1 /*
2  * Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3  * Intel funded Tungsten Graphics to
4  * develop this 3D driver.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining
7  * a copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sublicense, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial
16  * portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  */
26 #include "brw_context.h"
27 #include "brw_wm.h"
28 #include "brw_state.h"
29 #include "main/enums.h"
30 #include "main/formats.h"
31 #include "main/fbobject.h"
32 #include "main/samplerobj.h"
33 #include "main/framebuffer.h"
34 #include "program/prog_parameter.h"
35 #include "program/program.h"
36 #include "intel_mipmap_tree.h"
37 #include "intel_image.h"
38 #include "intel_fbo.h"
39 #include "compiler/brw_nir.h"
40 #include "brw_program.h"
41 
42 #include "util/ralloc.h"
43 #include "util/u_math.h"
44 
45 static void
assign_fs_binding_table_offsets(const struct gen_device_info * devinfo,const struct gl_program * prog,const struct brw_wm_prog_key * key,struct brw_wm_prog_data * prog_data)46 assign_fs_binding_table_offsets(const struct gen_device_info *devinfo,
47                                 const struct gl_program *prog,
48                                 const struct brw_wm_prog_key *key,
49                                 struct brw_wm_prog_data *prog_data)
50 {
51    /* Render targets implicitly start at surface index 0.  Even if there are
52     * no color regions, we still perform an FB write to a null render target,
53     * which will be surface 0.
54     */
55    uint32_t next_binding_table_offset = MAX2(key->nr_color_regions, 1);
56 
57    next_binding_table_offset =
58       brw_assign_common_binding_table_offsets(devinfo, prog, &prog_data->base,
59                                               next_binding_table_offset);
60 
61    if (prog->nir->info.outputs_read && !key->coherent_fb_fetch) {
62       prog_data->binding_table.render_target_read_start =
63          next_binding_table_offset;
64       next_binding_table_offset += key->nr_color_regions;
65    }
66 
67    /* Update the binding table size */
68    prog_data->base.binding_table.size_bytes = next_binding_table_offset * 4;
69 }
70 
71 static bool
brw_codegen_wm_prog(struct brw_context * brw,struct brw_program * fp,struct brw_wm_prog_key * key,struct brw_vue_map * vue_map)72 brw_codegen_wm_prog(struct brw_context *brw,
73                     struct brw_program *fp,
74                     struct brw_wm_prog_key *key,
75                     struct brw_vue_map *vue_map)
76 {
77    const struct gen_device_info *devinfo = &brw->screen->devinfo;
78    void *mem_ctx = ralloc_context(NULL);
79    struct brw_wm_prog_data prog_data;
80    const GLuint *program;
81    bool start_busy = false;
82    double start_time = 0;
83 
84    nir_shader *nir = nir_shader_clone(mem_ctx, fp->program.nir);
85 
86    memset(&prog_data, 0, sizeof(prog_data));
87 
88    /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
89    if (fp->program.is_arb_asm)
90       prog_data.base.use_alt_mode = true;
91 
92    assign_fs_binding_table_offsets(devinfo, &fp->program, key, &prog_data);
93 
94    if (!fp->program.is_arb_asm) {
95       brw_nir_setup_glsl_uniforms(mem_ctx, nir, &fp->program,
96                                   &prog_data.base, true);
97       brw_nir_analyze_ubo_ranges(brw->screen->compiler, nir,
98                                  NULL, prog_data.base.ubo_ranges);
99    } else {
100       brw_nir_setup_arb_uniforms(mem_ctx, nir, &fp->program, &prog_data.base);
101 
102       if (unlikely(INTEL_DEBUG & DEBUG_WM))
103          brw_dump_arb_asm("fragment", &fp->program);
104    }
105 
106    if (unlikely(brw->perf_debug)) {
107       start_busy = (brw->batch.last_bo &&
108                     brw_bo_busy(brw->batch.last_bo));
109       start_time = get_time();
110    }
111 
112    int st_index8 = -1, st_index16 = -1, st_index32 = -1;
113    if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
114       st_index8 = brw_get_shader_time_index(brw, &fp->program, ST_FS8,
115                                             !fp->program.is_arb_asm);
116       st_index16 = brw_get_shader_time_index(brw, &fp->program, ST_FS16,
