1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file brw_tes.c
26  *
27  * Tessellation evaluation shader state upload code.
28  */
29 
30 #include "brw_context.h"
31 #include "compiler/brw_nir.h"
32 #include "brw_program.h"
33 #include "brw_state.h"
34 #include "program/prog_parameter.h"
35 
36 static bool
brw_codegen_tes_prog(struct brw_context * brw,struct brw_program * tep,struct brw_tes_prog_key * key)37 brw_codegen_tes_prog(struct brw_context *brw,
38                      struct brw_program *tep,
39                      struct brw_tes_prog_key *key)
40 {
41    const struct brw_compiler *compiler = brw->screen->compiler;
42    const struct gen_device_info *devinfo = &brw->screen->devinfo;
43    struct brw_stage_state *stage_state = &brw->tes.base;
44    struct brw_tes_prog_data prog_data;
45    bool start_busy = false;
46    double start_time = 0;
47 
48    memset(&prog_data, 0, sizeof(prog_data));
49 
50    void *mem_ctx = ralloc_context(NULL);
51 
52    nir_shader *nir = nir_shader_clone(mem_ctx, tep->program.nir);
53 
54    brw_assign_common_binding_table_offsets(devinfo, &tep->program,
55                                            &prog_data.base.base, 0);
56 
57    brw_nir_setup_glsl_uniforms(mem_ctx, nir, &tep->program,
58                                &prog_data.base.base,
59                                compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
60    brw_nir_analyze_ubo_ranges(compiler, nir, NULL,
61                               prog_data.base.base.ubo_ranges);
62 
63    int st_index = -1;
64    if (unlikely(INTEL_DEBUG & DEBUG_SHADER_TIME))
65       st_index = brw_get_shader_time_index(brw, &tep->program, ST_TES, true);
66 
67    if (unlikely(brw->perf_debug)) {
68       start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo);
69       start_time = get_time();
70    }
71 
72    struct brw_vue_map input_vue_map;
73    brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
74                             key->patch_inputs_read);
75 
76    char *error_str;
77    const unsigned *program =
78       brw_compile_tes(compiler, brw, mem_ctx, key, &input_vue_map, &prog_data,
79                       nir, st_index, NULL, &error_str);
80    if (program == NULL) {
81       tep->program.sh.data->LinkStatus = LINKING_FAILURE;
82       ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
83 
84       _mesa_problem(NULL, "Failed to compile tessellation evaluation shader: "
85                     "%s\n", error_str);
86 
87       ralloc_free(mem_ctx);
88       return false;
89    }
90 
91    if (unlikely(brw->perf_debug)) {
92       if (tep->compiled_once) {
93          brw_debug_recompile(brw, MESA_SHADER_TESS_EVAL, tep->program.Id,
94                              &key->base);
95       }
96       if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
97          perf_debug("TES compile took %.03f ms and stalled the GPU\n",
98                     (get_time() - start_time) * 1000);
99       }
100       tep->compiled_once = true;
101    }
102 
103    /* Scratch space is used for register spilling */
104    brw_alloc_stage_scratch(brw, stage_state,
105                            prog_data.base.base.total_scratch);
106 
107    /* The param and pull_param arrays will be freed by the shader cache. */
108    ralloc_steal(NULL, prog_data.base.base.param);
109    ralloc_steal(NULL, prog_data.base.base.pull_param);
110    brw_upload_cache(&brw->cache, BRW_CACHE_TES_PROG,
111                     key, sizeof(*key),
112                     program, prog_data.base.base.program_size,
113                     &prog_data, sizeof(prog_data),
114                     &stage_state->prog_offset, &brw->tes.base.prog_data);
115    ralloc_free(mem_ctx);
116 
117    return true;
118 }
119 
120 void
brw_tes_populate_key(struct brw_context * brw,struct brw_tes_prog_key * key)121 brw_tes_populate_key(struct brw_context *brw,
122                      struct brw_tes_prog_key *key)
123 {
124    struct brw_program *tcp =
125       (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
126    struct brw_program *tep =
127       (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
128    struct gl_program *prog = &tep->program;
129 
130    uint64_t per_vertex_slots = prog->info.inputs_read;
131    uint32_t per_patch_slots = prog->info.patch_inputs_read;
132 
133    memset(key, 0, sizeof(*key));
134 
135    /* _NEW_TEXTURE */
136    brw_populate_base_prog_key(&brw->ctx, tep, &key->base);
137 
138    /* The TCS may have additional outputs which aren't read by the
139     * TES (possibly for cross-thread communication).  These need to
140     * be stored in the Patch URB Entry as well.
