1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  * Copyright 2015 Patrick Rudolph <siro@das-labor.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 
24 #include "buffer9.h"
25 #include "device9.h"
26 #include "indexbuffer9.h"
27 #include "nine_buffer_upload.h"
28 #include "nine_helpers.h"
29 #include "nine_pipe.h"
30 
31 #include "pipe/p_screen.h"
32 #include "pipe/p_context.h"
33 #include "pipe/p_state.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_format.h"
36 #include "util/u_box.h"
37 #include "util/u_inlines.h"
38 
39 #define DBG_CHANNEL (DBG_INDEXBUFFER|DBG_VERTEXBUFFER)
40 
41 HRESULT
NineBuffer9_ctor(struct NineBuffer9 * This,struct NineUnknownParams * pParams,D3DRESOURCETYPE Type,DWORD Usage,UINT Size,D3DPOOL Pool)42 NineBuffer9_ctor( struct NineBuffer9 *This,
43                         struct NineUnknownParams *pParams,
44                         D3DRESOURCETYPE Type,
45                         DWORD Usage,
46                         UINT Size,
47                         D3DPOOL Pool )
48 {
49     struct pipe_resource *info = &This->base.info;
50     HRESULT hr;
51 
52     DBG("This=%p Size=0x%x Usage=%x Pool=%u\n", This, Size, Usage, Pool);
53 
54     user_assert(Pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL);
55 
56     This->maps = MALLOC(sizeof(struct NineTransfer));
57     if (!This->maps)
58         return E_OUTOFMEMORY;
59     This->nlocks = 0;
60     This->nmaps = 0;
61     This->maxmaps = 1;
62     This->size = Size;
63 
64     info->screen = pParams->device->screen;
65     info->target = PIPE_BUFFER;
66     info->format = PIPE_FORMAT_R8_UNORM;
67     info->width0 = Size;
68     info->flags = 0;
69 
70     /* Note: WRITEONLY is just tip for resource placement, the resource
71      * can still be read (but slower). */
72     info->bind = (Type == D3DRTYPE_INDEXBUFFER) ? PIPE_BIND_INDEX_BUFFER : PIPE_BIND_VERTEX_BUFFER;
73 
74     /* Software vertex processing:
75      * If the device is full software vertex processing,
76      * then the buffer is supposed to be used only for sw processing.
77      * For mixed vertex processing, buffers with D3DUSAGE_SOFTWAREPROCESSING
78      * can be used for both sw and hw processing.
79      * These buffers are expected to be stored in RAM.
80      * Apps expect locking the full buffer with no flags, then
81      * render a a few primitive, then locking again, etc
82      * to be a fast pattern. Only the SYSTEMMEM DYNAMIC path
83      * will give that pattern ok performance in our case.
84      * An alternative would be when sw processing is detected to
85      * convert Draw* calls to Draw*Up calls. */
86     if (Usage & D3DUSAGE_SOFTWAREPROCESSING ||
87         pParams->device->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) {
88         Pool = D3DPOOL_SYSTEMMEM;
89         Usage |= D3DUSAGE_DYNAMIC;
90         /* Note: the application cannot retrieve Pool and Usage */
91     }
92 
93     /* Always use the DYNAMIC path for SYSTEMMEM.
94      * If the app uses the vertex buffer is a dynamic fashion,
95      * this is going to be very significantly faster that way.
96      * If the app uses the vertex buffer in a static fashion,
97      * instead of being filled all at once, the buffer will be filled
98      * little per little, until it is fully filled, thus the perf hit
99      * will be very small. */
100     if (Pool == D3DPOOL_SYSTEMMEM)
101         Usage |= D3DUSAGE_DYNAMIC;
102 
103     /* It is hard to find clear information on where to place the buffer in
104      * memory depending on the flag.
105      * MSDN: resources are static, except for those with DYNAMIC, thus why you
106      *   can only use DISCARD on them.
107      * ATI doc: The driver has the liberty it wants for having things static
108      *   or not.
109      *   MANAGED: Ram + uploads to Vram copy at unlock (msdn and nvidia doc say
110      *   at first draw call using the buffer)
111      *   DEFAULT + Usage = 0 => System memory backing for easy read access
112      *   (That doc is very unclear on the details, like whether some copies to
113      *   vram copy are involved or not).
