1 /**********************************************************
2  * Copyright 2010 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
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9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
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25 
26 
27 #ifndef _API_H_
28 #define _API_H_
29 
30 #include "pipe/p_format.h"
31 
32 /**
33  * \file API for communication between gallium frontends and supporting
34  * frontends such as DRI.
35  *
36  * This file defines an API to be implemented by both gallium frontends and
37  * their managers.
38  */
39 
40 /**
41  * The supported rendering API.
42  */
43 enum st_api_type {
44    ST_API_OPENGL,
45    ST_API_OPENVG,
46 
47    ST_API_COUNT
48 };
49 
50 /**
51  * The profile of a context.
52  */
53 enum st_profile_type
54 {
55    ST_PROFILE_DEFAULT,			/**< OpenGL compatibility profile */
56    ST_PROFILE_OPENGL_CORE,		/**< OpenGL 3.2+ core profile */
57    ST_PROFILE_OPENGL_ES1,		/**< OpenGL ES 1.x */
58    ST_PROFILE_OPENGL_ES2		/**< OpenGL ES 2.0 */
59 };
60 
61 /* for profile_mask in st_api */
62 #define ST_PROFILE_DEFAULT_MASK      (1 << ST_PROFILE_DEFAULT)
63 #define ST_PROFILE_OPENGL_CORE_MASK  (1 << ST_PROFILE_OPENGL_CORE)
64 #define ST_PROFILE_OPENGL_ES1_MASK   (1 << ST_PROFILE_OPENGL_ES1)
65 #define ST_PROFILE_OPENGL_ES2_MASK   (1 << ST_PROFILE_OPENGL_ES2)
66 
67 /**
68  * Optional API features.
69  */
70 enum st_api_feature
71 {
72    ST_API_FEATURE_MS_VISUALS  /**< support for multisample visuals */
73 };
74 
75 /* for feature_mask in st_api */
76 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
77 
78 /**
79  * New context flags for GL 3.0 and beyond.
80  *
81  * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
82  * through the \c st_profile_type, not through flags.
83  */
84 #define ST_CONTEXT_FLAG_DEBUG               (1 << 0)
85 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE  (1 << 1)
86 #define ST_CONTEXT_FLAG_ROBUST_ACCESS       (1 << 2)
87 #define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
88 #define ST_CONTEXT_FLAG_NO_ERROR            (1 << 4)
89 #define ST_CONTEXT_FLAG_RELEASE_NONE	    (1 << 5)
90 #define ST_CONTEXT_FLAG_HIGH_PRIORITY       (1 << 6)
91 #define ST_CONTEXT_FLAG_LOW_PRIORITY        (1 << 7)
92 
93 /**
94  * Reasons that context creation might fail.
95  */
96 enum st_context_error {
97    ST_CONTEXT_SUCCESS = 0,
98    ST_CONTEXT_ERROR_NO_MEMORY,
99    ST_CONTEXT_ERROR_BAD_API,
100    ST_CONTEXT_ERROR_BAD_VERSION,
101    ST_CONTEXT_ERROR_BAD_FLAG,
102    ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
103    ST_CONTEXT_ERROR_UNKNOWN_FLAG
104 };
105 
106 /**
107  * Used in st_context_iface->teximage.
108  */
109 enum st_texture_type {
110    ST_TEXTURE_1D,
111    ST_TEXTURE_2D,
112    ST_TEXTURE_3D,
113    ST_TEXTURE_RECT
114 };
115 
116 /**
117  * Available attachments of framebuffer.
118  */
119 enum st_attachment_type {
120    ST_ATTACHMENT_FRONT_LEFT,
121    ST_ATTACHMENT_BACK_LEFT,
122    ST_ATTACHMENT_FRONT_RIGHT,
123    ST_ATTACHMENT_BACK_RIGHT,
124    ST_ATTACHMENT_DEPTH_STENCIL,
125    ST_ATTACHMENT_ACCUM,
126 
127    ST_ATTACHMENT_COUNT,
128    ST_ATTACHMENT_INVALID = -1
129 };
130 
131 /* for buffer_mask in st_visual */
132 #define ST_ATTACHMENT_FRONT_LEFT_MASK     (1 << ST_ATTACHMENT_FRONT_LEFT)
133 #define ST_ATTACHMENT_BACK_LEFT_MASK      (1 << ST_ATTACHMENT_BACK_LEFT)
134 #define ST_ATTACHMENT_FRONT_RIGHT_MASK    (1 << ST_ATTACHMENT_FRONT_RIGHT)
135 #define ST_ATTACHMENT_BACK_RIGHT_MASK     (1 << ST_ATTACHMENT_BACK_RIGHT)
136 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK  (1 << ST_ATTACHMENT_DEPTH_STENCIL)
137 #define ST_ATTACHMENT_ACCUM_MASK          (1 << ST_ATTACHMENT_ACCUM)
138 
139 /**
140  * Flush flags.
