1 #include <osgParticle/FireEffect> 2 #include <osgDB/ObjectWrapper> 3 #include <osgDB/InputStream> 4 #include <osgDB/OutputStream> 5 6 REGISTER_OBJECT_WRAPPER( osgParticleFireEffect, 7 new osgParticle::FireEffect, 8 osgParticle::FireEffect, 9 "osg::Object osg::Node osg::Group osgParticle::ParticleEffect osgParticle::FireEffect" ) 10 { 11 } 12