1 /*
2  * Copyright (C) 2009-2010 Francisco Jerez.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining
6  * a copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial
15  * portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  */
26 
27 #include <stdbool.h>
28 #include "nouveau_driver.h"
29 #include "nouveau_context.h"
30 #include "nouveau_fbo.h"
31 #include "nouveau_util.h"
32 #include "nv_object.xml.h"
33 #include "nv20_3d.xml.h"
34 #include "nv04_driver.h"
35 #include "nv10_driver.h"
36 #include "nv20_driver.h"
37 #include "util/u_memory.h"
38 
39 static void
nv20_clear(struct gl_context * ctx,GLbitfield buffers)40 nv20_clear(struct gl_context *ctx, GLbitfield buffers)
41 {
42 	struct nouveau_context *nctx = to_nouveau_context(ctx);
43 	struct nouveau_pushbuf *push = context_push(ctx);
44 	struct gl_framebuffer *fb = ctx->DrawBuffer;
45 	uint32_t clear = 0;
46 
47 	nouveau_validate_framebuffer(ctx);
48 
49 	nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
50 	if (nouveau_pushbuf_validate(push)) {
51 		nouveau_pushbuf_bufctx(push, NULL);
52 		return;
53 	}
54 
55 	if (buffers & BUFFER_BITS_COLOR) {
56 		struct nouveau_surface *s = &to_nouveau_renderbuffer(
57 			fb->_ColorDrawBuffers[0])->surface;
58 
59 		if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0))
60 			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_R;
61 		if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1))
62 			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_G;
63 		if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2))
64 			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_B;
65 		if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3))
66 			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A;
67 
68 		BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1);
69 		PUSH_DATA (push, pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f));
70 
71 		buffers &= ~BUFFER_BITS_COLOR;
72 	}
73 
74 	if (buffers & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
75 		struct nouveau_surface *s = &to_nouveau_renderbuffer(
76 			fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
77 
78 		if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask)
79 			clear |= NV20_3D_CLEAR_BUFFERS_DEPTH;
80 		if (buffers & BUFFER_BIT_STENCIL && ctx->Stencil.WriteMask[0])
81 			clear |= NV20_3D_CLEAR_BUFFERS_STENCIL;
82 
83 		BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1);
84 		PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear,
85 					 ctx->Stencil.Clear));
86 
87 		buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
88 	}
89 
90 	BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1);
91 	PUSH_DATA (push, clear);
92 
93 	nouveau_pushbuf_bufctx(push, NULL);
94 	nouveau_clear(ctx, buffers);
95 }
96 
97 static void
nv20_hwctx_init(struct gl_context * ctx)98 nv20_hwctx_init(struct gl_context *ctx)
99 {
100 	struct nouveau_pushbuf *push = context_push(ctx);
101 	struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
102 	struct nv04_fifo *fifo = hw->chan->data;
103 	int i;
104 
105 	BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
106 	PUSH_DATA (push, hw->eng3d->handle);
107 	BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1);
