1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4     (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __SceneManagerEnumerator_H__
29 #define __SceneManagerEnumerator_H__
30 
31 #include "OgrePrerequisites.h"
32 
33 #include "OgreSceneManager.h"
34 #include "OgreSingleton.h"
35 #include "OgreIteratorWrappers.h"
36 #include "OgreHeaderPrefix.h"
37 
38 namespace Ogre {
39 
40 	/** \addtogroup Core
41 	*  @{
42 	*/
43 	/** \addtogroup Scene
44 	*  @{
45 	*/
46 	/// Factory for default scene manager
47 	class _OgreExport DefaultSceneManagerFactory : public SceneManagerFactory
48 	{
49 	protected:
50 		void initMetaData(void) const;
51 	public:
DefaultSceneManagerFactory()52 		DefaultSceneManagerFactory() {}
~DefaultSceneManagerFactory()53 		~DefaultSceneManagerFactory() {}
54 		/// Factory type name
55 		static const String FACTORY_TYPE_NAME;
56 		SceneManager* createInstance(const String& instanceName);
57 		void destroyInstance(SceneManager* instance);
58 	};
59 	/// Default scene manager
60 	class _OgreExport DefaultSceneManager : public SceneManager
61 	{
62 	public:
63 		DefaultSceneManager(const String& name);
64 		~DefaultSceneManager();
65 		const String& getTypeName(void) const;
66 	};
67 
68     /** Enumerates the SceneManager classes available to applications.
69         @remarks
70             As described in the SceneManager class, SceneManagers are responsible
71             for organising the scene and issuing rendering commands to the
72             RenderSystem. Certain scene types can benefit from different
73             rendering approaches, and it is intended that subclasses will
74             be created to special case this.
75         @par
76             In order to give applications easy access to these implementations,
77             this class has a number of methods to create or retrieve a SceneManager
78             which is appropriate to the scene type.
79 		@par
80 			SceneManagers are created by SceneManagerFactory instances. New factories
81 			for new types of SceneManager can be registered with this class to make
82 			them available to clients.
83 		@par
84 			Note that you can still plug in your own custom SceneManager without
85 			using a factory, should you choose, it's just not as flexible that way.
86 			Just instantiate your own SceneManager manually and use it directly.
87     */
88     class _OgreExport SceneManagerEnumerator : public Singleton<SceneManagerEnumerator>, public SceneMgtAlloc
89     {
90 	public:
91 		/// Scene manager instances, indexed by instance name
92 		typedef map<String, SceneManager*>::type Instances;
93 		/// List of available scene manager types as meta data
94 		typedef vector<const SceneManagerMetaData*>::type MetaDataList;
95     private:
96 		/// Scene manager factories
97 		typedef list<SceneManagerFactory*>::type Factories;
98 		Factories mFactories;
99 		Instances mInstances;
100 		/// Stored separately to allow iteration
101 		MetaDataList mMetaDataList;
102 		/// Factory for default scene manager
103 		DefaultSceneManagerFactory mDefaultFactory;
104 		/// Count of creations for auto-naming
105 		unsigned long mInstanceCreateCount;
106 		/// Currently assigned render system
107 		RenderSystem* mCurrentRenderSystem;
108 
109 
110     public:
111         SceneManagerEnumerator();
112         ~SceneManagerEnumerator();
113 
114 		/** Register a new SceneManagerFactory.
115 		@remarks
116 			Plugins should call this to register as new SceneManager providers.
117 		*/
118 		void addFactory(SceneManagerFactory* fact);
119 
120 		/** Remove a SceneManagerFactory.
121 		*/
122 		void removeFactory(SceneManagerFactory* fact);
123 
124 		/** Get more information about a given type of SceneManager.
125 		@remarks
126 			The metadata returned tells you a few things about a given type
127 			of SceneManager, which can be created using a factory that has been
128 			registered already.
129 		@param typeName The type name of the SceneManager you want to enquire on.
130 			If you don't know the typeName already, you can iterate over the
131 			metadata for all types using getMetaDataIterator.
