1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25 
26 #include "util/format/u_format.h"
27 #include "util/u_draw.h"
28 #include "util/u_inlines.h"
29 #include "util/u_prim.h"
30 #include "translate/translate.h"
31 
32 #include "nouveau_fence.h"
33 #include "nv_object.xml.h"
34 #include "nv30/nv30-40_3d.xml.h"
35 #include "nv30/nv30_context.h"
36 #include "nv30/nv30_format.h"
37 
38 static void
nv30_emit_vtxattr(struct nv30_context * nv30,struct pipe_vertex_buffer * vb,struct pipe_vertex_element * ve,unsigned attr)39 nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb,
40                   struct pipe_vertex_element *ve, unsigned attr)
41 {
42    const unsigned nc = util_format_get_nr_components(ve->src_format);
43    struct nouveau_pushbuf *push = nv30->base.pushbuf;
44    struct nv04_resource *res = nv04_resource(vb->buffer.resource);
45    const void *data;
46    float v[4];
47 
48    data = nouveau_resource_map_offset(&nv30->base, res, vb->buffer_offset +
49                                       ve->src_offset, NOUVEAU_BO_RD);
50 
51    util_format_unpack_rgba(ve->src_format, v, data, 1);
52 
53    switch (nc) {
54    case 4:
55       BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4);
56       PUSH_DATAf(push, v[0]);
57       PUSH_DATAf(push, v[1]);
58       PUSH_DATAf(push, v[2]);
59       PUSH_DATAf(push, v[3]);
60       break;
61    case 3:
62       BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3);
63       PUSH_DATAf(push, v[0]);
64       PUSH_DATAf(push, v[1]);
65       PUSH_DATAf(push, v[2]);
66       break;
67    case 2:
68       BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2);
69       PUSH_DATAf(push, v[0]);
70       PUSH_DATAf(push, v[1]);
71       break;
72    case 1:
73       BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1);
74       PUSH_DATAf(push, v[0]);
75       break;
76    default:
77       assert(0);
78       break;
79    }
80 }
81 
82 static inline void
nv30_vbuf_range(struct nv30_context * nv30,int vbi,uint32_t * base,uint32_t * size)83 nv30_vbuf_range(struct nv30_context *nv30, int vbi,
84                 uint32_t *base, uint32_t *size)
85 {
86    assert(nv30->vbo_max_index != ~0);
87    *base = nv30->vbo_min_index * nv30->vtxbuf[vbi].stride;
88    *size = (nv30->vbo_max_index -
89             nv30->vbo_min_index + 1) * nv30->vtxbuf[vbi].stride;
90 }
91 
92 static void
nv30_prevalidate_vbufs(struct nv30_context * nv30)93 nv30_prevalidate_vbufs(struct nv30_context *nv30)
94 {
95    struct pipe_vertex_buffer *vb;
96    struct nv04_resource *buf;
97    int i;
98    uint32_t base, size;
99 
100    nv30->vbo_fifo = nv30->vbo_user = 0;
101 
102    for (i = 0; i < nv30->num_vtxbufs; i++) {
103       vb = &nv30->vtxbuf[i];
104       if (!vb->stride || !vb->buffer.resource) /* NOTE: user_buffer not implemented */
105          continue;
106       buf = nv04_resource(vb->buffer.resource);
107 
108       /* NOTE: user buffers with temporary storage count as mapped by GPU */
109       if (!nouveau_resource_mapped_by_gpu(vb->buffer.resource)) {
110          if (nv30->vbo_push_hint) {
111             nv30->vbo_fifo = ~0;
112             continue;
113          } else {
114             if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
115                nv30->vbo_user |= 1 << i;
116                assert(vb->stride > vb->buffer_offset);
117                nv30_vbuf_range(nv30, i, &base, &size);
118                nouveau_user_buffer_upload(&nv30->base, buf, base, size);
119             } else {
120                nouveau_buffer_migrate(&nv30->base, buf, NOUVEAU_BO_GART);
121             }
122             nv30->base.vbo_dirty = true;
123          }
124       }
125    }
126 }
127 
128 static void
nv30_update_user_vbufs(struct nv30_context * nv30)129 nv30_update_user_vbufs(struct nv30_context *nv30)
130 {
131    struct nouveau_pushbuf *push = nv30->base.pushbuf;
132    uint32_t base, offset, size;
133    int i;
134    uint32_t written = 0;
135 
136    for (i = 0; i < nv30->vertex->num_elements; i++) {
137       struct pipe_vertex_element *ve = &nv30->vertex->pipe[i];
138       const int b = ve->vertex_buffer_index;
139       struct pipe_vertex_buffer *vb = &nv30->vtxbuf[b];
140       struct nv04_resource *buf = nv04_resource(vb->buffer.resource);
141 
142       if (!(nv30->vbo_user & (1 << b)))
143          continue;
144 
145       if (!vb->stride) {
146          nv30_emit_vtxattr(nv30, vb, ve, i);
147          continue;
148       }
149       nv30_vbuf_range(nv30, b, &base, &size);
150 
151       if (!(written & (1 << b))) {
152          written |= 1 << b;
153          nouveau_user_buffer_upload(&nv30->base, buf, base, size);
154       }
155 
156       offset = vb->buffer_offset + ve->src_offset;
157 
