-4 for example would be 4).
89      *
90      * Wine just ignores the argument, which works only if the app creates the handle
91      * and won't use it. Instead of failing, we support that situation by putting an
92      * invalid handle, that we would fail to import. Please note that we don't advertise
93      * the flag indicating the support for that feature, but apps seem to not care.
94      */
95 
96     if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
97         if (!*pSharedHandle) {
98             DBG("Creating Texture with invalid handle. Importing will fail\n.");
99             *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
100             pSharedHandle = NULL;
101         } else {
102             ERR("Application tries to use cross-process sharing feature. Nine "
103                 "doesn't support it");
104             return D3DERR_INVALIDCALL;
105         }
106     }
107 
108     if (Usage & D3DUSAGE_AUTOGENMIPMAP)
109         Levels = 0;
110 
111     pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0,
112                                      PIPE_BIND_SAMPLER_VIEW, FALSE,
113                                      Pool == D3DPOOL_SCRATCH);
114 
115     if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE)
116         return D3DERR_INVALIDCALL;
117 
118     if (compressed_format(Format)) {
119         const unsigned w = util_format_get_blockwidth(pf);
120         const unsigned h = util_format_get_blockheight(pf);
121 
122         user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
123     }
124 
125     info->screen = screen;
126     info->target = PIPE_TEXTURE_2D;
127     info->format = pf;
128     info->width0 = Width;
129     info->height0 = Height;
130     info->depth0 = 1;
131     if (Levels)
132         info->last_level = Levels - 1;
133     else
134         info->last_level = util_logbase2(MAX2(Width, Height));
135     info->array_size = 1;
136     info->nr_samples = 0;
137     info->nr_storage_samples = 0;
138     info->bind = PIPE_BIND_SAMPLER_VIEW;
139     info->usage = PIPE_USAGE_DEFAULT;
140     info->flags = 0;
141 
142     if (Usage & D3DUSAGE_RENDERTARGET)
143         info->bind |= PIPE_BIND_RENDER_TARGET;
144     if (Usage & D3DUSAGE_DEPTHSTENCIL)
145         info->bind |= PIPE_BIND_DEPTH_STENCIL;
146 
147     if (Usage & D3DUSAGE_DYNAMIC) {
148         info->usage = PIPE_USAGE_DYNAMIC;
149     }
150 
151     if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
152         DBG("Application asked for Software Vertex Processing, "
153             "but this is unimplemented\n");
154 
155     hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage);
156     if (FAILED(hr))
157         return hr;
158     This->base.pstype = (Height == 1) ? 1 : 0;
159 
160     if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
161         user_buffer = nine_wrap_external_pointer(pParams->device->allocator, (void *)*pSharedHandle);
162         level_offsets = alloca(sizeof(unsigned) * This->base.level_count);
163         (void) nine_format_get_size_and_offsets(pf, level_offsets,
164                                                 Width, Height,
165                                                 This->base.level_count-1);
166     } else if (Pool != D3DPOOL_DEFAULT) {
167         level_offsets = alloca(sizeof(unsigned) * This->base.level_count);
168         user_buffer = nine_allocate(pParams->device->allocator,
169             nine_format_get_size_and_offsets(pf, level_offsets,
170                                              Width, Height,
171                                              This->base.level_count-1));
172         This->managed_buffer = user_buffer;
173         if (!This->managed_buffer)
174             return E_OUTOFMEMORY;
175     }
176 
177     This->surfaces = CALLOC(This->base.level_count, sizeof(*This->surfaces));
178     if (!This->surfaces)
179         return E_OUTOFMEMORY;
180 
181     /* Create all the surfaces right away.
182      * They manage backing storage, and transfers (LockRect) are deferred
183      * to them.
184      */
185     sfdesc.Format = Format;
186     sfdesc.Type = D3DRTYPE_SURFACE;
187     sfdesc.Usage = Usage;
188     sfdesc.Pool = Pool;
189     sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
190     sfdesc.MultiSampleQuality = 0;
191 
192     for (l = 0; l < This->base.level_count; ++l) {
193         sfdesc.Width = u_minify(Width, l);
194         sfdesc.Height = u_minify(Height, l);
195         /* Some apps expect the memory to be allocated in
196          * continous blocks */
197         user_buffer_for_level = user_buffer ?