141     */
142    if (tcp) {
143       struct gl_program *tcp_prog = &tcp->program;
144       per_vertex_slots |= tcp_prog->info.outputs_written &
145          ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
146       per_patch_slots |= tcp_prog->info.patch_outputs_written;
147    }
148 
149    key->inputs_read = per_vertex_slots;
150    key->patch_inputs_read = per_patch_slots;
151 }
152 
153 void
brw_upload_tes_prog(struct brw_context * brw)154 brw_upload_tes_prog(struct brw_context *brw)
155 {
156    struct brw_stage_state *stage_state = &brw->tes.base;
157    struct brw_tes_prog_key key;
158    /* BRW_NEW_TESS_PROGRAMS */
159    struct brw_program *tep =
160       (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
161 
162    if (!brw_state_dirty(brw,
163                         _NEW_TEXTURE,
164                         BRW_NEW_TESS_PROGRAMS))
165       return;
166 
167    brw_tes_populate_key(brw, &key);
168 
169    if (brw_search_cache(&brw->cache, BRW_CACHE_TES_PROG, &key, sizeof(key),
170                         &stage_state->prog_offset, &brw->tes.base.prog_data,
171                         true))
172       return;
173 
174    if (brw_disk_cache_upload_program(brw, MESA_SHADER_TESS_EVAL))
175       return;
176 
177    tep = (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
178    tep->id = key.base.program_string_id;
179 
180    ASSERTED bool success = brw_codegen_tes_prog(brw, tep, &key);
181    assert(success);
182 }
183 
184 void
brw_tes_populate_default_key(const struct brw_compiler * compiler,struct brw_tes_prog_key * key,struct gl_shader_program * sh_prog,struct gl_program * prog)185 brw_tes_populate_default_key(const struct brw_compiler *compiler,
186                              struct brw_tes_prog_key *key,
187                              struct gl_shader_program *sh_prog,
188                              struct gl_program *prog)
189 {
190    const struct gen_device_info *devinfo = compiler->devinfo;
191    struct brw_program *btep = brw_program(prog);
192 
193    memset(key, 0, sizeof(*key));
194 
195    brw_populate_default_base_prog_key(devinfo, btep, &key->base);
196 
197    key->inputs_read = prog->nir->info.inputs_read;
198    key->patch_inputs_read = prog->nir->info.patch_inputs_read;
199 
200    if (sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
201       struct gl_program *tcp =
202          sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program;
203       key->inputs_read |= tcp->nir->info.outputs_written &
204          ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
205       key->patch_inputs_read |= tcp->nir->info.patch_outputs_written;
206    }
207 }
208 
209 bool
brw_tes_precompile(struct gl_context * ctx,struct gl_shader_program * shader_prog,struct gl_program * prog)210 brw_tes_precompile(struct gl_context *ctx,
211                    struct gl_shader_program *shader_prog,
212                    struct gl_program *prog)
213 {
214    struct brw_context *brw = brw_context(ctx);
215    const struct brw_compiler *compiler = brw->screen->compiler;
216    struct brw_tes_prog_key key;
217    uint32_t old_prog_offset = brw->tes.base.prog_offset;
218    struct brw_stage_prog_data *old_prog_data = brw->tes.base.prog_data;
219    bool success;
220 
221    struct brw_program *btep = brw_program(prog);
222 
223    brw_tes_populate_default_key(compiler, &key, shader_prog, prog);
224 
225    success = brw_codegen_tes_prog(brw, btep, &key);
226 
227    brw->tes.base.prog_offset = old_prog_offset;
228    brw->tes.base.prog_data = old_prog_data;
229 
230    return success;
231 }
232