1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdio.h>
29
30 #include "st_context.h"
31 #include "st_format.h"
32 #include "st_texture.h"
33 #include "st_cb_fbo.h"
34 #include "main/enums.h"
35
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "util/format/u_format.h"
41 #include "util/u_rect.h"
42 #include "util/u_math.h"
43 #include "util/u_memory.h"
44 #include "tgsi/tgsi_from_mesa.h"
45
46
47 #define DBG if(0) printf
48
49
50 /**
51 * Allocate a new pipe_resource object
52 * width0, height0, depth0 are the dimensions of the level 0 image
53 * (the highest resolution). last_level indicates how many mipmap levels
54 * to allocate storage for. For non-mipmapped textures, this will be zero.
55 */
56 struct pipe_resource *
st_texture_create(struct st_context * st,enum pipe_texture_target target,enum pipe_format format,GLuint last_level,GLuint width0,GLuint height0,GLuint depth0,GLuint layers,GLuint nr_samples,GLuint bind)57 st_texture_create(struct st_context *st,
58 enum pipe_texture_target target,
59 enum pipe_format format,
60 GLuint last_level,
61 GLuint width0,
62 GLuint height0,
63 GLuint depth0,
64 GLuint layers,
65 GLuint nr_samples,
66 GLuint bind)
67 {
68 struct pipe_resource pt, *newtex;
69 struct pipe_screen *screen = st->screen;
70
71 assert(target < PIPE_MAX_TEXTURE_TYPES);
72 assert(width0 > 0);
73 assert(height0 > 0);
74 assert(depth0 > 0);
75 if (target == PIPE_TEXTURE_CUBE)
76 assert(layers == 6);
77
78 DBG("%s target %d format %s last_level %d\n", __func__,
79 (int) target, util_format_name(format), last_level);
80
81 assert(format);
82 assert(screen->is_format_supported(screen, format, target, 0, 0,
83 PIPE_BIND_SAMPLER_VIEW));
84
85 memset(&pt, 0, sizeof(pt));
86 pt.target = target;
87 pt.format = format;
88 pt.last_level = last_level;
89 pt.width0 = width0;
90 pt.height0 = height0;
91 pt.depth0 = depth0;
92 pt.array_size = layers;
93 pt.usage = PIPE_USAGE_DEFAULT;
94 pt.bind = bind;
95 /* only set this for OpenGL textures, not renderbuffers */
96 pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
97 pt.nr_samples = nr_samples;
98 pt.nr_storage_samples = nr_samples;
99
100 newtex = screen->resource_create(screen, &pt);
101
102 assert(!newtex || pipe_is_referenced(&newtex->reference));
103
104 return newtex;
105 }
106
107
108 /**
109 * In OpenGL the number of 1D array texture layers is the "height" and
110 * the number of 2D array texture layers is the "depth". In Gallium the
111 * number of layers in an array texture is a separate 'array_size' field.
112 * This function converts dimensions from the former to the later.
113 */
114 void
st_gl_texture_dims_to_pipe_dims(GLenum texture,unsigned widthIn,uint16_t heightIn,uint16_t depthIn,unsigned * widthOut,uint16_t * heightOut,uint16_t * depthOut,uint16_t * layersOut)115 st_gl_texture_dims_to_pipe_dims(GLenum texture,
116 unsigned widthIn,
117 uint16_t heightIn,
118 uint16_t depthIn,
119 unsigned *widthOut,
120 uint16_t *heightOut,
121 uint16_t *depthOut,
122 uint16_t *layersOut)
123 {
124 switch (texture) {
125 case GL_TEXTURE_1D:
126 case GL_PROXY_TEXTURE_1D:
127 assert(heightIn == 1);
128 assert(depthIn == 1);
129 *widthOut = widthIn;
130 *heightOut = 1;
131 *depthOut = 1;
132 *layersOut = 1;
133 break;
134 case GL_TEXTURE_1D_ARRAY:
135 case GL_PROXY_TEXTURE_1D_ARRAY:
136 assert(depthIn == 1);
137 *widthOut = widthIn;
138 *heightOut = 1;
139 *depthOut = 1;
140 *layersOut = heightIn;
