1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26  **************************************************************************/
27 
28 #ifndef ST_TEXTURE_H
29 #define ST_TEXTURE_H
30 
31 
32 #include "pipe/p_context.h"
33 #include "util/u_sampler.h"
34 #include "util/simple_mtx.h"
35 
36 #include "main/mtypes.h"
37 
38 
39 struct pipe_resource;
40 
41 
42 struct st_texture_image_transfer
43 {
44    struct pipe_transfer *transfer;
45 
46    /* For compressed texture fallback. */
47    GLubyte *temp_data; /**< Temporary compressed texture storage. */
48    unsigned temp_stride; /**< Stride of the compressed texture storage. */
49    GLubyte *map; /**< Saved map pointer of the uncompressed transfer. */
50 };
51 
52 
53 /**
54  * Container for one context's validated sampler view.
55  */
56 struct st_sampler_view
57 {
58    struct pipe_sampler_view *view;
59 
60    /** The context which created this view */
61    struct st_context *st;
62 
63    /** The glsl version of the shader seen during validation */
64    bool glsl130_or_later;
65    /** Derived from the sampler's sRGBDecode state during validation */
66    bool srgb_skip_decode;
67 
68    /* This mechanism allows passing sampler view references to the driver
69     * without using atomics to increase the reference count.
70     *
71     * This private refcount can be decremented without atomics but only one
72     * context (st above) can use this counter (so that it's only used by
73     * 1 thread).
74     *
75     * This number is atomically added to view->reference.count at
76     * initialization. If it's never used, the same number is atomically
77     * subtracted from view->reference.count before destruction. If this
78     * number is decremented, we can pass one reference to the driver without
79     * touching reference.count with atomics. At destruction we only subtract
80     * the number of references we have not returned. This can possibly turn
81     * a million atomic increments into 1 add and 1 subtract atomic op over
82     * the whole lifetime of an app.
83     */
84    int private_refcount;
85 };
86 
87 
88 /**
89  * Container for per-context sampler views of a texture.
90  */
91 struct st_sampler_views
92 {
93    struct st_sampler_views *next;
94    uint32_t max;
95    uint32_t count;
96    struct st_sampler_view views[0];
97 };
98 
99 struct st_compressed_data
100 {
101    struct pipe_reference reference;
102    GLubyte *ptr;
103 };
104 
105 
106 /**
107  * Subclass of gl_texure_image.
108  */
109 struct st_texture_image
110 {
111    struct gl_texture_image base;
112 
113    /* If stImage->pt != NULL, image data is stored here.
114     * Else there is no image data.
115     */
116    struct pipe_resource *pt;
117 
118    /* List of transfers, allocated on demand.
119     * transfer[layer] is a mapping for that layer.
120     */
121    struct st_texture_image_transfer *transfer;
122    unsigned num_transfers;
123 
124    /* For compressed images unsupported by the driver. Keep track of
125     * the original data. This is necessary for mapping/unmapping,
126     * as well as image copies.
127     */
128    struct st_compressed_data* compressed_data;
129 };
130 
131 
132 /**
133  * Subclass of gl_texure_object.
134  */
135 struct st_texture_object
136 {
137    struct gl_texture_object base;       /* The "parent" object */
138 
139    /* The texture must include at levels [0..lastLevel] once validated:
140     */
141    GLuint lastLevel;
142 
143    unsigned int validated_first_level;
144    unsigned int validated_last_level;
145 
146    /* On validation any active images held in main memory or in other
147     * textures will be copied to this texture and the old storage freed.
148     */
149    struct pipe_resource *pt;
150 
151    /* Protect modifications of the sampler_views array */
152    simple_mtx_t validate_mutex;
153 
154    /* Container of sampler views (one per context) attached to this texture
155     * object. Created lazily on first binding in context.
156     *
157     * Purely read-only accesses to the current context's own sampler view
158     * require no locking. Another thread may simultaneously replace the
159     * container object in order to grow the array, but the old container will
160     * be kept alive.