117                                              !fp->program.is_arb_asm);
118       st_index32 = brw_get_shader_time_index(brw, &fp->program, ST_FS32,
119                                              !fp->program.is_arb_asm);
120    }
121 
122    char *error_str = NULL;
123    program = brw_compile_fs(brw->screen->compiler, brw, mem_ctx,
124                             key, &prog_data, nir,
125                             st_index8, st_index16, st_index32,
126                             true, false, vue_map,
127                             NULL, &error_str);
128 
129    if (program == NULL) {
130       if (!fp->program.is_arb_asm) {
131          fp->program.sh.data->LinkStatus = LINKING_FAILURE;
132          ralloc_strcat(&fp->program.sh.data->InfoLog, error_str);
133       }
134 
135       _mesa_problem(NULL, "Failed to compile fragment shader: %s\n", error_str);
136 
137       ralloc_free(mem_ctx);
138       return false;
139    }
140 
141    if (unlikely(brw->perf_debug)) {
142       if (fp->compiled_once) {
143          brw_debug_recompile(brw, MESA_SHADER_FRAGMENT, fp->program.Id,
144                              &key->base);
145       }
146       fp->compiled_once = true;
147 
148       if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
149          perf_debug("FS compile took %.03f ms and stalled the GPU\n",
150                     (get_time() - start_time) * 1000);
151       }
152    }
153 
154    brw_alloc_stage_scratch(brw, &brw->wm.base, prog_data.base.total_scratch);
155 
156    if (unlikely((INTEL_DEBUG & DEBUG_WM) && fp->program.is_arb_asm))
157       fprintf(stderr, "\n");
158 
159    /* The param and pull_param arrays will be freed by the shader cache. */
160    ralloc_steal(NULL, prog_data.base.param);
161    ralloc_steal(NULL, prog_data.base.pull_param);
162    brw_upload_cache(&brw->cache, BRW_CACHE_FS_PROG,
163                     key, sizeof(struct brw_wm_prog_key),
164                     program, prog_data.base.program_size,
165                     &prog_data, sizeof(prog_data),
166                     &brw->wm.base.prog_offset, &brw->wm.base.prog_data);
167 
168    ralloc_free(mem_ctx);
169 
170    return true;
171 }
172 
173 static uint8_t
gen6_gather_workaround(GLenum internalformat)174 gen6_gather_workaround(GLenum internalformat)
175 {
176    switch (internalformat) {
177    case GL_R8I: return WA_SIGN | WA_8BIT;
178    case GL_R8UI: return WA_8BIT;
179    case GL_R16I: return WA_SIGN | WA_16BIT;
180    case GL_R16UI: return WA_16BIT;
181    default:
182       /* Note that even though GL_R32I and GL_R32UI have format overrides in
183        * the surface state, there is no shader w/a required.
184        */
185       return 0;
186    }
187 }
188 
189 static void
brw_populate_sampler_prog_key_data(struct gl_context * ctx,const struct gl_program * prog,struct brw_sampler_prog_key_data * key)190 brw_populate_sampler_prog_key_data(struct gl_context *ctx,
191                                    const struct gl_program *prog,
192                                    struct brw_sampler_prog_key_data *key)
193 {
194    struct brw_context *brw = brw_context(ctx);
195    const struct gen_device_info *devinfo = &brw->screen->devinfo;
196    GLbitfield mask = prog->SamplersUsed;
197 
198    while (mask) {
199       const int s = u_bit_scan(&mask);
200 
201       key->swizzles[s] = SWIZZLE_NOOP;
202       key->scale_factors[s] = 0.0f;
203 
204       int unit_id = prog->SamplerUnits[s];
205       const struct gl_texture_unit *unit = &ctx->Texture.Unit[unit_id];
206 
207       if (unit->_Current && unit->_Current->Target != GL_TEXTURE_BUFFER) {
208          const struct gl_texture_object *t = unit->_Current;
209          const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
210          struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit_id);
211 
212          const bool alpha_depth = t->DepthMode == GL_ALPHA &&
213             (img->_BaseFormat == GL_DEPTH_COMPONENT ||
214              img->_BaseFormat == GL_DEPTH_STENCIL);
215 
216          /* Haswell handles texture swizzling as surface format overrides
217           * (except for GL_ALPHA); all other platforms need MOVs in the shader.
