1 /* 2 ----------------------------------------------------------------------------- 3 This source file is part of OGRE 4 (Object-oriented Graphics Rendering Engine) 5 For the latest info, see http://www.ogre3d.org/ 6 7 Copyright (c) 2000-2014 Torus Knot Software Ltd 8 9 Permission is hereby granted, free of charge, to any person obtaining a copy 10 of this software and associated documentation files (the "Software"), to deal 11 in the Software without restriction, including without limitation the rights 12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 13 copies of the Software, and to permit persons to whom the Software is 14 furnished to do so, subject to the following conditions: 15 16 The above copyright notice and this permission notice shall be included in 17 all copies or substantial portions of the Software. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 25 THE SOFTWARE. 26 ----------------------------------------------------------------------------- 27 */ 28 #include "OgreStableHeaders.h" 29 #include "OgreControllerManager.h" 30 31 #include "OgrePredefinedControllers.h" 32 33 namespace Ogre { 34 //----------------------------------------------------------------------- 35 template<> ControllerManager* Singleton<ControllerManager>::msSingleton = 0; getSingletonPtr(void)36 ControllerManager* ControllerManager::getSingletonPtr(void) 37 { 38 return msSingleton; 39 } getSingleton(void)40 ControllerManager& ControllerManager::getSingleton(void) 41 { 42 assert( msSingleton ); return ( *msSingleton ); 43 } 44 //----------------------------------------------------------------------- ControllerManager()45 ControllerManager::ControllerManager() 46 : mFrameTimeController(OGRE_NEW FrameTimeControllerValue()) 47 , mPassthroughFunction(OGRE_NEW PassthroughControllerFunction()) 48 , mLastFrameNumber(0) 49 { 50 51 } 52 //----------------------------------------------------------------------- ~ControllerManager()53 ControllerManager::~ControllerManager() 54 { 55 clearControllers(); 56 } 57 //----------------------------------------------------------------------- createController(const ControllerValueRealPtr & src,const ControllerValueRealPtr & dest,const ControllerFunctionRealPtr & func)58 Controller<Real>* ControllerManager::createController( 59 const ControllerValueRealPtr& src, const ControllerValueRealPtr& dest, 60 const ControllerFunctionRealPtr& func) 61 { 62 Controller<Real>* c = OGRE_NEW Controller<Real>(src, dest, func); 63 64 mControllers.insert(c); 65 return c; 66 } 67 //----------------------------------------------------------------------- createFrameTimePassthroughController(const ControllerValueRealPtr & dest)68 Controller<Real>* ControllerManager::createFrameTimePassthroughController( 69 const ControllerValueRealPtr& dest) 70 { 71 return createController(getFrameTimeSource(), dest, getPassthroughControllerFunction()); 72 } 73 //----------------------------------------------------------------------- updateAllControllers(void)74 void ControllerManager::updateAllControllers(void) 75 { 76 // Only update once per frame 77 unsigned long thisFrameNumber = Root::getSingleton().getNextFrameNumber(); 78 if (thisFrameNumber != mLastFrameNumber) 79 { 80 ControllerList::const_iterator ci; 81 for (ci = mControllers.begin(); ci != mControllers.end(); ++ci) 82 { 83 (*ci)->update(); 84 } 85 mLastFrameNumber = thisFrameNumber; 86 } 87 } 88 //----------------------------------------------------------------------- clearControllers(void)89 void ControllerManager::clearControllers(void) 90 { 91 ControllerList::iterator ci; 92 for (ci = mControllers.begin(); ci != mControllers.end(); ++ci) 93 { 94 OGRE_DELETE *ci; 95 } 96 mControllers.clear(); 97 } 98 //----------------------------------------------------------------------- getFrameTimeSource(void) const99 const ControllerValueRealPtr& ControllerManager::getFrameTimeSource(void) const 100 { 101 return mFrameTimeController; 102 } 103 //----------------------------------------------------------------------- getPassthroughControllerFunction(void) const104 const ControllerFunctionRealPtr& ControllerManager::getPassthroughControllerFunction(void) const 105 { 106 return mPassthroughFunction; 107 } 108 //----------------------------------------------------------------------- createTextureAnimator(TextureUnitState * layer,Real sequenceTime)109 Controller<Real>* ControllerManager::createTextureAnimator(TextureUnitState* layer, Real sequenceTime) 110 { 111 return createController(mFrameTimeController, TextureFrameControllerValue::create(layer), 112 AnimationControllerFunction::create(sequenceTime)); 113 } 114 //----------------------------------------------------------------------- createTextureUVScroller(TextureUnitState * layer,Real speed)115 Controller<Real>* ControllerManager::createTextureUVScroller(TextureUnitState* layer, Real speed) 116 { 117 Controller<Real>* ret = 0; 118 119 if (speed != 0) 120 { 121 // We do both scrolls with a single controller 122 // Create function: use -speed since we're altering texture coords so they have reverse effect 123 ret = createController(mFrameTimeController, TexCoordModifierControllerValue::create(layer, true, true), 124 ScaleControllerFunction::create(-speed, true)); 125 } 126 127 return ret; 128 } 129 //----------------------------------------------------------------------- createTextureUScroller(TextureUnitState * layer,Real uSpeed)130 Controller<Real>* ControllerManager::createTextureUScroller(TextureUnitState* layer, Real uSpeed) 131 { 132 Controller<Real>* ret = 0; 133 134 if (uSpeed != 0) 135 { 136 // Create function: use -speed since we're altering texture coords so they have reverse effect 137 ret = createController(mFrameTimeController, TexCoordModifierControllerValue::create(layer, true), 138 ScaleControllerFunction::create(-uSpeed, true)); 139 } 140 141 return ret; 142 } 143 //----------------------------------------------------------------------- createTextureVScroller(TextureUnitState * layer,Real vSpeed)144 Controller<Real>* ControllerManager::createTextureVScroller(TextureUnitState* layer, Real vSpeed) 145 { 146 Controller<Real>* ret = 0; 147 148 if (vSpeed != 0) 149 { 150 // Set up a second controller for v scroll 151 // Create function: use -speed since we're altering texture coords so they have reverse effect 152 ret = createController(mFrameTimeController, TexCoordModifierControllerValue::create(layer, false, true), 153 ScaleControllerFunction::create(-vSpeed, true)); 154 } 155 156 return ret; 157 } 158 //----------------------------------------------------------------------- createTextureRotater(TextureUnitState * layer,Real speed)159 Controller<Real>* ControllerManager::createTextureRotater(TextureUnitState* layer, Real speed) 160 { 161 // Target value is texture coord rotation 162 // Function is simple scale (seconds * speed) 163 // Use -speed since altering texture coords has the reverse visible effect 164 return createController(mFrameTimeController, 165 TexCoordModifierControllerValue::create(layer, false, false, false, false, true), 166 ScaleControllerFunction::create(-speed, true)); 167 } 168 //----------------------------------------------------------------------- createTextureWaveTransformer(TextureUnitState * layer,TextureUnitState::TextureTransformType ttype,WaveformType waveType,Real base,Real frequency,Real phase,Real amplitude)169 Controller<Real>* ControllerManager::createTextureWaveTransformer(TextureUnitState* layer, 170 TextureUnitState::TextureTransformType ttype, WaveformType waveType, Real base, Real frequency, Real phase, Real amplitude) 171 { 172 ControllerValueRealPtr val; 173 174 switch (ttype) 175 { 176 case TextureUnitState::TT_TRANSLATE_U: 177 // Target value is a u scroll 178 val = TexCoordModifierControllerValue::create(layer, true); 179 break; 180 case TextureUnitState::TT_TRANSLATE_V: 181 // Target value is a v scroll 182 val = TexCoordModifierControllerValue::create(layer, false, true); 183 break; 184 case TextureUnitState::TT_SCALE_U: 185 // Target value is a u scale 186 val = TexCoordModifierControllerValue::create(layer, false, false, true); 187 break; 188 case TextureUnitState::TT_SCALE_V: 189 // Target value is a v scale 190 val = TexCoordModifierControllerValue::create(layer, false, false, false, true); 191 break; 192 case TextureUnitState::TT_ROTATE: 193 // Target value is texture coord rotation 194 val = TexCoordModifierControllerValue::create(layer, false, false, false, false, true); 195 break; 196 } 197 // Create new wave function for alterations 198 return createController(mFrameTimeController, val, 199 WaveformControllerFunction::create(waveType, base, frequency, phase, amplitude, true)); 200 } 201 //----------------------------------------------------------------------- createGpuProgramTimerParam(GpuProgramParametersSharedPtr params,size_t paramIndex,Real timeFactor)202 Controller<Real>* ControllerManager::createGpuProgramTimerParam( 203 GpuProgramParametersSharedPtr params, size_t paramIndex, Real timeFactor) 204 { 205 return createController(mFrameTimeController, FloatGpuParameterControllerValue::create(params, paramIndex), 206 ScaleControllerFunction::create(timeFactor, true)); 207 } 208 //----------------------------------------------------------------------- destroyController(Controller<Real> * controller)209 void ControllerManager::destroyController(Controller<Real>* controller) 210 { 211 ControllerList::iterator i = mControllers.find(controller); 212 if (i != mControllers.end()) 213 { 214 mControllers.erase(i); 215 OGRE_DELETE controller; 216 } 217 } 218 //----------------------------------------------------------------------- getTimeFactor(void) const219 Real ControllerManager::getTimeFactor(void) const { 220 return static_cast<const FrameTimeControllerValue*>(mFrameTimeController.get())->getTimeFactor(); 221 } 222 //----------------------------------------------------------------------- setTimeFactor(Real tf)223 void ControllerManager::setTimeFactor(Real tf) { 224 static_cast<FrameTimeControllerValue*>(mFrameTimeController.get())->setTimeFactor(tf); 225 } 226 //----------------------------------------------------------------------- getFrameDelay(void) const227 Real ControllerManager::getFrameDelay(void) const { 228 return static_cast<const FrameTimeControllerValue*>(mFrameTimeController.get())->getFrameDelay(); 229 } 230 //----------------------------------------------------------------------- setFrameDelay(Real fd)231 void ControllerManager::setFrameDelay(Real fd) { 232 static_cast<FrameTimeControllerValue*>(mFrameTimeController.get())->setFrameDelay(fd); 233 } 234 //----------------------------------------------------------------------- getElapsedTime(void) const235 Real ControllerManager::getElapsedTime(void) const 236 { 237 return static_cast<const FrameTimeControllerValue*>(mFrameTimeController.get())->getElapsedTime(); 238 } 239 //----------------------------------------------------------------------- setElapsedTime(Real elapsedTime)240 void ControllerManager::setElapsedTime(Real elapsedTime) 241 { 242 static_cast<FrameTimeControllerValue*>(mFrameTimeController.get())->setElapsedTime(elapsedTime); 243 } 244 } 245