161     *
162     * Writing to the container (even for modifying the current context's own
163     * sampler view) always requires taking the validate_mutex to protect against
164     * concurrent container switches.
165     *
166     * NULL'ing another context's sampler view is allowed only while
167     * implementing an API call that modifies the texture: an application which
168     * calls those while simultaneously reading the texture in another context
169     * invokes undefined behavior. (TODO: a dubious violation of this rule is
170     * st_finalize_texture, which is a lazy operation that corresponds to a
171     * texture modification.)
172     */
173    struct st_sampler_views *sampler_views;
174 
175    /* Old sampler views container objects that have not been freed yet because
176     * other threads/contexts may still be reading from them.
177     */
178    struct st_sampler_views *sampler_views_old;
179 
180    /* True if this texture comes from the window system. Such a texture
181     * cannot be reallocated and the format can only be changed with a sampler
182     * view or a surface.
183     */
184    GLboolean surface_based;
185 
186    /* If surface_based is true, this format should be used for all sampler
187     * views and surfaces instead of pt->format.
188     */
189    enum pipe_format surface_format;
190 
191    /* When non-negative, samplers should use this level instead of the level
192     * range specified by the GL state.
193     *
194     * This is used for EGL images, which may correspond to a single level out
195     * of an imported pipe_resources with multiple mip levels.
196     */
197    int level_override;
198 
199    /* When non-negative, samplers should use this layer instead of the one
200     * specified by the GL state.
201     *
202     * This is used for EGL images and VDPAU interop, where imported
203     * pipe_resources may be cube, 3D, or array textures (containing layers
204     * with different fields in the case of VDPAU) even though the GL state
205     * describes one non-array texture per field.
206     */
207    int layer_override;
208 
209     /**
210      * Set when the texture images of this texture object might not all be in
211      * the pipe_resource *pt above.
212      */
213     bool needs_validation;
214 };
215 
216 
217 static inline struct st_texture_image *
st_texture_image(struct gl_texture_image * img)218 st_texture_image(struct gl_texture_image *img)
219 {
220    return (struct st_texture_image *) img;
221 }
222 
223 static inline const struct st_texture_image *
st_texture_image_const(const struct gl_texture_image * img)224 st_texture_image_const(const struct gl_texture_image *img)
225 {
226    return (const struct st_texture_image *) img;
227 }
228 
229 static inline struct st_texture_object *
st_texture_object(struct gl_texture_object * obj)230 st_texture_object(struct gl_texture_object *obj)
231 {
232    return (struct st_texture_object *) obj;
233 }
234 
235 static inline const struct st_texture_object *
st_texture_object_const(const struct gl_texture_object * obj)236 st_texture_object_const(const struct gl_texture_object *obj)
237 {
238    return (const struct st_texture_object *) obj;
239 }
240 
241 
242 static inline struct pipe_resource *
st_get_texobj_resource(struct gl_texture_object * texObj)243 st_get_texobj_resource(struct gl_texture_object *texObj)
244 {
245    struct st_texture_object *stObj = st_texture_object(texObj);
246    return stObj ? stObj->pt : NULL;
247 }
248 
249 
250 static inline struct pipe_resource *
st_get_stobj_resource(struct st_texture_object * stObj)251 st_get_stobj_resource(struct st_texture_object *stObj)
252 {
253    return stObj ? stObj->pt : NULL;
254 }
255 
256 
257 static inline struct st_texture_object *
st_get_texture_object(struct gl_context * ctx,const struct gl_program * prog,unsigned unit)258 st_get_texture_object(struct gl_context *ctx,
259                       const struct gl_program *prog,
260                       unsigned unit)
261 {
262    const GLuint texUnit = prog->SamplerUnits[unit];
263    struct gl_texture_object *texObj = ctx->Texture.Unit[texUnit]._Current;
264 
265    if (!texObj)
266       return NULL;
267 
268    return st_texture_object(texObj);
269 }
270 
271 static inline enum pipe_format
st_get_view_format(struct st_texture_object * stObj)272 st_get_view_format(struct st_texture_object *stObj)
273 {
274    if (!stObj)
275       return PIPE_FORMAT_NONE;
276    return stObj->surface_based ? stObj->surface_format : stObj->pt->format;
277 }
278 
279 
280 extern struct pipe_resource *
281 st_texture_create(struct st_context *st,
282                   enum pipe_texture_target target,
283                   enum pipe_format format,
284                   GLuint last_level,
285                   GLuint width0,
286                   GLuint height0,
287                   GLuint depth0,
288                   GLuint layers,
289                   GLuint nr_samples,
290                   GLuint tex_usage );
291 
292 
293 extern void
294 st_gl_texture_dims_to_pipe_dims(GLenum texture,
295                                 unsigned widthIn,
296                                 uint16_t heightIn,
297                                 uint16_t depthIn,
298                                 unsigned *widthOut,
299                                 uint16_t *heightOut,
300                                 uint16_t *depthOut,
301                                 uint16_t *layersOut);
302 
303 /* Check if an image fits into an existing texture object.