141 break;
142 case GL_TEXTURE_2D:
143 case GL_PROXY_TEXTURE_2D:
144 case GL_TEXTURE_RECTANGLE:
145 case GL_PROXY_TEXTURE_RECTANGLE:
146 case GL_TEXTURE_EXTERNAL_OES:
147 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
148 case GL_TEXTURE_2D_MULTISAMPLE:
149 assert(depthIn == 1);
150 *widthOut = widthIn;
151 *heightOut = heightIn;
152 *depthOut = 1;
153 *layersOut = 1;
154 break;
155 case GL_TEXTURE_CUBE_MAP:
156 case GL_PROXY_TEXTURE_CUBE_MAP:
157 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
158 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
159 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
160 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
161 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
162 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
163 assert(depthIn == 1);
164 *widthOut = widthIn;
165 *heightOut = heightIn;
166 *depthOut = 1;
167 *layersOut = 6;
168 break;
169 case GL_TEXTURE_2D_ARRAY:
170 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
171 case GL_PROXY_TEXTURE_2D_ARRAY:
172 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
173 *widthOut = widthIn;
174 *heightOut = heightIn;
175 *depthOut = 1;
176 *layersOut = depthIn;
177 break;
178 case GL_TEXTURE_CUBE_MAP_ARRAY:
179 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
180 *widthOut = widthIn;
181 *heightOut = heightIn;
182 *depthOut = 1;
183 *layersOut = util_align_npot(depthIn, 6);
184 break;
185 default:
186 assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
187 #if defined(NDEBUG) || defined(DEBUG)
188 FALLTHROUGH;
189 #endif
190 case GL_TEXTURE_3D:
191 case GL_PROXY_TEXTURE_3D:
192 *widthOut = widthIn;
193 *heightOut = heightIn;
194 *depthOut = depthIn;
195 *layersOut = 1;
196 break;
197 }
198 }
199
200
201 /**
202 * Check if a texture image can be pulled into a unified mipmap texture.
203 */
204 GLboolean
st_texture_match_image(struct st_context * st,const struct pipe_resource * pt,const struct gl_texture_image * image)205 st_texture_match_image(struct st_context *st,
206 const struct pipe_resource *pt,
207 const struct gl_texture_image *image)
208 {
209 unsigned ptWidth;
210 uint16_t ptHeight, ptDepth, ptLayers;
211
212 /* Images with borders are never pulled into mipmap textures.
213 */
214 if (image->Border)
215 return GL_FALSE;
216
217 /* Check if this image's format matches the established texture's format.
218 */
219 if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format)
220 return GL_FALSE;
221
222 st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
223 image->Width, image->Height, image->Depth,
224 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
225
226 /* Test if this image's size matches what's expected in the
227 * established texture.
228 */
229 if (ptWidth != u_minify(pt->width0, image->Level) ||
230 ptHeight != u_minify(pt->height0, image->Level) ||
231 ptDepth != u_minify(pt->depth0, image->Level) ||
232 ptLayers != pt->array_size)
233 return GL_FALSE;
234
235 if (image->Level > pt->last_level)
236 return GL_FALSE;
237
238 return GL_TRUE;
239 }
240
241
242 /**
243 * Map a texture image and return the address for a particular 2D face/slice/
244 * layer. The stImage indicates the cube face and mipmap level. The slice
245 * of the 3D texture is passed in 'zoffset'.
246 * \param usage one of the PIPE_MAP_x values
247 * \param x, y, w, h the region of interest of the 2D image.
