1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25 
26 #include "util/format/u_format.h"
27 #include "util/u_inlines.h"
28 #include "util/u_prim.h"
29 #include "translate/translate.h"
30 
31 #include "nouveau_fence.h"
32 #include "nv_object.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv30_context.h"
35 #include "nv30/nv30_format.h"
36 
37 static void
nv30_emit_vtxattr(struct nv30_context * nv30,struct pipe_vertex_buffer * vb,struct pipe_vertex_element * ve,unsigned attr)38 nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb,
39                   struct pipe_vertex_element *ve, unsigned attr)
40 {
41    const unsigned nc = util_format_get_nr_components(ve->src_format);
42    struct nouveau_pushbuf *push = nv30->base.pushbuf;
43    struct nv04_resource *res = nv04_resource(vb->buffer.resource);
44    const void *data;
45    float v[4];
46 
47    data = nouveau_resource_map_offset(&nv30->base, res, vb->buffer_offset +
48                                       ve->src_offset, NOUVEAU_BO_RD);
49 
50    util_format_unpack_rgba(ve->src_format, v, data, 1);
51 
52    switch (nc) {
53    case 4:
54       BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4);
55       PUSH_DATAf(push, v[0]);
56       PUSH_DATAf(push, v[1]);
57       PUSH_DATAf(push, v[2]);
58       PUSH_DATAf(push, v[3]);
59       break;
60    case 3:
61       BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3);
62       PUSH_DATAf(push, v[0]);
63       PUSH_DATAf(push, v[1]);
64       PUSH_DATAf(push, v[2]);
65       break;
66    case 2:
67       BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2);
68       PUSH_DATAf(push, v[0]);
69       PUSH_DATAf(push, v[1]);
70       break;
71    case 1:
72       BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1);
73       PUSH_DATAf(push, v[0]);
74       break;
75    default:
76       assert(0);
77       break;
78    }
79 }
80 
81 static inline void
nv30_vbuf_range(struct nv30_context * nv30,int vbi,uint32_t * base,uint32_t * size)82 nv30_vbuf_range(struct nv30_context *nv30, int vbi,
83                 uint32_t *base, uint32_t *size)
84 {
85    assert(nv30->vbo_max_index != ~0);
86    *base = nv30->vbo_min_index * nv30->vtxbuf[vbi].stride;
87    *size = (nv30->vbo_max_index -
88             nv30->vbo_min_index + 1) * nv30->vtxbuf[vbi].stride;
89 }
90 
91 static void
nv30_prevalidate_vbufs(struct nv30_context * nv30)92 nv30_prevalidate_vbufs(struct nv30_context *nv30)
93 {
94    struct pipe_vertex_buffer *vb;
95    struct nv04_resource *buf;
96    int i;
97    uint32_t base, size;
98 
99    nv30->vbo_fifo = nv30->vbo_user = 0;
100 
101    for (i = 0; i < nv30->num_vtxbufs; i++) {
102       vb = &nv30->vtxbuf[i];
103       if (!vb->stride || !vb->buffer.resource) /* NOTE: user_buffer not implemented */
104          continue;
105       buf = nv04_resource(vb->buffer.resource);
106 
107       /* NOTE: user buffers with temporary storage count as mapped by GPU */
108       if (!nouveau_resource_mapped_by_gpu(vb->buffer.resource)) {
109          if (nv30->vbo_push_hint) {
110             nv30->vbo_fifo = ~0;
111             continue;
112          } else {
113             if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
114                nv30->vbo_user |= 1 << i;
115                assert(vb->stride > vb->buffer_offset);
116                nv30_vbuf_range(nv30, i, &base, &size);
117                nouveau_user_buffer_upload(&nv30->base, buf, base, size);
118             } else {
119                nouveau_buffer_migrate(&nv30->base, buf, NOUVEAU_BO_GART);
120             }
121             nv30->base.vbo_dirty = true;
122          }
123       }
124    }
125 }
126 
127 static void
nv30_update_user_vbufs(struct nv30_context * nv30)128 nv30_update_user_vbufs(struct nv30_context *nv30)
129 {
130    struct nouveau_pushbuf *push = nv30->base.pushbuf;
131    uint32_t base, offset, size;
132    int i;
133    uint32_t written = 0;
134 
135    for (i = 0; i < nv30->vertex->num_elements; i++) {
136       struct pipe_vertex_element *ve = &nv30->vertex->pipe[i];
137       const int b = ve->vertex_buffer_index;
138       struct pipe_vertex_buffer *vb = &nv30->vtxbuf[b];
139       struct nv04_resource *buf = nv04_resource(vb->buffer.resource);
140 
141       if (!(nv30->vbo_user & (1 << b)))
142          continue;
143 
144       if (!vb->stride) {
145          nv30_emit_vtxattr(nv30, vb, ve, i);
146          continue;
147       }
148       nv30_vbuf_range(nv30, b, &base, &size);
149 
150       if (!(written & (1 << b))) {
151          written |= 1 << b;
152          nouveau_user_buffer_upload(&nv30->base, buf, base, size);
153       }
