1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26  **************************************************************************/
27 
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30 
31 #include "p_compiler.h"
32 
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
37 /**
38  * Gallium error codes.
39  *
40  * - A zero value always means success.
41  * - A negative value always means failure.
42  * - The meaning of a positive value is function dependent.
43  */
44 enum pipe_error
45 {
46    PIPE_OK = 0,
47    PIPE_ERROR = -1,    /**< Generic error */
48    PIPE_ERROR_BAD_INPUT = -2,
49    PIPE_ERROR_OUT_OF_MEMORY = -3,
50    PIPE_ERROR_RETRY = -4
51    /* TODO */
52 };
53 
54 enum pipe_blendfactor {
55    PIPE_BLENDFACTOR_ONE = 1,
56    PIPE_BLENDFACTOR_SRC_COLOR,
57    PIPE_BLENDFACTOR_SRC_ALPHA,
58    PIPE_BLENDFACTOR_DST_ALPHA,
59    PIPE_BLENDFACTOR_DST_COLOR,
60    PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
61    PIPE_BLENDFACTOR_CONST_COLOR,
62    PIPE_BLENDFACTOR_CONST_ALPHA,
63    PIPE_BLENDFACTOR_SRC1_COLOR,
64    PIPE_BLENDFACTOR_SRC1_ALPHA,
65 
66    PIPE_BLENDFACTOR_ZERO = 0x11,
67    PIPE_BLENDFACTOR_INV_SRC_COLOR,
68    PIPE_BLENDFACTOR_INV_SRC_ALPHA,
69    PIPE_BLENDFACTOR_INV_DST_ALPHA,
70    PIPE_BLENDFACTOR_INV_DST_COLOR,
71 
72    PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
73    PIPE_BLENDFACTOR_INV_CONST_ALPHA,
74    PIPE_BLENDFACTOR_INV_SRC1_COLOR,
75    PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
76 };
77 
78 enum pipe_blend_func {
79    PIPE_BLEND_ADD,
80    PIPE_BLEND_SUBTRACT,
81    PIPE_BLEND_REVERSE_SUBTRACT,
82    PIPE_BLEND_MIN,
83    PIPE_BLEND_MAX,
84 };
85 
86 enum pipe_logicop {
87    PIPE_LOGICOP_CLEAR,
88    PIPE_LOGICOP_NOR,
89    PIPE_LOGICOP_AND_INVERTED,
90    PIPE_LOGICOP_COPY_INVERTED,
91    PIPE_LOGICOP_AND_REVERSE,
92    PIPE_LOGICOP_INVERT,
93    PIPE_LOGICOP_XOR,
94    PIPE_LOGICOP_NAND,
95    PIPE_LOGICOP_AND,
96    PIPE_LOGICOP_EQUIV,
97    PIPE_LOGICOP_NOOP,
98    PIPE_LOGICOP_OR_INVERTED,
99    PIPE_LOGICOP_COPY,
100    PIPE_LOGICOP_OR_REVERSE,
101    PIPE_LOGICOP_OR,
102    PIPE_LOGICOP_SET,
103 };
104 
105 #define PIPE_MASK_R  0x1
106 #define PIPE_MASK_G  0x2
107 #define PIPE_MASK_B  0x4
108 #define PIPE_MASK_A  0x8
109 #define PIPE_MASK_RGBA 0xf
110 #define PIPE_MASK_Z  0x10
111 #define PIPE_MASK_S  0x20
112 #define PIPE_MASK_ZS 0x30
113 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
114 
115 
116 /**
117  * Inequality functions.  Used for depth test, stencil compare, alpha
118  * test, shadow compare, etc.
119  */
120 enum pipe_compare_func {
121    PIPE_FUNC_NEVER,
122    PIPE_FUNC_LESS,
123    PIPE_FUNC_EQUAL,
124    PIPE_FUNC_LEQUAL,
125    PIPE_FUNC_GREATER,
126    PIPE_FUNC_NOTEQUAL,
127    PIPE_FUNC_GEQUAL,
128    PIPE_FUNC_ALWAYS,
129 };
130 
131 /** Polygon fill mode */
132 enum {
133    PIPE_POLYGON_MODE_FILL,
134    PIPE_POLYGON_MODE_LINE,
135    PIPE_POLYGON_MODE_POINT,
136    PIPE_POLYGON_MODE_FILL_RECTANGLE,
137 };
138 
139 /** Polygon face specification, eg for culling */
140 #define PIPE_FACE_NONE           0
141 #define PIPE_FACE_FRONT          1
142 #define PIPE_FACE_BACK           2
143 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
144 
145 /** Stencil ops */
146 enum pipe_stencil_op {
147    PIPE_STENCIL_OP_KEEP,
148    PIPE_STENCIL_OP_ZERO,
149    PIPE_STENCIL_OP_REPLACE,
150    PIPE_STENCIL_OP_INCR,
151    PIPE_STENCIL_OP_DECR,
152    PIPE_STENCIL_OP_INCR_WRAP,
153    PIPE_STENCIL_OP_DECR_WRAP,
154    PIPE_STENCIL_OP_INVERT,
155 };
156 
157 /** Texture types.
158  * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
159  */
160 enum pipe_texture_target
161 {
162    PIPE_BUFFER,
163    PIPE_TEXTURE_1D,
164    PIPE_TEXTURE_2D,
165    PIPE_TEXTURE_3D,
166    PIPE_TEXTURE_CUBE,
167    PIPE_TEXTURE_RECT,
168    PIPE_TEXTURE_1D_ARRAY,
169    PIPE_TEXTURE_2D_ARRAY,
170    PIPE_TEXTURE_CUBE_ARRAY,
171    PIPE_MAX_TEXTURE_TYPES,
172 };
173 
174 enum pipe_tex_face {
175    PIPE_TEX_FACE_POS_X,
176    PIPE_TEX_FACE_NEG_X,
177    PIPE_TEX_FACE_POS_Y,
178    PIPE_TEX_FACE_NEG_Y,
179    PIPE_TEX_FACE_POS_Z,
180    PIPE_TEX_FACE_NEG_Z,
181    PIPE_TEX_FACE_MAX,
182 };
183 
184 enum pipe_tex_wrap {
185    PIPE_TEX_WRAP_REPEAT,
186    PIPE_TEX_WRAP_CLAMP,
187    PIPE_TEX_WRAP_CLAMP_TO_EDGE,
188    PIPE_TEX_WRAP_CLAMP_TO_BORDER,
189    PIPE_TEX_WRAP_MIRROR_REPEAT,
190    PIPE_TEX_WRAP_MIRROR_CLAMP,
191    PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
192    PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
193 };
194 
195 /** Between mipmaps, ie mipfilter */
196 enum pipe_tex_mipfilter {
197    PIPE_TEX_MIPFILTER_NEAREST,
198    PIPE_TEX_MIPFILTER_LINEAR,
199    PIPE_TEX_MIPFILTER_NONE,
200 };
201 
202 /** Within a mipmap, ie min/mag filter */
203 enum pipe_tex_filter {
204    PIPE_TEX_FILTER_NEAREST,
205    PIPE_TEX_FILTER_LINEAR,
206 };
207 
208 enum pipe_tex_compare {
209    PIPE_TEX_COMPARE_NONE,
210    PIPE_TEX_COMPARE_R_TO_TEXTURE,
211 };
212 
213 enum pipe_tex_reduction_mode {
214    PIPE_TEX_REDUCTION_WEIGHTED_AVERAGE,
215    PIPE_TEX_REDUCTION_MIN,
216    PIPE_TEX_REDUCTION_MAX,
217 };
218 
219 /**
220  * Clear buffer bits
221  */
222 #define PIPE_CLEAR_DEPTH        (1 << 0)
223 #define PIPE_CLEAR_STENCIL      (1 << 1)
224 #define PIPE_CLEAR_COLOR0       (1 << 2)
225 #define PIPE_CLEAR_COLOR1       (1 << 3)
226 #define PIPE_CLEAR_COLOR2       (1 << 4)
227 #define PIPE_CLEAR_COLOR3       (1 << 5)
228 #define PIPE_CLEAR_COLOR4       (1 << 6)
229 #define PIPE_CLEAR_COLOR5       (1 << 7)
230 #define PIPE_CLEAR_COLOR6       (1 << 8)
231 #define PIPE_CLEAR_COLOR7       (1 << 9)
232 /** Combined flags */
233 /** All color buffers currently bound */
234 #define PIPE_CLEAR_COLOR        (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
235                                  PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
236                                  PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
237                                  PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
238 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
239 
240 /**
241  * CPU access map flags
242  */
243 enum pipe_map_flags
244 {
245    /**
246     * Resource contents read back (or accessed directly) at transfer
247     * create time.
