1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "i915_context.h"
29 #include "main/api_exec.h"
30 #include "main/framebuffer.h"
31 #include "main/extensions.h"
32 #include "main/macros.h"
33 #include "main/state.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "intel_chipset.h"
37 #include "intel_tris.h"
38 #include "tnl/t_context.h"
39 #include "tnl/t_pipeline.h"
40 #include "tnl/t_vertex.h"
41 #include "util/u_memory.h"
42 
43 #include "swrast/swrast.h"
44 #include "swrast_setup/swrast_setup.h"
45 #include "tnl/tnl.h"
46 #include "util/ralloc.h"
47 
48 #include "i915_reg.h"
49 #include "i915_program.h"
50 
51 /***************************************
52  * Mesa's Driver Functions
53  ***************************************/
54 
55 /* Override intel default.
56  */
57 static void
i915InvalidateState(struct gl_context * ctx)58 i915InvalidateState(struct gl_context * ctx)
59 {
60    GLuint new_state = ctx->NewState;
61 
62    _swrast_InvalidateState(ctx, new_state);
63    _swsetup_InvalidateState(ctx, new_state);
64    _tnl_InvalidateState(ctx, new_state);
65    _tnl_invalidate_vertex_state(ctx, new_state);
66    intel_context(ctx)->NewGLState |= new_state;
67 
68    if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
69       _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
70 
71    /* Todo: gather state values under which tracked parameters become
72     * invalidated, add callbacks for things like
73     * ProgramLocalParameters, etc.
74     */
75    {
76       struct i915_fragment_program *p =
77          (struct i915_fragment_program *) ctx->FragmentProgram._Current;
78       if (p && p->nr_params)
79          p->params_uptodate = 0;
80    }
81 
82    if (new_state & (_NEW_STENCIL | _NEW_BUFFERS | _NEW_POLYGON))
83       i915_update_stencil(ctx);
84    if (new_state & (_NEW_LIGHT))
85        i915_update_provoking_vertex(ctx);
86    if (new_state & (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS))
87        i915_update_program(ctx);
88    if (new_state & (_NEW_PROGRAM | _NEW_POINT))
89        i915_update_sprite_point_enable(ctx);
90 }
91 
92 
93 static void
i915InitDriverFunctions(struct dd_function_table * functions)94 i915InitDriverFunctions(struct dd_function_table *functions)
95 {
96    intelInitDriverFunctions(functions);
97    i915InitStateFunctions(functions);
98    i915InitFragProgFuncs(functions);
99    functions->UpdateState = i915InvalidateState;
100 }
101 
102 /* Note: this is shared with i830. */
103 void
intel_init_texture_formats(struct gl_context * ctx)104 intel_init_texture_formats(struct gl_context *ctx)
105 {
106    struct intel_context *intel = intel_context(ctx);
107    struct intel_screen *intel_screen = intel->intelScreen;
108 
109    ctx->TextureFormatSupported[MESA_FORMAT_B8G8R8A8_UNORM] = true;
110    if (intel_screen->deviceID != PCI_CHIP_I830_M &&
111        intel_screen->deviceID != PCI_CHIP_845_G)
112       ctx->TextureFormatSupported[MESA_FORMAT_B8G8R8X8_UNORM] = true;
113    if (intel->gen == 3)
114       ctx->TextureFormatSupported[MESA_FORMAT_B8G8R8A8_SRGB] = true;
115    ctx->TextureFormatSupported[MESA_FORMAT_B4G4R4A4_UNORM] = true;
116    ctx->TextureFormatSupported[MESA_FORMAT_B5G5R5A1_UNORM] = true;
117    ctx->TextureFormatSupported[MESA_FORMAT_B5G6R5_UNORM] = true;
118    ctx->TextureFormatSupported[MESA_FORMAT_L_UNORM8] = true;
119    if (intel->gen == 3)
120       ctx->TextureFormatSupported[MESA_FORMAT_A_UNORM8] = true;
121    ctx->TextureFormatSupported[MESA_FORMAT_I_UNORM8] = true;
122    ctx->TextureFormatSupported[MESA_FORMAT_LA_UNORM8] = true;
123 
124    /* Depth and stencil */
125    if (intel->gen == 3) {
126       ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
127       ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
128 
129       /*
130        * This was disabled in initial FBO enabling to avoid combinations
131        * of depth+stencil that wouldn't work together.  We since decided
132        * that it was OK, since it's up to the app to come up with the
133        * combo that actually works, so this can probably be re-enabled.