218           */
219          if (alpha_depth || (devinfo->gen < 8 && !devinfo->is_haswell))
220             key->swizzles[s] = brw_get_texture_swizzle(ctx, t);
221 
222          if (devinfo->gen < 8 &&
223              sampler->MinFilter != GL_NEAREST &&
224              sampler->MagFilter != GL_NEAREST) {
225             if (sampler->WrapS == GL_CLAMP)
226                key->gl_clamp_mask[0] |= 1 << s;
227             if (sampler->WrapT == GL_CLAMP)
228                key->gl_clamp_mask[1] |= 1 << s;
229             if (sampler->WrapR == GL_CLAMP)
230                key->gl_clamp_mask[2] |= 1 << s;
231          }
232 
233          /* gather4 for RG32* is broken in multiple ways on Gen7. */
234          if (devinfo->gen == 7 && prog->info.uses_texture_gather) {
235             switch (img->InternalFormat) {
236             case GL_RG32I:
237             case GL_RG32UI: {
238                /* We have to override the format to R32G32_FLOAT_LD.
239                 * This means that SCS_ALPHA and SCS_ONE will return 0x3f8
240                 * (1.0) rather than integer 1.  This needs shader hacks.
241                 *
242                 * On Ivybridge, we whack W (alpha) to ONE in our key's
243                 * swizzle.  On Haswell, we look at the original texture
244                 * swizzle, and use XYZW with channels overridden to ONE,
245                 * leaving normal texture swizzling to SCS.
246                 */
247                unsigned src_swizzle =
248                   devinfo->is_haswell ? t->_Swizzle : key->swizzles[s];
249                for (int i = 0; i < 4; i++) {
250                   unsigned src_comp = GET_SWZ(src_swizzle, i);
251                   if (src_comp == SWIZZLE_ONE || src_comp == SWIZZLE_W) {
252                      key->swizzles[i] &= ~(0x7 << (3 * i));
253                      key->swizzles[i] |= SWIZZLE_ONE << (3 * i);
254                   }
255                }
256             }
257             /* fallthrough */
258             case GL_RG32F:
259                /* The channel select for green doesn't work - we have to
260                 * request blue.  Haswell can use SCS for this, but Ivybridge
261                 * needs a shader workaround.
262                 */
263                if (!devinfo->is_haswell)
264                   key->gather_channel_quirk_mask |= 1 << s;
265                break;
266             }
267          }
268 
269          /* Gen6's gather4 is broken for UINT/SINT; we treat them as
270           * UNORM/FLOAT instead and fix it in the shader.
271           */
272          if (devinfo->gen == 6 && prog->info.uses_texture_gather) {
273             key->gen6_gather_wa[s] = gen6_gather_workaround(img->InternalFormat);
274          }
275 
276          /* If this is a multisample sampler, and uses the CMS MSAA layout,
277           * then we need to emit slightly different code to first sample the
278           * MCS surface.
279           */
280          struct intel_texture_object *intel_tex =
281             intel_texture_object((struct gl_texture_object *)t);
282 
283          /* From gen9 onwards some single sampled buffers can also be
284           * compressed. These don't need ld2dms sampling along with mcs fetch.