114      *   DEFAULT + WRITEONLY => Vram
115      *   DEFAULT + WRITEONLY + DYNAMIC => Either Vram buffer or GTT_WC, depending on what the driver wants.
116      *   SYSTEMMEM: Same as MANAGED, but handled by the driver instead of the runtime (which means
117      *   some small behavior differences between vendors). Implementing exactly as MANAGED should
118      *   be fine.
119      */
120     if (Pool == D3DPOOL_SYSTEMMEM && Usage & D3DUSAGE_DYNAMIC)
121         info->usage = PIPE_USAGE_STREAM;
122     else if (Pool != D3DPOOL_DEFAULT)
123         info->usage = PIPE_USAGE_DEFAULT;
124     else if (Usage & D3DUSAGE_DYNAMIC && Usage & D3DUSAGE_WRITEONLY)
125         info->usage = PIPE_USAGE_STREAM;
126     else if (Usage & D3DUSAGE_WRITEONLY)
127         info->usage = PIPE_USAGE_DEFAULT;
128     /* For the remaining two, PIPE_USAGE_STAGING would probably be
129      * a good fit according to the doc. However it seems rather a mistake
130      * from apps to use these (mistakes that do really happen). Try
131      * to put the flags that are the best compromise between the real
132      * behaviour and what buggy apps should get for better performance. */
133     else if (Usage & D3DUSAGE_DYNAMIC)
134         info->usage = PIPE_USAGE_STREAM;
135     else
136         info->usage = PIPE_USAGE_DYNAMIC;
137 
138     /* When Writeonly is not set, we don't want to enable the
139      * optimizations */
140     This->discard_nooverwrite_only = !!(Usage & D3DUSAGE_WRITEONLY) &&
141                                      pParams->device->buffer_upload;
142     /* if (pDesc->Usage & D3DUSAGE_DONOTCLIP) { } */
143     /* if (pDesc->Usage & D3DUSAGE_NONSECURE) { } */
144     /* if (pDesc->Usage & D3DUSAGE_NPATCHES) { } */
145     /* if (pDesc->Usage & D3DUSAGE_POINTS) { } */
146     /* if (pDesc->Usage & D3DUSAGE_RTPATCHES) { } */
147     /* if (pDesc->Usage & D3DUSAGE_TEXTAPI) { } */
148 
149     info->height0 = 1;
150     info->depth0 = 1;
151     info->array_size = 1;
152     info->last_level = 0;
153     info->nr_samples = 0;
154     info->nr_storage_samples = 0;
155 
156     hr = NineResource9_ctor(&This->base, pParams, NULL, TRUE,
157                             Type, Pool, Usage);
158 
159     if (FAILED(hr))
160         return hr;
161 
162     if (Pool != D3DPOOL_DEFAULT) {
163         This->managed.data = align_calloc(
164             nine_format_get_level_alloc_size(This->base.info.format,
165                                              Size, 1, 0), 32);
166         if (!This->managed.data)
167             return E_OUTOFMEMORY;
168         This->managed.dirty = TRUE;
169         u_box_1d(0, Size, &This->managed.dirty_box);
170         u_box_1d(0, 0, &This->managed.valid_region);
171         u_box_1d(0, 0, &This->managed.required_valid_region);
172         u_box_1d(0, 0, &This->managed.filled_region);
173         This->managed.can_unsynchronized = true;
174         This->managed.num_worker_thread_syncs = 0;
175         list_inithead(&This->managed.list);
176         list_inithead(&This->managed.list2);
177         list_add(&This->managed.list2, &pParams->device->managed_buffers);
178     }
179 
180     return D3D_OK;
181 }
182 
183 void
NineBuffer9_dtor(struct NineBuffer9 * This)184 NineBuffer9_dtor( struct NineBuffer9 *This )
185 {
186     DBG("This=%p\n", This);
187 
188     if (This->maps) {
189         while (This->nlocks) {
190             NineBuffer9_Unlock(This);
191         }
192         assert(!This->nmaps);
193         FREE(This->maps);
194     }
195 
196     if (This->base.pool != D3DPOOL_DEFAULT) {
197         if (This->managed.data)
198             align_free(This->managed.data);
199         if (list_is_linked(&This->managed.list))
200             list_del(&This->managed.list);
201         if (list_is_linked(&This->managed.list2))