158       BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
159       PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset,
160                        NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
161                        0, NV30_3D_VTXBUF_DMA1);
162    }
163    nv30->base.vbo_dirty = true;
164 }
165 
166 static inline void
nv30_release_user_vbufs(struct nv30_context * nv30)167 nv30_release_user_vbufs(struct nv30_context *nv30)
168 {
169    uint32_t vbo_user = nv30->vbo_user;
170 
171    while (vbo_user) {
172       int i = ffs(vbo_user) - 1;
173       vbo_user &= ~(1 << i);
174 
175       nouveau_buffer_release_gpu_storage(nv04_resource(nv30->vtxbuf[i].buffer.resource));
176    }
177 
178    nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXTMP);
179 }
180 
181 void
nv30_vbo_validate(struct nv30_context * nv30)182 nv30_vbo_validate(struct nv30_context *nv30)
183 {
184    struct nouveau_pushbuf *push = nv30->base.pushbuf;
185    struct nv30_vertex_stateobj *vertex = nv30->vertex;
186    struct pipe_vertex_element *ve;
187    struct pipe_vertex_buffer *vb;
188    unsigned i, redefine;
189 
190    nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
191    if (!nv30->vertex || nv30->draw_flags)
192       return;
193 
194 #if UTIL_ARCH_BIG_ENDIAN
195    if (1) { /* Figure out where the buffers are getting messed up */
196 #else
197    if (unlikely(vertex->need_conversion)) {
198 #endif
199       nv30->vbo_fifo = ~0;
200       nv30->vbo_user = 0;
201    } else {
202       nv30_prevalidate_vbufs(nv30);
203    }
204 
205    if (!PUSH_SPACE(push, 128))
206       return;
207 
208    redefine = MAX2(vertex->num_elements, nv30->state.num_vtxelts);
209    if (redefine == 0)
210       return;
211 
212    BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine);
213 
214    for (i = 0; i < vertex->num_elements; i++) {
215       ve = &vertex->pipe[i];
216       vb = &nv30->vtxbuf[ve->vertex_buffer_index];
217 
218       if (likely(vb->stride) || nv30->vbo_fifo)
219          PUSH_DATA (push, (vb->stride << 8) | vertex->element[i].state);
220       else
221          PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
222    }
223 
224    for (; i < nv30->state.num_vtxelts; i++) {
225       PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
226    }
227 
228    for (i = 0; i < vertex->num_elements; i++) {
229       struct nv04_resource *res;
230       unsigned offset;
231       bool user;
232 
233       ve = &vertex->pipe[i];
234       vb = &nv30->vtxbuf[ve->vertex_buffer_index];
235       user = (nv30->vbo_user & (1 << ve->vertex_buffer_index));
236 
237       res = nv04_resource(vb->buffer.resource);
238 
239       if (nv30->vbo_fifo || unlikely(vb->stride == 0)) {
240          if (!nv30->vbo_fifo)
241             nv30_emit_vtxattr(nv30, vb, ve, i);
242          continue;
243       }
244 
245       offset = ve->src_offset + vb->buffer_offset;
246 
247       BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
248       PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF,
249                        res, offset, NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
250                        0, NV30_3D_VTXBUF_DMA1);
251    }
252 
253    nv30->state.num_vtxelts = vertex->num_elements;
254 }
255 
256 static void *
257 nv30_vertex_state_create(struct pipe_context *pipe, unsigned num_elements,
258                          const struct pipe_vertex_element *elements)
259 {
260     struct nv30_vertex_stateobj *so;
261     struct translate_key transkey;
262     unsigned i;
263 
264     so = MALLOC(sizeof(*so) + sizeof(*so->element) * num_elements);
265     if (!so)
266         return NULL;
267     memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
268     so->num_elements = num_elements;
269     so->need_conversion = false;
270 
271     transkey.nr_elements = 0;
272     transkey.output_stride = 0;
273 
274     for (i = 0; i < num_elements; i++) {
275         const struct pipe_vertex_element *ve = &elements[i];
276         const unsigned vbi = ve->vertex_buffer_index;
277         enum pipe_format fmt = ve->src_format;
278 
279         so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
280         if (!so->element[i].state) {
281             switch (util_format_get_nr_components(fmt)) {
282             case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
283             case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
284             case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
285             case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
286             default:
287                 assert(0);
288                 FREE(so);
289                 return NULL;
290             }