108 	PUSH_DATA (push, hw->ntfy->handle);
109 	BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2);
110 	PUSH_DATA (push, fifo->vram);
111 	PUSH_DATA (push, fifo->gart);
112 	BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2);
113 	PUSH_DATA (push, fifo->vram);
114 	PUSH_DATA (push, fifo->vram);
115 	BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2);
116 	PUSH_DATA (push, fifo->vram);
117 	PUSH_DATA (push, fifo->gart);
118 
119 	BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1);
120 	PUSH_DATA (push, 0);
121 
122 	BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2);
123 	PUSH_DATA (push, 0);
124 	PUSH_DATA (push, 0);
125 
126 	BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
127 	PUSH_DATA (push, 0xfff << 16 | 0x0);
128 	BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1);
129 	PUSH_DATA (push, 0xfff << 16 | 0x0);
130 
131 	for (i = 1; i < NV20_3D_VIEWPORT_CLIP_HORIZ__LEN; i++) {
132 		BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(i)), 1);
133 		PUSH_DATA (push, 0);
134 		BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(i)), 1);
135 		PUSH_DATA (push, 0);
136 	}
137 
138 	BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_MODE), 1);
139 	PUSH_DATA (push, 0);
140 
141 	BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
142 	PUSH_DATAf(push, 0.0);
143 	PUSH_DATAf(push, 0.0);
144 	PUSH_DATAf(push, 1.0);
145 
146 	if (context_chipset(ctx) >= 0x25) {
147 		BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1);
148 		PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL | 0xdb0);
149 	} else {
150 		BEGIN_NV04(push, SUBC_3D(0x1e68), 1);
151 		PUSH_DATA (push, 0x4b800000); /* 16777216.000000 */
152 		BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1);
153 		PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL);
154 	}
155 
156 	BEGIN_NV04(push, SUBC_3D(0x290), 1);
157 	PUSH_DATA (push, 0x10 << 16 | 1);
158 	BEGIN_NV04(push, SUBC_3D(0x9fc), 1);
159 	PUSH_DATA (push, 0);
160 	BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
161 	PUSH_DATA (push, 1);
162 	BEGIN_NV04(push, SUBC_3D(0x9f8), 1);
163 	PUSH_DATA (push, 4);
164 	BEGIN_NV04(push, SUBC_3D(0x17ec), 3);
165 	PUSH_DATAf(push, 0.0);
166 	PUSH_DATAf(push, 1.0);
167 	PUSH_DATAf(push, 0.0);
168 
169 	if (context_chipset(ctx) >= 0x25) {
170 		BEGIN_NV04(push, SUBC_3D(0x1d88), 1);
171 		PUSH_DATA (push, 3);
172 
173 		BEGIN_NV04(push, NV25_3D(DMA_HIERZ), 1);
174 		PUSH_DATA (push, fifo->vram);
175 		BEGIN_NV04(push, NV25_3D(UNK01AC), 1);
176 		PUSH_DATA (push, fifo->vram);
177 	}
178 
179 	BEGIN_NV04(push, NV20_3D(DMA_FENCE), 1);
180 	PUSH_DATA (push, 0);
181 
182 	BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
183 	PUSH_DATA (push, 0);
184 
185 	BEGIN_NV04(push, NV04_GRAPH(3D, NOTIFY), 1);
186 	PUSH_DATA (push, 0);
187 
188 	BEGIN_NV04(push, SUBC_3D(0x120), 3);
189 	PUSH_DATA (push, 0);
190 	PUSH_DATA (push, 1);
191 	PUSH_DATA (push, 2);
192 
193 	if (context_chipset(ctx) >= 0x25) {
194 		BEGIN_NV04(push, SUBC_3D(0x1da4), 1);
195 		PUSH_DATA (push, 0);
196 	}
197 
198 	BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2);
199 	PUSH_DATA (push, 0 << 16 | 0);
200 	PUSH_DATA (push, 0 << 16 | 0);
201 