198             nine_suballocate(pParams->device->allocator, user_buffer, level_offsets[l]) : NULL;
199 
200         hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
201                               This->base.base.resource, user_buffer_for_level,
202                               D3DRTYPE_TEXTURE, l, 0,
203                               &sfdesc, &This->surfaces[l]);
204         if (FAILED(hr))
205             return hr;
206     }
207 
208     /* Textures start initially dirty */
209     This->dirty_rect.width = Width;
210     This->dirty_rect.height = Height;
211     This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */
212 
213     if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */
214         *pSharedHandle = This->surfaces[0]->data;
215     }
216 
217     return D3D_OK;
218 }
219 
220 static void
NineTexture9_dtor(struct NineTexture9 * This)221 NineTexture9_dtor( struct NineTexture9 *This )
222 {
223     bool is_worker = nine_context_is_worker(This->base.base.base.device);
224     unsigned l;
225 
226     DBG("This=%p\n", This);
227 
228     if (This->surfaces) {
229         /* The surfaces should have 0 references and be unbound now. */
230         for (l = 0; l < This->base.level_count; ++l)
231             if (This->surfaces[l])
232                 NineUnknown_Destroy(&This->surfaces[l]->base.base);
233         FREE(This->surfaces);
234     }
235 
236     if (This->managed_buffer) {
237         if (is_worker)
238             nine_free_worker(This->base.base.base.device->allocator, This->managed_buffer);
239         else
240             nine_free(This->base.base.base.device->allocator, This->managed_buffer);
241     }
242 
243     NineBaseTexture9_dtor(&This->base);
244 }
245 
246 HRESULT NINE_WINAPI
NineTexture9_GetLevelDesc(struct NineTexture9 * This,UINT Level,D3DSURFACE_DESC * pDesc)247 NineTexture9_GetLevelDesc( struct NineTexture9 *This,
248                            UINT Level,
249                            D3DSURFACE_DESC *pDesc )
250 {
251     DBG("This=%p Level=%d pDesc=%p\n", This, Level, pDesc);
252 
253     user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
254     user_assert(pDesc, D3DERR_INVALIDCALL);
255 
256     *pDesc = This->surfaces[Level]->desc;
257 
258     return D3D_OK;
259 }
260 
261 HRESULT NINE_WINAPI
NineTexture9_GetSurfaceLevel(struct NineTexture9 * This,UINT Level,IDirect3DSurface9 ** ppSurfaceLevel)262 NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
263                               UINT Level,
264                               IDirect3DSurface9 **ppSurfaceLevel )
265 {
266     DBG("This=%p Level=%d ppSurfaceLevel=%p\n", This, Level, ppSurfaceLevel);
267 
268     user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
269     user_assert(ppSurfaceLevel, D3DERR_INVALIDCALL);
270 
271     NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
272     *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];
273 
274     return D3D_OK;
275 }
276 
277 HRESULT NINE_WINAPI
NineTexture9_LockRect(struct NineTexture9 * This,UINT Level,D3DLOCKED_RECT * pLockedRect,const RECT * pRect,DWORD Flags)278 NineTexture9_LockRect( struct NineTexture9 *This,
279                        UINT Level,
280                        D3DLOCKED_RECT *pLockedRect,
281                        const RECT *pRect,
282                        DWORD Flags )
283 {
284     DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
285         This, Level, pLockedRect, pRect, Flags);
286 
287     user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
288 
289     return NineSurface9_LockRect(This->surfaces[Level], pLockedRect,
290                                  pRect, Flags);
291 }
292 
293 HRESULT NINE_WINAPI
NineTexture9_UnlockRect(struct NineTexture9 * This,UINT Level)294 NineTexture9_UnlockRect( struct NineTexture9 *This,
295                          UINT Level )
296 {
297     DBG("This=%p Level=%u\n", This, Level);
298 
299     user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
300 
301     return NineSurface9_UnlockRect(This->surfaces[Level]);
302 }
303 
304 HRESULT NINE_WINAPI
NineTexture9_AddDirtyRect(struct NineTexture9 * This,const RECT * pDirtyRect)305 NineTexture9_AddDirtyRect( struct NineTexture9 *This,
306                            const RECT *pDirtyRect )
307 {
308     DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect,
309         pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0,
310         pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0);
311 
312     /* Tracking dirty regions on DEFAULT resources is pointless,
313      * because we always write to the final storage. Just marked it dirty in
314      * case we need to generate mip maps.