285           */
286          if (intel_tex->mt->aux_usage == ISL_AUX_USAGE_MCS) {
287             assert(devinfo->gen >= 7);
288             assert(intel_tex->mt->surf.samples > 1);
289             assert(intel_tex->mt->aux_buf);
290             assert(intel_tex->mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY);
291             key->compressed_multisample_layout_mask |= 1 << s;
292 
293             if (intel_tex->mt->surf.samples >= 16) {
294                assert(devinfo->gen >= 9);
295                key->msaa_16 |= 1 << s;
296             }
297          }
298 
299          if (t->Target == GL_TEXTURE_EXTERNAL_OES && intel_tex->planar_format) {
300 
301             /* Setup possible scaling factor. */
302             key->scale_factors[s] = intel_tex->planar_format->scaling_factor;
303 
304             switch (intel_tex->planar_format->components) {
305             case __DRI_IMAGE_COMPONENTS_Y_UV:
306                key->y_uv_image_mask |= 1 << s;
307                break;
308             case __DRI_IMAGE_COMPONENTS_Y_U_V:
309                key->y_u_v_image_mask |= 1 << s;
310                break;
311             case __DRI_IMAGE_COMPONENTS_Y_XUXV:
312                key->yx_xuxv_image_mask |= 1 << s;
313                break;
314             case __DRI_IMAGE_COMPONENTS_Y_UXVX:
315                key->xy_uxvx_image_mask |= 1 << s;
316                break;
317             case __DRI_IMAGE_COMPONENTS_AYUV:
318                key->ayuv_image_mask |= 1 << s;
319                break;
320             case __DRI_IMAGE_COMPONENTS_XYUV:
321                key->xyuv_image_mask |= 1 << s;
322                break;
323             default:
324                break;
325             }
326 
327             switch (intel_tex->yuv_color_space) {
328             case __DRI_YUV_COLOR_SPACE_ITU_REC709:
329               key->bt709_mask |= 1 << s;
330               break;
331             case __DRI_YUV_COLOR_SPACE_ITU_REC2020:
332               key->bt2020_mask |= 1 << s;
333               break;
334             default:
335               break;
336             }
337          }
338 
339       }
340    }
341 }
342 
343 void
brw_populate_base_prog_key(struct gl_context * ctx,const struct brw_program * prog,struct brw_base_prog_key * key)344 brw_populate_base_prog_key(struct gl_context *ctx,
345                            const struct brw_program *prog,
346                            struct brw_base_prog_key *key)
347 {
348    key->program_string_id = prog->id;
349    key->subgroup_size_type = BRW_SUBGROUP_SIZE_UNIFORM;
350    brw_populate_sampler_prog_key_data(ctx, &prog->program, &key->tex);
351 }
352 
353 void
brw_populate_default_base_prog_key(const struct gen_device_info * devinfo,const struct brw_program * prog,struct brw_base_prog_key * key)354 brw_populate_default_base_prog_key(const struct gen_device_info *devinfo,
355                                    const struct brw_program *prog,
356                                    struct brw_base_prog_key *key)
357 {
358    key->program_string_id = prog->id;
359    key->subgroup_size_type = BRW_SUBGROUP_SIZE_UNIFORM;
360    brw_setup_tex_for_precompile(devinfo, &key->tex, &prog->program);
361 }
362 
363 static bool
brw_wm_state_dirty(const struct brw_context * brw)364 brw_wm_state_dirty(const struct brw_context *brw)
365 {
366    return brw_state_dirty(brw,
367                           _NEW_BUFFERS |
368                           _NEW_COLOR |
369                           _NEW_DEPTH |
370                           _NEW_FRAG_CLAMP |
371                           _NEW_HINT |
372                           _NEW_LIGHT |
373                           _NEW_LINE |
374                           _NEW_MULTISAMPLE |
375                           _NEW_POLYGON |
376                           _NEW_STENCIL |
377                           _NEW_TEXTURE,
378                           BRW_NEW_FRAGMENT_PROGRAM |
379                           BRW_NEW_REDUCED_PRIMITIVE |
380                           BRW_NEW_STATS_WM |
381                           BRW_NEW_VUE_MAP_GEOM_OUT);
382 }
383 
384 void
brw_wm_populate_key(struct brw_context * brw,struct brw_wm_prog_key * key)385 brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
386 {
387    const struct gen_device_info *devinfo = &brw->screen->devinfo;
388    struct gl_context *ctx = &brw->ctx;
389    /* BRW_NEW_FRAGMENT_PROGRAM */
390    const struct gl_program *prog = brw->programs[MESA_SHADER_FRAGMENT];
391    const struct brw_program *fp = brw_program_const(prog);
392    GLuint lookup = 0;
393    GLuint line_aa;
394 
395    memset(key, 0, sizeof(*key));