141  */
142 #define ST_FLUSH_FRONT                    (1 << 0)
143 #define ST_FLUSH_END_OF_FRAME             (1 << 1)
144 #define ST_FLUSH_WAIT                     (1 << 2)
145 #define ST_FLUSH_FENCE_FD                 (1 << 3)
146 
147 /**
148  * State invalidation flags to notify frontends that states have been changed
149  * behind their back.
150  */
151 #define ST_INVALIDATE_FS_SAMPLER_VIEWS    (1 << 0)
152 #define ST_INVALIDATE_FS_CONSTBUF0        (1 << 1)
153 #define ST_INVALIDATE_VS_CONSTBUF0        (1 << 2)
154 #define ST_INVALIDATE_VERTEX_BUFFERS      (1 << 3)
155 
156 /**
157  * Value to st_manager->get_param function.
158  */
159 enum st_manager_param {
160    /**
161     * The DRI frontend on old libGL's doesn't do the right thing
162     * with regards to invalidating the framebuffers.
163     *
164     * For the GL gallium frontend that means that it needs to invalidate
165     * the framebuffer in glViewport itself.
166     */
167    ST_MANAGER_BROKEN_INVALIDATE
168 };
169 
170 struct pipe_context;
171 struct pipe_resource;
172 struct pipe_fence_handle;
173 struct util_queue_monitoring;
174 
175 /**
176  * Used in st_manager_iface->get_egl_image.
177  */
178 struct st_egl_image
179 {
180    /* this is owned by the caller */
181    struct pipe_resource *texture;
182 
183    /* format only differs from texture->format for multi-planar (YUV): */
184    enum pipe_format format;
185 
186    unsigned level;
187    unsigned layer;
188    /* GL internal format. */
189    unsigned internalformat;
190 };
191 
192 /**
193  * Represent the visual of a framebuffer.
194  */
195 struct st_visual
196 {
197    /**
198     * Available buffers.  Bitfield of ST_ATTACHMENT_*_MASK bits.
199     */
200    unsigned buffer_mask;
201 
202    /**
203     * Buffer formats.  The formats are always set even when the buffer is
204     * not available.
205     */
206    enum pipe_format color_format;
207    enum pipe_format depth_stencil_format;
208    enum pipe_format accum_format;
209    unsigned samples;
210 };
211 
212 
213 /**
214  * Configuration options from driconf
215  */
216 struct st_config_options
217 {
218    bool disable_blend_func_extended;
219    bool disable_glsl_line_continuations;
220    bool disable_arb_gpu_shader5;
221    bool force_compat_shaders;
222    bool force_glsl_extensions_warn;
223    unsigned force_glsl_version;
224    bool allow_extra_pp_tokens;
225    bool allow_glsl_extension_directive_midshader;
226    bool allow_glsl_120_subset_in_110;
227    bool allow_glsl_builtin_const_expression;
228    bool allow_glsl_relaxed_es;
229    bool allow_glsl_builtin_variable_redeclaration;
230    bool allow_higher_compat_version;
231    bool allow_glsl_compat_shaders;
232    bool glsl_ignore_write_to_readonly_var;
233    bool glsl_zero_init;
234    bool vs_position_always_invariant;
235    bool vs_position_always_precise;
236    bool force_glsl_abs_sqrt;
237    bool allow_glsl_cross_stage_interpolation_mismatch;
238    bool do_dce_before_clip_cull_analysis;
239    bool allow_draw_out_of_order;
240    bool glthread_nop_check_framebuffer_status;
241    bool ignore_map_unsynchronized;
242    bool force_integer_tex_nearest;
243    bool force_gl_names_reuse;
244    bool transcode_etc;
245    bool transcode_astc;
246    char *force_gl_vendor;
247    char *force_gl_renderer;
248    char *mesa_extension_override;
249    unsigned char config_options_sha1[20];
250 };
251 
252 /**
253  * Represent the attributes of a context.
254  */
255 struct st_context_attribs
256 {
257    /**
258     * The profile and minimal version to support.
259     *
260     * The valid profiles and versions are rendering API dependent.  The latest
261     * version satisfying the request should be returned.
262     */
263    enum st_profile_type profile;
264    int major, minor;
265 
266    /** Mask of ST_CONTEXT_FLAG_x bits */
267    unsigned flags;
268 
269    /**
270     * The visual of the framebuffers the context will be bound to.
271     */
272    struct st_visual visual;
273 
274    /**
275     * Configuration options.
