1 #include <osgParticle/FireEffect>
2 #include <osgDB/ObjectWrapper>
3 #include <osgDB/InputStream>
4 #include <osgDB/OutputStream>
5 
6 REGISTER_OBJECT_WRAPPER( osgParticleFireEffect,
7                          new osgParticle::FireEffect,
8                          osgParticle::FireEffect,
9                          "osg::Object osg::Node osg::Group osgParticle::ParticleEffect osgParticle::FireEffect" )
10 {
11 }
12