202             list_del(&This->managed.list2);
203     }
204 
205     if (This->buf)
206         nine_upload_release_buffer(This->base.base.device->buffer_upload, This->buf);
207 
208     NineResource9_dtor(&This->base);
209 }
210 
211 struct pipe_resource *
NineBuffer9_GetResource(struct NineBuffer9 * This,unsigned * offset)212 NineBuffer9_GetResource( struct NineBuffer9 *This, unsigned *offset )
213 {
214     if (This->buf)
215         return nine_upload_buffer_resource_and_offset(This->buf, offset);
216     *offset = 0;
217     return NineResource9_GetResource(&This->base);
218 }
219 
220 static void
NineBuffer9_RebindIfRequired(struct NineBuffer9 * This,struct NineDevice9 * device,struct pipe_resource * resource,unsigned offset)221 NineBuffer9_RebindIfRequired( struct NineBuffer9 *This,
222                               struct NineDevice9 *device,
223                               struct pipe_resource *resource,
224                               unsigned offset )
225 {
226     int i;
227 
228     if (!This->bind_count)
229         return;
230     for (i = 0; i < device->caps.MaxStreams; i++) {
231         if (device->state.stream[i] == (struct NineVertexBuffer9 *)This)
232             nine_context_set_stream_source_apply(device, i,
233                                                  resource,
234                                                  device->state.vtxbuf[i].buffer_offset + offset,
235                                                  device->state.vtxbuf[i].stride);
236     }
237     if (device->state.idxbuf == (struct NineIndexBuffer9 *)This)
238         nine_context_set_indices_apply(device, resource,
239                                        ((struct NineIndexBuffer9 *)This)->index_size,
240                                        offset);
241 }
242 
243 HRESULT NINE_WINAPI
NineBuffer9_Lock(struct NineBuffer9 * This,UINT OffsetToLock,UINT SizeToLock,void ** ppbData,DWORD Flags)244 NineBuffer9_Lock( struct NineBuffer9 *This,
245                         UINT OffsetToLock,
246                         UINT SizeToLock,
247                         void **ppbData,
248                         DWORD Flags )
249 {
250     struct NineDevice9 *device = This->base.base.device;
251     struct pipe_box box;
252     struct pipe_context *pipe;
253     void *data;
254     unsigned usage;
255 
256     DBG("This=%p(pipe=%p) OffsetToLock=0x%x, SizeToLock=0x%x, Flags=0x%x\n",
257         This, This->base.resource,
258         OffsetToLock, SizeToLock, Flags);
259 
260     user_assert(ppbData, E_POINTER);
261 
262     if (SizeToLock == 0) {
263         SizeToLock = This->size - OffsetToLock;
264         user_warn(OffsetToLock != 0);
265     }
266 
267     /* Write out of bound seems to have to be taken into account for these.
268      * TODO: Do more tests (is it only at buffer first lock ? etc).
269      * Since these buffers are supposed to be locked once and never
270      * writen again (MANAGED or DYNAMIC is used for the other uses cases),
271      * performance should be unaffected. */
272     if (!(This->base.usage & D3DUSAGE_DYNAMIC) && This->base.pool == D3DPOOL_DEFAULT)
273         SizeToLock = This->size - OffsetToLock;
274 
275     u_box_1d(OffsetToLock, SizeToLock, &box);
276 
277     if (This->base.pool != D3DPOOL_DEFAULT) {
278         /* MANAGED: READONLY doesn't dirty the buffer, nor
279          * wait the upload in the worker thread
280          * SYSTEMMEM: AMD/NVidia: All locks dirty the full buffer. Not on Intel
281          * For Nvidia, SYSTEMMEM behaves are if there is no worker thread.
282          * On AMD, READONLY and NOOVERWRITE do dirty the buffer, but do not sync the previous uploads
283          * in the worker thread. On Intel only NOOVERWRITE has that effect.