291             so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
292             so->need_conversion = true;
293         }
294 
295         if (1) {
296             unsigned j = transkey.nr_elements++;
297 
298             transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
299             transkey.element[j].input_format = ve->src_format;
300             transkey.element[j].input_buffer = vbi;
301             transkey.element[j].input_offset = ve->src_offset;
302             transkey.element[j].instance_divisor = ve->instance_divisor;
303 
304             transkey.element[j].output_format = fmt;
305             transkey.element[j].output_offset = transkey.output_stride;
306             transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
307         }
308     }
309 
310     so->translate = translate_create(&transkey);
311     so->vtx_size = transkey.output_stride / 4;
312     so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1);
313     return so;
314 }
315 
316 static void
317 nv30_vertex_state_delete(struct pipe_context *pipe, void *hwcso)
318 {
319    struct nv30_vertex_stateobj *so = hwcso;
320 
321    if (so->translate)
322       so->translate->release(so->translate);
323    FREE(hwcso);
324 }
325 
326 static void
327 nv30_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
328 {
329    struct nv30_context *nv30 = nv30_context(pipe);
330 
331    nv30->vertex = hwcso;
332    nv30->dirty |= NV30_NEW_VERTEX;
333 }
334 
335 static void
336 nv30_draw_arrays(struct nv30_context *nv30,
337                  unsigned mode, unsigned start, unsigned count,
338                  unsigned instance_count)
339 {
340    struct nouveau_pushbuf *push = nv30->base.pushbuf;
341    unsigned prim;
342 
343    prim = nv30_prim_gl(mode);
344 
345    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
346    PUSH_DATA (push, prim);
347    while (count) {
348       const unsigned mpush = 2047 * 256;
349       unsigned npush  = (count > mpush) ? mpush : count;
350       unsigned wpush  = ((npush + 255) & ~255) >> 8;
351 
352       count -= npush;
353 
354       BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), wpush);
355       while (npush >= 256) {
356          PUSH_DATA (push, 0xff000000 | start);
357          start += 256;
358          npush -= 256;
359       }
360 
361       if (npush)
362          PUSH_DATA (push, ((npush - 1) << 24) | start);
363    }
364    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
365    PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
366 }
367 
368 static void
369 nv30_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
370                               unsigned start, unsigned count)
371 {
372    map += start;
373 
374    if (count & 1) {
375       BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
376       PUSH_DATA (push, *map++);
377    }
378 
379    count >>= 1;
380    while (count) {
381       unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
382       count -= npush;
383 
384       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
385       while (npush--) {
386          PUSH_DATA (push, (map[1] << 16) | map[0]);
387          map += 2;
388       }
389    }
390 
391 }
392 
393 static void
394 nv30_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
395                               unsigned start, unsigned count)
396 {
397    map += start;
398 
399    if (count & 1) {
400       BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
401       PUSH_DATA (push, *map++);
402    }
403 
404    count >>= 1;
405    while (count) {
406       unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
407       count -= npush;
408 
409       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
410       while (npush--) {
411          PUSH_DATA (push, (map[1] << 16) | map[0]);
412          map += 2;
413       }
414    }
415 }
416 
417 static void
418 nv30_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
419                               unsigned start, unsigned count)
420 {
421    map += start;
422 
423    while (count) {
424       const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
425 
426       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U32), nr);
427       PUSH_DATAp(push, map, nr);
428 
429       map += nr;
430       count -= nr;
431    }
432 }
433 
434 static void
435 nv30_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
436                                     const uint32_t *map,
437                                     unsigned start, unsigned count)
438 {
439    map += start;
440 
441    if (count & 1) {
442       BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
443       PUSH_DATA (push, *map++);
444    }
445 
446    count >>= 1;
447    while (count) {
448       unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