154 
155       offset = vb->buffer_offset + ve->src_offset;
156 
157       BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
158       PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset,
159                        NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
160                        0, NV30_3D_VTXBUF_DMA1);
161    }
162    nv30->base.vbo_dirty = true;
163 }
164 
165 static inline void
nv30_release_user_vbufs(struct nv30_context * nv30)166 nv30_release_user_vbufs(struct nv30_context *nv30)
167 {
168    uint32_t vbo_user = nv30->vbo_user;
169 
170    while (vbo_user) {
171       int i = ffs(vbo_user) - 1;
172       vbo_user &= ~(1 << i);
173 
174       nouveau_buffer_release_gpu_storage(nv04_resource(nv30->vtxbuf[i].buffer.resource));
175    }
176 
177    nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXTMP);
178 }
179 
180 void
nv30_vbo_validate(struct nv30_context * nv30)181 nv30_vbo_validate(struct nv30_context *nv30)
182 {
183    struct nouveau_pushbuf *push = nv30->base.pushbuf;
184    struct nv30_vertex_stateobj *vertex = nv30->vertex;
185    struct pipe_vertex_element *ve;
186    struct pipe_vertex_buffer *vb;
187    unsigned i, redefine;
188 
189    nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
190    if (!nv30->vertex || nv30->draw_flags)
191       return;
192 
193 #if UTIL_ARCH_BIG_ENDIAN
194    if (1) { /* Figure out where the buffers are getting messed up */
195 #else
196    if (unlikely(vertex->need_conversion)) {
197 #endif
198       nv30->vbo_fifo = ~0;
199       nv30->vbo_user = 0;
200    } else {
201       nv30_prevalidate_vbufs(nv30);
202    }
203 
204    if (!PUSH_SPACE(push, 128))
205       return;
206 
207    redefine = MAX2(vertex->num_elements, nv30->state.num_vtxelts);
208    if (redefine == 0)
209       return;
210 
211    BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine);
212 
213    for (i = 0; i < vertex->num_elements; i++) {
214       ve = &vertex->pipe[i];
215       vb = &nv30->vtxbuf[ve->vertex_buffer_index];
216 
217       if (likely(vb->stride) || nv30->vbo_fifo)
218          PUSH_DATA (push, (vb->stride << 8) | vertex->element[i].state);
219       else
220          PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
221    }
222 
223    for (; i < nv30->state.num_vtxelts; i++) {
224       PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
225    }
226 
227    for (i = 0; i < vertex->num_elements; i++) {
228       struct nv04_resource *res;
229       unsigned offset;
230       bool user;
231 
232       ve = &vertex->pipe[i];
233       vb = &nv30->vtxbuf[ve->vertex_buffer_index];
234       user = (nv30->vbo_user & (1 << ve->vertex_buffer_index));
235 
236       res = nv04_resource(vb->buffer.resource);
237 
238       if (nv30->vbo_fifo || unlikely(vb->stride == 0)) {
239          if (!nv30->vbo_fifo)
240             nv30_emit_vtxattr(nv30, vb, ve, i);
241          continue;
242       }
243 
244       offset = ve->src_offset + vb->buffer_offset;
245 
246       BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
247       PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF,
248                        res, offset, NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
249                        0, NV30_3D_VTXBUF_DMA1);
250    }
251 
252    nv30->state.num_vtxelts = vertex->num_elements;
253 }
254 
255 static void *
256 nv30_vertex_state_create(struct pipe_context *pipe, unsigned num_elements,
257                          const struct pipe_vertex_element *elements)
258 {
259     struct nv30_vertex_stateobj *so;
260     struct translate_key transkey;
261     unsigned i;
262 
263     so = MALLOC(sizeof(*so) + sizeof(*so->element) * num_elements);
264     if (!so)
265         return NULL;
266     memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
267     so->num_elements = num_elements;
268     so->need_conversion = false;
269 
270     transkey.nr_elements = 0;
271     transkey.output_stride = 0;
272 
273     for (i = 0; i < num_elements; i++) {
274         const struct pipe_vertex_element *ve = &elements[i];
275         const unsigned vbi = ve->vertex_buffer_index;
276         enum pipe_format fmt = ve->src_format;
277 
278         so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
279         if (!so->element[i].state) {
280             switch (util_format_get_nr_components(fmt)) {
281             case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
282             case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
283             case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
284             case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