315      */
316     if (This->base.base.pool == D3DPOOL_DEFAULT) {
317         if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
318             This->base.dirty_mip = TRUE;
319             BASETEX_REGISTER_UPDATE(&This->base);
320         }
321         return D3D_OK;
322     }
323 
324     if (This->base.base.pool == D3DPOOL_MANAGED) {
325         This->base.managed.dirty = TRUE;
326         BASETEX_REGISTER_UPDATE(&This->base);
327     }
328 
329     if (!pDirtyRect) {
330         u_box_origin_2d(This->base.base.info.width0,
331                         This->base.base.info.height0, &This->dirty_rect);
332     } else {
333         if (This->dirty_rect.width == 0) {
334             rect_to_pipe_box_clamp(&This->dirty_rect, pDirtyRect);
335         } else {
336             struct pipe_box box;
337             rect_to_pipe_box_clamp(&box, pDirtyRect);
338             u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
339         }
340         (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect,
341                              This->base.base.info.width0,
342                              This->base.base.info.height0);
343     }
344     return D3D_OK;
345 }
346 
347 IDirect3DTexture9Vtbl NineTexture9_vtable = {
348     (void *)NineUnknown_QueryInterface,
349     (void *)NineUnknown_AddRef,
350     (void *)NineUnknown_Release,
351     (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
352     (void *)NineUnknown_SetPrivateData,
353     (void *)NineUnknown_GetPrivateData,
354     (void *)NineUnknown_FreePrivateData,
355     (void *)NineResource9_SetPriority,
356     (void *)NineResource9_GetPriority,
357     (void *)NineBaseTexture9_PreLoad,
358     (void *)NineResource9_GetType,
359     (void *)NineBaseTexture9_SetLOD,
360     (void *)NineBaseTexture9_GetLOD,
361     (void *)NineBaseTexture9_GetLevelCount,
362     (void *)NineBaseTexture9_SetAutoGenFilterType,
363     (void *)NineBaseTexture9_GetAutoGenFilterType,
364     (void *)NineBaseTexture9_GenerateMipSubLevels,
365     (void *)NineTexture9_GetLevelDesc,
366     (void *)NineTexture9_GetSurfaceLevel,
367     (void *)NineTexture9_LockRect,
368     (void *)NineTexture9_UnlockRect,
369     (void *)NineTexture9_AddDirtyRect
370 };
371 
372 static const GUID *NineTexture9_IIDs[] = {
373     &IID_IDirect3DTexture9,
374     &IID_IDirect3DBaseTexture9,
375     &IID_IDirect3DResource9,
376     &IID_IUnknown,
377     NULL
378 };
379 
380 HRESULT
NineTexture9_new(struct NineDevice9 * pDevice,UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,struct NineTexture9 ** ppOut,HANDLE * pSharedHandle)381 NineTexture9_new( struct NineDevice9 *pDevice,
382                   UINT Width, UINT Height, UINT Levels,
383                   DWORD Usage,
384                   D3DFORMAT Format,
385                   D3DPOOL Pool,
386                   struct NineTexture9 **ppOut,
387                   HANDLE *pSharedHandle )
388 {
389     NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice,
390                           Width, Height, Levels,
391                           Usage, Format, Pool, pSharedHandle);
392 }
393