248 * \return address of mapping or NULL if any error
249 */
250 GLubyte *
st_texture_image_map(struct st_context * st,struct st_texture_image * stImage,enum pipe_map_flags usage,GLuint x,GLuint y,GLuint z,GLuint w,GLuint h,GLuint d,struct pipe_transfer ** transfer)251 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
252 enum pipe_map_flags usage,
253 GLuint x, GLuint y, GLuint z,
254 GLuint w, GLuint h, GLuint d,
255 struct pipe_transfer **transfer)
256 {
257 struct st_texture_object *stObj =
258 st_texture_object(stImage->base.TexObject);
259 GLuint level;
260 void *map;
261
262 DBG("%s \n", __func__);
263
264 if (!stImage->pt)
265 return NULL;
266
267 if (stObj->pt != stImage->pt)
268 level = 0;
269 else
270 level = stImage->base.Level;
271
272 if (stObj->base.Immutable) {
273 level += stObj->base.Attrib.MinLevel;
274 z += stObj->base.Attrib.MinLayer;
275 if (stObj->pt->array_size > 1)
276 d = MIN2(d, stObj->base.Attrib.NumLayers);
277 }
278
279 z += stImage->base.Face;
280
281 map = pipe_texture_map_3d(st->pipe, stImage->pt, level, usage,
282 x, y, z, w, h, d, transfer);
283 if (map) {
284 /* Enlarge the transfer array if it's not large enough. */
285 if (z >= stImage->num_transfers) {
286 unsigned new_size = z + 1;
287
288 stImage->transfer = realloc(stImage->transfer,
289 new_size * sizeof(struct st_texture_image_transfer));
290 memset(&stImage->transfer[stImage->num_transfers], 0,
291 (new_size - stImage->num_transfers) *
292 sizeof(struct st_texture_image_transfer));
293 stImage->num_transfers = new_size;
294 }
295
296 assert(!stImage->transfer[z].transfer);
297 stImage->transfer[z].transfer = *transfer;
298 }
299 return map;
300 }
301
302
303 void
st_texture_image_unmap(struct st_context * st,struct st_texture_image * stImage,unsigned slice)304 st_texture_image_unmap(struct st_context *st,
305 struct st_texture_image *stImage, unsigned slice)
306 {
307 struct pipe_context *pipe = st->pipe;
308 struct st_texture_object *stObj =
309 st_texture_object(stImage->base.TexObject);
310 struct pipe_transfer **transfer;
311
312 if (stObj->base.Immutable)
313 slice += stObj->base.Attrib.MinLayer;
314 transfer = &stImage->transfer[slice + stImage->base.Face].transfer;
315
316 DBG("%s\n", __func__);
317
318 pipe_texture_unmap(pipe, *transfer);
319 *transfer = NULL;
320 }
321
322
323 /**
324 * For debug only: get/print center pixel in the src resource.
325 */
326 static void
print_center_pixel(struct pipe_context * pipe,struct pipe_resource * src)327 print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
328 {
329 struct pipe_transfer *xfer;
330 struct pipe_box region;
331 ubyte *map;
332
333 region.x = src->width0 / 2;
334 region.y = src->height0 / 2;
335 region.z = 0;
336 region.width = 1;
337 region.height = 1;
338 region.depth = 1;
339
340 map = pipe->texture_map(pipe, src, 0, PIPE_MAP_READ, ®ion, &xfer);
341
342 printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
343
344 pipe->texture_unmap(pipe, xfer);
345 }
346
347
348 /**
349 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
350 * This is used to copy mipmap images from one texture buffer to another.
351 * This typically happens when our initial guess at the total texture size
352 * is incorrect (see the guess_and_alloc_texture() function).
353 */
354 void
st_texture_image_copy(struct pipe_context * pipe,struct pipe_resource * dst,GLuint dstLevel,struct pipe_resource * src,GLuint srcLevel,GLuint face)355 st_texture_image_copy(struct pipe_context *pipe,
356 struct pipe_resource *dst, GLuint dstLevel,
357 struct pipe_resource *src, GLuint srcLevel,
358 GLuint face)
359 {
360 GLuint width = u_minify(dst->width0, dstLevel);
361 GLuint height = u_minify(dst->height0, dstLevel);
362 GLuint depth = u_minify(dst->depth0, dstLevel);
363 struct pipe_box src_box;
364 GLuint i;
365
366 if (u_minify(src->width0, srcLevel) != width ||
367 u_minify(src->height0, srcLevel) != height ||
368 u_minify(src->depth0, srcLevel) != depth) {
369 /* The source image size doesn't match the destination image size.
370 * This can happen in some degenerate situations such as rendering to a
371 * cube map face which was set up with mismatched texture sizes.