284          * We implement the AMD behaviour. */
285         if (This->base.pool == D3DPOOL_MANAGED) {
286             if (!(Flags & D3DLOCK_READONLY)) {
287                 if (!This->managed.dirty) {
288                     assert(list_is_empty(&This->managed.list));
289                     This->managed.dirty = TRUE;
290                     This->managed.dirty_box = box;
291                     /* Flush if regions pending to be uploaded would be dirtied */
292                     if (p_atomic_read(&This->managed.pending_upload)) {
293                         u_box_intersect_1d(&box, &box, &This->managed.upload_pending_regions);
294                         if (box.width != 0)
295                             nine_csmt_process(This->base.base.device);
296                     }
297                 } else
298                     u_box_union_1d(&This->managed.dirty_box, &This->managed.dirty_box, &box);
299                 /* Tests trying to draw while the buffer is locked show that
300                  * SYSTEMMEM/MANAGED buffers are made dirty at Lock time */
301                 BASEBUF_REGISTER_UPDATE(This);
302             }
303         } else {
304             if (!(Flags & (D3DLOCK_READONLY|D3DLOCK_NOOVERWRITE)) &&
305                 p_atomic_read(&This->managed.pending_upload)) {
306                 This->managed.num_worker_thread_syncs++;
307                 /* If we sync too often, pick the vertex_uploader path */
308                 if (This->managed.num_worker_thread_syncs >= 3)
309                     This->managed.can_unsynchronized = false;
310                 nine_csmt_process(This->base.base.device);
311                 /* Note: AS DISCARD is not relevant for SYSTEMMEM,
312                  * NOOVERWRITE might have a similar meaning as what is
313                  * in D3D7 doc. Basically that data from previous draws
314                  * OF THIS FRAME are unaffected. As we flush csmt in Present(),
315                  * we should be correct. In some parts of the doc, the notion
316                  * of frame is implied to be related to Begin/EndScene(),
317                  * but tests show NOOVERWRITE after EndScene() doesn't flush
318                  * the csmt thread. */
319             }
320             This->managed.dirty = true;
321             u_box_1d(0, This->size, &This->managed.dirty_box); /* systemmem non-dynamic */
322             u_box_1d(0, 0, &This->managed.valid_region); /* systemmem dynamic */
323             BASEBUF_REGISTER_UPDATE(This);
324         }
325 
326         *ppbData = (char *)This->managed.data + OffsetToLock;
327         DBG("returning pointer %p\n", *ppbData);
328         This->nlocks++;
329         return D3D_OK;
330     }
331 
332     /* Driver ddi doc: READONLY is never passed to the device. So it can only
333      * have effect on things handled by the driver (MANAGED pool for example).
334      * Msdn doc: DISCARD and NOOVERWRITE are only for DYNAMIC.
335      * ATI doc: You can use DISCARD and NOOVERWRITE without DYNAMIC.
336      * Msdn doc: D3DLOCK_DONOTWAIT is not among the valid flags for buffers.
337      * Our tests: On win 7 nvidia, D3DLOCK_DONOTWAIT does return
338      * D3DERR_WASSTILLDRAWING if the resource is in use, except for DYNAMIC.
339      * Our tests: some apps do use both DISCARD and NOOVERWRITE at the same
340      * time. On windows it seems to return different pointer in some conditions,
341      * creation flags and drivers. However these tests indicate having
342      * NOOVERWRITE win is a valid behaviour (NVidia).
343      */
344 
345     /* Have NOOVERWRITE win over DISCARD. This is allowed (see above) and
346      * it prevents overconsuming buffers if apps do use both at the same time. */
347     if ((Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)) == (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE))
348         Flags &= ~D3DLOCK_DISCARD;
349 
350     if (Flags & D3DLOCK_DISCARD)
351         usage = PIPE_MAP_WRITE | PIPE_MAP_DISCARD_WHOLE_RESOURCE;
352     else if (Flags & D3DLOCK_NOOVERWRITE)
353         usage = PIPE_MAP_WRITE | PIPE_MAP_UNSYNCHRONIZED;
354     else
355         /* Do not ask for READ if writeonly and default pool (should be safe enough,
356          * as the doc says app shouldn't expect reading to work with writeonly). */
357         usage = (This->base.usage & D3DUSAGE_WRITEONLY) ?