248     */
249    PIPE_MAP_READ = 1 << 0,
250 
251    /**
252     * Resource contents will be written back at buffer/texture_unmap
253     * time (or modified as a result of being accessed directly).
254     */
255    PIPE_MAP_WRITE = 1 << 1,
256 
257    /**
258     * Read/modify/write
259     */
260    PIPE_MAP_READ_WRITE = PIPE_MAP_READ | PIPE_MAP_WRITE,
261 
262    /**
263     * The transfer should map the texture storage directly. The driver may
264     * return NULL if that isn't possible, and the gallium frontend needs to cope
265     * with that and use an alternative path without this flag.
266     *
267     * E.g. the gallium frontend could have a simpler path which maps textures and
268     * does read/modify/write cycles on them directly, and a more complicated
269     * path which uses minimal read and write transfers.
270     *
271     * This flag supresses implicit "DISCARD" for buffer_subdata.
272     */
273    PIPE_MAP_DIRECTLY = 1 << 2,
274 
275    /**
276     * Discards the memory within the mapped region.
277     *
278     * It should not be used with PIPE_MAP_READ.
279     *
280     * See also:
281     * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
282     */
283    PIPE_MAP_DISCARD_RANGE = 1 << 3,
284 
285    /**
286     * Fail if the resource cannot be mapped immediately.
287     *
288     * See also:
289     * - Direct3D's D3DLOCK_DONOTWAIT flag.
290     * - Mesa's MESA_MAP_NOWAIT_BIT flag.
291     * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
292     */
293    PIPE_MAP_DONTBLOCK = 1 << 4,
294 
295    /**
296     * Do not attempt to synchronize pending operations on the resource when mapping.
297     *
298     * It should not be used with PIPE_MAP_READ.
299     *
300     * See also:
301     * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
302     * - Direct3D's D3DLOCK_NOOVERWRITE flag.
303     * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
304     */
305    PIPE_MAP_UNSYNCHRONIZED = 1 << 5,
306 
307    /**
308     * Written ranges will be notified later with
309     * pipe_context::transfer_flush_region.
310     *
311     * It should not be used with PIPE_MAP_READ.
312     *
313     * See also:
314     * - pipe_context::transfer_flush_region
315     * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
316     */
317    PIPE_MAP_FLUSH_EXPLICIT = 1 << 6,
318 
319    /**
320     * Discards all memory backing the resource.
321     *
322     * It should not be used with PIPE_MAP_READ.
323     *
324     * This is equivalent to:
325     * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
326     * - BufferData(NULL) on a GL buffer
327     * - Direct3D's D3DLOCK_DISCARD flag.
328     * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
329     * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
330     * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
331     */
332    PIPE_MAP_DISCARD_WHOLE_RESOURCE = 1 << 7,
333 
334    /**
335     * Allows the resource to be used for rendering while mapped.
336     *
337     * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
338     * the resource.
339     *
340     * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
341     * must be called to ensure the device can see what the CPU has written.
342     */
343    PIPE_MAP_PERSISTENT = 1 << 8,
344 
345    /**
346     * If PERSISTENT is set, this ensures any writes done by the device are
347     * immediately visible to the CPU and vice versa.
348     *
349     * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
350     * the resource.
351     */
352    PIPE_MAP_COHERENT = 1 << 9,
353 
354    /**
355     * Map a resource in a thread-safe manner, because the calling thread can
356     * be any thread. It can only be used if both WRITE and UNSYNCHRONIZED are
357     * set.
358     */
359    PIPE_MAP_THREAD_SAFE = 1 << 10,
360 
361    /**
362     * Map only the depth aspect of a resource
363     */
364    PIPE_MAP_DEPTH_ONLY = 1 << 11,
365 
366    /**
367     * Map only the stencil aspect of a resource
368     */
369    PIPE_MAP_STENCIL_ONLY = 1 << 12,
370 
371    /**
372     * Mapping will be used only once (never remapped).
373     */
374    PIPE_MAP_ONCE = 1 << 13,
375 
376    /**
377     * This and higher bits are reserved for private use by drivers. Drivers
378     * should use this as (PIPE_MAP_DRV_PRV << i).
379     */
380    PIPE_MAP_DRV_PRV = 1 << 14,
381 };
382 
383 /**
384  * Flags for the flush function.
385  */
386 enum pipe_flush_flags
387 {
388    PIPE_FLUSH_END_OF_FRAME = (1 << 0),
389    PIPE_FLUSH_DEFERRED = (1 << 1),
390    PIPE_FLUSH_FENCE_FD = (1 << 2),
391    PIPE_FLUSH_ASYNC = (1 << 3),
392    PIPE_FLUSH_HINT_FINISH = (1 << 4),
393    PIPE_FLUSH_TOP_OF_PIPE = (1 << 5),
394    PIPE_FLUSH_BOTTOM_OF_PIPE = (1 << 6),
395 };
396 
397 /**
398  * Flags for pipe_context::dump_debug_state.
399  */
400 #define PIPE_DUMP_DEVICE_STATUS_REGISTERS    (1 << 0)
401 
402 /**
403  * Create a compute-only context. Use in pipe_screen::context_create.
404  * This disables draw, blit, and clear*, render_condition, and other graphics
405  * functions. Interop with other graphics contexts is still allowed.
406  * This allows scheduling jobs on a compute-only hardware command queue that
407  * can run in parallel with graphics without stalling it.
408  */
409 #define PIPE_CONTEXT_COMPUTE_ONLY      (1 << 0)
410 
411 /**
412  * Gather debug information and expect that pipe_context::dump_debug_state
413  * will be called. Use in pipe_screen::context_create.
414  */
415 #define PIPE_CONTEXT_DEBUG             (1 << 1)
416 
417 /**
418  * Whether out-of-bounds shader loads must return zero and out-of-bounds
419  * shader stores must be dropped.