372 */
373 return;
374 }
375
376 src_box.x = 0;
377 src_box.y = 0;
378 src_box.width = width;
379 src_box.height = height;
380 src_box.depth = 1;
381
382 if (src->target == PIPE_TEXTURE_1D_ARRAY ||
383 src->target == PIPE_TEXTURE_2D_ARRAY ||
384 src->target == PIPE_TEXTURE_CUBE_ARRAY) {
385 face = 0;
386 depth = src->array_size;
387 }
388
389 /* Loop over 3D image slices */
390 /* could (and probably should) use "true" 3d box here -
391 but drivers can't quite handle it yet */
392 for (i = face; i < face + depth; i++) {
393 src_box.z = i;
394
395 if (0) {
396 print_center_pixel(pipe, src);
397 }
398
399 pipe->resource_copy_region(pipe,
400 dst,
401 dstLevel,
402 0, 0, i,/* destX, Y, Z */
403 src,
404 srcLevel,
405 &src_box);
406 }
407 }
408
409
410 struct pipe_resource *
st_create_color_map_texture(struct gl_context * ctx)411 st_create_color_map_texture(struct gl_context *ctx)
412 {
413 struct st_context *st = st_context(ctx);
414 struct pipe_resource *pt;
415 enum pipe_format format;
416 const uint texSize = 256; /* simple, and usually perfect */
417
418 /* find an RGBA texture format */
419 format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE,
420 PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW,
421 false, false);
422
423 /* create texture for color map/table */
424 pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
425 texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
426 return pt;
427 }
428
429
430 /**
431 * Destroy bound texture handles for the given stage.
432 */
433 static void
st_destroy_bound_texture_handles_per_stage(struct st_context * st,enum pipe_shader_type shader)434 st_destroy_bound_texture_handles_per_stage(struct st_context *st,
435 enum pipe_shader_type shader)
436 {
437 struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader];
438 struct pipe_context *pipe = st->pipe;
439 unsigned i;
440
441 if (likely(!bound_handles->num_handles))
442 return;
443
444 for (i = 0; i < bound_handles->num_handles; i++) {
445 uint64_t handle = bound_handles->handles[i];
446
447 pipe->make_texture_handle_resident(pipe, handle, false);
448 pipe->delete_texture_handle(pipe, handle);
449 }
450 free(bound_handles->handles);
451 bound_handles->handles = NULL;
452 bound_handles->num_handles = 0;
453 }
454
455
456 /**
457 * Destroy all bound texture handles in the context.
458 */
459 void
st_destroy_bound_texture_handles(struct st_context * st)460 st_destroy_bound_texture_handles(struct st_context *st)
461 {
462 unsigned i;
463
464 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
465 st_destroy_bound_texture_handles_per_stage(st, i);
466 }
467 }
468
469
470 /**
471 * Destroy bound image handles for the given stage.
472 */
473 static void
st_destroy_bound_image_handles_per_stage(struct st_context * st,enum pipe_shader_type shader)474 st_destroy_bound_image_handles_per_stage(struct st_context *st,
475 enum pipe_shader_type shader)
476 {
477 struct st_bound_handles *bound_handles = &st->bound_image_handles[shader];
478 struct pipe_context *pipe = st->pipe;
479 unsigned i;
480
481 if (likely(!bound_handles->num_handles))
482 return;
483
484 for (i = 0; i < bound_handles->num_handles; i++) {
485 uint64_t handle = bound_handles->handles[i];
486
487 pipe->make_image_handle_resident(pipe, handle, GL_READ_WRITE, false);
488 pipe->delete_image_handle(pipe, handle);
489 }
490 free(bound_handles->handles);
491 bound_handles->handles = NULL;
492 bound_handles->num_handles = 0;
493 }
494
495
496 /**
497 * Destroy all bound image handles in the context.
498 */
499 void
st_destroy_bound_image_handles(struct st_context * st)500 st_destroy_bound_image_handles(struct st_context *st)
501 {
502 unsigned i;
503
504 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
505 st_destroy_bound_image_handles_per_stage(st, i);
506 }
507 }
508
509
510 /**
511 * Create a texture handle from a texture unit.
512 */
513 static GLuint64
st_create_texture_handle_from_unit(struct st_context * st,struct gl_program * prog,GLuint texUnit)514 st_create_texture_handle_from_unit(struct st_context *st,
515 struct gl_program *prog, GLuint texUnit)
516 {
517 struct pipe_context *pipe = st->pipe;
518 struct pipe_sampler_view *view;
519 struct pipe_sampler_state sampler = {0};
520
521 /* TODO: Clarify the interaction of ARB_bindless_texture and EXT_texture_sRGB_decode */
522 view = st_update_single_texture(st, texUnit, prog->sh.data->Version >= 130,
523 true, false);
524 if (!view)
525 return 0;
526
527 if (view->target != PIPE_BUFFER)
528 st_convert_sampler_from_unit(st, &sampler, texUnit);
529
530 assert(st->ctx->Texture.Unit[texUnit]._Current);
531
532 return pipe->create_texture_handle(pipe, view, &sampler);
533 }
534
535
536 /**
537 * Create an image handle from an image unit.
