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27 
28 /*
29  * Resource.h --
30  *    Functions that manipulate GPU resources.
31  */
32 
33 #ifndef RESOURCE_H
34 #define RESOURCE_H
35 
36 #include "DriverIncludes.h"
37 
38 SIZE_T APIENTRY CalcPrivateResourceSize(
39    D3D10DDI_HDEVICE hDevice,
40    __in const D3D10DDIARG_CREATERESOURCE *pCreateResource);
41 
42 void APIENTRY CreateResource(
43    D3D10DDI_HDEVICE hDevice,
44    __in const D3D10DDIARG_CREATERESOURCE *pCreateResource,
45    D3D10DDI_HRESOURCE hResource,
46    D3D10DDI_HRTRESOURCE hRTResource);
47 
48 SIZE_T APIENTRY CalcPrivateOpenedResourceSize(
49    D3D10DDI_HDEVICE hDevice,
50    __in const D3D10DDIARG_OPENRESOURCE *pOpenResource);
51 
52 void APIENTRY OpenResource(
53    D3D10DDI_HDEVICE hDevice,
54    __in const D3D10DDIARG_OPENRESOURCE *pOpenResource,
55    D3D10DDI_HRESOURCE hResource,
56    D3D10DDI_HRTRESOURCE hRTResource);
57 
58 void APIENTRY DestroyResource(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource);
59 
60 void APIENTRY ResourceMap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
61                  UINT SubResource, D3D10_DDI_MAP DDIMap, UINT Flags,
62                  __out D3D10DDI_MAPPED_SUBRESOURCE *pMappedSubResource);
63 
64 void APIENTRY ResourceUnmap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
65                    UINT SubResource);
66 
67 void APIENTRY ResourceCopy(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource,
68                   D3D10DDI_HRESOURCE hSrcResource);
69 
70 void APIENTRY ResourceCopyRegion(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
71                         UINT DstSubResource, UINT DstX, UINT DstY, UINT DstZ,
72                         D3D10DDI_HRESOURCE hSrcResource, UINT SrcSubResource,
73                         __in_opt const D3D10_DDI_BOX *pSrcBox);
74 
75 void APIENTRY ResourceResolveSubResource(D3D10DDI_HDEVICE hDevice,
76                                 D3D10DDI_HRESOURCE hDstResource,
77                                 UINT DstSubResource,
78                                 D3D10DDI_HRESOURCE hSrcResource,
79                                 UINT SrcSubResource,
80                                 DXGI_FORMAT ResolveFormat);
81 
82 BOOL APIENTRY ResourceIsStagingBusy(D3D10DDI_HDEVICE hDevice,
83                            D3D10DDI_HRESOURCE hResource);
84 
85 void APIENTRY ResourceReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice,
86                                   D3D10DDI_HRESOURCE hResource);
87 
88 void APIENTRY ResourceUpdateSubResourceUP(
89    D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource,
90    UINT DstSubResource, __in_opt const D3D10_DDI_BOX *pDstBox,
91    __in const void *pSysMemUP, UINT RowPitch, UINT DepthPitch);
92 
93 #endif   /* RESOURCE_H */
94