202 	BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_ENABLE), 1);
203 	PUSH_DATA (push, 0);
204 	BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_FUNC), 2);
205 	PUSH_DATA (push, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS);
206 	PUSH_DATA (push, 0);
207 
208 	for (i = 0; i < NV20_3D_TEX__LEN; i++) {
209 		BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
210 		PUSH_DATA (push, 0);
211 	}
212 
213 	BEGIN_NV04(push, NV20_3D(TEX_SHADER_OP), 1);
214 	PUSH_DATA (push, 0);
215 	BEGIN_NV04(push, NV20_3D(TEX_SHADER_CULL_MODE), 1);
216 	PUSH_DATA (push, 0);
217 
218 	BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(0)), 4);
219 	PUSH_DATA (push, 0x30d410d0);
220 	PUSH_DATA (push, 0);
221 	PUSH_DATA (push, 0);
222 	PUSH_DATA (push, 0);
223 	BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(0)), 4);
224 	PUSH_DATA (push, 0x00000c00);
225 	PUSH_DATA (push, 0);
226 	PUSH_DATA (push, 0);
227 	PUSH_DATA (push, 0);
228 	BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
229 	PUSH_DATA (push, 0x00011101);
230 	BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2);
231 	PUSH_DATA (push, 0x130e0300);
232 	PUSH_DATA (push, 0x0c091c80);
233 	BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(0)), 4);
234 	PUSH_DATA (push, 0x00000c00);
235 	PUSH_DATA (push, 0);
236 	PUSH_DATA (push, 0);
237 	PUSH_DATA (push, 0);
238 	BEGIN_NV04(push, NV20_3D(RC_IN_RGB(0)), 4);
239 	PUSH_DATA (push, 0x20c400c0);
240 	PUSH_DATA (push, 0);
241 	PUSH_DATA (push, 0);
242 	PUSH_DATA (push, 0);
243 	BEGIN_NV04(push, NV20_3D(RC_COLOR0), 2);
244 	PUSH_DATA (push, 0);
245 	PUSH_DATA (push, 0);
246 	BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(0)), 4);
247 	PUSH_DATA (push, 0x035125a0);
248 	PUSH_DATA (push, 0);
249 	PUSH_DATA (push, 0x40002000);
250 	PUSH_DATA (push, 0);
251 
252 	BEGIN_NV04(push, NV20_3D(MULTISAMPLE_CONTROL), 1);
253 	PUSH_DATA (push, 0xffff0000);
254 	BEGIN_NV04(push, NV20_3D(BLEND_FUNC_ENABLE), 1);
255 	PUSH_DATA (push, 0);
256 	BEGIN_NV04(push, NV20_3D(DITHER_ENABLE), 1);
257 	PUSH_DATA (push, 0);
258 	BEGIN_NV04(push, NV20_3D(STENCIL_ENABLE), 1);
259 	PUSH_DATA (push, 0);
260 	BEGIN_NV04(push, NV20_3D(BLEND_FUNC_SRC), 4);
261 	PUSH_DATA (push, NV20_3D_BLEND_FUNC_SRC_ONE);
262 	PUSH_DATA (push, NV20_3D_BLEND_FUNC_DST_ZERO);
263 	PUSH_DATA (push, 0);
264 	PUSH_DATA (push, NV20_3D_BLEND_EQUATION_FUNC_ADD);
265 	BEGIN_NV04(push, NV20_3D(STENCIL_MASK), 7);
266 	PUSH_DATA (push, 0xff);
267 	PUSH_DATA (push, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS);
268 	PUSH_DATA (push, 0);
269 	PUSH_DATA (push, 0xff);
270 	PUSH_DATA (push, NV20_3D_STENCIL_OP_FAIL_KEEP);
271 	PUSH_DATA (push, NV20_3D_STENCIL_OP_ZFAIL_KEEP);
272 	PUSH_DATA (push, NV20_3D_STENCIL_OP_ZPASS_KEEP);
273 
274 	BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
275 	PUSH_DATA (push, 0);
276 	PUSH_DATA (push, NV20_3D_COLOR_LOGIC_OP_OP_COPY);
277 	BEGIN_NV04(push, SUBC_3D(0x17cc), 1);
278 	PUSH_DATA (push, 0);
279 	if (context_chipset(ctx) >= 0x25) {
280 		BEGIN_NV04(push, SUBC_3D(0x1d84), 1);
281 		PUSH_DATA (push, 1);
282 	}
283 	BEGIN_NV04(push, NV20_3D(LIGHTING_ENABLE), 1);
284 	PUSH_DATA (push, 0);
285 	BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1);
