1 /*
2  * Copyright © 2016 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "anv_private.h"
25 
26 #include "genxml/gen_macros.h"
27 #include "genxml/genX_pack.h"
28 
29 #include "common/intel_l3_config.h"
30 
31 /**
32  * This file implements some lightweight memcpy/memset operations on the GPU
33  * using a vertex buffer and streamout.
34  */
35 
36 /**
37  * Returns the greatest common divisor of a and b that is a power of two.
38  */
39 static uint64_t
gcd_pow2_u64(uint64_t a,uint64_t b)40 gcd_pow2_u64(uint64_t a, uint64_t b)
41 {
42    assert(a > 0 || b > 0);
43 
44    unsigned a_log2 = ffsll(a) - 1;
45    unsigned b_log2 = ffsll(b) - 1;
46 
47    /* If either a or b is 0, then a_log2 or b_log2 will be UINT_MAX in which
48     * case, the MIN2() will take the other one.  If both are 0 then we will
49     * hit the assert above.
50     */
51    return 1 << MIN2(a_log2, b_log2);
52 }
53 
54 void
genX(cmd_buffer_so_memcpy)55 genX(cmd_buffer_so_memcpy)(struct anv_cmd_buffer *cmd_buffer,
56                            struct anv_address dst, struct anv_address src,
57                            uint32_t size)
58 {
59    if (size == 0)
60       return;
61 
62    /* The maximum copy block size is 4 32-bit components at a time. */
63    assert(size % 4 == 0);
64    unsigned bs = gcd_pow2_u64(16, size);
65 
66    enum isl_format format;
67    switch (bs) {
68    case 4:  format = ISL_FORMAT_R32_UINT;          break;
69    case 8:  format = ISL_FORMAT_R32G32_UINT;       break;
70    case 16: format = ISL_FORMAT_R32G32B32A32_UINT; break;
71    default:
72       unreachable("Invalid size");
73    }
74 
75    if (!cmd_buffer->state.current_l3_config) {
76       const struct intel_l3_config *cfg =
77          intel_get_default_l3_config(&cmd_buffer->device->info);
78       genX(cmd_buffer_config_l3)(cmd_buffer, cfg);
79    }
80 
81    genX(cmd_buffer_set_binding_for_gfx8_vb_flush)(cmd_buffer, 32, src, size);
82    genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
83 
84    genX(flush_pipeline_select_3d)(cmd_buffer);
85 
86    uint32_t *dw;
87    dw = anv_batch_emitn(&cmd_buffer->batch, 5, GENX(3DSTATE_VERTEX_BUFFERS));
88    GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, dw + 1,
89       &(struct GENX(VERTEX_BUFFER_STATE)) {
90          .VertexBufferIndex = 32, /* Reserved for this */
91          .AddressModifyEnable = true,
92          .BufferStartingAddress = src,
93          .BufferPitch = bs,
94          .MOCS = anv_mocs(cmd_buffer->device, src.bo, 0),
95 #if GFX_VER >= 12
96          .L3BypassDisable = true,
97 #endif
98 #if (GFX_VER >= 8)
99          .BufferSize = size,
100 #else
101          .EndAddress = anv_address_add(src, size - 1),
102 #endif
103       });
104 
105    dw = anv_batch_emitn(&cmd_buffer->batch, 3, GENX(3DSTATE_VERTEX_ELEMENTS));
106    GENX(VERTEX_ELEMENT_STATE_pack)(&cmd_buffer->batch, dw + 1,
107       &(struct GENX(VERTEX_ELEMENT_STATE)) {
108          .VertexBufferIndex = 32,
109          .Valid = true,
110          .SourceElementFormat = format,
111          .SourceElementOffset = 0,
112          .Component0Control = (bs >= 4) ? VFCOMP_STORE_SRC : VFCOMP_STORE_0,
113          .Component1Control = (bs >= 8) ? VFCOMP_STORE_SRC : VFCOMP_STORE_0,
114          .Component2Control = (bs >= 12) ? VFCOMP_STORE_SRC : VFCOMP_STORE_0,
115          .Component3Control = (bs >= 16) ? VFCOMP_STORE_SRC : VFCOMP_STORE_0,
116       });
117 
118 #if GFX_VER >= 8
119    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
120       vfi.InstancingEnable = false;
121       vfi.VertexElementIndex = 0;
122    }
123 #endif
124 
125 #if GFX_VER >= 8
126    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF_SGVS), sgvs);
127 #endif
128 
129    /* Disable all shader stages */
130    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VS), vs);
131    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HS), hs);
132    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_TE), te);
133    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DS), DS);
134    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_GS), gs);
135    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_PS), gs);
136 
137    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_SBE), sbe) {
138       sbe.VertexURBEntryReadOffset = 1;
139       sbe.NumberofSFOutputAttributes = 1;
140       sbe.VertexURBEntryReadLength = 1;
141 #if GFX_VER >= 8
142       sbe.ForceVertexURBEntryReadLength = true;
143       sbe.ForceVertexURBEntryReadOffset = true;
144 #endif
145 
146 #if GFX_VER >= 9
147       for (unsigned i = 0; i < 32; i++)
148          sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
149 #endif
150    }
151 
152    /* Emit URB setup.  We tell it that the VS is active because we want it to
153     * allocate space for the VS.  Even though one isn't run, we need VUEs to
154     * store the data that VF is going to pass to SOL.
