1 #include <osgGA/StateSetManipulator> 2 3 #define OBJECT_CAST dynamic_cast 4 5 #include <osgDB/ObjectWrapper> 6 #include <osgDB/InputStream> 7 #include <osgDB/OutputStream> 8 9 REGISTER_OBJECT_WRAPPER( osgGA_StateSetManipulator, 10 new osgGA::StateSetManipulator, 11 osgGA::StateSetManipulator, 12 "osg::Object osgGA::StateSetManipulator" ) 13 { 14 ADD_INT_SERIALIZER(KeyEventToggleBackfaceCulling, 'b'); 15 ADD_INT_SERIALIZER(KeyEventToggleLighting, 'l'); 16 ADD_INT_SERIALIZER(KeyEventToggleTexturing, 't'); 17 ADD_INT_SERIALIZER(KeyEventCyclePolygonMode, 'w'); 18 } 19