396 
397    /* Build the index for table lookup
398     */
399    if (devinfo->gen < 6) {
400       struct intel_renderbuffer *depth_irb =
401          intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
402 
403       /* _NEW_COLOR */
404       if (prog->info.fs.uses_discard || ctx->Color.AlphaEnabled) {
405          lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT;
406       }
407 
408       if (prog->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
409          lookup |= BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT;
410       }
411 
412       /* _NEW_DEPTH */
413       if (depth_irb && ctx->Depth.Test) {
414          lookup |= BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT;
415 
416          if (brw_depth_writes_enabled(brw))
417             lookup |= BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT;
418       }
419 
420       /* _NEW_STENCIL | _NEW_BUFFERS */
421       if (brw->stencil_enabled) {
422          lookup |= BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT;
423 
424          if (ctx->Stencil.WriteMask[0] ||
425              ctx->Stencil.WriteMask[ctx->Stencil._BackFace])
426             lookup |= BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT;
427       }
428       key->iz_lookup = lookup;
429    }
430 
431    line_aa = BRW_WM_AA_NEVER;
432 
433    /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
434    if (ctx->Line.SmoothFlag) {
435       if (brw->reduced_primitive == GL_LINES) {
436          line_aa = BRW_WM_AA_ALWAYS;
437       }
438       else if (brw->reduced_primitive == GL_TRIANGLES) {
439          if (ctx->Polygon.FrontMode == GL_LINE) {
440             line_aa = BRW_WM_AA_SOMETIMES;
441 
442             if (ctx->Polygon.BackMode == GL_LINE ||
443                 (ctx->Polygon.CullFlag &&
444                  ctx->Polygon.CullFaceMode == GL_BACK))
445                line_aa = BRW_WM_AA_ALWAYS;
446          }
447          else if (ctx->Polygon.BackMode == GL_LINE) {
448             line_aa = BRW_WM_AA_SOMETIMES;
449 
450             if ((ctx->Polygon.CullFlag &&
451                  ctx->Polygon.CullFaceMode == GL_FRONT))
452                line_aa = BRW_WM_AA_ALWAYS;
453          }
454       }
455    }
456 
457    key->line_aa = line_aa;
458 
459    /* _NEW_HINT */
460    key->high_quality_derivatives =
461       prog->info.uses_fddx_fddy &&
462       ctx->Hint.FragmentShaderDerivative == GL_NICEST;
463 
464    if (devinfo->gen < 6)
465       key->stats_wm = brw->stats_wm;
466 
467    /* _NEW_LIGHT */
468    key->flat_shade =
469       (prog->info.inputs_read & (VARYING_BIT_COL0 | VARYING_BIT_COL1)) &&
470       (ctx->Light.ShadeModel == GL_FLAT);
471 
472    /* _NEW_FRAG_CLAMP | _NEW_BUFFERS */
473    key->clamp_fragment_color = ctx->Color._ClampFragmentColor;
474 
475    /* _NEW_TEXTURE */
476    brw_populate_base_prog_key(ctx, fp, &key->base);
477 
478    /* _NEW_BUFFERS */
479    key->nr_color_regions = ctx->DrawBuffer->_NumColorDrawBuffers;
480 
481    /* _NEW_COLOR */
482    key->force_dual_color_blend = brw->dual_color_blend_by_location &&
483       (ctx->Color.BlendEnabled & 1) && ctx->Color.Blend[0]._UsesDualSrc;
484 
485    /* _NEW_MULTISAMPLE, _NEW_BUFFERS */
486    key->alpha_to_coverage =  _mesa_is_alpha_to_coverage_enabled(ctx);
487 
488    /* _NEW_COLOR, _NEW_BUFFERS */
489    key->alpha_test_replicate_alpha =
490       ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
491       _mesa_is_alpha_test_enabled(ctx);
492 
493    /* _NEW_BUFFERS _NEW_MULTISAMPLE */
494    /* Ignore sample qualifier while computing this flag. */
495    if (ctx->Multisample.Enabled) {
496       key->persample_interp =
497          ctx->Multisample.SampleShading &&
498          (ctx->Multisample.MinSampleShadingValue *
499           _mesa_geometric_samples(ctx->DrawBuffer) > 1);
500 
501       key->multisample_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;
502    }
503 
504    key->ignore_sample_mask_out = !key->multisample_fbo;
505 
506    /* BRW_NEW_VUE_MAP_GEOM_OUT */
507    if (devinfo->gen < 6 || util_bitcount64(prog->info.inputs_read &
508                                              BRW_FS_VARYING_INPUT_MASK) > 16) {
509       key->input_slots_valid = brw->vue_map_geom_out.slots_valid;
510    }
511 
512    /* _NEW_COLOR | _NEW_BUFFERS */
513    /* Pre-gen6, the hardware alpha test always used each render
514     * target's alpha to do alpha test, as opposed to render target 0's alpha
515     * like GL requires.  Fix that by building the alpha test into the
516     * shader, and we'll skip enabling the fixed function alpha test.
