1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /*
29  * Render unclipped vertex buffers by emitting vertices directly to
30  * dma buffers.  Use strip/fan hardware acceleration where possible.
31  *
32  */
33 #include "main/glheader.h"
34 #include "main/context.h"
35 #include "main/macros.h"
36 #include "main/mtypes.h"
37 #include "main/enums.h"
38 
39 #include "math/m_xform.h"
40 
41 #include "tnl/t_context.h"
42 #include "tnl/t_vertex.h"
43 #include "tnl/t_pipeline.h"
44 
45 #include "intel_screen.h"
46 #include "intel_context.h"
47 #include "intel_tris.h"
48 #include "intel_batchbuffer.h"
49 #include "intel_reg.h"
50 
51 /*
52  * Render unclipped vertex buffers by emitting vertices directly to
53  * dma buffers.  Use strip/fan hardware primitives where possible.
54  * Try to simulate missing primitives with indexed vertices.
55  */
56 #define HAVE_POINTS      1
57 #define HAVE_LINES       1
58 #define HAVE_LINE_STRIPS 1
59 #define HAVE_TRIANGLES   1
60 #define HAVE_TRI_STRIPS  1
61 #define HAVE_TRI_FANS    1
62 #define HAVE_POLYGONS    1
63 
64 #define HAVE_QUADS       0
65 #define HAVE_QUAD_STRIPS 0
66 #define HAVE_ELTS        0
67 
68 static const uint32_t hw_prim[GL_POLYGON + 1] = {
69    [GL_POINTS] = PRIM3D_POINTLIST,
70    [GL_LINES ] = PRIM3D_LINELIST,
71    [GL_LINE_LOOP] = PRIM3D_LINESTRIP,
72    [GL_LINE_STRIP] = PRIM3D_LINESTRIP,
73    [GL_TRIANGLES] = PRIM3D_TRILIST,
74    [GL_TRIANGLE_STRIP] = PRIM3D_TRISTRIP,
75    [GL_TRIANGLE_FAN] = PRIM3D_TRIFAN,
76    [GL_QUADS] = 0,
77    [GL_QUAD_STRIP] = 0,
78    [GL_POLYGON] = PRIM3D_POLY,
79 };
80 
81 static const GLenum reduced_prim[GL_POLYGON + 1] = {
82    [GL_POINTS] = GL_POINTS,
83    [GL_LINES] = GL_LINES,
84    [GL_LINE_LOOP] = GL_LINES,
85    [GL_LINE_STRIP] = GL_LINES,
86    [GL_TRIANGLES] = GL_TRIANGLES,
87    [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
88    [GL_TRIANGLE_FAN] = GL_TRIANGLES,
89    [GL_QUADS] = GL_TRIANGLES,
90    [GL_QUAD_STRIP] = GL_TRIANGLES,
91    [GL_POLYGON] = GL_TRIANGLES,
92 };
93 
94 static const int scale_prim[GL_POLYGON + 1] = {
95    [GL_POINTS] = 1,
96    [GL_LINES] = 1,
97    [GL_LINE_LOOP] = 2,
98    [GL_LINE_STRIP] = 2,
99    [GL_TRIANGLES] = 1,
100    [GL_TRIANGLE_STRIP] = 3,
101    [GL_TRIANGLE_FAN] = 3,
102    [GL_QUADS] = 0,              /* fallback case */
103    [GL_QUAD_STRIP] = 0,         /* fallback case */
104    [GL_POLYGON] = 3,
105 };
106 
107 
108 static void
intelDmaPrimitive(struct intel_context * intel,GLenum prim)109 intelDmaPrimitive(struct intel_context *intel, GLenum prim)
110 {
111    if (0)
112       fprintf(stderr, "%s %s\n", __func__, _mesa_enum_to_string(prim));
113    INTEL_FIREVERTICES(intel);
114    intel->vtbl.reduced_primitive_state(intel, reduced_prim[prim]);
115    intel_set_prim(intel, hw_prim[prim]);
116 }
117 
118 #define INTEL_NO_VBO_STATE_RESERVED 1500
119 
intel_get_vb_max(struct intel_context * intel)120 static inline GLuint intel_get_vb_max(struct intel_context *intel)
121 {
122    GLuint ret;
123 
124    if (intel->intelScreen->no_vbo) {
125       ret = intel->batch.bo->size - INTEL_NO_VBO_STATE_RESERVED;
126    } else
127       ret = INTEL_VB_SIZE;
128    ret /= (intel->vertex_size * 4);
129    return ret;
130 }
131 
intel_get_current_max(struct intel_context * intel)132 static inline GLuint intel_get_current_max(struct intel_context *intel)
133 {
134    GLuint ret;
135 
136    if (intel->intelScreen->no_vbo) {
137       ret = intel_batchbuffer_space(intel);
138       ret = ret <= INTEL_NO_VBO_STATE_RESERVED ? 0 : ret - INTEL_NO_VBO_STATE_RESERVED;
139    } else
140       ret = (INTEL_VB_SIZE - intel->prim.current_offset);
141 
142    return ret / (intel->vertex_size * 4);
143 }
144 
145 #define LOCAL_VARS struct intel_context *intel = intel_context(ctx)
146 #define INIT( prim ) 				\
147 do {						\
148    intelDmaPrimitive( intel, prim );		\
149 } while (0)
150 
151 #define FLUSH() INTEL_FIREVERTICES(intel)
152 
153 #define GET_SUBSEQUENT_VB_MAX_VERTS() intel_get_vb_max(intel)