358             PIPE_MAP_WRITE :
359             PIPE_MAP_READ_WRITE;
360     if (Flags & D3DLOCK_DONOTWAIT && !(This->base.usage & D3DUSAGE_DYNAMIC))
361         usage |= PIPE_MAP_DONTBLOCK;
362 
363     This->discard_nooverwrite_only &= !!(Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE));
364 
365     if (This->nmaps == This->maxmaps) {
366         struct NineTransfer *newmaps =
367             REALLOC(This->maps, sizeof(struct NineTransfer)*This->maxmaps,
368                     sizeof(struct NineTransfer)*(This->maxmaps << 1));
369         if (newmaps == NULL)
370             return E_OUTOFMEMORY;
371 
372         This->maxmaps <<= 1;
373         This->maps = newmaps;
374     }
375 
376     if (This->buf && !This->discard_nooverwrite_only) {
377         struct pipe_box src_box;
378         unsigned offset;
379         struct pipe_resource *src_res;
380         DBG("Disabling nine_subbuffer for a buffer having"
381             "used a nine_subbuffer buffer\n");
382         /* Copy buffer content to the buffer resource, which
383          * we will now use.
384          * Note: The behaviour may be different from what is expected
385          * with double lock. However applications can't really make expectations
386          * about double locks, and don't really use them, so that's ok. */
387         src_res = nine_upload_buffer_resource_and_offset(This->buf, &offset);
388         u_box_1d(offset, This->size, &src_box);
389 
390         pipe = NineDevice9_GetPipe(device);
391         pipe->resource_copy_region(pipe, This->base.resource, 0, 0, 0, 0,
392                                    src_res, 0, &src_box);
393         /* Release previous resource */
394         if (This->nmaps >= 1)
395             This->maps[This->nmaps-1].should_destroy_buf = true;
396         else
397             nine_upload_release_buffer(device->buffer_upload, This->buf);
398         This->buf = NULL;
399         /* Rebind buffer */
400         NineBuffer9_RebindIfRequired(This, device, This->base.resource, 0);
401     }
402 
403     This->maps[This->nmaps].transfer = NULL;
404     This->maps[This->nmaps].is_pipe_secondary = false;
405     This->maps[This->nmaps].buf = NULL;
406     This->maps[This->nmaps].should_destroy_buf = false;
407 
408     if (This->discard_nooverwrite_only) {
409         if (This->buf && (Flags & D3DLOCK_DISCARD)) {
410             /* Release previous buffer */
411             if (This->nmaps >= 1)
412                 This->maps[This->nmaps-1].should_destroy_buf = true;
413             else
414                 nine_upload_release_buffer(device->buffer_upload, This->buf);
415             This->buf = NULL;
416         }
417 
418         if (!This->buf) {
419             unsigned offset;
420             struct pipe_resource *res;
421             This->buf = nine_upload_create_buffer(device->buffer_upload, This->base.info.width0);
422             res = nine_upload_buffer_resource_and_offset(This->buf, &offset);
423             NineBuffer9_RebindIfRequired(This, device, res, offset);
424         }
425 
426         if (This->buf) {
427             This->maps[This->nmaps].buf = This->buf;
428             This->nmaps++;
429             This->nlocks++;
430             DBG("Returning %p\n", nine_upload_buffer_get_map(This->buf) + OffsetToLock);
431             *ppbData = nine_upload_buffer_get_map(This->buf) + OffsetToLock;
432             return D3D_OK;
433         } else {
434             /* Fallback to normal path, and don't try again */
435             This->discard_nooverwrite_only = false;
436         }
437     }
438 
439     /* Previous mappings may need pending commands to write to the
440      * buffer (staging buffer for example). Before a NOOVERWRITE,
441      * we thus need a finish, to guarantee any upload is finished.
