1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifdef USE_VC4_SIMULATOR
25 
26 #include "vc4_drv.h"
27 
28 /*
29  * Copies in the user's binning command list and generates the validated bin
30  * CL, along with associated data (shader records, uniforms).
31  */
32 static int
vc4_get_bcl(struct drm_device * dev,struct vc4_exec_info * exec)33 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
34 {
35 	struct drm_vc4_submit_cl *args = exec->args;
36 	void *temp = NULL;
37 	void *bin;
38 	int ret = 0;
39 	uint32_t bin_offset = 0;
40 	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
41 					     16);
42 	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
43 	uint32_t exec_size = uniforms_offset + args->uniforms_size;
44 	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
45 					  args->shader_rec_count);
46 
47 	if (uniforms_offset < shader_rec_offset ||
48 	    exec_size < uniforms_offset ||
49 	    args->shader_rec_count >= (UINT_MAX /
50 					  sizeof(struct vc4_shader_state)) ||
51 	    temp_size < exec_size) {
52 		DRM_ERROR("overflow in exec arguments\n");
53 		goto fail;
54 	}
55 
56 	/* Allocate space where we'll store the copied in user command lists
57 	 * and shader records.
58 	 *
59 	 * We don't just copy directly into the BOs because we need to
60 	 * read the contents back for validation, and I think the
61 	 * bo->vaddr is uncached access.
62 	 */
63 	temp = kmalloc(temp_size, GFP_KERNEL);
64 	if (!temp) {
65 		DRM_ERROR("Failed to allocate storage for copying "
66 			  "in bin/render CLs.\n");
67 		ret = -ENOMEM;
68 		goto fail;
69 	}
70 	bin = temp + bin_offset;
71 	exec->shader_rec_u = temp + shader_rec_offset;
72 	exec->uniforms_u = temp + uniforms_offset;
73 	exec->shader_state = temp + exec_size;
74 	exec->shader_state_size = args->shader_rec_count;
75 
76 	ret = copy_from_user(bin,
77 			     (void __user *)(uintptr_t)args->bin_cl,
78 			     args->bin_cl_size);
79 	if (ret) {
80 		DRM_ERROR("Failed to copy in bin cl\n");
81 		goto fail;
82 	}
83 
84 	ret = copy_from_user(exec->shader_rec_u,
85 			     (void __user *)(uintptr_t)args->shader_rec,
86 			     args->shader_rec_size);
87 	if (ret) {
88 		DRM_ERROR("Failed to copy in shader recs\n");
89 		goto fail;
90 	}
91 
92 	ret = copy_from_user(exec->uniforms_u,
93 			     (void __user *)(uintptr_t)args->uniforms,
94 			     args->uniforms_size);
95 	if (ret) {
96 		DRM_ERROR("Failed to copy in uniforms cl\n");
97 		goto fail;
98 	}
99 
100 	exec->exec_bo = drm_gem_cma_create(dev, exec_size);
101 #if 0
102 	if (IS_ERR(exec->exec_bo)) {
103 		DRM_ERROR("Couldn't allocate BO for exec\n");
104 		ret = PTR_ERR(exec->exec_bo);
105 		exec->exec_bo = NULL;
106 		goto fail;
107 	}
108 #endif
109 
110 	list_addtail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
111 		     &exec->unref_list);
112 
113 	exec->ct0ca = exec->exec_bo->paddr + bin_offset;
114 
115 	exec->bin_u = bin;
116 
117 	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
118 	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
119 	exec->shader_rec_size = args->shader_rec_size;
120 
121 	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
122 	exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
123 	exec->uniforms_size = args->uniforms_size;
124 
125 	ret = vc4_validate_bin_cl(dev,
126 				  exec->exec_bo->vaddr + bin_offset,
127 				  bin,
128 				  exec);
129 	if (ret)
130 		goto fail;
131 
132 	ret = vc4_validate_shader_recs(dev, exec);
133 
134 fail:
135 	kfree(temp);
136 	return ret;
137 }
138 
139 int
vc4_cl_validate(struct drm_device * dev,struct vc4_exec_info * exec)140 vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
141 {
142 	struct drm_vc4_submit_cl *args = exec->args;
143 	int ret = 0;
144 
145 	if (args->color_write.bits & VC4_RENDER_CONFIG_MS_MODE_4X) {
146 		exec->tile_width = 32;
147 		exec->tile_height = 32;
148 	} else {
149 		exec->tile_width = 64;
150 		exec->tile_height = 64;
151 	}
152 
153 	if (exec->args->bin_cl_size != 0) {
154 		ret = vc4_get_bcl(dev, exec);
155 		if (ret)
156 			goto fail;
157 	} else {
158 		exec->ct0ca = exec->ct0ea = 0;
159 	}
160 
161 	ret = vc4_get_rcl(dev, exec);
162 	if (ret)
163 		goto fail;
164 
165 fail:
166 	return ret;
167 }
168 
169 #endif /* USE_VC4_SIMULATOR */
170