538 */
539 static GLuint64
st_create_image_handle_from_unit(struct st_context * st,struct gl_program * prog,GLuint imgUnit)540 st_create_image_handle_from_unit(struct st_context *st,
541 struct gl_program *prog, GLuint imgUnit)
542 {
543 struct pipe_context *pipe = st->pipe;
544 struct pipe_image_view img;
545
546 st_convert_image_from_unit(st, &img, imgUnit, GL_READ_WRITE);
547
548 return pipe->create_image_handle(pipe, &img);
549 }
550
551
552 /**
553 * Make all bindless samplers bound to texture units resident in the context.
554 */
555 void
st_make_bound_samplers_resident(struct st_context * st,struct gl_program * prog)556 st_make_bound_samplers_resident(struct st_context *st,
557 struct gl_program *prog)
558 {
559 enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage);
560 struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader];
561 struct pipe_context *pipe = st->pipe;
562 GLuint64 handle;
563 int i;
564
565 /* Remove previous bound texture handles for this stage. */
566 st_destroy_bound_texture_handles_per_stage(st, shader);
567
568 if (likely(!prog->sh.HasBoundBindlessSampler))
569 return;
570
571 for (i = 0; i < prog->sh.NumBindlessSamplers; i++) {
572 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i];
573
574 if (!sampler->bound)
575 continue;
576
577 /* Request a new texture handle from the driver and make it resident. */
578 handle = st_create_texture_handle_from_unit(st, prog, sampler->unit);
579 if (!handle)
580 continue;
581
582 pipe->make_texture_handle_resident(st->pipe, handle, true);
583
584 /* Overwrite the texture unit value by the resident handle before
585 * uploading the constant buffer.
586 */
587 *(uint64_t *)sampler->data = handle;
588
589 /* Store the handle in the context. */
590 bound_handles->handles = (uint64_t *)
591 realloc(bound_handles->handles,
592 (bound_handles->num_handles + 1) * sizeof(uint64_t));
593 bound_handles->handles[bound_handles->num_handles] = handle;
594 bound_handles->num_handles++;
595 }
596 }
597
598
599 /**
600 * Make all bindless images bound to image units resident in the context.
601 */
602 void
st_make_bound_images_resident(struct st_context * st,struct gl_program * prog)603 st_make_bound_images_resident(struct st_context *st,
604 struct gl_program *prog)
605 {
606 enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage);
607 struct st_bound_handles *bound_handles = &st->bound_image_handles[shader];
608 struct pipe_context *pipe = st->pipe;
609 GLuint64 handle;
610 int i;
611
612 /* Remove previous bound image handles for this stage. */
613 st_destroy_bound_image_handles_per_stage(st, shader);
614
615 if (likely(!prog->sh.HasBoundBindlessImage))
616 return;
617
618 for (i = 0; i < prog->sh.NumBindlessImages; i++) {
619 struct gl_bindless_image *image = &prog->sh.BindlessImages[i];
620
621 if (!image->bound)
622 continue;
623
624 /* Request a new image handle from the driver and make it resident. */
625 handle = st_create_image_handle_from_unit(st, prog, image->unit);
626 if (!handle)
627 continue;
628
629 pipe->make_image_handle_resident(st->pipe, handle, GL_READ_WRITE, true);
630
631 /* Overwrite the image unit value by the resident handle before uploading
632 * the constant buffer.
633 */
634 *(uint64_t *)image->data = handle;
635
636 /* Store the handle in the context. */
637 bound_handles->handles = (uint64_t *)
638 realloc(bound_handles->handles,
639 (bound_handles->num_handles + 1) * sizeof(uint64_t));
640 bound_handles->handles[bound_handles->num_handles] = handle;
641 bound_handles->num_handles++;
642 }
643 }
644