420  */
421 #define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
422 
423 /**
424  * Prefer threaded pipe_context. It also implies that video codec functions
425  * will not be used. (they will be either no-ops or NULL when threading is
426  * enabled)
427  */
428 #define PIPE_CONTEXT_PREFER_THREADED   (1 << 3)
429 
430 /**
431  * Create a high priority context.
432  */
433 #define PIPE_CONTEXT_HIGH_PRIORITY     (1 << 4)
434 
435 /**
436  * Create a low priority context.
437  */
438 #define PIPE_CONTEXT_LOW_PRIORITY      (1 << 5)
439 
440 /** Stop execution if the device is reset. */
441 #define PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET (1 << 6)
442 
443 /**
444  * Flags for pipe_context::memory_barrier.
445  */
446 #define PIPE_BARRIER_MAPPED_BUFFER     (1 << 0)
447 #define PIPE_BARRIER_SHADER_BUFFER     (1 << 1)
448 #define PIPE_BARRIER_QUERY_BUFFER      (1 << 2)
449 #define PIPE_BARRIER_VERTEX_BUFFER     (1 << 3)
450 #define PIPE_BARRIER_INDEX_BUFFER      (1 << 4)
451 #define PIPE_BARRIER_CONSTANT_BUFFER   (1 << 5)
452 #define PIPE_BARRIER_INDIRECT_BUFFER   (1 << 6)
453 #define PIPE_BARRIER_TEXTURE           (1 << 7)
454 #define PIPE_BARRIER_IMAGE             (1 << 8)
455 #define PIPE_BARRIER_FRAMEBUFFER       (1 << 9)
456 #define PIPE_BARRIER_STREAMOUT_BUFFER  (1 << 10)
457 #define PIPE_BARRIER_GLOBAL_BUFFER     (1 << 11)
458 #define PIPE_BARRIER_UPDATE_BUFFER     (1 << 12)
459 #define PIPE_BARRIER_UPDATE_TEXTURE    (1 << 13)
460 #define PIPE_BARRIER_ALL               ((1 << 14) - 1)
461 
462 #define PIPE_BARRIER_UPDATE \
463    (PIPE_BARRIER_UPDATE_BUFFER | PIPE_BARRIER_UPDATE_TEXTURE)
464 
465 /**
466  * Flags for pipe_context::texture_barrier.
467  */
468 #define PIPE_TEXTURE_BARRIER_SAMPLER      (1 << 0)
469 #define PIPE_TEXTURE_BARRIER_FRAMEBUFFER  (1 << 1)
470 
471 /**
472  * Resource binding flags -- gallium frontends must specify in advance all
473  * the ways a resource might be used.
474  */
475 #define PIPE_BIND_DEPTH_STENCIL        (1 << 0) /* create_surface */
476 #define PIPE_BIND_RENDER_TARGET        (1 << 1) /* create_surface */
477 #define PIPE_BIND_BLENDABLE            (1 << 2) /* create_surface */
478 #define PIPE_BIND_SAMPLER_VIEW         (1 << 3) /* create_sampler_view */
479 #define PIPE_BIND_VERTEX_BUFFER        (1 << 4) /* set_vertex_buffers */
480 #define PIPE_BIND_INDEX_BUFFER         (1 << 5) /* draw_elements */
481 #define PIPE_BIND_CONSTANT_BUFFER      (1 << 6) /* set_constant_buffer */
482 #define PIPE_BIND_DISPLAY_TARGET       (1 << 7) /* flush_front_buffer */
483 #define PIPE_BIND_VERTEX_STATE         (1 << 8) /* create_vertex_state */
484 /* gap */
485 #define PIPE_BIND_STREAM_OUTPUT        (1 << 10) /* set_stream_output_buffers */
486 #define PIPE_BIND_CURSOR               (1 << 11) /* mouse cursor */
487 #define PIPE_BIND_CUSTOM               (1 << 12) /* gallium frontend/winsys usages */
488 #define PIPE_BIND_GLOBAL               (1 << 13) /* set_global_binding */
489 #define PIPE_BIND_SHADER_BUFFER        (1 << 14) /* set_shader_buffers */
490 #define PIPE_BIND_SHADER_IMAGE         (1 << 15) /* set_shader_images */
491 #define PIPE_BIND_COMPUTE_RESOURCE     (1 << 16) /* set_compute_resources */
492 #define PIPE_BIND_COMMAND_ARGS_BUFFER  (1 << 17) /* pipe_draw_info.indirect */
493 #define PIPE_BIND_QUERY_BUFFER         (1 << 18) /* get_query_result_resource */
494 
495 /**
496  * The first two flags above were previously part of the amorphous
497  * TEXTURE_USAGE, most of which are now descriptions of the ways a
498  * particular texture can be bound to the gallium pipeline.  The two flags
499  * below do not fit within that and probably need to be migrated to some
500  * other place.
501  *
502  * Scanout is used to ask for a texture suitable for actual scanout (hence
503  * the name), which implies extra layout constraints on some hardware.
504  * It may also have some special meaning regarding mouse cursor images.
505  *
506  * The shared flag is quite underspecified, but certainly isn't a
507  * binding flag - it seems more like a message to the winsys to create
508  * a shareable allocation.
509  *
510  * The third flag has been added to be able to force textures to be created
511  * in linear mode (no tiling).
512  */
513 #define PIPE_BIND_SCANOUT     (1 << 19) /*  */
514 #define PIPE_BIND_SHARED      (1 << 20) /* get_texture_handle ??? */
515 #define PIPE_BIND_LINEAR      (1 << 21)
516 #define PIPE_BIND_PROTECTED   (1 << 22) /* Resource will be protected/encrypted */
517 #define PIPE_BIND_SAMPLER_REDUCTION_MINMAX (1 << 23) /* PIPE_CAP_SAMPLER_REDUCTION_MINMAX */
518 /* Resource is the DRI_PRIME blit destination. Only set on on the render GPU. */
519 #define PIPE_BIND_PRIME_BLIT_DST (1 << 24)
520 
521 
522 /**
523  * Flags for the driver about resource behaviour:
524  */
525 #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
526 #define PIPE_RESOURCE_FLAG_MAP_COHERENT   (1 << 1)
527 #define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
528 #define PIPE_RESOURCE_FLAG_SPARSE                (1 << 3)
529 #define PIPE_RESOURCE_FLAG_SINGLE_THREAD_USE     (1 << 4)
530 #define PIPE_RESOURCE_FLAG_ENCRYPTED             (1 << 5)
531 #define PIPE_RESOURCE_FLAG_DONT_OVER_ALLOCATE    (1 << 6)
532 #define PIPE_RESOURCE_FLAG_DONT_MAP_DIRECTLY     (1 << 7) /* for small visible VRAM */
533 #define PIPE_RESOURCE_FLAG_UNMAPPABLE            (1 << 8) /* implies staging transfers due to VK interop */
534 #define PIPE_RESOURCE_FLAG_DRV_PRIV              (1 << 9) /* driver/winsys private */
535 #define PIPE_RESOURCE_FLAG_FRONTEND_PRIV         (1 << 24) /* gallium frontend private */
536 
537 /**
538  * Hint about the expected lifecycle of a resource.