285             default:
286                 assert(0);
287                 FREE(so);
288                 return NULL;
289             }
290             so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
291             so->need_conversion = true;
292         }
293 
294         if (1) {
295             unsigned j = transkey.nr_elements++;
296 
297             transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
298             transkey.element[j].input_format = ve->src_format;
299             transkey.element[j].input_buffer = vbi;
300             transkey.element[j].input_offset = ve->src_offset;
301             transkey.element[j].instance_divisor = ve->instance_divisor;
302 
303             transkey.element[j].output_format = fmt;
304             transkey.element[j].output_offset = transkey.output_stride;
305             transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
306         }
307     }
308 
309     so->translate = translate_create(&transkey);
310     so->vtx_size = transkey.output_stride / 4;
311     so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1);
312     return so;
313 }
314 
315 static void
316 nv30_vertex_state_delete(struct pipe_context *pipe, void *hwcso)
317 {
318    struct nv30_vertex_stateobj *so = hwcso;
319 
320    if (so->translate)
321       so->translate->release(so->translate);
322    FREE(hwcso);
323 }
324 
325 static void
326 nv30_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
327 {
328    struct nv30_context *nv30 = nv30_context(pipe);
329 
330    nv30->vertex = hwcso;
331    nv30->dirty |= NV30_NEW_VERTEX;
332 }
333 
334 static void
335 nv30_draw_arrays(struct nv30_context *nv30,
336                  unsigned mode, unsigned start, unsigned count,
337                  unsigned instance_count)
338 {
339    struct nouveau_pushbuf *push = nv30->base.pushbuf;
340    unsigned prim;
341 
342    prim = nv30_prim_gl(mode);
343 
344    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
345    PUSH_DATA (push, prim);
346    while (count) {
347       const unsigned mpush = 2047 * 256;
348       unsigned npush  = (count > mpush) ? mpush : count;
349       unsigned wpush  = ((npush + 255) & ~255) >> 8;
350 
351       count -= npush;
352 
353       BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), wpush);
354       while (npush >= 256) {
355          PUSH_DATA (push, 0xff000000 | start);
356          start += 256;
357          npush -= 256;
358       }
359 
360       if (npush)
361          PUSH_DATA (push, ((npush - 1) << 24) | start);
362    }
363    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
364    PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
365 }
366 
367 static void
368 nv30_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
369                               unsigned start, unsigned count)
370 {
371    map += start;
372 
373    if (count & 1) {
374       BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
375       PUSH_DATA (push, *map++);
376    }
377 
378    count >>= 1;
379    while (count) {
380       unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
381       count -= npush;
382 
383       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
384       while (npush--) {
385          PUSH_DATA (push, (map[1] << 16) | map[0]);
386          map += 2;
387       }
388    }
389 
390 }
391 
392 static void
393 nv30_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
394                               unsigned start, unsigned count)
395 {
396    map += start;
397 
398    if (count & 1) {
399       BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
400       PUSH_DATA (push, *map++);
401    }
402 
403    count >>= 1;
404    while (count) {
405       unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
406       count -= npush;
407 
408       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
409       while (npush--) {
410          PUSH_DATA (push, (map[1] << 16) | map[0]);
411          map += 2;
412       }
413    }
414 }
415 
416 static void
417 nv30_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
418                               unsigned start, unsigned count)
419 {
420    map += start;
421 
422    while (count) {
423       const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
424 
425       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U32), nr);
426       PUSH_DATAp(push, map, nr);
427 
428       map += nr;
429       count -= nr;
430    }
431 }
432 
433 static void
434 nv30_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
435                                     const uint32_t *map,
