1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * glRasterPos implementation.  Basically render a GL_POINT with our
30  * private draw module.  Plug in a special "rasterpos" stage at the end
31  * of the 'draw' pipeline to capture the results and update the current
32  * raster pos attributes.
33  *
34  * Authors:
35  *   Brian Paul
36  */
37 
38 
39 
40 #include "main/macros.h"
41 #include "main/arrayobj.h"
42 #include "main/feedback.h"
43 #include "main/framebuffer.h"
44 #include "main/rastpos.h"
45 #include "main/state.h"
46 #include "main/varray.h"
47 
48 #include "util/u_memory.h"
49 
50 #include "st_context.h"
51 #include "st_atom.h"
52 #include "st_draw.h"
53 #include "st_program.h"
54 #include "st_cb_rasterpos.h"
55 #include "draw/draw_context.h"
56 #include "draw/draw_pipe.h"
57 #include "vbo/vbo.h"
58 
59 
60 /**
61  * Our special drawing pipeline stage (replaces rasterization).
62  */
63 struct rastpos_stage
64 {
65    struct draw_stage stage;   /**< Base class */
66    struct gl_context *ctx;            /**< Rendering context */
67 
68    /* vertex attrib info we can setup once and re-use */
69    struct gl_vertex_array_object *VAO;
70    struct _mesa_prim prim;
71 };
72 
73 
74 static inline struct rastpos_stage *
rastpos_stage(struct draw_stage * stage)75 rastpos_stage( struct draw_stage *stage )
76 {
77    return (struct rastpos_stage *) stage;
78 }
79 
80 static void
rastpos_flush(struct draw_stage * stage,unsigned flags)81 rastpos_flush( struct draw_stage *stage, unsigned flags )
82 {
83    /* no-op */
84 }
85 
86 static void
rastpos_reset_stipple_counter(struct draw_stage * stage)87 rastpos_reset_stipple_counter( struct draw_stage *stage )
88 {
89    /* no-op */
90 }
91 
92 static void
rastpos_tri(struct draw_stage * stage,struct prim_header * prim)93 rastpos_tri( struct draw_stage *stage, struct prim_header *prim )
94 {
95    /* should never get here */
96    assert(0);
97 }
98 
99 static void
rastpos_line(struct draw_stage * stage,struct prim_header * prim)100 rastpos_line( struct draw_stage *stage, struct prim_header *prim )
101 {
102    /* should never get here */
103    assert(0);
104 }
105 
106 static void
rastpos_destroy(struct draw_stage * stage)107 rastpos_destroy(struct draw_stage *stage)
108 {
109    struct rastpos_stage *rstage = (struct rastpos_stage*)stage;
110    _mesa_reference_vao(rstage->ctx, &rstage->VAO, NULL);
111    FREE(stage);
112 }
113 
114 
115 /**
116  * Update a raster pos attribute from the vertex result if it's present,
117  * else copy the current attrib.
118  */
119 static void
update_attrib(struct gl_context * ctx,const ubyte * outputMapping,const struct vertex_header * vert,GLfloat * dest,GLuint result,GLuint defaultAttrib)120 update_attrib(struct gl_context *ctx, const ubyte *outputMapping,
121               const struct vertex_header *vert,
122               GLfloat *dest,
123               GLuint result, GLuint defaultAttrib)
124 {
125    const GLfloat *src;
126    const ubyte k = outputMapping[result];
127    if (k != 0xff)
128       src = vert->data[k];
129    else
130       src = ctx->Current.Attrib[defaultAttrib];
131    COPY_4V(dest, src);
132 }
133 
134 
135 /**
136  * Normally, this function would render a GL_POINT.
137  */
138 static void
rastpos_point(struct draw_stage * stage,struct prim_header * prim)139 rastpos_point(struct draw_stage *stage, struct prim_header *prim)
140 {
141    struct rastpos_stage *rs = rastpos_stage(stage);
142    struct gl_context *ctx = rs->ctx;
143    struct st_context *st = st_context(ctx);
144    const GLfloat height = (GLfloat) ctx->DrawBuffer->Height;
145    struct gl_vertex_program *stvp = (struct gl_vertex_program *)st->vp;
146    const ubyte *outputMapping = stvp->result_to_output;
147    const GLfloat *pos;
148    GLuint i;
149 
150    ctx->PopAttribState |= GL_CURRENT_BIT;
151 
152    /* if we get here, we didn't get clipped */
153    ctx->Current.RasterPosValid = GL_TRUE;
154 
155    /* update raster pos */
156    pos = prim->v[0]->data[0];
157    ctx->Current.RasterPos[0] = pos[0];
158    if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
159       ctx->Current.RasterPos[1] = height - pos[1]; /* invert Y */
160    else
161       ctx->Current.RasterPos[1] = pos[1];
162    ctx->Current.RasterPos[2] = pos[2];
163    ctx->Current.RasterPos[3] = pos[3];
164 
165    /* update other raster attribs */
166    update_attrib(ctx, outputMapping, prim->v[0],
167                  ctx->Current.RasterColor,
168                  VARYING_SLOT_COL0, VERT_ATTRIB_COLOR0);
169 
170    update_attrib(ctx, outputMapping, prim->v[0],
171                  ctx->Current.RasterSecondaryColor,
172                  VARYING_SLOT_COL1, VERT_ATTRIB_COLOR1);
173 
174    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
175       update_attrib(ctx, outputMapping, prim->v[0],
176                     ctx->Current.RasterTexCoords[i],
177                     VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
178    }
179 
180    if (ctx->RenderMode == GL_SELECT) {
181       _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
182    }
183 }
184 
185 
186 /**
187  * Create rasterpos "drawing" stage.