442      * Note for discard_nooverwrite_only we don't need to do this
443      * check as neither discard nor nooverwrite have issues there */
444     if (This->need_sync_if_nooverwrite && !(Flags & D3DLOCK_DISCARD) &&
445         (Flags & D3DLOCK_NOOVERWRITE)) {
446         struct pipe_screen *screen = NineDevice9_GetScreen(device);
447         struct pipe_fence_handle *fence = NULL;
448 
449         pipe = NineDevice9_GetPipe(device);
450         pipe->flush(pipe, &fence, 0);
451         (void) screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
452         screen->fence_reference(screen, &fence, NULL);
453     }
454     This->need_sync_if_nooverwrite = !(Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE));
455 
456     /* When csmt is active, we want to avoid stalls as much as possible,
457      * and thus we want to create a new resource on discard and map it
458      * with the secondary pipe, instead of waiting on the main pipe. */
459     if (Flags & D3DLOCK_DISCARD && device->csmt_active) {
460         struct pipe_screen *screen = NineDevice9_GetScreen(device);
461         struct pipe_resource *new_res = nine_resource_create_with_retry(device, screen, &This->base.info);
462         if (new_res) {
463             /* Use the new resource */
464             pipe_resource_reference(&This->base.resource, new_res);
465             pipe_resource_reference(&new_res, NULL);
466             usage = PIPE_MAP_WRITE | PIPE_MAP_UNSYNCHRONIZED;
467             NineBuffer9_RebindIfRequired(This, device, This->base.resource, 0);
468             This->maps[This->nmaps].is_pipe_secondary = TRUE;
469         }
470     } else if (Flags & D3DLOCK_NOOVERWRITE && device->csmt_active)
471         This->maps[This->nmaps].is_pipe_secondary = TRUE;
472 
473     if (This->maps[This->nmaps].is_pipe_secondary)
474         pipe = device->pipe_secondary;
475     else
476         pipe = NineDevice9_GetPipe(device);
477 
478     data = pipe->buffer_map(pipe, This->base.resource, 0,
479                               usage, &box, &This->maps[This->nmaps].transfer);
480 
481     if (!data) {
482         DBG("pipe::buffer_map failed\n"
483             " usage = %x\n"
484             " box.x = %u\n"
485             " box.width = %u\n",
486             usage, box.x, box.width);
487 
488         if (Flags & D3DLOCK_DONOTWAIT)
489             return D3DERR_WASSTILLDRAWING;
490         return D3DERR_INVALIDCALL;
491     }
492 
493     DBG("returning pointer %p\n", data);
494     This->nmaps++;
495     This->nlocks++;
496     *ppbData = data;
497 
498     return D3D_OK;
499 }
500 
501 HRESULT NINE_WINAPI
NineBuffer9_Unlock(struct NineBuffer9 * This)502 NineBuffer9_Unlock( struct NineBuffer9 *This )
503 {
504     struct NineDevice9 *device = This->base.base.device;
505     struct pipe_context *pipe;
506     int i;
507     DBG("This=%p\n", This);
508 
509     user_assert(This->nlocks > 0, D3DERR_INVALIDCALL);
510     This->nlocks--;
511     if (This->nlocks > 0)
512         return D3D_OK; /* Pending unlocks. Wait all unlocks before unmapping */
513 
514     if (This->base.pool == D3DPOOL_DEFAULT) {
515         for (i = 0; i < This->nmaps; i++) {
516             if (!This->maps[i].buf) {
517                 pipe = This->maps[i].is_pipe_secondary ?
518                     device->pipe_secondary :
519                     nine_context_get_pipe_acquire(device);
520                 pipe->buffer_unmap(pipe, This->maps[i].transfer);
521                 /* We need to flush in case the driver does implicit copies */
522                 if (This->maps[i].is_pipe_secondary)
523                     pipe->flush(pipe, NULL, 0);
524                 else
525                     nine_context_get_pipe_release(device);
526             } else if (This->maps[i].should_destroy_buf)
527                 nine_upload_release_buffer(device->buffer_upload, This->maps[i].buf);
528         }
529         This->nmaps = 0;
530     }
531     return D3D_OK;
532 }
533 
534 void
NineBuffer9_SetDirty(struct NineBuffer9 * This)535 NineBuffer9_SetDirty( struct NineBuffer9 *This )
536 {
537     assert(This->base.pool != D3DPOOL_DEFAULT);
538 
539     This->managed.dirty = TRUE;
540     u_box_1d(0, This->size, &This->managed.dirty_box);
541     BASEBUF_REGISTER_UPDATE(This);
542 }
543 
544 /* Try to remove b from a, supposed to include b */