539  * Sorted according to GPU vs CPU access.
540  */
541 enum pipe_resource_usage {
542    PIPE_USAGE_DEFAULT,        /* fast GPU access */
543    PIPE_USAGE_IMMUTABLE,      /* fast GPU access, immutable */
544    PIPE_USAGE_DYNAMIC,        /* uploaded data is used multiple times */
545    PIPE_USAGE_STREAM,         /* uploaded data is used once */
546    PIPE_USAGE_STAGING,        /* fast CPU access */
547 };
548 
549 /**
550  * Shaders
551  */
552 enum pipe_shader_type {
553    PIPE_SHADER_VERTEX,
554    PIPE_SHADER_FRAGMENT,
555    PIPE_SHADER_GEOMETRY,
556    PIPE_SHADER_TESS_CTRL,
557    PIPE_SHADER_TESS_EVAL,
558    PIPE_SHADER_COMPUTE,
559    PIPE_SHADER_TYPES,
560 };
561 
562 /**
563  * Primitive types:
564  */
565 enum pipe_prim_type {
566    PIPE_PRIM_POINTS,
567    PIPE_PRIM_LINES,
568    PIPE_PRIM_LINE_LOOP,
569    PIPE_PRIM_LINE_STRIP,
570    PIPE_PRIM_TRIANGLES,
571    PIPE_PRIM_TRIANGLE_STRIP,
572    PIPE_PRIM_TRIANGLE_FAN,
573    PIPE_PRIM_QUADS,
574    PIPE_PRIM_QUAD_STRIP,
575    PIPE_PRIM_POLYGON,
576    PIPE_PRIM_LINES_ADJACENCY,
577    PIPE_PRIM_LINE_STRIP_ADJACENCY,
578    PIPE_PRIM_TRIANGLES_ADJACENCY,
579    PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
580    PIPE_PRIM_PATCHES,
581    PIPE_PRIM_MAX,
582 } ENUM_PACKED;
583 
584 /**
585  * Tessellator spacing types
586  */
587 enum pipe_tess_spacing {
588    PIPE_TESS_SPACING_FRACTIONAL_ODD,
589    PIPE_TESS_SPACING_FRACTIONAL_EVEN,
590    PIPE_TESS_SPACING_EQUAL,
591 };
592 
593 /**
594  * Query object types
595  */
596 enum pipe_query_type {
597    PIPE_QUERY_OCCLUSION_COUNTER,
598    PIPE_QUERY_OCCLUSION_PREDICATE,
599    PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE,
600    PIPE_QUERY_TIMESTAMP,
601    PIPE_QUERY_TIMESTAMP_DISJOINT,
602    PIPE_QUERY_TIME_ELAPSED,
603    PIPE_QUERY_PRIMITIVES_GENERATED,
604    PIPE_QUERY_PRIMITIVES_EMITTED,
605    PIPE_QUERY_SO_STATISTICS,
606    PIPE_QUERY_SO_OVERFLOW_PREDICATE,
607    PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE,
608    PIPE_QUERY_GPU_FINISHED,
609    PIPE_QUERY_PIPELINE_STATISTICS,
610    PIPE_QUERY_PIPELINE_STATISTICS_SINGLE,
611    PIPE_QUERY_TYPES,
612    /* start of driver queries, see pipe_screen::get_driver_query_info */
613    PIPE_QUERY_DRIVER_SPECIFIC = 256,
614 };
615 
616 /**
617  * Index for PIPE_QUERY_PIPELINE_STATISTICS subqueries.
618  */
619 enum pipe_statistics_query_index {
620    PIPE_STAT_QUERY_IA_VERTICES,
621    PIPE_STAT_QUERY_IA_PRIMITIVES,
622    PIPE_STAT_QUERY_VS_INVOCATIONS,
623    PIPE_STAT_QUERY_GS_INVOCATIONS,
624    PIPE_STAT_QUERY_GS_PRIMITIVES,
625    PIPE_STAT_QUERY_C_INVOCATIONS,
626    PIPE_STAT_QUERY_C_PRIMITIVES,
627    PIPE_STAT_QUERY_PS_INVOCATIONS,
628    PIPE_STAT_QUERY_HS_INVOCATIONS,
629    PIPE_STAT_QUERY_DS_INVOCATIONS,
630    PIPE_STAT_QUERY_CS_INVOCATIONS,
631 };
632 
633 /**
634  * Conditional rendering modes
635  */
636 enum pipe_render_cond_flag {
637    PIPE_RENDER_COND_WAIT,
638    PIPE_RENDER_COND_NO_WAIT,
639    PIPE_RENDER_COND_BY_REGION_WAIT,
640    PIPE_RENDER_COND_BY_REGION_NO_WAIT,
641 };
642 
643 /**
644  * Point sprite coord modes
645  */
646 enum pipe_sprite_coord_mode {
647    PIPE_SPRITE_COORD_UPPER_LEFT,
648    PIPE_SPRITE_COORD_LOWER_LEFT,
649 };
650 
651 /**
652  * Texture & format swizzles
653  */
654 enum pipe_swizzle {
655    PIPE_SWIZZLE_X,
656    PIPE_SWIZZLE_Y,
657    PIPE_SWIZZLE_Z,
658    PIPE_SWIZZLE_W,
659    PIPE_SWIZZLE_0,
660    PIPE_SWIZZLE_1,
661    PIPE_SWIZZLE_NONE,
662    PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
663 };
664 
665 /**
666  * Viewport swizzles
667  */
668 enum pipe_viewport_swizzle {
669    PIPE_VIEWPORT_SWIZZLE_POSITIVE_X,
670    PIPE_VIEWPORT_SWIZZLE_NEGATIVE_X,
671    PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y,
672    PIPE_VIEWPORT_SWIZZLE_NEGATIVE_Y,
673    PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z,
674    PIPE_VIEWPORT_SWIZZLE_NEGATIVE_Z,
675    PIPE_VIEWPORT_SWIZZLE_POSITIVE_W,
676    PIPE_VIEWPORT_SWIZZLE_NEGATIVE_W,
677 };
678 
679 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
680 
681 
682 /**
683  * Device reset status.
684  */
685 enum pipe_reset_status
686 {
687    PIPE_NO_RESET,
688    PIPE_GUILTY_CONTEXT_RESET,
689    PIPE_INNOCENT_CONTEXT_RESET,
690    PIPE_UNKNOWN_CONTEXT_RESET,
691 };
692 
693 
694 /**
695  * Conservative rasterization modes.
696  */
697 enum pipe_conservative_raster_mode
698 {
699    PIPE_CONSERVATIVE_RASTER_OFF,
700 
701    /**
702     * The post-snap mode means the conservative rasterization occurs after
703     * the conversion from floating-point to fixed-point coordinates
704     * on the subpixel grid.
705     */
706    PIPE_CONSERVATIVE_RASTER_POST_SNAP,
707 
708    /**
709     * The pre-snap mode means the conservative rasterization occurs before
710     * the conversion from floating-point to fixed-point coordinates.
711     */
712    PIPE_CONSERVATIVE_RASTER_PRE_SNAP,
713 };
714 
715 
716 /**
717  * resource_get_handle flags.