188  */
189 static struct rastpos_stage *
new_draw_rastpos_stage(struct gl_context * ctx,struct draw_context * draw)190 new_draw_rastpos_stage(struct gl_context *ctx, struct draw_context *draw)
191 {
192    struct rastpos_stage *rs = CALLOC_STRUCT(rastpos_stage);
193 
194    rs->stage.draw = draw;
195    rs->stage.next = NULL;
196    rs->stage.point = rastpos_point;
197    rs->stage.line = rastpos_line;
198    rs->stage.tri = rastpos_tri;
199    rs->stage.flush = rastpos_flush;
200    rs->stage.destroy = rastpos_destroy;
201    rs->stage.reset_stipple_counter = rastpos_reset_stipple_counter;
202    rs->stage.destroy = rastpos_destroy;
203    rs->ctx = ctx;
204 
205    rs->VAO = _mesa_new_vao(ctx, ~((GLuint)0));
206    _mesa_vertex_attrib_binding(ctx, rs->VAO, VERT_ATTRIB_POS, 0);
207    _mesa_update_array_format(ctx, rs->VAO, VERT_ATTRIB_POS, 4, GL_FLOAT,
208                              GL_RGBA, GL_FALSE, GL_FALSE, GL_FALSE, 0);
209    _mesa_enable_vertex_array_attrib(ctx, rs->VAO, 0);
210 
211    rs->prim.mode = GL_POINTS;
212    rs->prim.begin = 1;
213    rs->prim.end = 1;
214    rs->prim.start = 0;
215    rs->prim.count = 1;
216 
217    return rs;
218 }
219 
220 
221 void
st_RasterPos(struct gl_context * ctx,const GLfloat v[4])222 st_RasterPos(struct gl_context *ctx, const GLfloat v[4])
223 {
224    struct st_context *st = st_context(ctx);
225    struct draw_context *draw = st_get_draw_context(st);
226    struct rastpos_stage *rs;
227 
228    if (!st->draw)
229       return;
230 
231    if (ctx->VertexProgram._Current == NULL ||
232        ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
233       /* No vertex shader/program is enabled, used the simple/fast fixed-
234        * function implementation of RasterPos.
235        */
236       _mesa_RasterPos(ctx, v);
237       return;
238    }
239 
240    if (st->rastpos_stage) {
241       /* get rastpos stage info */
242       rs = rastpos_stage(st->rastpos_stage);
243    }
244    else {
245       /* create rastpos draw stage */
246       rs = new_draw_rastpos_stage(ctx, draw);
247       st->rastpos_stage = &rs->stage;
248    }
249 
250    /* plug our rastpos stage into the draw module */
251    draw_set_rasterize_stage(st->draw, st->rastpos_stage);
252 
253    /* make sure everything's up to date */
254    st_validate_state(st, ST_PIPELINE_RENDER);
255 
256    /* This will get set only if rastpos_point(), above, gets called */
257    ctx->PopAttribState |= GL_CURRENT_BIT;
258    ctx->Current.RasterPosValid = GL_FALSE;
259 
260    /* All vertex attribs but position were previously initialized above.
261     * Just plug in position pointer now.
262     */
263    rs->VAO->VertexAttrib[VERT_ATTRIB_POS].Ptr = (GLubyte *) v;
264    rs->VAO->NewVertexBuffers = true;
265    /* Non-dynamic VAOs merge vertex buffers, which changes vertex elements. */
266    if (!rs->VAO->IsDynamic)
267       rs->VAO->NewVertexElements = true;
268    _mesa_set_draw_vao(ctx, rs->VAO, VERT_BIT_POS);
269 
270    /* Draw the point. */
271    st_feedback_draw_vbo(ctx, &rs->prim, 1, NULL, true, false, 0, 0, 1, 1, 0);
272 
273    /* restore draw's rasterization stage depending on rendermode */
274    if (ctx->RenderMode == GL_FEEDBACK) {
275       draw_set_rasterize_stage(draw, st->feedback_stage);
276    }
277    else if (ctx->RenderMode == GL_SELECT) {
278       draw_set_rasterize_stage(draw, st->selection_stage);
279    }
280 }
281