u_box_try_remove_region_1d(struct pipe_box * dst,const struct pipe_box * a,const struct pipe_box * b)545 static void u_box_try_remove_region_1d(struct pipe_box *dst,
546                                        const struct pipe_box *a,
547                                        const struct pipe_box *b)
548 {
549     int x, width;
550     if (a->x == b->x) {
551         x = a->x + b->width;
552         width = a->width - b->width;
553     } else if ((a->x + a->width) == (b->x + b->width)) {
554         x = a->x;
555         width = a->width - b->width;
556     } else {
557         x = a->x;
558         width = a->width;
559     }
560     dst->x = x;
561     dst->width = width;
562 }
563 
564 void
NineBuffer9_Upload(struct NineBuffer9 * This)565 NineBuffer9_Upload( struct NineBuffer9 *This )
566 {
567     struct NineDevice9 *device = This->base.base.device;
568     unsigned upload_flags = 0;
569     struct pipe_box box_upload;
570 
571     assert(This->base.pool != D3DPOOL_DEFAULT && This->managed.dirty);
572 
573     if (This->base.pool == D3DPOOL_SYSTEMMEM && This->base.usage & D3DUSAGE_DYNAMIC) {
574         struct pipe_box region_already_valid;
575         struct pipe_box conflicting_region;
576         struct pipe_box *valid_region = &This->managed.valid_region;
577         struct pipe_box *required_valid_region = &This->managed.required_valid_region;
578         struct pipe_box *filled_region = &This->managed.filled_region;
579         /* Try to upload SYSTEMMEM DYNAMIC in an efficient fashion.
580          * Unlike non-dynamic for which we upload the whole dirty region, try to
581          * only upload the data needed for the draw. The draw call preparation
582          * fills This->managed.required_valid_region for that */
583         u_box_intersect_1d(&region_already_valid,
584                            valid_region,
585                            required_valid_region);
586         /* If the required valid region is already valid, nothing to do */
587         if (region_already_valid.x == required_valid_region->x &&
588             region_already_valid.width == required_valid_region->width) {
589             /* Rebind if the region happens to be valid in the original buffer
590              * but we have since used vertex_uploader */
591             if (!This->managed.can_unsynchronized)
592                 NineBuffer9_RebindIfRequired(This, device, This->base.resource, 0);
593             u_box_1d(0, 0, required_valid_region);
594             return;
595         }
596         /* (Try to) Remove valid areas from the region to upload */
597         u_box_try_remove_region_1d(&box_upload,
598                                    required_valid_region,
599                                    &region_already_valid);
600         assert(box_upload.width > 0);
601         /* To maintain correctly the valid region, as we will do union later with
602          * box_upload, we must ensure box_upload is consecutive with valid_region */
603         if (box_upload.x > valid_region->x + valid_region->width && valid_region->width > 0) {
604             box_upload.width = box_upload.x + box_upload.width - (valid_region->x + valid_region->width);
605             box_upload.x = valid_region->x + valid_region->width;
606         } else if (box_upload.x + box_upload.width < valid_region->x && valid_region->width > 0) {
607             box_upload.width = valid_region->x - box_upload.x;
608         }
609         /* There is conflict if some areas, that are not valid but are filled for previous draw calls,
610          * intersect with the region we plan to upload. Note by construction valid_region IS
611          * included in filled_region, thus so is region_already_valid. */
612         u_box_intersect_1d(&conflicting_region, &box_upload, filled_region);
613         /* As box_upload could still contain region_already_valid, check the intersection
614          * doesn't happen to be exactly region_already_valid (it cannot be smaller, see above) */
615         if (This->managed.can_unsynchronized && (conflicting_region.width == 0 ||
616             (conflicting_region.x == region_already_valid.x &&
617              conflicting_region.width == region_already_valid.width))) {
618             /* No conflicts. */
619             upload_flags |= PIPE_MAP_UNSYNCHRONIZED;
620         } else {
621             /* We cannot use PIPE_MAP_UNSYNCHRONIZED. We must choose between no flag and DISCARD.