132 		*/
133 		const SceneManagerMetaData* getMetaData(const String& typeName) const;
134 
135 		typedef ConstVectorIterator<MetaDataList> MetaDataIterator;
136 		/** Iterate over all types of SceneManager available for construction,
137 			providing some information about each one.
138 		*/
139 		MetaDataIterator getMetaDataIterator(void) const;
140 
141 		/** Create a SceneManager instance of a given type.
142 		@remarks
143 			You can use this method to create a SceneManager instance of a
144 			given specific type. You may know this type already, or you may
145 			have discovered it by looking at the results from getMetaDataIterator.
146 		@note
147 			This method throws an exception if the named type is not found.
148 		@param typeName String identifying a unique SceneManager type
149 		@param instanceName Optional name to given the new instance that is
150 			created. If you leave this blank, an auto name will be assigned.
151 		*/
152 		SceneManager* createSceneManager(const String& typeName,
153 			const String& instanceName = StringUtil::BLANK);
154 
155 		/** Create a SceneManager instance based on scene type support.
156 		@remarks
157 			Creates an instance of a SceneManager which supports the scene types
158 			identified in the parameter. If more than one type of SceneManager
159 			has been registered as handling that combination of scene types,
160 			in instance of the last one registered is returned.
161 		@note This method always succeeds, if a specific scene manager is not
162 			found, the default implementation is always returned.
163 		@param typeMask A mask containing one or more SceneType flags
164 		@param instanceName Optional name to given the new instance that is
165 			created. If you leave this blank, an auto name will be assigned.
166 		*/
167 		SceneManager* createSceneManager(SceneTypeMask typeMask,
168 			const String& instanceName = StringUtil::BLANK);
169 
170 		/** Destroy an instance of a SceneManager. */
171 		void destroySceneManager(SceneManager* sm);
172 
173 		/** Get an existing SceneManager instance that has already been created,
174 			identified by the instance name.
175 		@param instanceName The name of the instance to retrieve.
176 		*/
177 		SceneManager* getSceneManager(const String& instanceName) const;
178 
179 		/** Identify if a SceneManager instance already exists.
180 		@param instanceName The name of the instance to retrieve.
181 		*/
182 		bool hasSceneManager(const String& instanceName) const;
183 
184 		typedef MapIterator<Instances> SceneManagerIterator;
185 		/** Get an iterator over all the existing SceneManager instances. */
186 		SceneManagerIterator getSceneManagerIterator(void);
187 
188         /** Notifies all SceneManagers of the destination rendering system.
189         */
190         void setRenderSystem(RenderSystem* rs);
191 
192         /// Utility method to control shutdown of the managers
193         void shutdownAll(void);
194         /** Override standard Singleton retrieval.
195         @remarks
196         Why do we do this? Well, it's because the Singleton
197         implementation is in a .h file, which means it gets compiled
198         into anybody who includes it. This is needed for the
199         Singleton template to work, but we actually only want it
200         compiled into the implementation of the class based on the
201         Singleton, not all of them. If we don't change this, we get
202         link errors when trying to use the Singleton-based class from
203         an outside dll.
204         @par
205         This method just delegates to the template version anyway,
206         but the implementation stays in this single compilation unit,
207         preventing link errors.
208         */
209         static SceneManagerEnumerator& getSingleton(void);
210         /** Override standard Singleton retrieval.
211         @remarks
212         Why do we do this? Well, it's because the Singleton
213         implementation is in a .h file, which means it gets compiled
214         into anybody who includes it. This is needed for the
215         Singleton template to work, but we actually only want it
216         compiled into the implementation of the class based on the
217         Singleton, not all of them. If we don't change this, we get
218         link errors when trying to use the Singleton-based class from
219         an outside dll.
220         @par
221         This method just delegates to the template version anyway,
222         but the implementation stays in this single compilation unit,
223         preventing link errors.
224         */
225         static SceneManagerEnumerator* getSingletonPtr(void);
226 
227     };
228 
229 	/** @} */
230 	/** @} */
231 
232 }
233 
234 #include "OgreHeaderSuffix.h"
235 
236 #endif
237