1 /*
2  * Copyright © 2020 Google, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <err.h>
25 #include <stdio.h>
26 
27 #include "ir3.h"
28 #include "ir3_assembler.h"
29 #include "ir3_shader.h"
30 
31 /*
32  * A test for delay-slot calculation.  Each test specifies ir3 assembly
33  * for one or more instructions and the last instruction that consumes
34  * the previously produced values.  And the expected number of delay
35  * slots that would be needed before that last instruction.  Any source
36  * registers in the last instruction which are not written in a previous
37  * instruction are not counted.
38  */
39 
40 /* clang-format off */
41 #define TEST(n, ...) { # __VA_ARGS__, n }
42 /* clang-format on */
43 
44 static const struct test {
45    const char *asmstr;
46    unsigned expected_delay;
47 } tests[] = {
48    /* clang-format off */
49    TEST(6,
50       add.f r0.x, r2.x, r2.y
51       rsq r0.x, r0.x
52    ),
53    TEST(3,
54       mov.f32f32 r0.x, c0.x
55       mov.f32f32 r0.y, c0.y
56       add.f r0.x, r0.x, r0.y
57    ),
58    TEST(2,
59       mov.f32f32 r0.x, c0.x
60       mov.f32f32 r0.y, c0.y
61       mov.f32f32 r0.z, c0.z
62       mad.f32 r0.x, r0.x, r0.y, r0.z
63    ),
64    TEST(2,
65       mov.f32f32 r0.x, c0.x
66       mov.f32f32 r0.y, c0.y
67       (rpt1)add.f r0.x, (r)r0.x, (r)c0.x
68    ),
69    TEST(2,
70       (rpt1)mov.f32f32 r0.x, c0.x
71       (rpt1)add.f r0.x, (r)r0.x, (r)c0.x
72    ),
73    TEST(3,
74       mov.f32f32 r0.y, c0.y
75       mov.f32f32 r0.x, c0.x
76       (rpt1)add.f r0.x, (r)r0.x, (r)c0.x
77    ),
78    TEST(1,
79       (rpt2)mov.f32f32 r0.x, (r)c0.x
80       add.f r0.x, r0.x, c0.x
81    ),
82    TEST(2,
83       (rpt2)mov.f32f32 r0.x, (r)c0.x
84       add.f r0.x, r0.x, r0.y
85    ),
86    TEST(2,
87       (rpt1)mov.f32f32 r0.x, (r)c0.x
88       (rpt1)add.f r0.x, (r)r0.x, c0.x
89    ),
90    TEST(1,
91       (rpt1)mov.f32f32 r0.y, (r)c0.x
92       (rpt1)add.f r0.x, (r)r0.x, c0.x
93    ),
94    TEST(3,
95       (rpt1)mov.f32f32 r0.x, (r)c0.x
96       (rpt1)add.f r0.x, (r)r0.y, c0.x
97    ),
98    /* clang-format on */
99 };
100 
101 static struct ir3_shader *
parse_asm(struct ir3_compiler * c,const char * asmstr)102 parse_asm(struct ir3_compiler *c, const char *asmstr)
103 {
104    struct ir3_kernel_info info = {};
105    FILE *in = fmemopen((void *)asmstr, strlen(asmstr), "r");
106    struct ir3_shader *shader = ir3_parse_asm(c, &info, in);
107 
108    fclose(in);
109 
110    if (!shader)
111       errx(-1, "assembler failed");
112 
113    return shader;
114 }
115 
116 /**
117  * ir3_delay_calc_* relies on the src/dst wrmask being correct even for ALU
118  * instructions, so this sets it here.
119  *
120  * Note that this is not clever enough to know how many src/dst there are
121  * for various tex/mem instructions.  But the rules for tex consuming alu
122  * are the same as sfu consuming alu.
123  */
124 static void
fixup_wrmask(struct ir3 * ir)125 fixup_wrmask(struct ir3 *ir)
126 {
127    struct ir3_block *block = ir3_start_block(ir);
128 
129    foreach_instr_safe (instr, &block->instr_list) {
130       instr->dsts[0]->wrmask = MASK(instr->repeat + 1);
131       foreach_src (reg, instr) {
132          if (reg->flags & (IR3_REG_CONST | IR3_REG_IMMED))
133             continue;
134 
135          if (reg->flags & IR3_REG_R)
136             reg->wrmask = MASK(instr->repeat + 1);
137          else
138             reg->wrmask = 1;
139       }
140    }
141 }
142 
143 int
main(int argc,char ** argv)144 main(int argc, char **argv)
145 {
146    struct ir3_compiler *c;
147    int result = 0;
148 
149    struct fd_dev_id dev_id = {
150          .gpu_id = 630,
151    };
152 
153    c = ir3_compiler_create(NULL, &dev_id, false);
154 
155    for (int i = 0; i < ARRAY_SIZE(tests); i++) {
156       const struct test *test = &tests[i];
157       struct ir3_shader *shader = parse_asm(c, test->asmstr);
158       struct ir3 *ir = shader->variants->ir;
159 
160       fixup_wrmask(ir);
161 
162       ir3_debug_print(ir, "AFTER fixup_wrmask");
163 
164       struct ir3_block *block =
165          list_first_entry(&ir->block_list, struct ir3_block, node);
166       struct ir3_instruction *last = NULL;
167 
168       foreach_instr_rev (instr, &block->instr_list) {
169          if (is_meta(instr))
170             continue;
171          last = instr;
172          break;
173       }
174 
175       /* The delay calc is expecting the instr to not yet be added to the
176        * block, so remove it from the block so that it doesn't get counted
177        * in the distance from assigner:
178        */
179       list_delinit(&last->node);
180 
181       unsigned n = ir3_delay_calc_exact(block, last, true);
182 
183       if (n != test->expected_delay) {
184          printf("%d: FAIL: Expected delay %u, but got %u, for:\n%s\n", i,
185                 test->expected_delay, n, test->asmstr);
186          result = -1;
187       } else {
188          printf("%d: PASS\n", i);
189       }
190 
191       ir3_shader_destroy(shader);
192    }
193 
194    ir3_compiler_destroy(c);
195 
196    return result;
197 }
198