622              * Criterias to discard:
623              * . Most of the resource was filled (but some apps do allocate a big buffer
624              * to only use a small part in a round fashion)
625              * . The region to upload is very small compared to the filled region and
626              * at the start of the buffer (hints at round usage starting again)
627              * . The region to upload is very big compared to the required region
628              * . We have not discarded yet this frame
629              * If the buffer use pattern seems to sync the worker thread too often,
630              * revert to the vertex_uploader */
631             if (This->managed.num_worker_thread_syncs < 3 &&
632                 (filled_region->width > (This->size / 2) ||
633                  (10 * box_upload.width < filled_region->width &&
634                   box_upload.x < (filled_region->x + filled_region->width)/2) ||
635                  box_upload.width > 2 * required_valid_region->width ||
636                  This->managed.frame_count_last_discard != device->frame_count)) {
637                 /* Avoid DISCARDING too much by discarding only if most of the buffer
638                  * has been used */
639                 DBG_FLAG(DBG_INDEXBUFFER|DBG_VERTEXBUFFER,
640              "Uploading %p DISCARD: valid %d %d, filled %d %d, required %d %d, box_upload %d %d, required already_valid %d %d, conficting %d %d\n",
641              This, valid_region->x, valid_region->width, filled_region->x, filled_region->width,
642              required_valid_region->x, required_valid_region->width, box_upload.x, box_upload.width,
643              region_already_valid.x, region_already_valid.width, conflicting_region.x, conflicting_region.width
644                 );
645                 upload_flags |= PIPE_MAP_DISCARD_WHOLE_RESOURCE;
646                 u_box_1d(0, 0, filled_region);
647                 u_box_1d(0, 0, valid_region);
648                 box_upload = This->managed.required_valid_region;
649                 /* Rebind the buffer if we used intermediate alternative buffer */
650                 if (!This->managed.can_unsynchronized)
651                     NineBuffer9_RebindIfRequired(This, device, This->base.resource, 0);
652                 This->managed.can_unsynchronized = true;
653                 This->managed.frame_count_last_discard = device->frame_count;
654             } else {
655                 /* Once we use without UNSYNCHRONIZED, we cannot use it anymore.
656                  * Use a different buffer. */
657                 unsigned buffer_offset = 0;
658                 struct pipe_resource *resource = NULL;
659                 This->managed.can_unsynchronized = false;
660                 u_upload_data(device->vertex_uploader,
661                     required_valid_region->x,
662                     required_valid_region->width,
663                     64,
664                     This->managed.data + required_valid_region->x,
665                     &buffer_offset,
666                     &resource);
667                 buffer_offset -= required_valid_region->x;
668                 u_upload_unmap(device->vertex_uploader);
669                 if (resource) {
670                     NineBuffer9_RebindIfRequired(This, device, resource, buffer_offset);
671                     /* Note: This only works because for these types of buffers this function
672                      * is called before every draw call. Else it wouldn't work when the app
673                      * rebinds buffers. In addition it needs this function to be called only
674                      * once per buffers even if bound several times, which we do. */
675                     u_box_1d(0, 0, required_valid_region);
676                     pipe_resource_reference(&resource, NULL);
677                     return;
678                 }
679             }
680         }
681 
682         u_box_union_1d(filled_region,
683                        filled_region,
684                        &box_upload);
685         u_box_union_1d(valid_region,
686                        valid_region,
687                        &box_upload);
688         u_box_1d(0, 0, required_valid_region);
689     } else
690         box_upload = This->managed.dirty_box;
691 
692     if (box_upload.x == 0 && box_upload.width == This->size) {
693         upload_flags |= PIPE_MAP_DISCARD_WHOLE_RESOURCE;
694     }
695 
696     if (This->managed.pending_upload) {
697         u_box_union_1d(&This->managed.upload_pending_regions,
698                        &This->managed.upload_pending_regions,
699                        &box_upload);
700     } else {
701         This->managed.upload_pending_regions = box_upload;
702     }
703 
704     DBG_FLAG(DBG_INDEXBUFFER|DBG_VERTEXBUFFER,
705              "Uploading %p, offset=%d, size=%d, Flags=0x%x\n",
706              This, box_upload.x, box_upload.width, upload_flags);
707     nine_context_range_upload(device, &This->managed.pending_upload,
708                               (struct NineUnknown *)This,
709                               This->base.resource,
710                               box_upload.x,
711                               box_upload.width,
712                               upload_flags,
713                               (char *)This->managed.data + box_upload.x);
714     This->managed.dirty = FALSE;
715 }
716