286 	PUSH_DATA (push, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL);
287 	BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1);
288 	PUSH_DATA (push, 0);
289 	BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1);
290 	PUSH_DATA (push, 0);
291 	BEGIN_NV04(push, NV20_3D(ENABLED_LIGHTS), 1);
292 	PUSH_DATA (push, 0);
293 	BEGIN_NV04(push, NV20_3D(NORMALIZE_ENABLE), 1);
294 	PUSH_DATA (push, 0);
295 	BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_PATTERN(0)),
296 		   NV20_3D_POLYGON_STIPPLE_PATTERN__LEN);
297 	for (i = 0; i < NV20_3D_POLYGON_STIPPLE_PATTERN__LEN; i++) {
298 		PUSH_DATA (push, 0xffffffff);
299 	}
300 
301 	BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_POINT_ENABLE), 3);
302 	PUSH_DATA (push, 0);
303 	PUSH_DATA (push, 0);
304 	PUSH_DATA (push, 0);
305 	BEGIN_NV04(push, NV20_3D(DEPTH_FUNC), 1);
306 	PUSH_DATA (push, NV20_3D_DEPTH_FUNC_LESS);
307 	BEGIN_NV04(push, NV20_3D(DEPTH_WRITE_ENABLE), 1);
308 	PUSH_DATA (push, 0);
309 	BEGIN_NV04(push, NV20_3D(DEPTH_TEST_ENABLE), 1);
310 	PUSH_DATA (push, 0);
311 	BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_FACTOR), 2);
312 	PUSH_DATAf(push, 0.0);
313 	PUSH_DATAf(push, 0.0);
314 	BEGIN_NV04(push, NV20_3D(DEPTH_CLAMP), 1);
315 	PUSH_DATA (push, 1);
316 	if (context_chipset(ctx) < 0x25) {
317 		BEGIN_NV04(push, SUBC_3D(0x1d84), 1);
318 		PUSH_DATA (push, 3);
319 	}
320 	BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
321 	if (context_chipset(ctx) >= 0x25)
322 		PUSH_DATAf(push, 1.0);
323 	else
324 		PUSH_DATA (push, 8);
325 
326 	if (context_chipset(ctx) >= 0x25) {
327 		BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 1);
328 		PUSH_DATA (push, 0);
329 		BEGIN_NV04(push, SUBC_3D(0x0a1c), 1);
330 		PUSH_DATA (push, 0x800);
331 	} else {
332 		BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 2);
333 		PUSH_DATA (push, 0);
334 		PUSH_DATA (push, 0);
335 	}
336 
337 	BEGIN_NV04(push, NV20_3D(LINE_WIDTH), 1);
338 	PUSH_DATA (push, 8);
339 	BEGIN_NV04(push, NV20_3D(LINE_SMOOTH_ENABLE), 1);
340 	PUSH_DATA (push, 0);
341 	BEGIN_NV04(push, NV20_3D(POLYGON_MODE_FRONT), 2);
342 	PUSH_DATA (push, NV20_3D_POLYGON_MODE_FRONT_FILL);
343 	PUSH_DATA (push, NV20_3D_POLYGON_MODE_BACK_FILL);
344 	BEGIN_NV04(push, NV20_3D(CULL_FACE), 2);
345 	PUSH_DATA (push, NV20_3D_CULL_FACE_BACK);
346 	PUSH_DATA (push, NV20_3D_FRONT_FACE_CCW);
347 	BEGIN_NV04(push, NV20_3D(POLYGON_SMOOTH_ENABLE), 1);
348 	PUSH_DATA (push, 0);
349 	BEGIN_NV04(push, NV20_3D(CULL_FACE_ENABLE), 1);
350 	PUSH_DATA (push, 0);
351 	BEGIN_NV04(push, NV20_3D(SHADE_MODEL), 1);
352 	PUSH_DATA (push, NV20_3D_SHADE_MODEL_SMOOTH);
353 	BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_ENABLE), 1);
354 	PUSH_DATA (push, 0);
355 
356 	BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(0,0)),
357 		   4 * NV20_3D_TEX_GEN_MODE__ESIZE);
358 	for (i=0; i < 4 * NV20_3D_TEX_GEN_MODE__LEN; i++)
359 		PUSH_DATA (push, 0);
360 
361 	BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3);
362 	PUSH_DATAf(push, 1.5);
363 	PUSH_DATAf(push, -0.090168);
364 	PUSH_DATAf(push, 0.0);
365 	BEGIN_NV04(push, NV20_3D(FOG_MODE), 2);
366 	PUSH_DATA (push, NV20_3D_FOG_MODE_EXP_SIGNED);