718  */
719 /* Requires pipe_context::flush_resource before external use. */
720 #define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH     (1 << 0)
721 /* Expected external use of the resource: */
722 #define PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE  (1 << 1)
723 #define PIPE_HANDLE_USAGE_SHADER_WRITE       (1 << 2)
724 
725 /**
726  * pipe_image_view access flags.
727  */
728 #define PIPE_IMAGE_ACCESS_READ       (1 << 0)
729 #define PIPE_IMAGE_ACCESS_WRITE      (1 << 1)
730 #define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
731                                       PIPE_IMAGE_ACCESS_WRITE)
732 
733 /**
734  * Implementation capabilities/limits which are queried through
735  * pipe_screen::get_param()
736  */
737 enum pipe_cap
738 {
739    PIPE_CAP_GRAPHICS,
740    PIPE_CAP_NPOT_TEXTURES,
741    PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
742    PIPE_CAP_ANISOTROPIC_FILTER,
743    PIPE_CAP_POINT_SPRITE,
744    PIPE_CAP_MAX_RENDER_TARGETS,
745    PIPE_CAP_OCCLUSION_QUERY,
746    PIPE_CAP_QUERY_TIME_ELAPSED,
747    PIPE_CAP_TEXTURE_SHADOW_MAP,
748    PIPE_CAP_TEXTURE_SWIZZLE,
749    PIPE_CAP_MAX_TEXTURE_2D_SIZE,
750    PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
751    PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
752    PIPE_CAP_TEXTURE_MIRROR_CLAMP,
753    PIPE_CAP_BLEND_EQUATION_SEPARATE,
754    PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
755    PIPE_CAP_PRIMITIVE_RESTART,
756    /** subset of PRIMITIVE_RESTART where the restart index is always the fixed
757     * maximum value for the index type
758     */
759    PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX,
760    /** blend enables and write masks per rendertarget */
761    PIPE_CAP_INDEP_BLEND_ENABLE,
762    /** different blend funcs per rendertarget */
763    PIPE_CAP_INDEP_BLEND_FUNC,
764    PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
765    PIPE_CAP_FS_COORD_ORIGIN_UPPER_LEFT,
766    PIPE_CAP_FS_COORD_ORIGIN_LOWER_LEFT,
767    PIPE_CAP_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
768    PIPE_CAP_FS_COORD_PIXEL_CENTER_INTEGER,
769    PIPE_CAP_DEPTH_CLIP_DISABLE,
770    PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE,
771    PIPE_CAP_DEPTH_CLAMP_ENABLE,
772    PIPE_CAP_SHADER_STENCIL_EXPORT,
773    PIPE_CAP_VS_INSTANCEID,
774    PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
775    PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
776    PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
777    PIPE_CAP_SEAMLESS_CUBE_MAP,
778    PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
779    PIPE_CAP_MIN_TEXEL_OFFSET,
780    PIPE_CAP_MAX_TEXEL_OFFSET,
781    PIPE_CAP_CONDITIONAL_RENDER,
782    PIPE_CAP_TEXTURE_BARRIER,
783    PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
784    PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
785    PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
786    PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
787    PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
788    PIPE_CAP_VERTEX_COLOR_CLAMPED,
789    PIPE_CAP_GLSL_FEATURE_LEVEL,
790    PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY,
791    PIPE_CAP_ESSL_FEATURE_LEVEL,
792    PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
793    PIPE_CAP_USER_VERTEX_BUFFERS,
794    PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
795    PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
796    PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
797    PIPE_CAP_VERTEX_ATTRIB_ELEMENT_ALIGNED_ONLY,
798    PIPE_CAP_COMPUTE,
799    PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
800    PIPE_CAP_START_INSTANCE,
801    PIPE_CAP_QUERY_TIMESTAMP,
802    PIPE_CAP_TEXTURE_MULTISAMPLE,
803    PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
804    PIPE_CAP_CUBE_MAP_ARRAY,
805    PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
806    PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
807    PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
808    PIPE_CAP_TGSI_TEXCOORD,
809    PIPE_CAP_TEXTURE_BUFFER_SAMPLER,
810    PIPE_CAP_TEXTURE_TRANSFER_MODES,
811    PIPE_CAP_QUERY_PIPELINE_STATISTICS,
812    PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
813    PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
814    PIPE_CAP_MAX_VIEWPORTS,
815    PIPE_CAP_ENDIANNESS,
816    PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
817    PIPE_CAP_VS_LAYER_VIEWPORT,
818    PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
819    PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
820    PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
821    PIPE_CAP_TEXTURE_GATHER_SM5,
822    PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
823    PIPE_CAP_FAKE_SW_MSAA,
824    PIPE_CAP_TEXTURE_QUERY_LOD,
825    PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
826    PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
827    PIPE_CAP_SAMPLE_SHADING,
828    PIPE_CAP_TEXTURE_GATHER_OFFSETS,
829    PIPE_CAP_VS_WINDOW_SPACE_POSITION,
830    PIPE_CAP_MAX_VERTEX_STREAMS,
831    PIPE_CAP_DRAW_INDIRECT,
832    PIPE_CAP_FS_FINE_DERIVATIVE,
833    PIPE_CAP_VENDOR_ID,
834    PIPE_CAP_DEVICE_ID,
835    PIPE_CAP_ACCELERATED,
836    PIPE_CAP_VIDEO_MEMORY,
837    PIPE_CAP_UMA,
838    PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
839    PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
840    PIPE_CAP_SAMPLER_VIEW_TARGET,
841    PIPE_CAP_CLIP_HALFZ,
842    PIPE_CAP_VERTEXID_NOBASE,
843    PIPE_CAP_POLYGON_OFFSET_CLAMP,
844    PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
845    PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
846    PIPE_CAP_RESOURCE_FROM_USER_MEMORY_COMPUTE_ONLY,
847    PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
848    PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
849    PIPE_CAP_TEXTURE_FLOAT_LINEAR,
850    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
851    PIPE_CAP_DEPTH_BOUNDS_TEST,
852    PIPE_CAP_TEXTURE_QUERY_SAMPLES,
853    PIPE_CAP_FORCE_PERSAMPLE_INTERP,
854    PIPE_CAP_SHAREABLE_SHADERS,
855    PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
856    PIPE_CAP_CLEAR_TEXTURE,
857    PIPE_CAP_CLEAR_SCISSORED,
858    PIPE_CAP_DRAW_PARAMETERS,
859    PIPE_CAP_SHADER_PACK_HALF_FLOAT,
860    PIPE_CAP_MULTI_DRAW_INDIRECT,
861    PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
862    PIPE_CAP_FS_POSITION_IS_SYSVAL,
863    PIPE_CAP_FS_POINT_IS_SYSVAL,
864    PIPE_CAP_FS_FACE_IS_INTEGER_SYSVAL,
865    PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
866    PIPE_CAP_INVALIDATE_BUFFER,
867    PIPE_CAP_GENERATE_MIPMAP,
868    PIPE_CAP_STRING_MARKER,
869    PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
870    PIPE_CAP_QUERY_BUFFER_OBJECT,
871    PIPE_CAP_QUERY_MEMORY_INFO,