276     */
277    struct st_config_options options;
278 };
279 
280 struct st_context_iface;
281 struct st_manager;
282 
283 /**
284  * Represent a windowing system drawable.
285  *
286  * The framebuffer is implemented by the frontend manager and
287  * used by gallium frontends.
288  *
289  * Instead of the winsys poking into the frontend context to figure
290  * out what buffers that might be needed in the future by the frontend
291  * context, it calls into the framebuffer to get the textures.
292  *
293  * This structure along with the notify_invalid_framebuffer
294  * allows framebuffers to be shared between different threads
295  * but at the same make the API context free from thread
296  * synchronization primitves, with the exception of a small
297  * atomic flag used for notification of framebuffer dirty status.
298  *
299  * The thread synchronization is put inside the framebuffer
300  * and only called once the framebuffer has become dirty.
301  */
302 struct st_framebuffer_iface
303 {
304    /**
305     * Atomic stamp which changes when framebuffers need to be updated.
306     */
307    int32_t stamp;
308 
309    /**
310     * Identifier that uniquely identifies the framebuffer interface object.
311     */
312    uint32_t ID;
313 
314    /**
315     * The frontend manager that manages this object.
316     */
317    struct st_manager *state_manager;
318 
319    /**
320     * Available for the frontend manager to use.
321     */
322    void *st_manager_private;
323 
324    /**
325     * The visual of a framebuffer.
326     */
327    const struct st_visual *visual;
328 
329    /**
330     * Flush the front buffer.
331     *
332     * On some window systems, changes to the front buffers are not immediately
333     * visible.  They need to be flushed.
334     *
335     * @att is one of the front buffer attachments.
336     */
337    bool (*flush_front)(struct st_context_iface *stctx,
338                        struct st_framebuffer_iface *stfbi,
339                        enum st_attachment_type statt);
340 
341    /**
342     * the gallium frontend asks for the textures it needs.
343     *
344     * It should try to only ask for attachments that it currently renders
345     * to, thus allowing the winsys to delay the allocation of textures not
346     * needed. For example front buffer attachments are not needed if you
347     * only do back buffer rendering.
348     *
349     * The implementor of this function needs to also ensure
350     * thread safty as this call might be done from multiple threads.
351     *
352     * The returned textures are owned by the caller.  They should be
353     * unreferenced when no longer used.  If this function is called multiple
354     * times with different sets of attachments, those buffers not included in
355     * the last call might be destroyed.  This behavior might change in the
356     * future.
357     */
358    bool (*validate)(struct st_context_iface *stctx,
359                     struct st_framebuffer_iface *stfbi,
360                     const enum st_attachment_type *statts,
361                     unsigned count,
362                     struct pipe_resource **out);
363    bool (*flush_swapbuffers) (struct st_context_iface *stctx,
364                               struct st_framebuffer_iface *stfbi);
365 };
366 
367 /**
368  * Represent a rendering context.
369  *
370  * This entity is created from st_api and used by the frontend manager.
371  */
372 struct st_context_iface
373 {
374    /**
375     * Available for the gallium frontend and the manager to use.
376     */
377    void *st_context_private;
378    void *st_manager_private;
379 
380    /**
381     * The frontend manager that manages this object.
382     */
383    struct st_manager *state_manager;
384 
385    /**
386     * The CSO context associated with this context in case we need to draw
387     * something before swap buffers.
388     */
389    struct cso_context *cso_context;
390 
391    /**
392     * The gallium context.
393     */
394    struct pipe_context *pipe;
395 
396    /**
397     * Destroy the context.
398     */
399    void (*destroy)(struct st_context_iface *stctxi);
400 
401    /**
402     * Flush all drawing from context to the pipe also flushes the pipe.
403     */
404    void (*flush)(struct st_context_iface *stctxi, unsigned flags,
405                  struct pipe_fence_handle **fence,
406                  void (*notify_before_flush_cb) (void*),
407                  void* notify_before_flush_cb_args);
408 
409    /**
410     * Replace the texture image of a texture object at the specified level.
411     *
412     * This function is optional.
413     */
414    bool (*teximage)(struct st_context_iface *stctxi,
415                     enum st_texture_type target,
416                     int level, enum pipe_format internal_format,
417                     struct pipe_resource *tex, bool mipmap);
418 
419    /**
420     * Used to implement glXCopyContext.
421     */
422    void (*copy)(struct st_context_iface *stctxi,
423                 struct st_context_iface *stsrci, unsigned mask);
424 
425    /**
426     * Used to implement wglShareLists.
427     */
428    bool (*share)(struct st_context_iface *stctxi,
429                  struct st_context_iface *stsrci);
430 
431    /**
432     * Start the thread if the API has a worker thread.