367 	PUSH_DATA (push, NV20_3D_FOG_COORD_FOG);
368 	BEGIN_NV04(push, NV20_3D(FOG_ENABLE), 2);
369 	PUSH_DATA (push, 0);
370 	PUSH_DATA (push, 0);
371 
372 	BEGIN_NV04(push, NV20_3D(ENGINE), 1);
373 	PUSH_DATA (push, NV20_3D_ENGINE_FIXED);
374 
375 	for (i = 0; i < NV20_3D_TEX_MATRIX_ENABLE__LEN; i++) {
376 		BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1);
377 		PUSH_DATA (push, 0);
378 	}
379 
380 	BEGIN_NV04(push, NV20_3D(VERTEX_ATTR_4F_X(1)), 4 * 15);
381 	PUSH_DATAf(push, 1.0);
382 	PUSH_DATAf(push, 0.0);
383 	PUSH_DATAf(push, 0.0);
384 	PUSH_DATAf(push, 1.0);
385 	PUSH_DATAf(push, 0.0);
386 	PUSH_DATAf(push, 0.0);
387 	PUSH_DATAf(push, 1.0);
388 	PUSH_DATAf(push, 1.0);
389 	PUSH_DATAf(push, 1.0);
390 	PUSH_DATAf(push, 1.0);
391 	PUSH_DATAf(push, 1.0);
392 	PUSH_DATAf(push, 1.0);
393 	for (i = 0; i < 12; i++) {
394 		PUSH_DATAf(push, 0.0);
395 		PUSH_DATAf(push, 0.0);
396 		PUSH_DATAf(push, 0.0);
397 		PUSH_DATAf(push, 1.0);
398 	}
399 
400 	BEGIN_NV04(push, NV20_3D(EDGEFLAG_ENABLE), 1);
401 	PUSH_DATA (push, 1);
402 	BEGIN_NV04(push, NV20_3D(COLOR_MASK), 1);
403 	PUSH_DATA (push, 0x00010101);
404 	BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1);
405 	PUSH_DATA (push, 0);
406 
407 	BEGIN_NV04(push, NV20_3D(DEPTH_RANGE_NEAR), 2);
408 	PUSH_DATAf(push, 0.0);
409 	PUSH_DATAf(push, 16777216.0);
410 
411 	BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4);
412 	PUSH_DATAf(push, 0.0);
413 	PUSH_DATAf(push, 0.0);
414 	PUSH_DATAf(push, 0.0);
415 	PUSH_DATAf(push, 16777215.0);
416 
417 	BEGIN_NV04(push, NV20_3D(VIEWPORT_SCALE_X), 4);
418 	PUSH_DATAf(push, 0.0);
419 	PUSH_DATAf(push, 0.0);
420 	PUSH_DATAf(push, 16777215.0 * 0.5);
421 	PUSH_DATAf(push, 65535.0);
422 
423 	PUSH_KICK (push);
424 }
425 
426 static void
nv20_context_destroy(struct gl_context * ctx)427 nv20_context_destroy(struct gl_context *ctx)
428 {
429 	struct nouveau_context *nctx = to_nouveau_context(ctx);
430 
431 	nv04_surface_takedown(ctx);
432 	nv20_swtnl_destroy(ctx);
433 	nv20_vbo_destroy(ctx);
434 
435 	nouveau_object_del(&nctx->hw.eng3d);
436 
437 	nouveau_context_deinit(ctx);
438 	align_free(ctx);
439 }
440 
441 static struct gl_context *
nv20_context_create(struct nouveau_screen * screen,gl_api api,const struct gl_config * visual,struct gl_context * share_ctx)442 nv20_context_create(struct nouveau_screen *screen, gl_api api,
443 		    const struct gl_config *visual,
444 		    struct gl_context *share_ctx)
445 {
446 	struct nouveau_context *nctx;
447 	struct gl_context *ctx;
448 	unsigned kelvin_class;
449 	int ret;
450 
451 	nctx = align_calloc(sizeof(struct nouveau_context), 16);
452 	if (!nctx)
453 		return NULL;
454 
455 	ctx = &nctx->base;
456 
457 	if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
458 		goto fail;
459 
460 	ctx->Extensions.ARB_texture_env_crossbar = true;
461 	ctx->Extensions.ARB_texture_env_combine = true;
462 	ctx->Extensions.ARB_texture_env_dot3 = true;
463 	ctx->Extensions.EXT_texture_env_dot3 = true;
464 	ctx->Extensions.NV_fog_distance = true;
465 	ctx->Extensions.NV_texture_rectangle = true;
466 	ctx->Extensions.EXT_texture_compression_s3tc = true;
467 	ctx->Extensions.ANGLE_texture_compression_dxt = true;
468 
469 	/* GL constants. */