449       count -= npush;
450 
451       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
452       while (npush--) {
453          PUSH_DATA (push, (map[1] << 16) | map[0]);
454          map += 2;
455       }
456    }
457 }
458 
459 static void
460 nv30_draw_elements(struct nv30_context *nv30, bool shorten,
461                    const struct pipe_draw_info *info,
462                    unsigned mode, unsigned start, unsigned count,
463                    unsigned instance_count, int32_t index_bias,
464 		   unsigned index_size)
465 {
466    struct nouveau_pushbuf *push = nv30->base.pushbuf;
467    struct nouveau_object *eng3d = nv30->screen->eng3d;
468    unsigned prim = nv30_prim_gl(mode);
469 
470    if (eng3d->oclass >= NV40_3D_CLASS && index_bias != nv30->state.index_bias) {
471       BEGIN_NV04(push, NV40_3D(VB_ELEMENT_BASE), 1);
472       PUSH_DATA (push, index_bias);
473       nv30->state.index_bias = index_bias;
474    }
475 
476    if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 &&
477        !info->has_user_indices) {
478       struct nv04_resource *res = nv04_resource(info->index.resource);
479       unsigned offset = 0;
480 
481       assert(nouveau_resource_mapped_by_gpu(&res->base));
482 
483       BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2);
484       PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset,
485                        NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
486       PUSH_MTHD (push, NV30_3D(IDXBUF_FORMAT), BUFCTX_IDXBUF, res->bo,
487                        (index_size == 2) ? 0x00000010 : 0x00000000,
488                        res->domain | NOUVEAU_BO_RD,
489                        0, NV30_3D_IDXBUF_FORMAT_DMA1);
490       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
491       PUSH_DATA (push, prim);
492       while (count) {
493          const unsigned mpush = 2047 * 256;
494          unsigned npush  = (count > mpush) ? mpush : count;
495          unsigned wpush  = ((npush + 255) & ~255) >> 8;
496 
497          count -= npush;
498 
499          BEGIN_NI04(push, NV30_3D(VB_INDEX_BATCH), wpush);
500          while (npush >= 256) {
501             PUSH_DATA (push, 0xff000000 | start);
502             start += 256;
503             npush -= 256;
504          }
505 
506          if (npush)
507             PUSH_DATA (push, ((npush - 1) << 24) | start);
508       }
509       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
510       PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
511       PUSH_RESET(push, BUFCTX_IDXBUF);
512    } else {
513       const void *data;
514       if (!info->has_user_indices)
515          data = nouveau_resource_map_offset(&nv30->base,
516                                             nv04_resource(info->index.resource),
517                                             0, NOUVEAU_BO_RD);
518       else
519          data = info->index.user;
520       if (!data)
521          return;
522 
523       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
524       PUSH_DATA (push, prim);
525       switch (index_size) {
526       case 1:
527          nv30_draw_elements_inline_u08(push, data, start, count);
528          break;
529       case 2:
530          nv30_draw_elements_inline_u16(push, data, start, count);
531          break;
532       case 4:
533          if (shorten)
534             nv30_draw_elements_inline_u32_short(push, data, start, count);
535          else
536             nv30_draw_elements_inline_u32(push, data, start, count);
537          break;
538       default:
539          assert(0);
540          return;
541       }
542       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
543       PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
544    }
545 }
546 
547 static void
548 nv30_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info,
549               unsigned drawid_offset,
550               const struct pipe_draw_indirect_info *indirect,
551               const struct pipe_draw_start_count_bias *draws,
552               unsigned num_draws)
553 {
554    if (num_draws > 1) {
555       util_draw_multi(pipe, info, drawid_offset, indirect, draws, num_draws);
556       return;
557    }
558 
559    if (!indirect && (!draws[0].count || !info->instance_count))
560       return;
561 
562    struct nv30_context *nv30 = nv30_context(pipe);
563    struct nouveau_pushbuf *push = nv30->base.pushbuf;
564    int i;
565 
566    if (!info->primitive_restart &&
567        !u_trim_pipe_prim(info->mode, (unsigned*)&draws[0].count))
568       return;
569 
570    /* For picking only a few vertices from a large user buffer, push is better,
571     * if index count is larger and we expect repeated vertices, suggest upload.