872    PIPE_CAP_PCI_GROUP,
873    PIPE_CAP_PCI_BUS,
874    PIPE_CAP_PCI_DEVICE,
875    PIPE_CAP_PCI_FUNCTION,
876    PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
877    PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
878    PIPE_CAP_CULL_DISTANCE,
879    PIPE_CAP_CULL_DISTANCE_NOCOMBINE,
880    PIPE_CAP_SHADER_GROUP_VOTE,
881    PIPE_CAP_MAX_WINDOW_RECTANGLES,
882    PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
883    PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
884    PIPE_CAP_RASTERIZER_SUBPIXEL_BITS,
885    PIPE_CAP_MIXED_COLOR_DEPTH_BITS,
886    PIPE_CAP_SHADER_ARRAY_COMPONENTS,
887    PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS,
888    PIPE_CAP_SHADER_CAN_READ_OUTPUTS,
889    PIPE_CAP_NATIVE_FENCE_FD,
890    PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY,
891    PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS,
892    PIPE_CAP_FBFETCH,
893    PIPE_CAP_TGSI_MUL_ZERO_WINS,
894    PIPE_CAP_DOUBLES,
895    PIPE_CAP_INT64,
896    PIPE_CAP_INT64_DIVMOD,
897    PIPE_CAP_TGSI_TEX_TXF_LZ,
898    PIPE_CAP_SHADER_CLOCK,
899    PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE,
900    PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE,
901    PIPE_CAP_SHADER_BALLOT,
902    PIPE_CAP_TES_LAYER_VIEWPORT,
903    PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX,
904    PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION,
905    PIPE_CAP_POST_DEPTH_COVERAGE,
906    PIPE_CAP_BINDLESS_TEXTURE,
907    PIPE_CAP_NIR_SAMPLERS_AS_DEREF,
908    PIPE_CAP_QUERY_SO_OVERFLOW,
909    PIPE_CAP_MEMOBJ,
910    PIPE_CAP_LOAD_CONSTBUF,
911    PIPE_CAP_TILE_RASTER_ORDER,
912    PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
913    PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS,
914    PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET,
915    PIPE_CAP_CONTEXT_PRIORITY_MASK,
916    PIPE_CAP_FENCE_SIGNAL,
917    PIPE_CAP_CONSTBUF0_FLAGS,
918    PIPE_CAP_PACKED_UNIFORMS,
919    PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES,
920    PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES,
921    PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES,
922    PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES,
923    PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS,
924    PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE,
925    PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE,
926    PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS,
927    PIPE_CAP_MAX_GS_INVOCATIONS,
928    PIPE_CAP_MAX_SHADER_BUFFER_SIZE,
929    PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE,
930    PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS,
931    PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS,
932    PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS,
933    PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET,
934    PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET,
935    PIPE_CAP_SURFACE_SAMPLE_COUNT,
936    PIPE_CAP_IMAGE_ATOMIC_FLOAT_ADD,
937    PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE,
938    PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND,
939    PIPE_CAP_DEST_SURFACE_SRGB_CONTROL,
940    PIPE_CAP_NIR_COMPACT_ARRAYS,
941    PIPE_CAP_MAX_VARYINGS,
942    PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK,
943    PIPE_CAP_COMPUTE_SHADER_DERIVATIVES,
944    PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS,
945    PIPE_CAP_IMAGE_LOAD_FORMATTED,
946    PIPE_CAP_IMAGE_STORE_FORMATTED,
947    PIPE_CAP_THROTTLE,
948    PIPE_CAP_DMABUF,
949    PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA,
950    PIPE_CAP_FRAGMENT_SHADER_INTERLOCK,
951    PIPE_CAP_FBFETCH_COHERENT,
952    PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED,
953    PIPE_CAP_ATOMIC_FLOAT_MINMAX,
954    PIPE_CAP_TGSI_DIV,
955    PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD,
956    PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES,
957    PIPE_CAP_VERTEX_SHADER_SATURATE,
958    PIPE_CAP_TEXTURE_SHADOW_LOD,
959    PIPE_CAP_SHADER_SAMPLES_IDENTICAL,
960    PIPE_CAP_IMAGE_ATOMIC_INC_WRAP,
961    PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF,
962    PIPE_CAP_GL_SPIRV,
963    PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS,
964    PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION,
965    PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE,
966    PIPE_CAP_FLATSHADE,
967    PIPE_CAP_ALPHA_TEST,
968    PIPE_CAP_POINT_SIZE_FIXED,
969    PIPE_CAP_TWO_SIDED_COLOR,
970    PIPE_CAP_CLIP_PLANES,
971    PIPE_CAP_MAX_VERTEX_BUFFERS,
972    PIPE_CAP_OPENCL_INTEGER_FUNCTIONS,
973    PIPE_CAP_INTEGER_MULTIPLY_32X16,
974    /* Turn draw, dispatch, blit into NOOP */
975    PIPE_CAP_FRONTEND_NOOP,
976    PIPE_CAP_NIR_IMAGES_AS_DEREF,
977    PIPE_CAP_PACKED_STREAM_OUTPUT,
978    PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED,
979    PIPE_CAP_PSIZ_CLAMPED,
980    PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE,
981    PIPE_CAP_VIEWPORT_SWIZZLE,
982    PIPE_CAP_SYSTEM_SVM,
983    PIPE_CAP_VIEWPORT_MASK,
984    PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL,
985    PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE,
986    PIPE_CAP_GLSL_ZERO_INIT,
987    PIPE_CAP_BLEND_EQUATION_ADVANCED,
988    PIPE_CAP_NIR_ATOMICS_AS_DEREF,
989    PIPE_CAP_NO_CLIP_ON_COPY_TEX,
990    PIPE_CAP_MAX_TEXTURE_MB,
991    PIPE_CAP_SHADER_ATOMIC_INT64,
992    PIPE_CAP_DEVICE_PROTECTED_CONTENT,
993    PIPE_CAP_PREFER_REAL_BUFFER_IN_CONSTBUF0,
994    PIPE_CAP_GL_CLAMP,
995    PIPE_CAP_TEXRECT,
996    PIPE_CAP_SAMPLER_REDUCTION_MINMAX,
997    PIPE_CAP_SAMPLER_REDUCTION_MINMAX_ARB,
998    PIPE_CAP_ALLOW_DYNAMIC_VAO_FASTPATH,
999    PIPE_CAP_EMULATE_NONFIXED_PRIMITIVE_RESTART,
1000    PIPE_CAP_SUPPORTED_PRIM_MODES,
1001    PIPE_CAP_SUPPORTED_PRIM_MODES_WITH_RESTART,
1002    PIPE_CAP_PREFER_BACK_BUFFER_REUSE,
1003    PIPE_CAP_DRAW_VERTEX_STATE,
1004    PIPE_CAP_PREFER_POT_ALIGNED_VARYINGS,
1005    PIPE_CAP_MAX_SPARSE_TEXTURE_SIZE,
1006    PIPE_CAP_MAX_SPARSE_3D_TEXTURE_SIZE,
1007    PIPE_CAP_MAX_SPARSE_ARRAY_TEXTURE_LAYERS,
1008    PIPE_CAP_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS,
1009    PIPE_CAP_QUERY_SPARSE_TEXTURE_RESIDENCY,
1010    PIPE_CAP_CLAMP_SPARSE_TEXTURE_LOD,
1011 
1012    PIPE_CAP_LAST,
1013    /* XXX do not add caps after PIPE_CAP_LAST! */
1014 };
1015 
1016 enum pipe_texture_transfer_mode {
1017    PIPE_TEXTURE_TRANSFER_DEFAULT = 0,
1018    PIPE_TEXTURE_TRANSFER_BLIT = (1 << 0),
1019    PIPE_TEXTURE_TRANSFER_COMPUTE = (1 << 1),
1020 };
1021 
1022 /**
1023  * Possible bits for PIPE_CAP_CONTEXT_PRIORITY_MASK param, which should
1024  * return a bitmask of the supported priorities.  If the driver does not
1025  * support prioritized contexts, it can return 0.
