1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <xf86drm.h>
25 #include <err.h>
26 
27 #include "pipe/p_defines.h"
28 #include "util/ralloc.h"
29 #include "util/u_inlines.h"
30 #include "util/u_memory.h"
31 #include "util/u_blitter.h"
32 #include "util/u_upload_mgr.h"
33 #include "pipe/p_screen.h"
34 
35 #include "vc4_screen.h"
36 #include "vc4_context.h"
37 #include "vc4_resource.h"
38 
39 void
vc4_flush(struct pipe_context * pctx)40 vc4_flush(struct pipe_context *pctx)
41 {
42         struct vc4_context *vc4 = vc4_context(pctx);
43 
44         hash_table_foreach(vc4->jobs, entry) {
45                 struct vc4_job *job = entry->data;
46                 vc4_job_submit(vc4, job);
47         }
48 }
49 
50 static void
vc4_pipe_flush(struct pipe_context * pctx,struct pipe_fence_handle ** fence,unsigned flags)51 vc4_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
52                unsigned flags)
53 {
54         struct vc4_context *vc4 = vc4_context(pctx);
55 
56         vc4_flush(pctx);
57 
58         if (fence) {
59                 struct pipe_screen *screen = pctx->screen;
60                 int fd = -1;
61 
62                 if (flags & PIPE_FLUSH_FENCE_FD) {
63                         /* The vc4_fence takes ownership of the returned fd. */
64                         drmSyncobjExportSyncFile(vc4->fd, vc4->job_syncobj,
65                                                  &fd);
66                 }
67 
68                 struct vc4_fence *f = vc4_fence_create(vc4->screen,
69                                                        vc4->last_emit_seqno,
70                                                        fd);
71                 screen->fence_reference(screen, fence, NULL);
72                 *fence = (struct pipe_fence_handle *)f;
73         }
74 }
75 
76 /* We can't flush the texture cache within rendering a tile, so we have to
77  * flush all rendering to the kernel so that the next job reading from the
78  * tile gets a flushed cache.
79  */
80 static void
vc4_texture_barrier(struct pipe_context * pctx,unsigned flags)81 vc4_texture_barrier(struct pipe_context *pctx, unsigned flags)
82 {
83         vc4_flush(pctx);
84 }
85 
86 static void
vc4_set_debug_callback(struct pipe_context * pctx,const struct pipe_debug_callback * cb)87 vc4_set_debug_callback(struct pipe_context *pctx,
88                        const struct pipe_debug_callback *cb)
89 {
90         struct vc4_context *vc4 = vc4_context(pctx);
91 
92         if (cb)
93                 vc4->debug = *cb;
94         else
95                 memset(&vc4->debug, 0, sizeof(vc4->debug));
96 }
97 
98 static void
vc4_invalidate_resource(struct pipe_context * pctx,struct pipe_resource * prsc)99 vc4_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
100 {
101         struct vc4_context *vc4 = vc4_context(pctx);
102         struct vc4_resource *rsc = vc4_resource(prsc);
103 
104         rsc->initialized_buffers = 0;
105 
106         struct hash_entry *entry = _mesa_hash_table_search(vc4->write_jobs,
107                                                            prsc);
108         if (!entry)
109                 return;
110 
111         struct vc4_job *job = entry->data;
112         if (job->key.zsbuf && job->key.zsbuf->texture == prsc)
113                 job->resolve &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
114 }
115 
116 static void
vc4_context_destroy(struct pipe_context * pctx)117 vc4_context_destroy(struct pipe_context *pctx)
118 {
119         struct vc4_context *vc4 = vc4_context(pctx);
120 
121         vc4_flush(pctx);
122 
123         if (vc4->blitter)
124                 util_blitter_destroy(vc4->blitter);
125 
126         if (vc4->uploader)
127                 u_upload_destroy(vc4->uploader);
128 
129         slab_destroy_child(&vc4->transfer_pool);
130 
131         pipe_surface_reference(&vc4->framebuffer.cbufs[0], NULL);
132         pipe_surface_reference(&vc4->framebuffer.zsbuf, NULL);
133 
134         if (vc4->yuv_linear_blit_vs)
135                 pctx->delete_vs_state(pctx, vc4->yuv_linear_blit_vs);
136         if (vc4->yuv_linear_blit_fs_8bit)
137                 pctx->delete_fs_state(pctx, vc4->yuv_linear_blit_fs_8bit);
138         if (vc4->yuv_linear_blit_fs_16bit)
139                 pctx->delete_fs_state(pctx, vc4->yuv_linear_blit_fs_16bit);
140 
141         vc4_program_fini(pctx);
142 
143         if (vc4->screen->has_syncobj) {
144                 drmSyncobjDestroy(vc4->fd, vc4->job_syncobj);
145                 drmSyncobjDestroy(vc4->fd, vc4->in_syncobj);
146         }
147         if (vc4->in_fence_fd >= 0)
148                 close(vc4->in_fence_fd);
149 
150         ralloc_free(vc4);
151 }
152 
153 struct pipe_context *
vc4_context_create(struct pipe_screen * pscreen,void * priv,unsigned flags)154 vc4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
155 {
156         struct vc4_screen *screen = vc4_screen(pscreen);
157         struct vc4_context *vc4;
158         int err;
159 
160         /* Prevent dumping of the shaders built during context setup. */
161         uint32_t saved_shaderdb_flag = vc4_debug & VC4_DEBUG_SHADERDB;
162         vc4_debug &= ~VC4_DEBUG_SHADERDB;
163 
164         vc4 = rzalloc(NULL, struct vc4_context);
165         if (!vc4)
166                 return NULL;
167         struct pipe_context *pctx = &vc4->base;
168 
169         vc4->screen = screen;
170 
171         pctx->screen = pscreen;
172         pctx->priv = priv;
173         pctx->destroy = vc4_context_destroy;
174         pctx->flush = vc4_pipe_flush;
175         pctx->set_debug_callback = vc4_set_debug_callback;
176         pctx->invalidate_resource = vc4_invalidate_resource;
177         pctx->texture_barrier = vc4_texture_barrier;
178 
179         vc4_draw_init(pctx);
180         vc4_state_init(pctx);
181         vc4_program_init(pctx);
182         vc4_query_init(pctx);
183         vc4_resource_context_init(pctx);
184 
185         vc4->fd = screen->fd;
186 
187         err = vc4_job_init(vc4);
188         if (err)
189                 goto fail;
190 
191         err = vc4_fence_context_init(vc4);
192         if (err)
193                 goto fail;
194 
195         slab_create_child(&vc4->transfer_pool, &screen->transfer_pool);
196 
197 	vc4->uploader = u_upload_create_default(&vc4->base);
198 	vc4->base.stream_uploader = vc4->uploader;
199 	vc4->base.const_uploader = vc4->uploader;
200 
201 	vc4->blitter = util_blitter_create(pctx);
202         if (!vc4->blitter)
203                 goto fail;
204 
205         vc4_debug |= saved_shaderdb_flag;
206 
207         vc4->sample_mask = (1 << VC4_MAX_SAMPLES) - 1;
208 
209         return &vc4->base;
210 
211 fail:
212         pctx->destroy(pctx);
213         return NULL;
214 }
215