1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   *   Brian Paul
32   */
33 
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/context.h"
37 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_flush.h"
40 #include "st_cb_clear.h"
41 #include "st_cb_fbo.h"
42 #include "st_context.h"
43 #include "st_manager.h"
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46 #include "pipe/p_screen.h"
47 #include "util/u_gen_mipmap.h"
48 
49 
50 void
st_flush(struct st_context * st,struct pipe_fence_handle ** fence,unsigned flags)51 st_flush(struct st_context *st,
52          struct pipe_fence_handle **fence,
53          unsigned flags)
54 {
55    /* We want to call this function periodically.
56     * Typically, it has nothing to do so it shouldn't be expensive.
57     */
58    st_context_free_zombie_objects(st);
59 
60    st->pipe->flush(st->pipe, fence, flags);
61 }
62 
63 
64 /**
65  * Flush, and wait for completion.
66  */
67 void
st_finish(struct st_context * st)68 st_finish(struct st_context *st)
69 {
70    struct pipe_fence_handle *fence = NULL;
71 
72    st_flush_bitmap_cache(st);
73    st_flush(st, &fence, PIPE_FLUSH_ASYNC | PIPE_FLUSH_HINT_FINISH);
74 
75    if (fence) {
76       st->pipe->screen->fence_finish(st->pipe->screen, NULL, fence,
77                                      PIPE_TIMEOUT_INFINITE);
78       st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
79    }
80 
81    st_manager_flush_swapbuffers();
82 }
83 
84 
85 
86 /**
87  * Called via ctx->Driver.Flush()
88  */
89 static void
st_glFlush(struct gl_context * ctx)90 st_glFlush(struct gl_context *ctx)
91 {
92    struct st_context *st = st_context(ctx);
93 
94    st_flush_bitmap_cache(st);
95 
96    /* Don't call st_finish() here.  It is not the state tracker's
97     * responsibilty to inject sleeps in the hope of avoiding buffer
98     * synchronization issues.  Calling finish() here will just hide
99     * problems that need to be fixed elsewhere.
100     */
101    st_flush(st, NULL, 0);
102 
103    st_manager_flush_frontbuffer(st);
104 }
105 
106 
107 /**
108  * Called via ctx->Driver.Finish()
109  */
110 static void
st_glFinish(struct gl_context * ctx)111 st_glFinish(struct gl_context *ctx)
112 {
113    struct st_context *st = st_context(ctx);
114 
115    st_finish(st);
116 
117    st_manager_flush_frontbuffer(st);
118 }
119 
120 
121 static GLenum
gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status)122 gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status)
123 {
124    switch (status) {
125    case PIPE_NO_RESET:
126       return GL_NO_ERROR;
127    case PIPE_GUILTY_CONTEXT_RESET:
128       return GL_GUILTY_CONTEXT_RESET_ARB;
129    case PIPE_INNOCENT_CONTEXT_RESET:
130       return GL_INNOCENT_CONTEXT_RESET_ARB;
131    case PIPE_UNKNOWN_CONTEXT_RESET:
132       return GL_UNKNOWN_CONTEXT_RESET_ARB;
133    default:
134       assert(0);
135       return GL_NO_ERROR;
136    }
137 }
138 
139 
140 static void
st_device_reset_callback(void * data,enum pipe_reset_status status)141 st_device_reset_callback(void *data, enum pipe_reset_status status)
142 {
143    struct st_context *st = data;
144 
145    assert(status != PIPE_NO_RESET);
146 
147    st->reset_status = status;
148    _mesa_set_context_lost_dispatch(st->ctx);
149 }
150 
151 
152 /**
153  * Query information about GPU resets observed by this context
154  *
155  * Called via \c dd_function_table::GetGraphicsResetStatus.
156  */
157 static GLenum
st_get_graphics_reset_status(struct gl_context * ctx)158 st_get_graphics_reset_status(struct gl_context *ctx)
159 {
160    struct st_context *st = st_context(ctx);
161    enum pipe_reset_status status;
162 
163    if (st->reset_status != PIPE_NO_RESET) {
164       status = st->reset_status;
165       st->reset_status = PIPE_NO_RESET;
166    } else {
167       status = st->pipe->get_device_reset_status(st->pipe);
168       if (status != PIPE_NO_RESET)
169          st_device_reset_callback(st, status);
170    }
171 
172    return gl_reset_status_from_pipe_reset_status(status);
173 }
174 
175 
176 void
st_install_device_reset_callback(struct st_context * st)177 st_install_device_reset_callback(struct st_context *st)
178 {
179    if (st->pipe->set_device_reset_callback) {
180       struct pipe_device_reset_callback cb;
181       cb.reset = st_device_reset_callback;
182       cb.data = st;
183       st->pipe->set_device_reset_callback(st->pipe, &cb);
184    }
185 }
186 
187 
188 void
st_init_flush_functions(struct pipe_screen * screen,struct dd_function_table * functions)189 st_init_flush_functions(struct pipe_screen *screen,
190                         struct dd_function_table *functions)
191 {
192    functions->Flush = st_glFlush;
193    functions->Finish = st_glFinish;
194 
195    if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY))
196       functions->GetGraphicsResetStatus = st_get_graphics_reset_status;
197 }
198