1 #include <osgGA/StateSetManipulator>
2 
3 #define OBJECT_CAST dynamic_cast
4 
5 #include <osgDB/ObjectWrapper>
6 #include <osgDB/InputStream>
7 #include <osgDB/OutputStream>
8 
9 REGISTER_OBJECT_WRAPPER( osgGA_StateSetManipulator,
10                          new osgGA::StateSetManipulator,
11                          osgGA::StateSetManipulator,
12                          "osg::Object osgGA::StateSetManipulator" )
13 {
14         ADD_INT_SERIALIZER(KeyEventToggleBackfaceCulling, 'b');
15         ADD_INT_SERIALIZER(KeyEventToggleLighting, 'l');
16         ADD_INT_SERIALIZER(KeyEventToggleTexturing, 't');
17         ADD_INT_SERIALIZER(KeyEventCyclePolygonMode, 'w');
18 }
19