154 #define GET_CURRENT_VB_MAX_VERTS() intel_get_current_max(intel)
155 
156 #define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr)
157 
158 #define EMIT_VERTS( ctx, j, nr, buf ) \
159   _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf )
160 
161 #define TAG(x) intel_##x
162 #include "tnl_dd/t_dd_dmatmp.h"
163 
164 
165 /**********************************************************************/
166 /*                          Render pipeline stage                     */
167 /**********************************************************************/
168 
169 /* Heuristic to choose between the two render paths:
170  */
171 static bool
choose_render(struct intel_context * intel,struct vertex_buffer * VB)172 choose_render(struct intel_context *intel, struct vertex_buffer *VB)
173 {
174    int vertsz = intel->vertex_size;
175    int cost_render = 0;
176    int cost_fallback = 0;
177    int nr_prims = 0;
178    int nr_rprims = 0;
179    int nr_rverts = 0;
180    int rprim = intel->reduced_primitive;
181    int i = 0;
182 
183    for (i = 0; i < VB->PrimitiveCount; i++) {
184       GLuint prim = VB->Primitive[i].mode;
185       GLuint length = VB->Primitive[i].count;
186 
187       if (!length)
188          continue;
189 
190       nr_prims++;
191       nr_rverts += length * scale_prim[prim & PRIM_MODE_MASK];
192 
193       if (reduced_prim[prim & PRIM_MODE_MASK] != rprim) {
194          nr_rprims++;
195          rprim = reduced_prim[prim & PRIM_MODE_MASK];
196       }
197    }
198 
199    /* One point for each generated primitive:
200     */
201    cost_render = nr_prims;
202    cost_fallback = nr_rprims;
203 
204    /* One point for every 1024 dwords (4k) of dma:
205     */
206    cost_render += (vertsz * i) / 1024;
207    cost_fallback += (vertsz * nr_rverts) / 1024;
208 
209    if (0)
210       fprintf(stderr, "cost render: %d fallback: %d\n",
211               cost_render, cost_fallback);
212 
213    if (cost_render > cost_fallback)
214       return false;
215 
216    return true;
217 }
218 
219 
220 static GLboolean
intel_run_render(struct gl_context * ctx,struct tnl_pipeline_stage * stage)221 intel_run_render(struct gl_context * ctx, struct tnl_pipeline_stage *stage)
222 {
223    struct intel_context *intel = intel_context(ctx);
224    TNLcontext *tnl = TNL_CONTEXT(ctx);
225    struct vertex_buffer *VB = &tnl->vb;
226    GLuint i;
227 
228    intel->vtbl.render_prevalidate( intel );
229 
230    /* Don't handle clipping or indexed vertices.
231     */
232    if (intel->RenderIndex != 0 ||
233        !intel_validate_render(ctx, VB) || !choose_render(intel, VB)) {
234       return true;
235    }
236 
237    tnl->clipspace.new_inputs |= VERT_BIT_POS;
238 
239    tnl->Driver.Render.Start(ctx);
240 
241    for (i = 0; i < VB->PrimitiveCount; i++) {
242       GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
243       GLuint start = VB->Primitive[i].start;
244       GLuint length = VB->Primitive[i].count;
245 
246       if (!length)
247          continue;
248 
249       intel_render_tab_verts[prim & PRIM_MODE_MASK] (ctx, start,
250                                                      length, prim);
251    }
252 
253    tnl->Driver.Render.Finish(ctx);
254 
255    INTEL_FIREVERTICES(intel);
256 
257    return false;             /* finished the pipe */
258 }
259 
260 static const struct tnl_pipeline_stage _intel_render_stage = {
261    "intel render",
262    NULL,
263    NULL,
264    NULL,
265    NULL,
266    intel_run_render             /* run */
267 };
268 
269 const struct tnl_pipeline_stage *intel_pipeline[] = {
270    &_tnl_vertex_transform_stage,
271    &_tnl_normal_transform_stage,
272    &_tnl_lighting_stage,
273    &_tnl_fog_coordinate_stage,
274    &_tnl_texgen_stage,
275    &_tnl_texture_transform_stage,
276    &_tnl_point_attenuation_stage,
277    &_tnl_vertex_program_stage,
278 #if 1
279    &_intel_render_stage,        /* ADD: unclipped rastersetup-to-dma */
280 #endif
281    &_tnl_render_stage,
282    0,
283 };
284