517     */
518    if (devinfo->gen < 6 && ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
519        ctx->Color.AlphaEnabled) {
520       key->alpha_test_func = ctx->Color.AlphaFunc;
521       key->alpha_test_ref = ctx->Color.AlphaRef;
522    }
523 
524    /* Whether reads from the framebuffer should behave coherently. */
525    key->coherent_fb_fetch = ctx->Extensions.EXT_shader_framebuffer_fetch;
526 }
527 
528 void
brw_upload_wm_prog(struct brw_context * brw)529 brw_upload_wm_prog(struct brw_context *brw)
530 {
531    struct brw_wm_prog_key key;
532    struct brw_program *fp =
533       (struct brw_program *) brw->programs[MESA_SHADER_FRAGMENT];
534 
535    if (!brw_wm_state_dirty(brw))
536       return;
537 
538    brw_wm_populate_key(brw, &key);
539 
540    if (brw_search_cache(&brw->cache, BRW_CACHE_FS_PROG, &key, sizeof(key),
541                         &brw->wm.base.prog_offset, &brw->wm.base.prog_data,
542                         true))
543       return;
544 
545    if (brw_disk_cache_upload_program(brw, MESA_SHADER_FRAGMENT))
546       return;
547 
548    fp = (struct brw_program *) brw->programs[MESA_SHADER_FRAGMENT];
549    fp->id = key.base.program_string_id;
550 
551    ASSERTED bool success = brw_codegen_wm_prog(brw, fp, &key,
552                                                    &brw->vue_map_geom_out);
553    assert(success);
554 }
555 
556 void
brw_wm_populate_default_key(const struct brw_compiler * compiler,struct brw_wm_prog_key * key,struct gl_program * prog)557 brw_wm_populate_default_key(const struct brw_compiler *compiler,
558                             struct brw_wm_prog_key *key,
559                             struct gl_program *prog)
560 {
561    const struct gen_device_info *devinfo = compiler->devinfo;
562 
563    memset(key, 0, sizeof(*key));
564 
565    brw_populate_default_base_prog_key(devinfo, brw_program(prog),
566                                       &key->base);
567 
568    uint64_t outputs_written = prog->info.outputs_written;
569 
570    if (devinfo->gen < 6) {
571       if (prog->info.fs.uses_discard)
572          key->iz_lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT;
573 
574       if (outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
575          key->iz_lookup |= BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT;
576 
577       /* Just assume depth testing. */
578       key->iz_lookup |= BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT;
579       key->iz_lookup |= BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT;
580    }
581 
582    if (devinfo->gen < 6 || util_bitcount64(prog->info.inputs_read &
583                                              BRW_FS_VARYING_INPUT_MASK) > 16) {
584       key->input_slots_valid = prog->info.inputs_read | VARYING_BIT_POS;
585    }
586 
587    key->nr_color_regions = util_bitcount64(outputs_written &
588          ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
589            BITFIELD64_BIT(FRAG_RESULT_STENCIL) |
590            BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)));
591 
592    /* Whether reads from the framebuffer should behave coherently. */
593    key->coherent_fb_fetch = devinfo->gen >= 9;
594 }
595 
596 bool
brw_fs_precompile(struct gl_context * ctx,struct gl_program * prog)597 brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog)
598 {
599    struct brw_context *brw = brw_context(ctx);
600    const struct gen_device_info *devinfo = &brw->screen->devinfo;
601    struct brw_wm_prog_key key;
602 
603    struct brw_program *bfp = brw_program(prog);
604 
605    brw_wm_populate_default_key(brw->screen->compiler, &key, prog);
606 
607    /* check brw_wm_populate_default_key coherent_fb_fetch setting */
608    assert(key.coherent_fb_fetch ==
609           ctx->Extensions.EXT_shader_framebuffer_fetch);
610 
611    uint32_t old_prog_offset = brw->wm.base.prog_offset;
612    struct brw_stage_prog_data *old_prog_data = brw->wm.base.prog_data;
613 
614    struct brw_vue_map vue_map;
615    if (devinfo->gen < 6) {
616       brw_compute_vue_map(&brw->screen->devinfo, &vue_map,
617                           prog->info.inputs_read | VARYING_BIT_POS,
618                           false, 1);
619    }
620 
621    bool success = brw_codegen_wm_prog(brw, bfp, &key, &vue_map);
622 
623    brw->wm.base.prog_offset = old_prog_offset;
624    brw->wm.base.prog_data = old_prog_data;
625 
626    return success;
627 }
628