436                                     unsigned start, unsigned count)
437 {
438    map += start;
439 
440    if (count & 1) {
441       BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
442       PUSH_DATA (push, *map++);
443    }
444 
445    count >>= 1;
446    while (count) {
447       unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
448       count -= npush;
449 
450       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
451       while (npush--) {
452          PUSH_DATA (push, (map[1] << 16) | map[0]);
453          map += 2;
454       }
455    }
456 }
457 
458 static void
459 nv30_draw_elements(struct nv30_context *nv30, bool shorten,
460                    const struct pipe_draw_info *info,
461                    unsigned mode, unsigned start, unsigned count,
462                    unsigned instance_count, int32_t index_bias,
463 		   unsigned index_size)
464 {
465    struct nouveau_pushbuf *push = nv30->base.pushbuf;
466    struct nouveau_object *eng3d = nv30->screen->eng3d;
467    unsigned prim = nv30_prim_gl(mode);
468 
469    if (eng3d->oclass >= NV40_3D_CLASS && index_bias != nv30->state.index_bias) {
470       BEGIN_NV04(push, NV40_3D(VB_ELEMENT_BASE), 1);
471       PUSH_DATA (push, index_bias);
472       nv30->state.index_bias = index_bias;
473    }
474 
475    if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 &&
476        !info->has_user_indices) {
477       struct nv04_resource *res = nv04_resource(info->index.resource);
478       unsigned offset = 0;
479 
480       assert(nouveau_resource_mapped_by_gpu(&res->base));
481 
482       BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2);
483       PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset,
484                        NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
485       PUSH_MTHD (push, NV30_3D(IDXBUF_FORMAT), BUFCTX_IDXBUF, res->bo,
486                        (index_size == 2) ? 0x00000010 : 0x00000000,
487                        res->domain | NOUVEAU_BO_RD,
488                        0, NV30_3D_IDXBUF_FORMAT_DMA1);
489       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
490       PUSH_DATA (push, prim);
491       while (count) {
492          const unsigned mpush = 2047 * 256;
493          unsigned npush  = (count > mpush) ? mpush : count;
494          unsigned wpush  = ((npush + 255) & ~255) >> 8;
495 
496          count -= npush;
497 
498          BEGIN_NI04(push, NV30_3D(VB_INDEX_BATCH), wpush);
499          while (npush >= 256) {
500             PUSH_DATA (push, 0xff000000 | start);
501             start += 256;
502             npush -= 256;
503          }
504 
505          if (npush)
506             PUSH_DATA (push, ((npush - 1) << 24) | start);
507       }
508       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
509       PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
510       PUSH_RESET(push, BUFCTX_IDXBUF);
511    } else {
512       const void *data;
513       if (!info->has_user_indices)
514          data = nouveau_resource_map_offset(&nv30->base,
515                                             nv04_resource(info->index.resource),
516                                             start * index_size, NOUVEAU_BO_RD);
517       else
518          data = info->index.user;
519       if (!data)
520          return;
521 
522       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
523       PUSH_DATA (push, prim);
524       switch (index_size) {
525       case 1:
526          nv30_draw_elements_inline_u08(push, data, start, count);
527          break;
528       case 2:
529          nv30_draw_elements_inline_u16(push, data, start, count);
530          break;
531       case 4:
532          if (shorten)
533             nv30_draw_elements_inline_u32_short(push, data, start, count);
534          else
535             nv30_draw_elements_inline_u32(push, data, start, count);
536          break;
537       default:
538          assert(0);
539          return;
540       }
541       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
542       PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
543    }
544 }
545 
546 static void
547 nv30_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
548 {
549    struct nv30_context *nv30 = nv30_context(pipe);
550    struct nouveau_pushbuf *push = nv30->base.pushbuf;
551    int i;
552 
553    if (!info->primitive_restart &&
554        !u_trim_pipe_prim(info->mode, (unsigned*)&info->count))
555       return;
556 
557    /* For picking only a few vertices from a large user buffer, push is better,
558     * if index count is larger and we expect repeated vertices, suggest upload.