1026  *
1027  * Note that these match __DRI2_RENDERER_HAS_CONTEXT_PRIORITY_*
1028  */
1029 #define PIPE_CONTEXT_PRIORITY_LOW     (1 << 0)
1030 #define PIPE_CONTEXT_PRIORITY_MEDIUM  (1 << 1)
1031 #define PIPE_CONTEXT_PRIORITY_HIGH    (1 << 2)
1032 
1033 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
1034 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
1035 
1036 enum pipe_endian
1037 {
1038    PIPE_ENDIAN_LITTLE = 0,
1039    PIPE_ENDIAN_BIG = 1,
1040 #if UTIL_ARCH_LITTLE_ENDIAN
1041    PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
1042 #elif UTIL_ARCH_BIG_ENDIAN
1043    PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
1044 #endif
1045 };
1046 
1047 /**
1048  * Implementation limits which are queried through
1049  * pipe_screen::get_paramf()
1050  */
1051 enum pipe_capf
1052 {
1053    PIPE_CAPF_MIN_LINE_WIDTH,
1054    PIPE_CAPF_MIN_LINE_WIDTH_AA,
1055    PIPE_CAPF_MAX_LINE_WIDTH,
1056    PIPE_CAPF_MAX_LINE_WIDTH_AA,
1057    PIPE_CAPF_LINE_WIDTH_GRANULARITY,
1058    PIPE_CAPF_MIN_POINT_SIZE,
1059    PIPE_CAPF_MIN_POINT_SIZE_AA,
1060    PIPE_CAPF_MAX_POINT_SIZE,
1061    PIPE_CAPF_MAX_POINT_SIZE_AA,
1062    PIPE_CAPF_POINT_SIZE_GRANULARITY,
1063    PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
1064    PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
1065    PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE,
1066    PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE,
1067    PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY,
1068 };
1069 
1070 /** Shader caps not specific to any single stage */
1071 enum pipe_shader_cap
1072 {
1073    PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
1074    PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
1075    PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
1076    PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
1077    PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
1078    PIPE_SHADER_CAP_MAX_INPUTS,
1079    PIPE_SHADER_CAP_MAX_OUTPUTS,
1080    PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
1081    PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
1082    PIPE_SHADER_CAP_MAX_TEMPS,
1083    /* boolean caps */
1084    PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
1085    PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
1086    PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
1087    PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
1088    PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
1089    PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
1090    PIPE_SHADER_CAP_INTEGERS,
1091    PIPE_SHADER_CAP_INT64_ATOMICS,
1092    PIPE_SHADER_CAP_FP16,
1093    PIPE_SHADER_CAP_FP16_DERIVATIVES,
1094    PIPE_SHADER_CAP_FP16_CONST_BUFFERS,
1095    PIPE_SHADER_CAP_INT16,
1096    PIPE_SHADER_CAP_GLSL_16BIT_CONSTS,
1097    PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
1098    PIPE_SHADER_CAP_PREFERRED_IR,
1099    PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
1100    PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
1101    PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
1102    PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
1103    PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
1104    PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
1105    PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
1106    PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
1107    PIPE_SHADER_CAP_SUPPORTED_IRS,
1108    PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
1109    PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
1110    PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS,
1111    PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED,
1112    PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS,
1113    PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS,
1114 };
1115 
1116 /**
1117  * Shader intermediate representation.
1118  *
1119  * Note that if the driver requests something other than TGSI, it must
1120  * always be prepared to receive TGSI in addition to its preferred IR.
1121  * If the driver requests TGSI as its preferred IR, it will *always*
1122  * get TGSI.
1123  *
1124  * Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
1125  * gallium frontends that only understand TGSI.
1126  */
1127 enum pipe_shader_ir
1128 {
1129    PIPE_SHADER_IR_TGSI = 0,
1130    PIPE_SHADER_IR_NATIVE,
1131    PIPE_SHADER_IR_NIR,
1132    PIPE_SHADER_IR_NIR_SERIALIZED,
1133 };
1134 
1135 /**
1136  * Compute-specific implementation capability.  They can be queried
1137  * using pipe_screen::get_compute_param.
1138  */
1139 enum pipe_compute_cap
1140 {
1141    PIPE_COMPUTE_CAP_ADDRESS_BITS,
1142    PIPE_COMPUTE_CAP_IR_TARGET,
1143    PIPE_COMPUTE_CAP_GRID_DIMENSION,
1144    PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
1145    PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
1146    PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1147    PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
1148    PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1149    PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
1150    PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
1151    PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
1152    PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
1153    PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
1154    PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
1155    PIPE_COMPUTE_CAP_SUBGROUP_SIZE,
1156    PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1157 };
1158 
1159 /**
1160  * Resource parameters. They can be queried using
1161  * pipe_screen::get_resource_param.
1162  */
1163 enum pipe_resource_param
1164 {
1165    PIPE_RESOURCE_PARAM_NPLANES,
1166    PIPE_RESOURCE_PARAM_STRIDE,
1167    PIPE_RESOURCE_PARAM_OFFSET,
1168    PIPE_RESOURCE_PARAM_MODIFIER,
1169    PIPE_RESOURCE_PARAM_HANDLE_TYPE_SHARED,
1170    PIPE_RESOURCE_PARAM_HANDLE_TYPE_KMS,
1171    PIPE_RESOURCE_PARAM_HANDLE_TYPE_FD,
1172    PIPE_RESOURCE_PARAM_LAYER_STRIDE,
1173 };
1174 
1175 /**
1176  * Types of parameters for pipe_context::set_context_param.
1177  */
1178 enum pipe_context_param
1179 {
1180    /* A hint for the driver that it should pin its execution threads to
1181     * a group of cores sharing a specific L3 cache if the CPU has multiple
1182     * L3 caches. This is needed for good multithreading performance on
1183     * AMD Zen CPUs. "value" is the L3 cache index. Drivers that don't have
1184     * any internal threads or don't run on affected CPUs can ignore this.
1185     */
1186    PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE,
1187 };
1188 
1189 /**
1190  * Composite query types
1191  */
1192 
1193 /**
1194  * Query result for PIPE_QUERY_SO_STATISTICS.