470 	ctx->Const.MaxTextureCoordUnits = NV20_TEXTURE_UNITS;
471 	ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV20_TEXTURE_UNITS;
472 	ctx->Const.MaxTextureUnits = NV20_TEXTURE_UNITS;
473 	ctx->Const.MaxTextureMaxAnisotropy = 8;
474 	ctx->Const.MaxTextureLodBias = 15;
475 	ctx->Driver.Clear = nv20_clear;
476 
477 	/* 2D engine. */
478 	ret = nv04_surface_init(ctx);
479 	if (!ret)
480 		goto fail;
481 
482 	/* 3D engine. */
483 	if (context_chipset(ctx) >= 0x25)
484 		kelvin_class = NV25_3D_CLASS;
485 	else
486 		kelvin_class = NV20_3D_CLASS;
487 
488 	ret = nouveau_object_new(context_chan(ctx), 0xbeef0001, kelvin_class,
489 				 NULL, 0, &nctx->hw.eng3d);
490 	if (ret)
491 		goto fail;
492 
493 	nv20_hwctx_init(ctx);
494 	nv20_vbo_init(ctx);
495 	nv20_swtnl_init(ctx);
496 
497 	return ctx;
498 
499 fail:
500 	nv20_context_destroy(ctx);
501 	return NULL;
502 }
503 
504 const struct nouveau_driver nv20_driver = {
505 	.context_create = nv20_context_create,
506 	.context_destroy = nv20_context_destroy,
507 	.surface_copy = nv04_surface_copy,
508 	.surface_fill = nv04_surface_fill,
509 	.emit = (nouveau_state_func[]) {
510 		nv10_emit_alpha_func,
511 		nv10_emit_blend_color,
512 		nv10_emit_blend_equation,
513 		nv10_emit_blend_func,
514 		nv20_emit_clip_plane,
515 		nv20_emit_clip_plane,
516 		nv20_emit_clip_plane,
517 		nv20_emit_clip_plane,
518 		nv20_emit_clip_plane,
519 		nv20_emit_clip_plane,
520 		nv10_emit_color_mask,
521 		nv20_emit_color_material,
522 		nv10_emit_cull_face,
523 		nv10_emit_front_face,
524 		nv10_emit_depth,
525 		nv10_emit_dither,
526 		nv20_emit_frag,
527 		nv20_emit_framebuffer,
528 		nv20_emit_fog,
529 		nv10_emit_light_enable,
530 		nv20_emit_light_model,
531 		nv20_emit_light_source,
532 		nv20_emit_light_source,
533 		nv20_emit_light_source,
534 		nv20_emit_light_source,
535 		nv20_emit_light_source,
536 		nv20_emit_light_source,
537 		nv20_emit_light_source,
538 		nv20_emit_light_source,
539 		nv10_emit_line_stipple,
540 		nv10_emit_line_mode,
541 		nv20_emit_logic_opcode,
542 		nv20_emit_material_ambient,
543 		nv20_emit_material_ambient,
544 		nv20_emit_material_diffuse,
545 		nv20_emit_material_diffuse,
546 		nv20_emit_material_specular,
547 		nv20_emit_material_specular,
548 		nv20_emit_material_shininess,
549 		nv20_emit_material_shininess,
550 		nv20_emit_modelview,
551 		nv20_emit_point_mode,
552 		nv10_emit_point_parameter,
553 		nv10_emit_polygon_mode,
554 		nv10_emit_polygon_offset,
555 		nv10_emit_polygon_stipple,
556 		nv20_emit_projection,
557 		nv10_emit_render_mode,
558 		nv10_emit_scissor,
559 		nv10_emit_shade_model,
560 		nv10_emit_stencil_func,
561 		nv10_emit_stencil_mask,
562 		nv10_emit_stencil_op,
563 		nv20_emit_tex_env,
564 		nv20_emit_tex_env,
565 		nv20_emit_tex_env,
566 		nv20_emit_tex_env,
567 		nv20_emit_tex_gen,
568 		nv20_emit_tex_gen,
569 		nv20_emit_tex_gen,
570 		nv20_emit_tex_gen,
571 		nv20_emit_tex_mat,
572 		nv20_emit_tex_mat,
573 		nv20_emit_tex_mat,
574 		nv20_emit_tex_mat,
575 		nv20_emit_tex_obj,
576 		nv20_emit_tex_obj,
577 		nv20_emit_tex_obj,
578 		nv20_emit_tex_obj,
579 		nv20_emit_viewport,
580 		nv20_emit_tex_shader
581 	},
582 	.num_emit = NUM_NV20_STATE,
583 };
584