559     */
560    nv30->vbo_push_hint = /* the 64 is heuristic */
561       !(info->index_size &&
562         ((info->max_index - info->min_index + 64) < info->count));
563 
564    nv30->vbo_min_index = info->min_index;
565    nv30->vbo_max_index = info->max_index;
566 
567    if (nv30->vbo_push_hint != !!nv30->vbo_fifo)
568       nv30->dirty |= NV30_NEW_ARRAYS;
569 
570    push->user_priv = &nv30->bufctx;
571    if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS)))
572       nv30_update_user_vbufs(nv30);
573 
574    nv30_state_validate(nv30, ~0, true);
575    if (nv30->draw_flags) {
576       nv30_render_vbo(pipe, info);
577       return;
578    } else
579    if (nv30->vbo_fifo) {
580       nv30_push_vbo(nv30, info);
581       return;
582    }
583 
584    for (i = 0; i < nv30->num_vtxbufs && !nv30->base.vbo_dirty; ++i) {
585       if (!nv30->vtxbuf[i].buffer.resource)
586          continue;
587       if (nv30->vtxbuf[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
588          nv30->base.vbo_dirty = true;
589    }
590 
591    if (!nv30->base.vbo_dirty && info->index_size && !info->has_user_indices &&
592        info->index.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
593       nv30->base.vbo_dirty = true;
594 
595    if (nv30->base.vbo_dirty) {
596       BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1);
597       PUSH_DATA (push, 0);
598       nv30->base.vbo_dirty = false;
599    }
600 
601    if (!info->index_size) {
602       nv30_draw_arrays(nv30,
603                        info->mode, info->start, info->count,
604                        info->instance_count);
605    } else {
606       bool shorten = info->max_index <= 65535;
607 
608       if (info->primitive_restart != nv30->state.prim_restart) {
609          if (info->primitive_restart) {
610             BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2);
611             PUSH_DATA (push, 1);
612             PUSH_DATA (push, info->restart_index);
613 
614             if (info->restart_index > 65535)
615                shorten = false;
616          } else {
617             BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1);
618             PUSH_DATA (push, 0);
619          }
620          nv30->state.prim_restart = info->primitive_restart;
621       } else
622       if (info->primitive_restart) {
623          BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
624          PUSH_DATA (push, info->restart_index);
625 
626          if (info->restart_index > 65535)
627             shorten = false;
628       }
629 
630       nv30_draw_elements(nv30, shorten, info,
631                          info->mode, info->start, info->count,
632                          info->instance_count, info->index_bias, info->index_size);
633    }
634 
635    nv30_state_release(nv30);
636    nv30_release_user_vbufs(nv30);
637 }
638 
639 void
640 nv30_vbo_init(struct pipe_context *pipe)
641 {
642    pipe->create_vertex_elements_state = nv30_vertex_state_create;
643    pipe->delete_vertex_elements_state = nv30_vertex_state_delete;
644    pipe->bind_vertex_elements_state = nv30_vertex_state_bind;
645    pipe->draw_vbo = nv30_draw_vbo;
646 }
647