1195  */
1196 struct pipe_query_data_so_statistics
1197 {
1198    uint64_t num_primitives_written;
1199    uint64_t primitives_storage_needed;
1200 };
1201 
1202 /**
1203  * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
1204  */
1205 struct pipe_query_data_timestamp_disjoint
1206 {
1207    uint64_t frequency;
1208    bool     disjoint;
1209 };
1210 
1211 /**
1212  * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
1213  */
1214 struct pipe_query_data_pipeline_statistics
1215 {
1216    uint64_t ia_vertices;    /**< Num vertices read by the vertex fetcher. */
1217    uint64_t ia_primitives;  /**< Num primitives read by the vertex fetcher. */
1218    uint64_t vs_invocations; /**< Num vertex shader invocations. */
1219    uint64_t gs_invocations; /**< Num geometry shader invocations. */
1220    uint64_t gs_primitives;  /**< Num primitives output by a geometry shader. */
1221    uint64_t c_invocations;  /**< Num primitives sent to the rasterizer. */
1222    uint64_t c_primitives;   /**< Num primitives that were rendered. */
1223    uint64_t ps_invocations; /**< Num pixel shader invocations. */
1224    uint64_t hs_invocations; /**< Num hull shader invocations. */
1225    uint64_t ds_invocations; /**< Num domain shader invocations. */
1226    uint64_t cs_invocations; /**< Num compute shader invocations. */
1227 };
1228 
1229 /**
1230  * For batch queries.
1231  */
1232 union pipe_numeric_type_union
1233 {
1234    uint64_t u64;
1235    uint32_t u32;
1236    float f;
1237 };
1238 
1239 /**
1240  * Query result (returned by pipe_context::get_query_result).
1241  */
1242 union pipe_query_result
1243 {
1244    /* PIPE_QUERY_OCCLUSION_PREDICATE */
1245    /* PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE */
1246    /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
1247    /* PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE */
1248    /* PIPE_QUERY_GPU_FINISHED */
1249    bool b;
1250 
1251    /* PIPE_QUERY_OCCLUSION_COUNTER */
1252    /* PIPE_QUERY_TIMESTAMP */
1253    /* PIPE_QUERY_TIME_ELAPSED */
1254    /* PIPE_QUERY_PRIMITIVES_GENERATED */
1255    /* PIPE_QUERY_PRIMITIVES_EMITTED */
1256    /* PIPE_DRIVER_QUERY_TYPE_UINT64 */
1257    /* PIPE_DRIVER_QUERY_TYPE_BYTES */
1258    /* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
1259    /* PIPE_DRIVER_QUERY_TYPE_HZ */
1260    uint64_t u64;
1261 
1262    /* PIPE_DRIVER_QUERY_TYPE_UINT */
1263    uint32_t u32;
1264 
1265    /* PIPE_DRIVER_QUERY_TYPE_FLOAT */
1266    /* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
1267    float f;
1268 
1269    /* PIPE_QUERY_SO_STATISTICS */
1270    struct pipe_query_data_so_statistics so_statistics;
1271 
1272    /* PIPE_QUERY_TIMESTAMP_DISJOINT */
1273    struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
1274 
1275    /* PIPE_QUERY_PIPELINE_STATISTICS */
1276    struct pipe_query_data_pipeline_statistics pipeline_statistics;
1277 
1278    /* batch queries (variable length) */
1279    union pipe_numeric_type_union batch[1];
1280 };
1281 
1282 enum pipe_query_value_type
1283 {
1284    PIPE_QUERY_TYPE_I32,
1285    PIPE_QUERY_TYPE_U32,
1286    PIPE_QUERY_TYPE_I64,
1287    PIPE_QUERY_TYPE_U64,
1288 };
1289 
1290 enum pipe_query_flags
1291 {
1292    PIPE_QUERY_WAIT = (1 << 0),
1293    PIPE_QUERY_PARTIAL = (1 << 1),
1294 };
1295 
1296 union pipe_color_union
1297 {
1298    float f[4];
1299    int i[4];
1300    unsigned int ui[4];
1301 };
1302 
1303 enum pipe_driver_query_type
1304 {
1305    PIPE_DRIVER_QUERY_TYPE_UINT64,
1306    PIPE_DRIVER_QUERY_TYPE_UINT,
1307    PIPE_DRIVER_QUERY_TYPE_FLOAT,
1308    PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
1309    PIPE_DRIVER_QUERY_TYPE_BYTES,
1310    PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
1311    PIPE_DRIVER_QUERY_TYPE_HZ,
1312    PIPE_DRIVER_QUERY_TYPE_DBM,
1313    PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
1314    PIPE_DRIVER_QUERY_TYPE_VOLTS,
1315    PIPE_DRIVER_QUERY_TYPE_AMPS,
1316    PIPE_DRIVER_QUERY_TYPE_WATTS,
1317 };
1318 
1319 /* Whether an average value per frame or a cumulative value should be
1320  * displayed.
1321  */
1322 enum pipe_driver_query_result_type
1323 {
1324    PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
1325    PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
1326 };
1327 
1328 /**
1329  * Some hardware requires some hardware-specific queries to be submitted
1330  * as batched queries. The corresponding query objects are created using
1331  * create_batch_query, and at most one such query may be active at
1332  * any time.
1333  */
1334 #define PIPE_DRIVER_QUERY_FLAG_BATCH     (1 << 0)
1335 
1336 /* Do not list this query in the HUD. */
1337 #define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
1338 
1339 struct pipe_driver_query_info
1340 {
1341    const char *name;
1342    unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
1343    union pipe_numeric_type_union max_value; /* max value that can be returned */
1344    enum pipe_driver_query_type type;
1345    enum pipe_driver_query_result_type result_type;
1346    unsigned group_id;
1347    unsigned flags;
1348 };
1349 
1350 struct pipe_driver_query_group_info
1351 {
1352    const char *name;
1353    unsigned max_active_queries;
1354    unsigned num_queries;
1355 };
1356 
1357 enum pipe_fd_type
1358 {
1359    PIPE_FD_TYPE_NATIVE_SYNC,
1360    PIPE_FD_TYPE_SYNCOBJ,
1361 };
1362 
1363 /**
1364  * counter type and counter data type enums used by INTEL_performance_query
1365  * APIs in gallium drivers.
1366  */
1367 enum pipe_perf_counter_type
1368 {
1369    PIPE_PERF_COUNTER_TYPE_EVENT,
1370    PIPE_PERF_COUNTER_TYPE_DURATION_NORM,
1371    PIPE_PERF_COUNTER_TYPE_DURATION_RAW,
1372    PIPE_PERF_COUNTER_TYPE_THROUGHPUT,
1373    PIPE_PERF_COUNTER_TYPE_RAW,
1374    PIPE_PERF_COUNTER_TYPE_TIMESTAMP,
1375 };
1376 
1377 enum pipe_perf_counter_data_type
1378 {
1379    PIPE_PERF_COUNTER_DATA_TYPE_BOOL32,
1380    PIPE_PERF_COUNTER_DATA_TYPE_UINT32,
1381    PIPE_PERF_COUNTER_DATA_TYPE_UINT64,
1382    PIPE_PERF_COUNTER_DATA_TYPE_FLOAT,
1383    PIPE_PERF_COUNTER_DATA_TYPE_DOUBLE,
1384 };
1385 
1386 #define PIPE_UUID_SIZE 16
1387 
1388 #ifdef PIPE_OS_UNIX
1389 #define PIPE_MEMORY_FD
1390 #endif
1391 
1392 #ifdef __cplusplus
1393 }
1394 #endif
1395 
1396 #endif
1397