134        */
135       /*
136       ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
137       ctx->TextureFormatSupported[MESA_FORMAT_Z24] = true;
138       */
139    }
140 
141    /* ctx->Extensions.MESA_ycbcr_texture */
142    ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = true;
143    ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = true;
144 
145    /* GL_3DFX_texture_compression_FXT1 */
146    ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = true;
147    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = true;
148 
149    /* GL_EXT_texture_compression_s3tc */
150    ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = true;
151    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = true;
152    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = true;
153    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = true;
154 }
155 
156 extern const struct tnl_pipeline_stage *intel_pipeline[];
157 
158 bool
i915CreateContext(int api,const struct gl_config * mesaVis,__DRIcontext * driContextPriv,unsigned major_version,unsigned minor_version,uint32_t flags,unsigned * error,void * sharedContextPrivate)159 i915CreateContext(int api,
160 		  const struct gl_config * mesaVis,
161                   __DRIcontext * driContextPriv,
162                   unsigned major_version,
163                   unsigned minor_version,
164                   uint32_t flags,
165                   unsigned *error,
166                   void *sharedContextPrivate)
167 {
168    struct dd_function_table functions;
169    struct i915_context *i915 = align_calloc(sizeof(struct i915_context), 16);
170    struct intel_context *intel = &i915->intel;
171    struct gl_context *ctx = &intel->ctx;
172 
173    if (!i915) {
174       *error = __DRI_CTX_ERROR_NO_MEMORY;
175       return false;
176    }
177 
178    i915InitVtbl(i915);
179 
180    i915InitDriverFunctions(&functions);
181 
182    if (!intelInitContext(intel, api, major_version, minor_version, flags,
183                          mesaVis, driContextPriv,
184                          sharedContextPrivate, &functions,
185                          error)) {
186       align_free(i915);
187       return false;
188    }
189 
190    intel_init_texture_formats(ctx);
191 
192    _math_matrix_ctr(&intel->ViewportMatrix);
193 
194    /* Initialize swrast, tnl driver tables: */
195    intelInitTriFuncs(ctx);
196 
197    /* Install the customized pipeline: */
198    _tnl_destroy_pipeline(ctx);
199    _tnl_install_pipeline(ctx, intel_pipeline);
200 
201    if (intel->no_rast)
202       FALLBACK(intel, INTEL_FALLBACK_USER, 1);
203 
204    ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
205    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS;
206    ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS;
207    ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;
208    ctx->Const.MaxVarying = I915_TEX_UNITS;
209    ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents =
210       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = ctx->Const.MaxVarying * 4;
211    ctx->Const.MaxCombinedTextureImageUnits =
212       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
213       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
214 
215    /* Advertise the full hardware capabilities.  The new memory
216     * manager should cope much better with overload situations:
217     */
218    ctx->Const.MaxTextureSize = 2048;
219    ctx->Const.Max3DTextureLevels = 9;
220    ctx->Const.MaxCubeTextureLevels = 12;
221    ctx->Const.MaxTextureRectSize = (1 << 11);
222    ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
223 
224    ctx->Const.MaxTextureMaxAnisotropy = 4.0;
225 
226    /* GL_ARB_fragment_program limits - don't think Mesa actually
227     * validates programs against these, and in any case one ARB
228     * instruction can translate to more than one HW instruction, so
229     * we'll still have to check and fallback each time.
230     */
231    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = I915_MAX_TEMPORARY;
232    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 11;    /* 8 tex, 2 color, fog */
233    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = I915_MAX_CONSTANT;
234    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = I915_MAX_ALU_INSN;
235    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = I915_MAX_TEX_INSN;
236    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = (I915_MAX_ALU_INSN +
237                                                        I915_MAX_TEX_INSN);
238    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections =
239       I915_MAX_TEX_INDIRECT;
240    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0; /* I don't think we have one */
241    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
242       MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
243 	   ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
244 
245    /* i915 stores all values in single-precision floats.  Values aren't set
246     * for other program targets because software is used for those targets.
247     */
248    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMin = 127;
249    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMax = 127;
250    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.Precision = 23;
251    ctx->Const.Program[MESA_SHADER_FRAGMENT].LowFloat = ctx->Const.Program[MESA_SHADER_FRAGMENT].HighFloat =
252       ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat;
253    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.RangeMin = 24;
254    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.RangeMax = 24;
255    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.Precision = 0;
256    ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt =
257       ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt;
258 
259    ctx->FragmentProgram._MaintainTexEnvProgram = true;
260    _mesa_reset_vertex_processing_mode(ctx);
261 
262    /* FINISHME: Are there other options that should be enabled for software
263     * FINISHME: vertex shaders?
264     */
265    ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectSampler =
266       true;
267 
268    struct gl_shader_compiler_options *const fs_options =
269       & ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
270    fs_options->MaxIfDepth = 0;
271    fs_options->EmitNoPow = true;
272    fs_options->EmitNoMainReturn = true;
273    fs_options->EmitNoIndirectInput = true;
274    fs_options->EmitNoIndirectOutput = true;
275    fs_options->EmitNoIndirectUniform = true;
276    fs_options->EmitNoIndirectTemp = true;
277    fs_options->EmitNoIndirectSampler = true;
278 
279    ctx->Const.MaxDrawBuffers = 1;
280    ctx->Const.QueryCounterBits.SamplesPassed = 0;
281 
282    _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
283                       36 * sizeof(GLfloat));
284 
285    intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
286 
287    i915InitState(i915);
288 
289    /* Always enable pixel fog.  Vertex fog using fog coord will conflict
290     * with fog code appended onto fragment program.
291     */
292    _tnl_allow_vertex_fog(ctx, 0);
293    _tnl_allow_pixel_fog(ctx, 1);
294 
295    _mesa_override_extensions(ctx);
296    _mesa_compute_version(ctx);
297 
298    _mesa_initialize_dispatch_tables(ctx);
299    _mesa_initialize_vbo_vtxfmt(ctx);
300 
301    return true;
302 }
303