433     * Called after the context has been created and fully initialized on both
434     * sides (e.g. st/mesa and st/dri).
435     */
436    void (*start_thread)(struct st_context_iface *stctxi);
437 
438    /**
439     * If the API is multithreaded, wait for all queued commands to complete.
440     * Called from the main thread.
441     */
442    void (*thread_finish)(struct st_context_iface *stctxi);
443 
444    /**
445     * Invalidate states to notify the frontend that states have been changed
446     * behind its back.
447     */
448    void (*invalidate_state)(struct st_context_iface *stctxi, unsigned flags);
449 };
450 
451 
452 /**
453  * Represent a frontend manager.
454  *
455  * This interface is implemented by the frontend manager.  It corresponds
456  * to a "display" in the window system.
457  */
458 struct st_manager
459 {
460    struct pipe_screen *screen;
461 
462    /**
463     * Look up and return the info of an EGLImage.
464     *
465     * This is used to implement for example EGLImageTargetTexture2DOES.
466     * The GLeglImageOES agrument of that call is passed directly to this
467     * function call and the information needed to access this is returned
468     * in the given struct out.
469     *
470     * @smapi: manager owning the caller context
471     * @stctx: caller context
472     * @egl_image: EGLImage that caller recived
473     * @out: return struct filled out with access information.
474     *
475     * This function is optional.
476     */
477    bool (*get_egl_image)(struct st_manager *smapi,
478                          void *egl_image,
479                          struct st_egl_image *out);
480 
481    /**
482     * Validate EGLImage passed to get_egl_image.
483     */
484    bool (*validate_egl_image)(struct st_manager *smapi,
485                               void *egl_image);
486 
487    /**
488     * Query an manager param.
489     */
490    int (*get_param)(struct st_manager *smapi,
491                     enum st_manager_param param);
492 
493    /**
494     * Call the loader function setBackgroundContext. Called from the worker
495     * thread.
496     */
497    void (*set_background_context)(struct st_context_iface *stctxi,
498                                   struct util_queue_monitoring *queue_info);
499 
500    /**
501     * Destroy any private data used by the frontend manager.
502     */
503    void (*destroy)(struct st_manager *smapi);
504 
505    /**
506     * Available for the frontend manager to use.
507     */
508    void *st_manager_private;
509 };
510 
511 /**
512  * Represent a rendering API such as OpenGL or OpenVG.
513  *
514  * Implemented by the gallium frontend and used by the frontend manager.
515  */
516 struct st_api
517 {
518    /**
519     * The name of the rendering API.  This is informative.
520     */
521    const char *name;
522 
523    /**
524     * The supported rendering API.
525     */
526    enum st_api_type api;
527 
528    /**
529     * The supported profiles.  Tested with ST_PROFILE_*_MASK.
530     */
531    unsigned profile_mask;
532 
533    /**
534     * The supported optional features.  Tested with ST_FEATURE_*_MASK.
535     */
536    unsigned feature_mask;
537 
538    /**
539     * Destroy the API.
540     */
541    void (*destroy)(struct st_api *stapi);
542 
543    /**
544     * Query supported OpenGL versions. (if applicable)
545     * The format is (major*10+minor).
546     */
547    void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
548                           struct st_config_options *options,
549                           int *gl_core_version,
550                           int *gl_compat_version,
551                           int *gl_es1_version,
552                           int *gl_es2_version);
553 
554    /**
555     * Create a rendering context.
556     */
557    struct st_context_iface *(*create_context)(struct st_api *stapi,
558                                               struct st_manager *smapi,
559                                               const struct st_context_attribs *attribs,
560                                               enum st_context_error *error,
561                                               struct st_context_iface *stsharei);
562 
563    /**
564     * Bind the context to the calling thread with draw and read as drawables.
565     *
566     * The framebuffers might be NULL, or might have different visuals than the
567     * context does.
568     */
569    bool (*make_current)(struct st_api *stapi,
570                         struct st_context_iface *stctxi,
571                         struct st_framebuffer_iface *stdrawi,
572                         struct st_framebuffer_iface *streadi);
573 
574    /**
575     * Get the currently bound context in the calling thread.
576     */
577    struct st_context_iface *(*get_current)(struct st_api *stapi);
578 
579    /**
580     * Notify the st manager the framebuffer interface object
581     * is no longer valid.
582     */
583    void (*destroy_drawable)(struct st_api *stapi,
584                             struct st_framebuffer_iface *stfbi);
585 };
586 
587 /**
588  * Return true if the visual has the specified buffers.
589  */
590 static inline bool
st_visual_have_buffers(const struct st_visual * visual,unsigned mask)591 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
592 {
593    return ((visual->buffer_mask & mask) == mask);
594 }
595 
596 #endif /* _API_H_ */
597