572     */
573    nv30->vbo_push_hint = /* the 64 is heuristic */
574       !(info->index_size &&
575         info->index_bounds_valid &&
576         ((info->max_index - info->min_index + 64) < draws[0].count));
577 
578    if (info->index_bounds_valid) {
579       nv30->vbo_min_index = info->min_index;
580       nv30->vbo_max_index = info->max_index;
581    } else {
582       nv30->vbo_min_index = 0;
583       nv30->vbo_max_index = ~0;
584    }
585 
586    if (nv30->vbo_push_hint != !!nv30->vbo_fifo)
587       nv30->dirty |= NV30_NEW_ARRAYS;
588 
589    push->user_priv = &nv30->bufctx;
590    if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS)))
591       nv30_update_user_vbufs(nv30);
592 
593    nv30_state_validate(nv30, ~0, true);
594    if (nv30->draw_flags) {
595       nv30_render_vbo(pipe, info, drawid_offset, &draws[0]);
596       return;
597    } else
598    if (nv30->vbo_fifo) {
599       nv30_push_vbo(nv30, info, &draws[0]);
600       return;
601    }
602 
603    for (i = 0; i < nv30->num_vtxbufs && !nv30->base.vbo_dirty; ++i) {
604       if (!nv30->vtxbuf[i].buffer.resource)
605          continue;
606       if (nv30->vtxbuf[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
607          nv30->base.vbo_dirty = true;
608    }
609 
610    if (!nv30->base.vbo_dirty && info->index_size && !info->has_user_indices &&
611        info->index.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
612       nv30->base.vbo_dirty = true;
613 
614    if (nv30->base.vbo_dirty) {
615       BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1);
616       PUSH_DATA (push, 0);
617       nv30->base.vbo_dirty = false;
618    }
619 
620    if (!info->index_size) {
621       nv30_draw_arrays(nv30,
622                        info->mode, draws[0].start, draws[0].count,
623                        info->instance_count);
624    } else {
625       bool shorten = info->index_bounds_valid && info->max_index <= 65535;
626 
627       if (info->primitive_restart != nv30->state.prim_restart) {
628          if (info->primitive_restart) {
629             BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2);
630             PUSH_DATA (push, 1);
631             PUSH_DATA (push, info->restart_index);
632 
633             if (info->restart_index > 65535)
634                shorten = false;
635          } else {
636             BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1);
637             PUSH_DATA (push, 0);
638          }
639          nv30->state.prim_restart = info->primitive_restart;
640       } else
641       if (info->primitive_restart) {
642          BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
643          PUSH_DATA (push, info->restart_index);
644 
645          if (info->restart_index > 65535)
646             shorten = false;
647       }
648 
649       nv30_draw_elements(nv30, shorten, info,
650                          info->mode, draws[0].start, draws[0].count,
651                          info->instance_count, draws[0].index_bias, info->index_size);
652    }
653 
654    nv30_state_release(nv30);
655    nv30_release_user_vbufs(nv30);
656 }
657 
658 void
659 nv30_vbo_init(struct pipe_context *pipe)
660 {
661    pipe->create_vertex_elements_state = nv30_vertex_state_create;
662    pipe->delete_vertex_elements_state = nv30_vertex_state_delete;
663    pipe->bind_vertex_elements_state = nv30_vertex_state_bind;
664    pipe->draw_vbo = nv30_draw_vbo;
665 }
666