155     */
156    const unsigned entry_size[4] = { DIV_ROUND_UP(32, 64), 1, 1, 1 };
157 
158    genX(emit_urb_setup)(cmd_buffer->device, &cmd_buffer->batch,
159                         cmd_buffer->state.current_l3_config,
160                         VK_SHADER_STAGE_VERTEX_BIT, entry_size, NULL);
161 
162    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_SO_BUFFER), sob) {
163 #if GFX_VER < 12
164       sob.SOBufferIndex = 0;
165 #else
166       sob._3DCommandOpcode = 0;
167       sob._3DCommandSubOpcode = SO_BUFFER_INDEX_0_CMD;
168 #endif
169       sob.MOCS = anv_mocs(cmd_buffer->device, dst.bo, 0),
170       sob.SurfaceBaseAddress = dst;
171 
172 #if GFX_VER >= 8
173       sob.SOBufferEnable = true;
174       sob.SurfaceSize = size / 4 - 1;
175 #else
176       sob.SurfacePitch = bs;
177       sob.SurfaceEndAddress = anv_address_add(dst, size);
178 #endif
179 
180 #if GFX_VER >= 8
181       /* As SOL writes out data, it updates the SO_WRITE_OFFSET registers with
182        * the end position of the stream.  We need to reset this value to 0 at
183        * the beginning of the run or else SOL will start at the offset from
184        * the previous draw.
185        */
186       sob.StreamOffsetWriteEnable = true;
187       sob.StreamOffset = 0;
188 #endif
189    }
190 
191 #if GFX_VER <= 7
192    /* The hardware can do this for us on BDW+ (see above) */
193    anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), load) {
194       load.RegisterOffset = GENX(SO_WRITE_OFFSET0_num);
195       load.DataDWord = 0;
196    }
197 #endif
198 
199    dw = anv_batch_emitn(&cmd_buffer->batch, 5, GENX(3DSTATE_SO_DECL_LIST),
200                         .StreamtoBufferSelects0 = (1 << 0),
201                         .NumEntries0 = 1);
202    GENX(SO_DECL_ENTRY_pack)(&cmd_buffer->batch, dw + 3,
203       &(struct GENX(SO_DECL_ENTRY)) {
204          .Stream0Decl = {
205             .OutputBufferSlot = 0,
206             .RegisterIndex = 0,
207             .ComponentMask = (1 << (bs / 4)) - 1,
208          },
209       });
210 
211    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STREAMOUT), so) {
212       so.SOFunctionEnable = true;
213       so.RenderingDisable = true;
214       so.Stream0VertexReadOffset = 0;
215       so.Stream0VertexReadLength = DIV_ROUND_UP(32, 64);
216 #if GFX_VER >= 8
217       so.Buffer0SurfacePitch = bs;
218 #else
219       so.SOBufferEnable0 = true;
220 #endif
221    }
222 
223 #if GFX_VER >= 8
224    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
225       topo.PrimitiveTopologyType = _3DPRIM_POINTLIST;
226    }
227 #endif
228 
229    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF_STATISTICS), vf) {
230       vf.StatisticsEnable = false;
231    }
232 
233 #if GFX_VER >= 12
234    /* Disable Primitive Replication. */
235    anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_PRIMITIVE_REPLICATION), pr);
236 #endif
237 
238    anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
239       prim.VertexAccessType         = SEQUENTIAL;
240       prim.PrimitiveTopologyType    = _3DPRIM_POINTLIST;
241       prim.VertexCountPerInstance   = size / bs;
242       prim.StartVertexLocation      = 0;
243       prim.InstanceCount            = 1;
244       prim.StartInstanceLocation    = 0;
245       prim.BaseVertexLocation       = 0;
246    }
247 
248    genX(cmd_buffer_update_dirty_vbs_for_gfx8_vb_flush)(cmd_buffer, SEQUENTIAL,
249                                                        1ull << 32);
250 
251    cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_PIPELINE;
252 }
253