304  */
305 extern GLboolean
306 st_texture_match_image(struct st_context *st,
307                        const struct pipe_resource *pt,
308                        const struct gl_texture_image *image);
309 
310 /* Return a pointer to an image within a texture.  Return image stride as
311  * well.
312  */
313 extern GLubyte *
314 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
315                      enum pipe_map_flags usage,
316                      GLuint x, GLuint y, GLuint z,
317                      GLuint w, GLuint h, GLuint d,
318                      struct pipe_transfer **transfer);
319 
320 extern void
321 st_texture_image_unmap(struct st_context *st,
322                        struct st_texture_image *stImage, unsigned slice);
323 
324 
325 /* Return pointers to each 2d slice within an image.  Indexed by depth
326  * value.
327  */
328 extern const GLuint *
329 st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
330 
331 /* Copy an image between two textures
332  */
333 extern void
334 st_texture_image_copy(struct pipe_context *pipe,
335                       struct pipe_resource *dst, GLuint dstLevel,
336                       struct pipe_resource *src, GLuint srcLevel,
337                       GLuint face);
338 
339 
340 extern struct pipe_resource *
341 st_create_color_map_texture(struct gl_context *ctx);
342 
343 void
344 st_destroy_bound_texture_handles(struct st_context *st);
345 
346 void
347 st_destroy_bound_image_handles(struct st_context *st);
348 
349 bool
350 st_astc_format_fallback(const struct st_context *st, mesa_format format);
351 
352 bool
353 st_compressed_format_fallback(struct st_context *st, mesa_format format);
354 
355 void
356 st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
357                  struct pipe_image_view *img, unsigned shader_access);
358 
359 void
360 st_convert_image_from_unit(const struct st_context *st,
361                            struct pipe_image_view *img,
362                            GLuint imgUnit,
363                            unsigned shader_access);
364 
365 void
366 st_convert_sampler(const struct st_context *st,
367                    const struct gl_texture_object *texobj,
368                    const struct gl_sampler_object *msamp,
369                    float tex_unit_lod_bias,
370                    struct pipe_sampler_state *sampler,
371                    bool seamless_cube_map);
372 
373 void
374 st_convert_sampler_from_unit(const struct st_context *st,
375                              struct pipe_sampler_state *sampler,
376                              GLuint texUnit);
377 
378 struct pipe_sampler_view *
379 st_update_single_texture(struct st_context *st,
380                          GLuint texUnit, bool glsl130_or_later,
381                          bool ignore_srgb_decode, bool get_reference);
382 
383 unsigned
384 st_get_sampler_views(struct st_context *st,
385                      enum pipe_shader_type shader_stage,
386                      const struct gl_program *prog,
387                      struct pipe_sampler_view **sampler_views);
388 
389 void
390 st_make_bound_samplers_resident(struct st_context *st,
391                                 struct gl_program *prog);
392 
393 void
394 st_make_bound_images_resident(struct st_context *st,
395                               struct gl_program *prog);
396 
397 #endif
398